m (corrected name of AOF3) |
(Updating Move lists, Replaced: {{cade|D}} . {{cade|NeoGeo|D}} AWB) |
||
Line 20: | Line 20: | ||
Art of Fighting 2 was the only time Yuri Sakazaki was a playable character in the series. It also marked the only time that she donned her trademark outfit, which was made famous in King of Fighters. | Art of Fighting 2 was the only time Yuri Sakazaki was a playable character in the series. It also marked the only time that she donned her trademark outfit, which was made famous in King of Fighters. | ||
==Table of Contents== | ==Table of Contents== | ||
Line 29: | Line 28: | ||
===All Fighters=== | ===All Fighters=== | ||
{| border="0" cellspacing="0" style="width:100%;" valign="middle" | {| border="0" cellspacing="0" style="width:100%;" valign="middle" | ||
|- style="background: | |- style="background:silver" | ||
| align="left" width="30%" | short {{cade|APunch}} | | align="left" width="30%" | short {{cade|APunch}} | ||
| align="left" width="70%"| weak {{cade|Punch}} | | align="left" width="70%"| weak {{cade|Punch}} | ||
|- | |- | ||
| align="left" width="30%" | short {{cade|BKick}} | | align="left" width="30%" | short {{cade|BKick}} | ||
| align="left" width="70%"| weak {{cade|Kick}} | | align="left" width="70%"| weak {{cade|Kick}} | ||
|- style="background: | |- style="background:silver" | ||
| align="left" width="30%" | long {{cade|APunch}} | | align="left" width="30%" | long {{cade|APunch}} | ||
| align="left" width="70%"| strong {{cade|Punch}} | | align="left" width="70%"| strong {{cade|Punch}} | ||
|- | |- | ||
| align="left" width="30%" | long {{cade|BKick}} | | align="left" width="30%" | long {{cade|BKick}} | ||
| align="left" width="70%"| strong {{cade|Kick}} | | align="left" width="70%"| strong {{cade|Kick}} | ||
|- style="background: | |- style="background:silver" | ||
| align="left" width="30%" | {{cade|APunch}}{{plus}}{{cade|C}} | | align="left" width="30%" | {{cade|APunch}}{{plus}}{{cade|NeoGeo|C}} | ||
| align="left" width="70%"| Uppercut {{cade|Punch}} | | align="left" width="70%"| Uppercut {{cade|Punch}} | ||
|- | |- | ||
| align="left" width="30%" | {{cade|BKick}}{{plus}}{{cade|C}} | | align="left" width="30%" | {{cade|BKick}}{{plus}}{{cade|NeoGeo|C}} | ||
| align="left" width="70%"| low {{cade|Kick}} | | align="left" width="70%"| low {{cade|Kick}} | ||
|- style="background: | |- style="background:silver" | ||
| align="left" width="30%" | {{cade|C}} | | align="left" width="30%" | {{cade|NeoGeo|C}} | ||
| align="left" width="70%"| {{cade|Punch}} Attack, if {{cade|APunch}} was the last pressed Attack Button | | align="left" width="70%"| {{cade|Punch}} Attack, if {{cade|APunch}} was the last pressed Attack Button | ||
|- | |- | ||
| align="left" width="30%" | {{cade|C}} | | align="left" width="30%" | {{cade|NeoGeo|C}} | ||
| align="left" width="70%"| {{cade|Kick}} Attack, if {{cade|BKick}} was the last pressed Attack Button | | align="left" width="70%"| {{cade|Kick}} Attack, if {{cade|BKick}} was the last pressed Attack Button | ||
|- style="background: | |- style="background:silver" | ||
| align="left" width="30%" | {{cade|Air}}{{cade|C}} | | align="left" width="30%" | {{cade|Air}}{{cade|NeoGeo|C}} | ||
| align="left" width="70%"| Walljump | | align="left" width="70%"| Walljump | ||
|- | |- | ||
| align="left" width="30%" | {{cade|C}}{{plus}}{{cade|Left}} or {{cade|Right}} | | align="left" width="30%" | {{cade|NeoGeo|C}}{{plus}}{{cade|Left}} or {{cade|Right}} | ||
| align="left" width="70%"| Throw (if close to Enemy) | | align="left" width="70%"| Throw (if close to Enemy) | ||
|- style="background: | |- style="background:silver" | ||
| align="left" width="30%" | {{cade|D}} | | align="left" width="30%" | {{cade|NeoGeo|D}} | ||
| align="left" width="70%"| Taunt | | align="left" width="70%"| Taunt | ||
|- | |- | ||
| align="left" width="30%" | hold {{cade|APunch}} or hold {{cade|BKick}} or hold {{cade|C}} | | align="left" width="30%" | hold {{cade|APunch}} or hold {{cade|BKick}} or hold {{cade|NeoGeo|C}} | ||
