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Revision as of 21:41, 2 January 2010 by Tession (talk | contribs) (Added starting attributes and skill statistics)
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The Vanquisher specializes in ranged attacks, using weapons such as bows and guns. The Vanquisher can also learn trap skills and some melee abilities. Dexterity is the key attribute for the Vanquisher.

Starting attributes
  • Strength: 5
  • Dexterity: 10
  • Magic: 7
  • Defense: 6
  • Health: 200
  • Mana: 20

Each level adds 40 health and 5 mana.

Marksman

Tier 1
  • Ranged Weapon Expertise

Effect: Mastery of bows, pistols, crossbows, and rifles.

1 2 3 4 5 6 7 8 9 10
Level required 1 2 3 4 5 6 7 8 9 10
Ranged equipment requirements -# 1 2 3 4 5 6 7 8 9 10
Ranged weapon damage +% 4 8 12 16 20 24 28 32 36 40
  • Ricochet

Effect: Fire a ricocheting projectile from the active ranged weapon.

1 2 3 4 5 6 7 8 9 10
Level required 0 2 3 5 7 10 13 17 21 26
Mana cost 4 5 6 7 8 9 10 11 12 13
Inflicts weapon DPS % 88 100 112 124 136 148 160 172 184 196


Tier 2
  • Frost Pilum

Effect: Fire a piercing ice projectile from a ranged weapon.

1 2 3 4 5 6 7 8 9 10
Level required 5 6 7 9 11 13 16 19 23 28
Mana cost 7 8 9 10 11 12 13 14 15 16
Inflicts weapon DPS % 68 74 80 86 92 98 104 110 116 122
Chance to freeze target for 5 seconds % 69 72 75 78 82 85 88 91 95 98
Interrupt chance -% 100 100 100 100 100 100 100 100 100 100
  • Critical Strikes

Effect: Increases the chance and improves the damage of all critical strikes.

1 2 3 4 5 6 7 8 9 10
Level required 5 6 7 8 9 10 11 12 13 14
Critical damage +% 12 24 36 48 60 72 84 96 108 120
Critical hit chance +# 1 2 3 4 5 6 7 8 9 10


Tier 3
  • Adventurer

Effect: Improves the potency of potions, increases the rate of experience and fame gain, and reduces resurrection penalties.

1 2 3 4 5 6 7 8 9 10
Level required 10 11 12 13 14 15 16 17 18 19
Experience gain +% 2 4 6 8 10 12 14 16 18 20
Fame gain +% 2 4 6 8 10 12 14 16 18 20
Potion effectiveness +% 8 16 24 32 40 48 56 64 72 80
  • Seeking Shot

Effect: Fires 3 projectiles that seek out nearby foes.

1 2 3 4 5 6 7 8 9 10
Level required 10 11 12 13 15 17 20 23 26 30
Mana cost 10 11 12 13 15 17 19 21 23 25
Inflicts weapon DPS % 40 44 48 52 54 56 60 64 68 72
  • Offensive Spell Mastery

Effect: Increases the level of all offensive magic spells. Spells can be found or bought, and fall under the spells tab in your inventory.

1 2 3 4 5 6 7 8 9 10
Level required 10 11 12 13 14 15 16 17 18 19
Attack spell levels +# 1 2 3 4 5 6 7 8 9 10


Tier 4
  • Explosive Shot

Effect: Fire a projectile from any equipped ranged weapon that detonates on impact, dealing damage to foes within its range.

1 2 3 4 5 6 7 8 9 10
Level required 15 16 17 18 19 21 23 25 28 31
Mana cost 7 8 9 10 11 12 13 14 15 16
Inflicts weapon DPS % 92 100 108 116 124 132 140 148 156 164
Explosion range (meters) 4.5 4.75 5.0 5.25 5.5 5.75 6.0 6.25 6.5 6.75


Tier 5
  • Block and Parry

Effect: Increases the chance to block, either with or without shield.

1 2 3 4 5 6 7 8 9 10
Level required 20 21 22 23 24 25 26 27 28 29
Chance to block +% 2 4 6 8 10 12 14 16 18 20


Tier 6
  • Arrow Hail

Effect: Call forth a hail of arrows to pierce your foes.

1 2 3 4 5 6 7 8 9 10
Level required 25 26 27 28 29 30 31 32 33 34
Mana cost 30 32 34 36 38 40 42 44 46 48
Damage +# 350-466 370-493 390-520 411-548 433-577 454-605 477-636 499-666 523-698 547-730


Rogue

Tier 1
  • Needle Arc

Effect: Fling an arc of darts that pierces foes.

