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m (more info)
m (more info)
Line 55: Line 55:
|
|
| Command
| Command
| Display enemy information, including HP, elemental weakness, and family. Once you have examined a certain enemy, move the Circle Pad left at any time to view the information again. You can also select the enemy to view its current stats. Current HP can be reviewed by moving the Circle Pad left.
|-
|-
| 2
| 2
Line 60: Line 61:
|
|
| Command
| Command
| Restore the HP of one ally by 20%. Note that this ability can even be used in the silence state.
|-
|-
| 3
| 3
Line 65: Line 67:
| 1
| 1
| Support
| Support
| Displays the number of unopened treasure chests within a dungeon on the map screen.
|-
|-
| 4
| 4
Line 70: Line 73:
| 1
| 1
| Support
| Support
| Avoid damage and status ailments from tricks, traps, and other dungeon devices. Note that this effect applies to all allies.
|-
|-
| 5
| 5
Line 75: Line 79:
|
|
| Command
| Command
| Lower your chance of being targed by enemies to the lowest level possible.
|-
|-
| 6
| 6
Line 80: Line 85:
| 8 MP
| 8 MP
| Command
| Command
| Make chance-based abilities 1.5 times more likely to succeed for ten turns.
|-
|-
| 7
| 7
Line 150: Line 156:
|
|
| Command
| Command
| Deal double the damage of a conventional attack to one target, but there is a 50% chance that the attack will miss.
|-
|-
| 2
| 2
Line 155: Line 162:
|
|
| Command
| Command
| Raise your physical attack by 25% for two turns. However, there is a 25% chance of failure, in which case you will take damage equal to 20% of your maximum HP. *The upper limit for P.Atk is 150%.
|-
|-
| 3
| 3
Line 160: Line 168:
| 5 MP
| 5 MP
| Command
| Command
| Cure yourself of the status ailments poison, blind, silence, dread, and confuse.
|-
|-
| 4
| 4
Line 165: Line 174:
| 1
| 1
| Support
| Support
| Raise maximum HP by 10%.
|-
|-
| 5
| 5
Line 170: Line 180:
| 1
| 1
| Support
| Support
| Raise arms aptitude for knuckles to S. In addition, when no weapons are equipped, a value equal to two times your level will be added to your Physical Attack.
|-
|-
| 6
| 6
Line 175: Line 186:
|
|
| Command
| Command
| Attack at the end of the turn, but deal 1.25 times the damage of a conventional attack to one target.
|-
|-
| 7
| 7
Line 304: Line 316:
! colspan="6" | Stat Affinities
! colspan="6" | Stat Affinities
|-
|-
| HP || || MP ||  
| HP || C || MP || A
|-
|-
| STR || || INT || || DEX ||  
| STR || E || INT || A || DEX || D
|-
|-
| VIT || || MND || || AGI ||  
| VIT || E || MND || B || AGI || C
|}
|}
|
|
Line 314: Line 326:
! colspan="6" | Arms Aptitude
! colspan="6" | Arms Aptitude
|-
|-
| Swords || || Rods || || Bows ||  
| Swords || E || Rods || S || Bows || E
|-
|-
| Axes || || Staves || || Katana ||  
| Axes || E || Staves || C || Katana || E
|-
|-
| Spears || || Daggers || || Knuckles ||  
| Spears || E || Daggers || C || Knuckles || E
|}
|}
| style="vertical-align: top" |
| style="vertical-align: top" |
Line 324: Line 336:
! colspan="6" | Armor Aptitude
