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(move list for AOF Mr.Big)
 
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==[[Art of Fighting]]==
{{Header Nav|game=Art of Fighting}}
{{:Art of Fighting/MrBig}}
''[[SNK/Character pages#Mr. Big|Click here]] for more information about Mr. Big's other fighting game appearances.''


==[[Art of Fighting 2]]==
[[Image:SNK_Portrait_MrBig.png|left]]
{{:Art of Fighting 2/MrBig}}
* '''Name''': Mr. Big
* '''First appearance''': [[Art of Fighting]]
* '''Other appearances''': [[Art of Fighting 2]], [[The King of Fighters '96]], [[The King of Fighters XI]], [[NeoGeo Battle Coliseum]]
{{-}}
'''Mr. Big''' (マチュア) is the (canonwise) 'real' villain of the original [[Art of Fighting]] and the man responsible for the kidnapping of [[Art of Fighting/Ryo|Ryo Sakazaki's]] sister [[Art of Fighting/Yuri|Yuri]]. Although he works as the right-hand man for Southtowns kingpin of crime [[Fatal Fury/Geese|Geese Howard]], he is constantly looking for ways to improve his position and dethrone him.


[[Category:Move lists/Characters|MSMr.Big]]
==Story (in the Art of Fighting Series)==
[[Image:AOF_MrBig.png|right]]
Mr. Big has been involved with the mob for as long as he can remember. He made it big in Southtown, a city as seedy and corrupt as he is. Rather than pay tribute to Geese Howard, boss of all organized crime in town, Mr. Big joined Geese's organization, and quickly rose to become his right-hand man.
 
While Geese was out of town on business, he left Big in charge. Big secretly feared [[Art of Fighting/Takuma|Takuma Sakazaki]], the master of Kyokugenryu Karate, so he ordered the kidnapping of Takuma's daughter, [[Art of Fighting/Yuri|Yuri]], and threatened Takuma into working for him. Unfortunately, the plan backfired when [[Art of Fighting/Ryo|Ryo Sakazaki]] and [[Art of Fighting/Robert|Robert Garcia]] fought their way through Southtown's crime to find both of them, beating Big senseless to rescue Yuri and Takuma.
 
Big pondered informing Geese of the incident upon his return, but Geese soon grew embroiled in a situation involving the Bogard brothers, and Big wisely kept his mouth shut.
 
In [[Art of Fighting|Art of Fighting 1]], Mr. Big could not crouch or jump.
{{-}}
==Fight Order==
===[[Art of Fighting 2]]===
You cannot pick Mr.Big as your first opponent in [[Art of Fighting 2]] (single player mode).
Mr.Big will always be the 12th and final match of a single player game unless you qualify for the 13. fight against [[Art of Fighting/Geese|Geese Howard]]. See the [[Art of Fighting/Secrets|secrets]] section for more information.
 
==Moves==
===[[Art of Fighting]]===
{{Movelist|Art of Fighting|Moves|[[Art of Fighting/MrBig|Mr.Big]]}}
===[[Art of Fighting 2]]===
{{Movelist|Art of Fighting 2|Moves|[[Art of Fighting/MrBig|Mr.Big]]}}
 
{{Footer Nav|game=Art of Fighting|here=Mr. Big|prevpage=Mickey|prevname=Mickey Rogers|nextpage=Robert|nextname=Robert Garcia}}
[[Category:Character move lists]]

Latest revision as of 00:06, 20 January 2022

Click here for more information about Mr. Big's other fighting game appearances.

SNK Portrait MrBig.png

Mr. Big (マチュア) is the (canonwise) 'real' villain of the original Art of Fighting and the man responsible for the kidnapping of Ryo Sakazaki's sister Yuri. Although he works as the right-hand man for Southtowns kingpin of crime Geese Howard, he is constantly looking for ways to improve his position and dethrone him.

Story (in the Art of Fighting Series)[edit]

AOF MrBig.png

Mr. Big has been involved with the mob for as long as he can remember. He made it big in Southtown, a city as seedy and corrupt as he is. Rather than pay tribute to Geese Howard, boss of all organized crime in town, Mr. Big joined Geese's organization, and quickly rose to become his right-hand man.

While Geese was out of town on business, he left Big in charge. Big secretly feared Takuma Sakazaki, the master of Kyokugenryu Karate, so he ordered the kidnapping of Takuma's daughter, Yuri, and threatened Takuma into working for him. Unfortunately, the plan backfired when Ryo Sakazaki and Robert Garcia fought their way through Southtown's crime to find both of them, beating Big senseless to rescue Yuri and Takuma.

Big pondered informing Geese of the incident upon his return, but Geese soon grew embroiled in a situation involving the Bogard brothers, and Big wisely kept his mouth shut.

In Art of Fighting 1, Mr. Big could not crouch or jump.

Fight Order[edit]

Art of Fighting 2[edit]

You cannot pick Mr.Big as your first opponent in Art of Fighting 2 (single player mode). Mr.Big will always be the 12th and final match of a single player game unless you qualify for the 13. fight against Geese Howard. See the secrets section for more information.

Moves[edit]

Art of Fighting[edit]

Portrait AOF MrBig.png
Name Input Spirit
All Systems
Ground Blaster Arcade-Stick-Qcf.png +Arcade-Button-APunch.png 20%
Cross Diving Arcade-Stick-Qcf.pngArcade-Stick-UR.pngArcade-Stick-Up.png +Arcade-Button-APunch.png 15%
SNES version only
Desperation Lightning Cross Arcade-Stick-Right.pngArcade-Stick-Hcf.png +Arcade-Button-APunch.png 75%
Can Throw: NO
Can Walljump: NO

Mr.Big cannot jump!

Art of Fighting 2[edit]

Portrait AOF2 Big.png
Name Input Spirit
High Lift Throw Arcade-Stick-Left.png or Arcade-Stick-Right.png +Arcade-NeoGeo-C.png 0%
Ground Blaster Arcade-Stick-Qcf.png +Arcade-Button-BKick.png 20%
Cross Diving Arcade-Stick-Hcf.png +Arcade-Button-APunch.png 20%
Spinning Lancer Arcade-Stick-Left.pngArcade-Stick-Hcb.png +Arcade-Button-BKick.png 20%
Drum Shot Arcade-Stick-CDb.pngArcade-Stick-Right.png +Arcade-Button-APunch.png 25%
SUPER: Blaster Wave Arcade-Stick-Hcfb.png +Arcade-Button-APunch.png 75%
DESPERATION: Rising Spear close, Arcade-Stick-QcfHcb.png +Arcade-Button-APunch.png 75%