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Alric Alric
- Remnant from Alric's Journal -

The beauty of these sunken gardens shines through an age of dust and decay. Why did they fall to ruin? Could the same corruption that affects me now be responsible for this centuries old destruction?

The thought that this blight could be so ancient unnerves me, but if it consumes me I must go deep enough that I can never escape to do harm.

And, there is still hope. A fool's hope, but I cling to it.

  • Floors: 9-16

The Estherian Ruins is the third zone that you reach. It is themed like ruins amidst a jungle of vines, however it is surrounded by water. There is no boss in this zone.

Enemies[edit]

Chanter Pygmy[edit]

  • Resurrects pygmies
  • Launches fireballs

Mimic[edit]

Shadow Recluse[edit]

  • Spits poison

Stabber Pygmy[edit]

Spider[edit]

Large tarantula-like arachnids. Can spit web on the ground, slowing movement speed.

Thorned Strider[edit]

  • Resists knockback
  • Does not flee

Tunnel Spider[edit]

  • Spits immobilizing webs

Venomous Spirit[edit]

  • Emits ricocheting poison bolts

Voltaic Glimmer[edit]

  • Emits bursts of electricity

Fame Enemies[edit]

Khuzor'ruin the Mangler[edit]

  • Floor 14
  • Resists knockback
  • Does not flee
  • Extra fast

Facechewer the Gnasher[edit]

  • Floor 14
  • Resurrects Pygmys
  • Casts Fireballs
  • Fast

Kul'cirith[edit]

  • Floor 14
  • Spits immobilizing webs
  • Spits poison

Undurgithin the Loathsome[edit]

  • Floor 14
  • Resurrects Pygmys
  • Casts Fireballs
  • Fast

Screamdrinker the Stalker[edit]

  • Floor 14
  • Resists knockback
  • does not flee
  • Extra fast

Batbiter the Poisonous[edit]

  • Gives 720 fame
  • Spits poison
  • Spits immobilizing webs

NPCs[edit]

Walkthrough[edit]

Talk with Syl.

Syl Syl
These ruins, I've read of them! This is Esteria, their discoveries are the foundation of my art. I wish Brink could see this.
Syl Syl
I have reactivated these three rune gates, but it is the fourth that leads deeper. Some threat must have caused the Estherians to disable it, the destination glyphs are missing.

We'll need to find those missing glyphs to continue, search the active gates while I study this chamber. Hurry, there are many obsticales between us and the Ember Forge below.