! colspan="6" | Armor Aptitude
|-
|-
| Shields || || Helms || || Armor ||  
| Shields || E || Helms || E || Armor || E
|}
|}
|}
|}
Line 395: Line 407:
! colspan="6" | Stat Affinities
! colspan="6" | Stat Affinities
|-
|-
| HP || || MP ||  
| HP || B || MP || D
|-
|-
| STR || || INT || || DEX ||  
| STR || B || INT || D || DEX || D
|-
|-
| VIT || || MND || || AGI ||  
| VIT || S || MND || B || AGI || D
|}
|}
|
|
Line 405: Line 417:
! colspan="6" | Arms Aptitude
! colspan="6" | Arms Aptitude
|-
|-
| Swords || || Rods || || Bows ||  
| Swords || S || Rods || E || Bows || D
|-
|-
| Axes || || Staves || || Katana ||  
| Axes || A || Staves || E || Katana || D
|-
|-
| Spears || || Daggers || || Knuckles ||  
| Spears || A || Daggers || B || Knuckles || E
|}
|}
| style="vertical-align: top" |
| style="vertical-align: top" |
Line 415: Line 427:
! colspan="6" | Armor Aptitude
! colspan="6" | Armor Aptitude
|-
|-
| Shields || || Helms || || Armor ||  
| Shields || S || Helms || A || Armor || A
|}
|}
|}
|}
Line 484: Line 496:
! colspan="6" | Stat Affinities
! colspan="6" | Stat Affinities
|-
|-
| HP || || MP ||  
| HP || C || MP || C
|-
|-
| STR || || INT || || DEX ||  
| STR || C || INT || E || DEX || S
|-
|-
| VIT || || MND || || AGI ||  
| VIT || C || MND || E || AGI || S
|}
|}
|
|
Line 494: Line 506:
! colspan="6" | Arms Aptitude
! colspan="6" | Arms Aptitude
|-
|-
| Swords || || Rods || || Bows ||  
| Swords || C || Rods || E || Bows || A
|-
|-
| Axes || || Staves || || Katana ||  
| Axes || E || Staves || E || Katana || C
|-
|-
| Spears || || Daggers || || Knuckles ||  
| Spears || E || Daggers || S || Knuckles || C
|}
|}
| style="vertical-align: top" |
| style="vertical-align: top" |
Line 504: Line 516:
! colspan="6" | Armor Aptitude
! colspan="6" | Armor Aptitude
|-
|-
| Shields || || Helms || || Armor ||  
| Shields || E || Helms || E || Armor || E
|}
|}
|}
|}
Line 561: Line 573:
! colspan="6" | Stat Affinities
! colspan="6" | Stat Affinities
|-
|-
| HP || || MP ||  
| HP || C || MP || C
|-
|-
| STR || || INT || || DEX ||  
| STR || C || INT || B || DEX || C
|-
|-
| VIT || || MND || || AGI ||  
| VIT || D || MND || C || AGI || C
|}
|}
|
|
Line 571: Line 583:
! colspan="6" | Arms Aptitude
! colspan="6" | Arms Aptitude
|-
|-
| Swords || || Rods || || Bows ||  
| Swords || D || Rods || E || Bows || C
|-
|-
| Axes || || Staves || || Katana ||  
| Axes || E || Staves || S || Katana || E
|-
|-
| Spears || || Daggers || || Knuckles ||  
| Spears || S || Daggers || S || Knuckles || E
|}
|}
| style="vertical-align: top" |
| style="vertical-align: top" |
Line 581: Line 593:
! colspan="6" | Armor Aptitude
! colspan="6" | Armor Aptitude
|-
|-
| Shields || || Helms || || Armor ||  
| Shields || E || Helms || E || Armor || E
|}
|}
|}
|}
Line 638: Line 650:
! colspan="6" | Stat Affinities
! colspan="6" | Stat Affinities
|-
|-
| HP || || MP ||  
| HP || B || MP || B
|-
|-
| STR || || INT || || DEX ||  
| STR || B || INT || B || DEX || C
|-
|-
| VIT || || MND || || AGI ||  
