- 1 Enemies
- 2 Fame Enemies
- 3 NPCs
- 4 Walkthrough
- Floors: 5-8
- Floor 5: Tomb of the Awakened
- Floor 6: Lair of the Sisters
- Floor 7: Lair of the Sisters
- Floor 8: Overseer's Chamber
The Necropolis, also known as The Tomb of the Awakened, is the second area of the mountain that you reach.
Purple translucence gel. There is a chance that they will send out an electrical jolt when they are hit.
Very similar to Rock Trolls, Constructs are large enemies that move very slowly. Has the ability to knock foes back. They should be out maneuvered and destroyed from a distance to avoid taking a significant amount of damage. Sometimes avoiding them is your best option.
- Releases poison gas on death
Zombies; strangely, these can bleed. Some have a greenish cloud surrounding them; when these are killed, a poisonous gas cloud will spawn and expand for a few seconds before dissipating (note: the gas cloud spawns at the location of the zombie's death, not at the location of its corpse, in cases where it is knocked back or off a cliff when killed). If multiple poisonous zombies are killed near each other, the damage from their gas clouds can stack, so players on harder difficulties are encouraged to either kill a bunch at once and retreat or kill them one at a time to prevent high amounts of damage.
Small enemies that run around and dig up undead enemies. If left alive, they will continue to uncover a large amount of enemies (unlimited?).
- Unearths Skeletons
- Resists Electricity
- Cannot be interupted
- Casts fireballs
- Resurrects skeletons
Melee units that spawn during triggers where doors open on a platform above where your character is standing.
- Transforms Zombies into Spectres
- Can Teleport
Large arachnids. Some spit acid. If these appear during a trigger, they come out of sewer grates in the wall.
Traveling Merchant on Floor 6
Proceed to floor 6. Find and read The Keeper's Journal.
|64px||The Keeper's Journal|
The council has ordered the necropolis sealed. I could purge the corruption from the awakened with a little more time, but they will not listen! They call the Ember's effect a curse and feign concern for the peaceful rest of our ancestors, but fear alone guides them!
If the council refuses to accept the blessing of eternal life, we will keep the Ember for ourselves. Woe to any who disturb our sanctuary.
Who dares interrupt our slumber?
Why, sister Marishka, it's a warrior who wishes to join the master's domain.
Yes sisters, the master will be so grateful for the gift!
Proceed to the 8th floor. Find and kill the The Overseer.
You've released the Overseer from his madness, now we can investigate his library.