| align="left" width="70%"| Restore Rage | | align="left" width="70%"| Restore Rage | ||
|- style="background: | |- style="background:silver" | ||
| align="left" width="30%" | {{cade|Right}}{{cade|Right}} | | align="left" width="30%" | {{cade|Right}}{{cade|Right}} | ||
| align="left" width="70%"| Dash Forward | | align="left" width="70%"| Dash Forward | ||
|- | |- | ||
| align="left" width="30%" | {{cade|Left}}{{cade|Left}} | | align="left" width="30%" | {{cade|Left}}{{cade|Left}} | ||
| align="left" width="70%"| Retreat | | align="left" width="70%"| Retreat | ||
Line 78: | Line 77: | ||
===[[Art of Fighting/Characters/Jack|Jack]]=== | ===[[Art of Fighting/Characters/Jack|Jack]]=== | ||
{{:Art of Fighting 2/Jack}} | {{:Art of Fighting 2/Jack}} | ||
===[[Art of Fighting/Characters/John|John]]=== | ===[[Art of Fighting/Characters/John|John]]=== | ||
{{:Art of Fighting 2/John}} | {{:Art of Fighting 2/John}} | ||
===[[Art of Fighting/Characters/King|King]]=== | ===[[Art of Fighting/Characters/King|King]]=== | ||
{{:Art of Fighting 2/King}} | {{:Art of Fighting 2/King}} | ||
===[[Art of Fighting/Characters/Kisaragi|Kisaragi]]=== | ===[[Art of Fighting/Characters/Kisaragi|Kisaragi]]=== | ||
{{:Art of Fighting 2/Kisaragi}} | {{:Art of Fighting 2/Kisaragi}} | ||
===[[Art of Fighting/Characters/Lee|Lee]]=== | ===[[Art of Fighting/Characters/Lee|Lee]]=== | ||
{{:Art of Fighting 2/Lee}} | {{:Art of Fighting 2/Lee}} | ||
===[[Art of Fighting/Characters/Micky|Mickey]]=== | ===[[Art of Fighting/Characters/Micky|Mickey]]=== | ||
{{:Art of Fighting 2/Mickey}} | {{:Art of Fighting 2/Mickey}} | ||
===[[Art of Fighting/Characters/MrBig|Mr.Big]]=== | ===[[Art of Fighting/Characters/MrBig|Mr.Big]]=== | ||
{{:Art of Fighting 2/MrBig}} | {{:Art of Fighting 2/MrBig}} | ||
===[[Art of Fighting/Characters/Robert|Robert]]=== | ===[[Art of Fighting/Characters/Robert|Robert]]=== | ||
{{:Art of Fighting 2/Robert}} | {{:Art of Fighting 2/Robert}} | ||
===[[Art of Fighting/Characters/Ryo|Ryo]]=== | ===[[Art of Fighting/Characters/Ryo|Ryo]]=== | ||
{{:Art of Fighting 2/Ryo}} | {{:Art of Fighting 2/Ryo}} | ||
===[[Art of Fighting/Characters/Takuma|Takuma]]=== | ===[[Art of Fighting/Characters/Takuma|Takuma]]=== | ||
{{:Art of Fighting 2/Takuma}} | {{:Art of Fighting 2/Takuma}} | ||
===[[Art of Fighting/Characters/Temjin|Temjin]]=== | ===[[Art of Fighting/Characters/Temjin|Temjin]]=== | ||
{{:Art of Fighting 2/Temjin}} | {{:Art of Fighting 2/Temjin}} | ||
===[[Art of Fighting/Characters/Yuri|Yuri]]=== | ===[[Art of Fighting/Characters/Yuri|Yuri]]=== | ||
{{:Art of Fighting 2/Yuri}} | {{:Art of Fighting 2/Yuri}} | ||
[[Category:SNK Playmore]] | [[Category:SNK Playmore]] |
Revision as of 19:27, 18 October 2007
Art of Fighting 2 was released in 1994. The second installment in the AoF series added the "rage gauge", similar to the "spirit system" of its predecessor, it limited the use and effectiveness of special attacks.
The game's story is set a year after the original. Geese Howard, a rising star in Southtown's criminal underworld, calls fighters to the city for a new tournament, "The King Of Fighters". Howard was the final boss and series villain of SNK's other fighting game franchise, Fatal Fury, whose story took place over a decade after the events of Art of Fighting.
Art of Fighting 2 was the only time Yuri Sakazaki was a playable character in the series. It also marked the only time that she donned her trademark outfit, which was made famous in King of Fighters.
Table of Contents
- Art of Fighting (Moves)
- Art of Fighting 2 (Moves)
- Art of Fighting 3 (Moves)
- Art of Fighting Anthology
- Secrets and codes
- Background Characters
- Achievements and trophies
Moves
All Fighters
DESPERATION-Moves can only be performed when lifebar is flashing (20% life or less)
In Single Player Mode, SUPER-Moves can only be performed after they are learned in the corresponding Bonus-Game