| VIT || B || MND || B || AGI || C
|}
|}
|
|
Line 648: Line 660:
! colspan="6" | Arms Aptitude
! colspan="6" | Arms Aptitude
|-
|-
| Swords || || Rods || || Bows ||  
| Swords || S || Rods || E || Bows || E
|-
|-
| Axes || || Staves || || Katana ||  
| Axes || E || Staves || E || Katana || B
|-
|-
| Spears || || Daggers || || Knuckles ||  
| Spears || D || Daggers || C || Knuckles || E
|}
|}
| style="vertical-align: top" |
| style="vertical-align: top" |
Line 658: Line 670:
! colspan="6" | Armor Aptitude
! colspan="6" | Armor Aptitude
|-
|-
| Shields || || Helms || || Armor ||  
| Shields || A || Helms || A || Armor || A
|}
|}
|}
|}
Line 715: Line 727:
! colspan="6" | Stat Affinities
! colspan="6" | Stat Affinities
|-
|-
| HP || || MP ||  
| HP || C || MP || A
|-
|-
| STR || || INT || || DEX ||  
| STR || E || INT || A || DEX || D
|-
|-
| VIT || || MND || || AGI ||  
| VIT || E || MND || B || AGI || C
|}
|}
|
|
Line 725: Line 737:
! colspan="6" | Arms Aptitude
! colspan="6" | Arms Aptitude
|-
|-
| Swords || || Rods || || Bows ||  
| Swords || D || Rods || D || Bows || E
|-
|-
| Axes || || Staves || || Katana ||  
| Axes || E || Staves || S || Katana || E
|-
|-
| Spears || || Daggers || || Knuckles ||  
| Spears || E || Daggers || D || Knuckles || E
|}
|}
| style="vertical-align: top" |
| style="vertical-align: top" |
Line 735: Line 747:
! colspan="6" | Armor Aptitude
! colspan="6" | Armor Aptitude
|-
|-
| Shields || || Helms || || Armor ||  
| Shields || E || Helms || E || Armor || E
|}
|}
|}
|}
Line 792: Line 804:
! colspan="6" | Stat Affinities
! colspan="6" | Stat Affinities
|-
|-
| HP || || MP ||  
| HP || C || MP || C
|-
|-
| STR || || INT || || DEX ||  
| STR || B || INT || D || DEX || B
|-
|-
| VIT || || MND || || AGI ||  
| VIT || C || MND || D || AGI || B
|}
|}
|
|
Line 802: Line 814:
! colspan="6" | Arms Aptitude
! colspan="6" | Arms Aptitude
|-
|-
| Swords || || Rods || || Bows ||  
| Swords || D || Rods || D || Bows || S
|-
|-
| Axes || || Staves || || Katana ||  
| Axes || E || Staves || D || Katana || D
|-
|-
| Spears || || Daggers || || Knuckles ||  
| Spears || D || Daggers || S || Knuckles || D
|}
|}
| style="vertical-align: top" |
| style="vertical-align: top" |
Line 812: Line 824:
! colspan="6" | Armor Aptitude
! colspan="6" | Armor Aptitude
|-
|-
| Shields || || Helms || || Armor ||  
| Shields || E || Helms || E || Armor || E
|}
|}
|}
|}
Line 877: Line 889:
! colspan="6" | Stat Affinities
! colspan="6" | Stat Affinities
|-
|-
| HP || || MP ||  
| HP || C || MP || S
|-
|-
| STR || || INT || || DEX ||  
| STR || E || INT || A || DEX || C
|-
|-
| VIT || || MND || || AGI ||  
| VIT || D || MND || B || AGI || D
|}
|}
|
|
Line 887: Line 899:
! colspan="6" | Arms Aptitude
! colspan="6" | Arms Aptitude
|-
|-
| Swords || || Rods || || Bows ||  
| Swords || D || Rods || S || Bows || E
|-
|-
| Axes || || Staves || || Katana ||  
| Axes || E || Staves || C || Katana || E
|-
|-
| Spears || || Daggers || || Knuckles ||  
| Spears || E || Daggers || C || Knuckles || E