100% strength, 100% dexterity

1 2 3 4 5 6 7 8 9 10
Level required 1 2 3 5 7 10 13 17 21 26
Mana cost 4 5 6 7 9 10 11 12 13 14
Darts 5 5 5 5 7 7 7 7 7 7
Damage +# 12-20 17-28 21-36 31-52 36-61 52-87 69-117 95-162 126-214 169-287
Slower movement for 10 seconds % 27 28 29 31 32 35 38 42 45 51
Damage for 10 seconds +# 4 6 8 11 13 18 24 33 44 59


Tier 2
  • Stab

Effect: A brutal forward strike with two dirks.

50% strength, 50% magic

1 2 3 4 5 6 7 8 9 10
Level required 5 6 7 9 11 13 16 19 23 28
Mana cost 10 11 12 13 14 15 16 17 18 19
Damage +# 94-117 113-141 132-165 170-212 210-263 253-316 325-406 405-507 524-655 692-864
Chance to stun for 4 seconds % 50 50 50 50 50 50 50 50 50 50
Knockback +# 20 20 20 20 20 20 20 20 20 20
  • Armor Expertise

Effect: Mastery of all forms of armor reduces requirements and improves armor absorption.

1 2 3 4 5 6 7 8 9 10
Level required 5 6 7 8 9 10 11 12 13 14
Armor equipment requirements -# 1 2 3 4 5 6 7 8 9 10
Armor +% 4 8 12 16 20 24 28 32 36 40


Tier 3
  • Wind of Justice

Effect: Pushes nearby enemies away with a freezing force of righteousness.

50% dexterity, 50% magic

1 2 3 4 5 6 7 8 9 10
Level required 10 11 12 13 15 17 20 23 26 30
Mana cost 10 11 12 13 14 15 16 17 18 19
Damage +# 29-58 33-65 36-71 39-78 46-92 54-108 67-133 81-161 96-191 118-235
Knockback +# 50 55 59 63 68 72 77 81 86 90
Chance to stun for 2 seconds % 55 58 62 66 70 74 78 82 86 90
  • Defensive Spell Mastery

Effect: Increases the level of all defensive magic spells. Spells can be found or bough, and fall under the spells tab in your inventory.

1 2 3 4 5 6 7 8 9 10
Level required 10 11 12 13 14 15 16 17 18 19
Defense spell levels +# 1 2 3 4 5 6 7 8 9 10


Tier 4
  • Martial Weapons Expertise

Effect: Mastery of swords, axes, maces, and polearms.

1 2 3 4 5 6 7 8 9 10
Level required 15 16 17 18 19 20 21 22 23 24
Martial equipment requirements -# 1 2 3 4 5 6 7 8 9 10
Martial weapon damage +% 4 8 12 16 20 24 28 32 36 40


Tier 5
  • Barter

Effect: Reduces the purchase prices at merchants, enchanters, and gamblers. Improves the sale prices of your own goods.

1 2 3 4 5 6 7 8 9 10
Level required 20 21 22 23 24 25 26 27 28 29
Vendor prices -% 6 12 18 24 30 36 42 43 54 60
  • Venomous Dirks

Effect: Release a set of enchanted poison dirks which slowly seek out and pierces enemies.

100% strength, 100% dexterity

1 2 3 4 5 6 7 8 9 10
Level required 20 21 22 23 24 25 27 29 31 33
Mana cost 20 22 24 26 28 30 32 34 36 38
Inflicts weapon DPS 20 23 26 29 32 33 36 39 42 45
Poison damage +# 52-71 56-76 59-81 63-86 67-91 71-96 79-107 87-119 96-131 105-144


Tier 6
  • Treasure Hunter

Effect: Increases the chance to find magic items, and potency of enchantments. Treasure hunters also find more gold.

1 2 3 4 5 6 7 8 9 10
Level required 25 26 27 28 29 30 31 32 33 34
Gold find +% 3 5 8 10 13 15 18 20 23 25
Magic find +% 3 5 8 10 13 15 18 20 23 25
  • Hamstring

Effect: A swift dash which slices enemies with a pair of dirks, impairing their movement and inducing bleeding.

50% dexterity, 50% magic

1 2 3 4 5 6 7 8 9 10
Level required 25 26 27 28 29 30 31 32 33 34
Mana cost per second 25 25 27 28 31 33 35 37 39 41
Weapon damage % 5 5 5 5 5 5 5 5 5 5
Faster Movement % 63 63 66 69 72 75 78 81 84 87
Physical & elemental armor for 6 seconds -% 21 21 22 23 24 25 26 26 28 29
Slower movement for 6 seconds % 26 26 27 28 30 31 32 33 35 36
Slower attack for 6 seconds % 10 10 11 11 12 12 13 13 14 14
Slower cast speed for 6 seconds % 10 10 11 11 12 12 13 13 14 14
Damage for 6 seconds +# 61 64 68 71 75 79 83 86 91 95


Arbiter

Tier 1
  • Lightning Bomb

Effect: Hurl a bomb that splits into electrical bolts on impact.

