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{{Header Nav|game=Star Wars Jedi Knight: Dark Forces II}} | |||
<h2>Ammo Types</h2> | <h2>Ammo Types</h2> | ||
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<h3>Energy Cell</h3> | <h3>Energy Cell</h3> | ||
<gallery> | <gallery> | ||
File: | File:SWJKDF2 Energy cell.png| | ||
</gallery> | </gallery> | ||
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<h3>Power Cell</h3> | <h3>Power Cell</h3> | ||
<gallery> | <gallery> | ||
File: | File:SWJKDF2 Power cell.png|</gallery> | ||
Power cells give +25 ammo for the Bowcaster, Imperial Repeater, and Concussion Rifle. | Power cells give +25 ammo for the Bowcaster, Imperial Repeater, and Concussion Rifle. | ||
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<h3>Rail Charge</h3> | <h3>Rail Charge</h3> | ||
<gallery> | <gallery> | ||
File: | File:SWJKDF2 Rail charge.png|</gallery> | ||
Rail charges give +6 ammo for the Rail Detonator. | Rail charges give +6 ammo for the Rail Detonator. | ||
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<h3>1. Fists</h3> | <h3>1. Fists</h3> | ||
<gallery> | <gallery> | ||
File: | File:SWJKDF2 Fists.png|</gallery> | ||
<small>As a last resort, Kyle can beat enemies to death</small> | <small>As a last resort, Kyle can beat enemies to death</small> | ||
<p align="left">Primary: N/A <BR> | <p align="left">Primary: N/A <BR> | ||
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<h3>2. Bryar Pistol</h3> | <h3>2. Bryar Pistol</h3> | ||
<gallery> | <gallery> | ||
File: | File:SWJKDF2 Bryar pistol.png|</gallery> | ||
<small>Slow-firing and relatively weak, but very accurate</small> | <small>Slow-firing and relatively weak, but very accurate</small> | ||
<p align="left">Primary: single shot <BR> | <p align="left">Primary: single shot <BR> | ||
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<h3>3. Stormtrooper Rifle</h3> | <h3>3. Stormtrooper Rifle</h3> | ||
<gallery> | <gallery> | ||
File: | File:SWJKDF2 Stormtrooper rifle.png|</gallery> | ||
<small>Faster rate of fire, but quite inaccurate</small> | <small>Faster rate of fire, but quite inaccurate</small> | ||
<p align="left">Primary: single shot <BR> | <p align="left">Primary: single shot <BR> | ||
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<h3>4. Thermal Detonator</h3> | <h3>4. Thermal Detonator</h3> | ||
<gallery> | <gallery> | ||
File: | File:SWJKDF2 Thermal detonator.png| | ||
File: | File:SWJKDF2 Thermal detonator belt.png|</gallery> | ||
<small>Handheld explosives that can take out several enemies at once</small> | <small>Handheld explosives that can take out several enemies at once</small> | ||
<p align="left">Primary: impact explosion <BR> | <p align="left">Primary: impact explosion <BR> | ||
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<h3>5. Bowcaster</h3> | <h3>5. Bowcaster</h3> | ||
<gallery> | <gallery> | ||
File: | File:SWJKDF2 Bowcaster.png|</gallery> | ||
<small>Very slow but makes up for it with power and multiple firing options</small> | <small>Very slow but makes up for it with power and multiple firing options</small> | ||
<p align="left">Primary: single shot <BR> | <p align="left">Primary: single shot <BR> | ||
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<h3>6. Imperial Repeater</h3> | <h3>6. Imperial Repeater</h3> | ||
<gallery> | <gallery> | ||
File: | File:SWJKDF2 Imperial repeater.png|</gallery> | ||
<small>Very weak but very fast and ammo-efficient</small> | <small>Very weak but very fast and ammo-efficient</small> | ||
<p align="left">Primary: single shot <BR> | <p align="left">Primary: single shot <BR> | ||
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<h3>7. Rail Detonator</h3> | <h3>7. Rail Detonator</h3> | ||
<gallery> | <gallery> | ||
File: | File:SWJKDF2 Rail detonator.png|</gallery> | ||
<small>Very powerful weapon that launches precision explosives over long distances</small> | <small>Very powerful weapon that launches precision explosives over long distances</small> | ||
<p align="left">Primary: impact explosion <BR> | <p align="left">Primary: impact explosion <BR> | ||
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<h3>8. Sequencer Charge</h3> | <h3>8. Sequencer Charge</h3> | ||