|}
|}
| style="vertical-align: top" |
| style="vertical-align: top" |
Line 897: Line 909:
! colspan="6" | Armor Aptitude
! colspan="6" | Armor Aptitude
|-
|-
| Shields || || Helms || || Armor ||  
| Shields || E || Helms || E || Armor || E
|}
|}
|}
|}
Line 954: Line 966:
! colspan="6" | Stat Affinities
! colspan="6" | Stat Affinities
|-
|-
| HP || || MP ||  
| HP || B || MP || C
|-
|-
| STR || || INT || || DEX ||  
| STR || B || INT || D || DEX || C
|-
|-
| VIT || || MND || || AGI ||  
| VIT || B || MND || D || AGI || B
|}
|}
|
|
Line 964: Line 976:
! colspan="6" | Arms Aptitude
! colspan="6" | Arms Aptitude
|-
|-
| Swords || || Rods || || Bows ||  
| Swords || C || Rods || E || Bows || D
|-
|-
| Axes || || Staves || || Katana ||  
| Axes || E || Staves || C || Katana || E
|-
|-
| Spears || || Daggers || || Knuckles ||  
| Spears || S || Daggers || D || Knuckles || E
|}
|}
| style="vertical-align: top" |
| style="vertical-align: top" |
Line 974: Line 986:
! colspan="6" | Armor Aptitude
! colspan="6" | Armor Aptitude
|-
|-
| Shields || || Helms || || Armor ||  
| Shields || A || Helms || A || Armor || A
|}
|}
|}
|}
Line 1,031: Line 1,043:
! colspan="6" | Stat Affinities
! colspan="6" | Stat Affinities
|-
|-
| HP || || MP ||  
| HP || B || MP || B
|-
|-
| STR || || INT || || DEX ||  
| STR || C || INT || B || DEX || C
|-
|-
| VIT || || MND || || AGI ||  
| VIT || C || MND || B || AGI || B
|}
|}
|
|
Line 1,041: Line 1,053:
! colspan="6" | Arms Aptitude
! colspan="6" | Arms Aptitude
|-
|-
| Swords || || Rods || || Bows ||  
| Swords || A || Rods || B || Bows || C
|-
|-
| Axes || || Staves || || Katana ||  
| Axes || B || Staves || B || Katana || B
|-
|-
| Spears || || Daggers || || Knuckles ||  
| Spears || B || Daggers || B || Knuckles || D
|}
|}
| style="vertical-align: top" |
| style="vertical-align: top" |
Line 1,051: Line 1,063:
! colspan="6" | Armor Aptitude
! colspan="6" | Armor Aptitude
|-
|-
| Shields || || Helms || || Armor ||  
| Shields || C || Helms || C || Armor || C
|}
|}
|}
|}
Line 1,108: Line 1,120:
! colspan="6" | Stat Affinities
! colspan="6" | Stat Affinities
|-
|-
| HP || || MP ||  
| HP || C || MP || C
|-
|-
| STR || || INT || || DEX ||  
| STR || C || INT || B || DEX || C
|-
|-
| VIT || || MND || || AGI ||  
| VIT || C || MND || B || AGI || C
|}
|}
|
|
Line 1,118: Line 1,130:
! colspan="6" | Arms Aptitude
! colspan="6" | Arms Aptitude
|-
|-
| Swords || || Rods || || Bows ||  
| Swords || D || Rods || D || Bows || B
|-
|-
| Axes || || Staves || || Katana ||  
| Axes || E || Staves || S || Katana || E
|-
|-
| Spears || || Daggers || || Knuckles ||  
| Spears || D || Daggers || S || Knuckles || B
|}
|}
| style="vertical-align: top" |
| style="vertical-align: top" |
Line 1,128: Line 1,140:
! colspan="6" | Armor Aptitude
! colspan="6" | Armor Aptitude
|-
|-
| Shields || || Helms || || Armor ||  
| Shields || E || Helms || E || Armor || E
|}
|}
|}
|}
Line 1,185: Line 1,197:
! colspan="6" | Stat Affinities
! colspan="6" | Stat Affinities
