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{{Header Nav|game=Star Wars Jedi Knight: Dark Forces II}}
<h2>Ammo Types</h2>
<h2>Ammo Types</h2>


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<h3>Energy Cell</h3>
<h3>Energy Cell</h3>
<gallery>
<gallery>
File:energy cell.png|
File:SWJKDF2 Energy cell.png|
</gallery>
</gallery>


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<h3>Power Cell</h3>
<h3>Power Cell</h3>
<gallery>
<gallery>
File:power cell.png|</gallery>
File:SWJKDF2 Power cell.png|</gallery>


Power cells give +25 ammo for the Bowcaster, Imperial Repeater, and Concussion Rifle.   
Power cells give +25 ammo for the Bowcaster, Imperial Repeater, and Concussion Rifle.   
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<h3>Rail Charge</h3>
<h3>Rail Charge</h3>
<gallery>
<gallery>
File:rail charge.png|</gallery>
File:SWJKDF2 Rail charge.png|</gallery>


Rail charges give +6 ammo for the Rail Detonator.   
Rail charges give +6 ammo for the Rail Detonator.   
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<h3>1. Fists</h3>
<h3>1. Fists</h3>
<gallery>
<gallery>
File:fists.png|</gallery>
File:SWJKDF2 Fists.png|</gallery>
<small>As a last resort, Kyle can beat enemies to death</small>
<small>As a last resort, Kyle can beat enemies to death</small>
<p align="left">Primary: N/A <BR>
<p align="left">Primary: N/A <BR>
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<h3>2. Bryar Pistol</h3>
<h3>2. Bryar Pistol</h3>
<gallery>
<gallery>
File:bryar pistol.png|</gallery>
File:SWJKDF2 Bryar pistol.png|</gallery>
<small>Slow-firing and relatively weak, but very accurate</small>
<small>Slow-firing and relatively weak, but very accurate</small>
<p align="left">Primary: single shot <BR>
<p align="left">Primary: single shot <BR>
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<h3>3. Stormtrooper Rifle</h3>
<h3>3. Stormtrooper Rifle</h3>
<gallery>
<gallery>
File:stormtrooper rifle.png|</gallery>
File:SWJKDF2 Stormtrooper rifle.png|</gallery>
<small>Faster rate of fire, but quite inaccurate</small>
<small>Faster rate of fire, but quite inaccurate</small>
<p align="left">Primary: single shot <BR>
<p align="left">Primary: single shot <BR>
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<h3>4. Thermal Detonator</h3>
<h3>4. Thermal Detonator</h3>
<gallery>
<gallery>
File:thermal detonator.png|  
File:SWJKDF2 Thermal detonator.png|  
File:thermal detonator belt.png|</gallery>
File:SWJKDF2 Thermal detonator belt.png|</gallery>
<small>Handheld explosives that can take out several enemies at once</small>
<small>Handheld explosives that can take out several enemies at once</small>
<p align="left">Primary: impact explosion <BR>
<p align="left">Primary: impact explosion <BR>
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<h3>5. Bowcaster</h3>
<h3>5. Bowcaster</h3>
<gallery>
<gallery>
File:bowcaster.png|</gallery>
File:SWJKDF2 Bowcaster.png|</gallery>
<small>Very slow but makes up for it with power and multiple firing options</small>
<small>Very slow but makes up for it with power and multiple firing options</small>
<p align="left">Primary: single shot <BR>
<p align="left">Primary: single shot <BR>
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<h3>6. Imperial Repeater</h3>
<h3>6. Imperial Repeater</h3>
<gallery>
<gallery>
File:imperial repeater.png|</gallery>
File:SWJKDF2 Imperial repeater.png|</gallery>
<small>Very weak but very fast and ammo-efficient</small>
<small>Very weak but very fast and ammo-efficient</small>
<p align="left">Primary: single shot <BR>
<p align="left">Primary: single shot <BR>
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<h3>7. Rail Detonator</h3>
<h3>7. Rail Detonator</h3>
<gallery>
<gallery>
File:rail detonator.png|</gallery>
File:SWJKDF2 Rail detonator.png|</gallery>
<small>Very powerful weapon that launches precision explosives over long distances</small>
<small>Very powerful weapon that launches precision explosives over long distances</small>
<p align="left">Primary: impact explosion <BR>
<p align="left">Primary: impact explosion <BR>
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<h3>8. Sequencer Charge</h3>
<h3>8. Sequencer Charge</h3>
<gallery>
<gallery>
File:sequencer charges.png|</gallery>
File:SWJKDF2 Sequencer charges.png|</gallery>
<small>Land mines that can be placed for unsuspecting enemies</small>
<small>Land mines that can be placed for unsuspecting enemies</small>
<p align="left">Primary: instant explosion <BR>
<p align="left">Primary: instant explosion <BR>
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<h3>9. Concussion Rifle</h3>
<h3>9. Concussion Rifle</h3>
<gallery>
<gallery>
File:concussion rifle.png|</gallery>
File:SWJKDF2 Concussion rifle.png|</gallery>
<small>A weapon that is extremely deadly to a wide area</small>
<small>A weapon that is extremely deadly to a wide area</small>
<p align="left">Primary: splash concussion wave (good for groups or when accuracy fails) <BR>
<p align="left">Primary: splash concussion wave (good for groups or when accuracy fails) <BR>
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Ammo Type: Power Cell
Ammo Type: Power Cell