<gallery> | <gallery> | ||
File: | File:SWJKDF2 Sequencer charges.png|</gallery> | ||
<small>Land mines that can be placed for unsuspecting enemies</small> | <small>Land mines that can be placed for unsuspecting enemies</small> | ||
<p align="left">Primary: instant explosion <BR> | <p align="left">Primary: instant explosion <BR> | ||
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<h3>9. Concussion Rifle</h3> | <h3>9. Concussion Rifle</h3> | ||
<gallery> | <gallery> | ||
File: | File:SWJKDF2 Concussion rifle.png|</gallery> | ||
<small>A weapon that is extremely deadly to a wide area</small> | <small>A weapon that is extremely deadly to a wide area</small> | ||
<p align="left">Primary: splash concussion wave (good for groups or when accuracy fails) <BR> | <p align="left">Primary: splash concussion wave (good for groups or when accuracy fails) <BR> | ||
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Ammo Type: Power Cell | Ammo Type: Power Cell | ||
<h3> | <h3>10. Lightsaber</h3> | ||
<gallery> | <gallery> | ||
File:Yun's lightsaber.png|</gallery> | File:SWJKDF2 Yun's lightsaber.png|</gallery> | ||
<small>Although Kyle receives his own lightsaber, it is destroyed and he uses Yun's as a replacement</small> | <small>Although Kyle receives his own lightsaber, it is destroyed and he uses Yun's as a replacement</small> | ||
<p align ="left">Primary: single swing <BR> | <p align ="left">Primary: single swing <BR> | ||
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Ammo Type: N/A <BR> | Ammo Type: N/A <BR> | ||
''Tip: Combine primary attack with forward, backward, and side movements to perform different attacks.'' | ''Tip: Combine primary attack with forward, backward, and side movements to perform different attacks.'' | ||
{{Footer Nav|game=Star Wars Jedi Knight: Dark Forces II|prevpage=Controls|nextpage=}} |
Revision as of 19:36, 11 October 2014
Ammo Types
Note: This section does not include ammo received from firearms.
Energy Cell
Energy cells give +20 ammo for the Bryar Pistol and Stormtrooper Rifle.
Power Cell
Power cells give +25 ammo for the Bowcaster, Imperial Repeater, and Concussion Rifle.
Rail Charge
Rail charges give +6 ammo for the Rail Detonator.
Weapons
Note: The weapons are listed by the number to which they are assigned.
1. Fists
As a last resort, Kyle can beat enemies to death
Primary: N/A
Secondary: N/A
Ammo Type: N/A
2. Bryar Pistol
Slow-firing and relatively weak, but very accurate
Primary: single shot
Secondary: N/A
Ammo Type: Energy Cell
3. Stormtrooper Rifle
Faster rate of fire, but quite inaccurate
Primary: single shot
Secondary: N/A
Ammo Type: Energy Cell
4. Thermal Detonator
Handheld explosives that can take out several enemies at once
Primary: impact explosion
Secondary: delayed explosion
Ammo Type: N/A
5. Bowcaster
Very slow but makes up for it with power and multiple firing options
Primary: single shot
Charged Shot: hold and release the primary fire key to release a maximum of five shots at once
Secondary: magnetized shot that deflects off of surfaces
Ammo Type: Power Cell
6. Imperial Repeater
Very weak but very fast and ammo-efficient
Primary: single shot
Secondary: three bullets/shot
Ammo Type: Power Cell
Tip: Hold the fire key to take full advantage of the repeater's rate of fire.
7. Rail Detonator
Very powerful weapon that launches precision explosives over long distances
Primary: impact explosion
Secondary: timed explosion
Ammo Type: Rail Charge
8. Sequencer Charge
Land mines that can be placed for unsuspecting enemies
Primary: instant explosion
Secondary: proximity explosion
Ammo Type: N/A
Tip: Don't use the primary fire option. Ever. It's as useless as windshield wipers on a bicycle.
9. Concussion Rifle
A weapon that is extremely deadly to a wide area
Primary: splash concussion wave (good for groups or when accuracy fails)
Secondary: linear concussion wave (good for individual enemies in close proximity)
Ammo Type: Power Cell
10. Lightsaber
Although Kyle receives his own lightsaber, it is destroyed and he uses Yun's as a replacement
Primary: single swing
Secondary: double swing
Ammo Type: N/A
Tip: Combine primary attack with forward, backward, and side movements to perform different attacks.