|-
|-
| HP || || MP ||  
| HP || C || MP || C
|-
|-
| STR || || INT || || DEX ||  
| STR || D || INT || B || DEX || C
|-
|-
| VIT || || MND || || AGI ||  
| VIT || D || MND || C || AGI || B
|}
|}
|
|
Line 1,195: Line 1,207:
! colspan="6" | Arms Aptitude
! colspan="6" | Arms Aptitude
|-
|-
| Swords || || Rods || || Bows ||  
| Swords || A || Rods || S || Bows || E
|-
|-
| Axes || || Staves || || Katana ||  
| Axes || E || Staves || S || Katana || E
|-
|-
| Spears || || Daggers || || Knuckles ||  
| Spears || E || Daggers || S || Knuckles || C
|}
|}
| style="vertical-align: top" |
| style="vertical-align: top" |
Line 1,205: Line 1,217:
! colspan="6" | Armor Aptitude
! colspan="6" | Armor Aptitude
|-
|-
| Shields || || Helms || || Armor ||  
| Shields || D || Helms || D || Armor || D
|}
|}
|}
|}
Line 1,262: Line 1,274:
! colspan="6" | Stat Affinities
! colspan="6" | Stat Affinities
|-
|-
| HP || || MP ||  
| HP || B || MP || D
|-
|-
| STR || || INT || || DEX ||  
| STR || S || INT || E || DEX || E
|-
|-
| VIT || || MND || || AGI ||  
| VIT || B || MND || E || AGI || C
|}
|}
|
|
Line 1,272: Line 1,284:
! colspan="6" | Arms Aptitude
! colspan="6" | Arms Aptitude
|-
|-
| Swords || || Rods || || Bows ||  
| Swords || A || Rods || E || Bows || E
|-
|-
| Axes || || Staves || || Katana ||  
| Axes || S || Staves || E || Katana || E
|-
|-
| Spears || || Daggers || || Knuckles ||  
| Spears || C || Daggers || D || Knuckles || D
|}
|}
| style="vertical-align: top" |
| style="vertical-align: top" |
Line 1,282: Line 1,294:
! colspan="6" | Armor Aptitude
! colspan="6" | Armor Aptitude
|-
|-
| Shields || || Helms || || Armor ||  
| Shields || A || Helms || D || Armor || D
|}
|}
|}
|}
Line 1,339: Line 1,351:
! colspan="6" | Stat Affinities
! colspan="6" | Stat Affinities
|-
|-
| HP || || MP ||  
| HP || C || MP || C
|-
|-
| STR || || INT || || DEX ||  
| STR || B || INT || C || DEX || A
|-
|-
| VIT || || MND || || AGI ||  
| VIT || D || MND || C || AGI || S
|}
|}
|
|
Line 1,349: Line 1,361:
! colspan="6" | Arms Aptitude
! colspan="6" | Arms Aptitude
|-
|-
| Swords || || Rods || || Bows ||  
| Swords || C || Rods || E || Bows || D
|-
|-
| Axes || || Staves || || Katana ||  
| Axes || E || Staves || D || Katana || B
|-
|-
| Spears || || Daggers || || Knuckles ||  
| Spears || D || Daggers || S || Knuckles || D
|}
|}
| style="vertical-align: top" |
| style="vertical-align: top" |
Line 1,359: Line 1,371:
! colspan="6" | Armor Aptitude
! colspan="6" | Armor Aptitude
|-
|-
| Shields || || Helms || || Armor ||  
| Shields || E || Helms || E || Armor || E
|}
|}
|}
|}
Line 1,416: Line 1,428:
! colspan="6" | Stat Affinities
! colspan="6" | Stat Affinities
|-
|-
| HP || || MP ||  
| HP || B || MP || C
|-
|-
| STR || || INT || || DEX ||  
| STR || B || INT || D || DEX || B
|-
|-
| VIT || || MND || || AGI ||  
| VIT || B || MND || D || AGI || B
|}
|}
|
|
Line 1,426: Line 1,438:
! colspan="6" | Arms Aptitude
! colspan="6" | Arms Aptitude
|-
|-
| Swords || || Rods || || Bows ||  