1 2 3 4 5 6 7 8 9 10
Level required 1 2 3 5 7 10 13 17 21 25
Mana cost 5 5 6 7 8 9 10 11 12 13
Damage +# 12-20 19-33 26-46 41-72 58-101 83-144 110-193 153-267 202-353 271-474
Knockback +# 5 5 5 5 5 5 5 5 5 5


Tier 2
  • Dual Wielding

Effect: Improves damage of all weapons when dual-wielding.

1 2 3 4 5 6 7 8 9 10
Level required 5 6 7 8 9 10 11 12 13 14
Damage +% 6 12 18 24 30 36 42 48 54 60
  • Flame Trap

Effect: Hurl a device that burns nearby foes with gouts of flame, devastating low resist enemies.

1 2 3 4 5 6 7 8 9 10
Level required 5 6 7 9 11 13 16 19 23 28
Mana cost 11 13 15 17 19 21 23 25 26 27
Cooldown (seconds) 1 1 1 1 1 1 1 1 1 1
Physical & elemental damage +% 0 6 12 18 24 30 37 42 48 54
Summon duration (seconds) 11 12 12 13 15 16 17 17 19 20


Tier 3
  • Charm Spell Mastery

Effect: Increases the level of all charm magic spells. Spells can be found or bough, and fall under the spells tab in your inventory.

1 2 3 4 5 6 7 8 9 10
Level required 10 11 12 13 14 15 16 17 18 19
Charm spell levels +# 1 2 3 4 5 6 7 8 9 10


Tier 4
  • Flechette Trap

Effect: Hurl a device that sprays foes with piercing flechettes.

1 2 3 4 5 6 7 8 9 10
Level required 15 16 17 18 19 21 23 25 28 31
Mana cost 18 20 22 24 26 28 30 32 34 36
Cooldown (seconds) 1 1 1 1 1 1 1 1 1 1
Damage +% 0 6 12 18 24 30 37 42 48 54
Summon duration (seconds) 11 12 12 13 15 16 17 17 19 20
  • Pet Mastery

Effect: Your affinity for animals increases your pet and minion's power and decreases the pet's town-travel time.

1 2 3 4 5 6 7 8 9 10
Level required 15 16 17 18 19 20 21 22 23 24
Pet and minion damage +% 4 8 12 16 20 24 28 32 36 40
Pet and minion armor +% 4 8 12 16 20 24 28 32 36 40
Pet town travel time -% 8 16 24 32 40 48 56 64 72 80


Tier 5
  • Magic Weapons Expertise

Effect: Mastery of all wands and staves, and reduced requirements for rings and amulets.

1 2 3 4 5 6 7 8 9 10
Level required 20 21 22 23 24 25 26 27 28 29
Mage equipment requirements -# 1 2 3 4 5 6 7 8 9 10
Mage weapon damage +% 4 8 12 16 20 24 28 32 36 40
  • Devouring Trap

Effect: Hurl a device that drains the armor of all nearby foes.

1 2 3 4 5 6 7 8 9 10
Level required 20 21 22 23 24 25 27 29 31 33
Mana cost 20 22 24 26 28 30 32 34 36 38
Cooldown (seconds) 1 1 1 1 1 1 1 1 1 1
Enemy armor -% 30 32 34 36 38 40 42 44 46 48
Chance to stun for 3 seconds % 10 11 12 13 14 15 16 17 18 19
Summon duration (seconds) 16 17 18 20 22 23 24 26 28 29


Tier 6
  • Shock Trap

Effect: Hurl a device that shocks nearby foes with bolts of lightning.

1 2 3 4 5 6 7 8 9 10
Level required 25 26 27 28 29 30 31 32 33 34
Mana cost 30 32 34 36 38 40 42 44 46 48
Cooldown (seconds) 2 2 2 2 2 2 2 2 2 2
Damage +% 0 7 14 21 28 35 42 49 56 63
Summon duration (seconds) 12 14 16 18 22 25 28 31 35 39
  • Advanced Spellcasting

Effect: Reduces the level requirements of all spells and improves mana recharge rate.

1 2 3 4 5 6 7 8 9 10
Level required 25 26 27 28 29 30 31 32 33 34
Spell learning requirements -# 1 2 3 4 5 6 7 8 9 10
Mana recovery per second 2 3 4 5 6 8 9 10 11 12