<h3>0. Lightsaber</h3>
<h3>10. Lightsaber</h3>
<gallery>
<gallery>
File:Yun's lightsaber.png|</gallery>
File:SWJKDF2 Yun's lightsaber.png|</gallery>
<small>Although Kyle receives his own lightsaber, it is destroyed and he uses Yun's as a replacement</small>
<small>Although Kyle receives his own lightsaber, it is destroyed and he uses Yun's as a replacement</small>
<p align ="left">Primary: single swing <BR>
<p align ="left">Primary: single swing <BR>
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Ammo Type: N/A <BR>
Ammo Type: N/A <BR>
''Tip: Combine primary attack with forward, backward, and side movements to perform different attacks.''
''Tip: Combine primary attack with forward, backward, and side movements to perform different attacks.''
{{Footer Nav|game=Star Wars Jedi Knight: Dark Forces II|prevpage=Controls|nextpage=}}

Revision as of 19:36, 11 October 2014

Ammo Types

Note: This section does not include ammo received from firearms.

Energy Cell

Energy cells give +20 ammo for the Bryar Pistol and Stormtrooper Rifle.

Power Cell

Power cells give +25 ammo for the Bowcaster, Imperial Repeater, and Concussion Rifle.

Rail Charge

Rail charges give +6 ammo for the Rail Detonator.


Weapons

Note: The weapons are listed by the number to which they are assigned.

1. Fists

As a last resort, Kyle can beat enemies to death

Primary: N/A
Secondary: N/A
Ammo Type: N/A

2. Bryar Pistol

Slow-firing and relatively weak, but very accurate

Primary: single shot
Secondary: N/A
Ammo Type: Energy Cell

3. Stormtrooper Rifle

Faster rate of fire, but quite inaccurate

Primary: single shot
Secondary: N/A
Ammo Type: Energy Cell

4. Thermal Detonator

Handheld explosives that can take out several enemies at once

Primary: impact explosion
Secondary: delayed explosion
Ammo Type: N/A

5. Bowcaster

Very slow but makes up for it with power and multiple firing options

Primary: single shot
Charged Shot: hold and release the primary fire key to release a maximum of five shots at once
Secondary: magnetized shot that deflects off of surfaces
Ammo Type: Power Cell

6. Imperial Repeater

Very weak but very fast and ammo-efficient

Primary: single shot
Secondary: three bullets/shot
Ammo Type: Power Cell
Tip: Hold the fire key to take full advantage of the repeater's rate of fire.

7. Rail Detonator

Very powerful weapon that launches precision explosives over long distances

Primary: impact explosion
Secondary: timed explosion
Ammo Type: Rail Charge

8. Sequencer Charge

Land mines that can be placed for unsuspecting enemies

Primary: instant explosion
Secondary: proximity explosion
Ammo Type: N/A
Tip: Don't use the primary fire option. Ever. It's as useless as windshield wipers on a bicycle.

9. Concussion Rifle

A weapon that is extremely deadly to a wide area

Primary: splash concussion wave (good for groups or when accuracy fails)
Secondary: linear concussion wave (good for individual enemies in close proximity)
Ammo Type: Power Cell

10. Lightsaber

Although Kyle receives his own lightsaber, it is destroyed and he uses Yun's as a replacement

Primary: single swing
Secondary: double swing
Ammo Type: N/A
Tip: Combine primary attack with forward, backward, and side movements to perform different attacks.