| Swords || B || Rods || E || Bows || E
|-
|-
| Axes || || Staves || || Katana ||  
| Axes || D || Staves || D || Katana || S
|-
|-
| Spears || || Daggers || || Knuckles ||  
| Spears || D || Daggers || B || Knuckles || D
|}
|}
| style="vertical-align: top" |
| style="vertical-align: top" |
Line 1,436: Line 1,448:
! colspan="6" | Armor Aptitude
! colspan="6" | Armor Aptitude
|-
|-
| Shields || || Helms || || Armor ||  
| Shields || A || Helms || A || Armor || A
|}
|}
|}
|}
Line 1,450: Line 1,462:
| 1
| 1
| Nothing Ventured
| Nothing Ventured
|
| Command
|-
|-
| 2
| 2
| Abate Earth
| Abate Earth
| 1
| Support
|-
|-
| 3
| 3
| Katana Lore
| Katana Lore
| 1
| Support
|-
|-
| 4
| 4
| Squeaky Wheel
| Squeaky Wheel
| 1 BP
| Command
|-
|-
| 5
| 5
| Multitask
| Multitask
| 2
| Support
|-
|-
| 6
| 6
| Counter
| Counter
| 2
| Support
|-
|-
| 7
| 7
| Confuse Immunity
| Confuse Immunity
| 1
| Support
|-
|-
| 8
| 8
| Before Swing
| Before Swine
|
| Command
|-
|-
| 9
| 9
| Counter Amp
| Counter Amp
| 1
| Support
|-
|-
| 10
| 10
| Know Thine Enemy
| Know Thine Enemy
|
| Command
|-
|-
| 11
| 11
| Redoubled Effort
| Redoubled Effort
| 2
| Support
|-
|-
| 12
| 12
Line 1,504: Line 1,538:
! colspan="6" | Stat Affinities
! colspan="6" | Stat Affinities
|-
|-
| HP || || MP ||  
| HP || C || MP || S
|-
|-
| STR || || INT || || DEX ||  
| STR || E || INT || S || DEX || C
|-
|-
| VIT || || MND || || AGI ||  
| VIT || E || MND || A || AGI || B
|}
|}
|
|
Line 1,514: Line 1,548:
! colspan="6" | Arms Aptitude
! colspan="6" | Arms Aptitude
|-
|-
| Swords || || Rods || || Bows ||  
| Swords || E || Rods || S || Bows || E
|-
|-
| Axes || || Staves || || Katana ||  
| Axes || E || Staves || C || Katana || E
|-
|-
| Spears || || Daggers || || Knuckles ||  
| Spears || E || Daggers || E || Knuckles || E
|}
|}
| style="vertical-align: top" |
| style="vertical-align: top" |
Line 1,524: Line 1,558:
! colspan="6" | Armor Aptitude
! colspan="6" | Armor Aptitude
|-
|-
| Shields || || Helms || || Armor ||  
| Shields || E || Helms || E || Armor || E
|}
|}
|}
|}
Line 1,581: Line 1,615:
! colspan="6" | Stat Affinities
! colspan="6" | Stat Affinities
|-
|-
| HP || || MP ||  
| HP || C || MP || S
|-
|-
| STR || || INT || || DEX ||  
| STR || E || INT || A || DEX || C
|-
|-
| VIT || || MND || || AGI ||  
| VIT || E || MND || S || AGI || B
|}
|}
|
|
Line 1,591: Line 1,625:
! colspan="6" | Arms Aptitude
! colspan="6" | Arms Aptitude
|-
|-
| Swords || || Rods || || Bows ||  
| Swords || E || Rods || C || Bows || E
|-
|-
| Axes || || Staves || || Katana ||  
| Axes || E || Staves || S || Katana || E
|-
|-
| Spears || || Daggers || || Knuckles ||  
| Spears || E || Daggers || E || Knuckles || E
|}
|}
| style="vertical-align: top" |
| style="vertical-align: top" |
Line 1,601: Line 1,635:
! colspan="6" | Armor Aptitude
! colspan="6" | Armor Aptitude
|-
|-
| Shields || || Helms || || Armor ||  
| Shields || E || Helms || E || Armor || E
|}
|}
|}
|}
Line 1,641: Line 1,675:
| 14
| 14
|}
|}
== Templar ==


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Revision as of 19:14, 1 April 2014

Initially, each character starts off with the Freelancer job. As you progress through the story and earn asterisks, you will unlock more jobs. There are 24 jobs that can be unlocked. Jobs have levels that can be raised by earning JP from battles. Each level gained unlocks a new ability. Each job is mastered at level 14. Jobs can be switched in the Job menu and any progress of the previous job is saved. When you change the job of a character, you will also want to ensure you change their abilities and equipment.

Freelancer

Freelancer

A jack-of-all trades!

  • Learns useful adventuring
  • Can use all equipment fairly well
Specialty
Late Bloomer
Job Command
Miscellany
Stat Affinities
HP C MP C
STR C INT C DEX C
VIT C MND C AGI C
Arms Aptitude
Swords B Rods B Bows B
Axes B Staves B Katana B
Spears B Daggers B Knuckles B
Armor Aptitude
Shields B Helms B Armor B
Abilities
Level Name Cost Type Description
1 Examine Command Display enemy information, including HP, elemental weakness, and family. Once you have examined a certain enemy, move the Circle Pad left at any time to view the information again. You can also select the enemy to view its current stats. Current HP can be reviewed by moving the Circle Pad left.
2 Treat Command Restore the HP of one ally by 20%. Note that this ability can even be used in the silence state.
3 Divining Rod 1 Support Displays the number of unopened treasure chests within a dungeon on the map screen.
4 Dungeon Master 1 Support Avoid damage and status ailments from tricks, traps, and other dungeon devices. Note that this effect applies to all allies.
5 Mislead Command Lower your chance of being targed by enemies to the lowest level possible.
6 Prayer 8 MP Command Make chance-based abilities 1.5 times more likely to succeed for ten turns.
7
8
9
10
11
12
13
14

Monk

Monk

A brute-strength attacker!

  • High HP and P. ATK
  • Powerful attacks with bare hands
Specialty
Knuckle Lore
Job Command
Martial Arts
Stat Affinities
HP A MP D
STR A INT E DEX C
VIT B MND D AGI B
Arms Aptitude
Swords E Rods E Bows E
Axes E Staves S Katana E
Spears E Daggers E Knuckles S
Armor Aptitude
Shields E Helms E Armor E
Abilities
Level Name Cost Type Description
1 Strong Strike Command Deal double the damage of a conventional attack to one target, but there is a 50% chance that the attack will miss.
2 Invigorate Command Raise your physical attack by 25% for two turns. However, there is a 25% chance of failure, in which case you will take damage equal to 20% of your maximum HP. *The upper limit for P.Atk is 150%.
3 Inner Alchemy 5 MP Command Cure yourself of the status ailments poison, blind, silence, dread, and confuse.
4 HP 10% Up 1 Support Raise maximum HP by 10%.
5 Knuckle Lore 1 Support Raise arms aptitude for knuckles to S. In addition, when no weapons are equipped, a value equal to two times your level will be added to your Physical Attack.
6 Hidden Dragon Command Attack at the end of the turn, but deal 1.25 times the damage of a conventional attack to one target.
7 Qigong Wave 12 MP Command
8 Blind Immunity 1 Support
9 P.Attack 10% Up 1 Support
10 HP 20% Up 2 Support
11 Pressure Point 1 BP Command
12 HP 30% Up 3 Support
13
14

White Mage

White Mage

Aids allies with healing and support magic!

  • Skilled at white magic
  • Favors staves
Specialty
Self-Healing
Job Command
White Magic
Stat Affinities
HP C MP A
STR D INT B DEX D
VIT E MND A AGI C
Arms Aptitude
Swords E Rods B Bows E
Axes E Staves S Katana E
Spears E Daggers C Knuckles E
Armor Aptitude
Shields E Helms E Armor E
Abilities
Level Name Cost Type Description
1
2
3
4
5
6
7
8
9
10
11
12
13
14

Black Mage

Black Mage

Uses attack magic to assault groups of foes!

  • Skilled at black magic
  • Favors rods
Specialty
Black Resonance
Job Command
Black Magic
Stat Affinities
HP C MP A
STR E INT A DEX D
VIT E MND B AGI C
Arms Aptitude
Swords E Rods S Bows E
Axes E Staves C Katana E
Spears E Daggers C Knuckles E
Armor Aptitude
Shields E Helms E Armor E
Abilities
Level Name Cost Type Description
1 Black Magic Lv.1
2 Rod Lore
3 Black Magic Lv.2
4 Abate Fire
5 Damage Dispersion
6 Silence Immunity
7 Black Magic Lv.3
8 Black Resonance
9 Black Magic Lv.4
10 M.Attack 20% Up
11 Black Magic Lv.5
12 Pierce M.Defense
13 Black Magic Lv.6
14 Group-Cast All

Knight

Knight

A well-rounded warrior with excellent offense and defense!

  • High physical defense
  • Favors swords, shields, and armor
Specialty
Protect Ally
Job Command
Chivalry
Stat Affinities
HP B MP D
STR B INT D DEX D
VIT S MND B AGI D
Arms Aptitude
Swords S Rods E Bows D
Axes A Staves E Katana D
Spears A Daggers B Knuckles E
Armor Aptitude
Shields S Helms A Armor A
Abilities
Level Name Cost Type Description
1 Stomp
2 Two-Handed
3 P.Defense 10% Up
4 Ironclad
5 Protect Ally
6 Shield Strike
7 Shield Lore
8 Vengeance
9 Sword Lore
10 Full Cover
11 Dual Shields
12 P.Defense 30% Up
13
14

Thief

Thief

An expert at stealing items!

  • High AGI, can act early in a turn
  • Favors daggers
Specialty
Master Thief
Job Command
Thievery
Stat Affinities
HP C MP C
STR C INT E DEX S
VIT C MND E AGI S
Arms Aptitude
Swords C Rods E Bows A
Axes E Staves E Katana C
Spears E Daggers S Knuckles C
Armor Aptitude
Shields E Helms E Armor E
Abilities
Level Name Cost Type Description
1
2
3
4
5
6
7
8
9
10
11
12
13
14

Merchant

Merchant

Good at both saving and spending money!

  • Attacks and supports using wealth
  • Favors staves and daggers
Speciality
More Money
Job Command
Commerce
Stat Affinities
HP C MP C
STR C INT B DEX C
VIT D MND C AGI C
Arms Aptitude
Swords D Rods E Bows C
Axes E Staves S Katana E
Spears S Daggers S Knuckles E
Armor Aptitude
Shields E Helms E Armor E
Abilities
Level Name Cost Type Description
1
2
3
4
5
6
7
8
9
10
11
12
13
14

Spell Fencer

Spell Fencer

A warrior that imbues weapons with magic!

  • Adds elemental effects to attacks
  • Favors swords
Specialty
Anti-Magic
Job Command
Sword Magic
Stat Affinities
HP B MP B
STR B INT B DEX C
VIT B MND B AGI C
Arms Aptitude
Swords S Rods E Bows E
Axes E Staves E Katana B
Spears D Daggers C Knuckles E
Armor Aptitude
Shields A Helms A Armor A
Abilities
Level Name Cost Type Description
1
2
3
4
5
6
7
8
9
10
11
12
13
14

Time Mage

Time Mage

Uses time magic to turn the tide of battle!

  • Skilled at time gamic
  • Favors staves
Specialty
Time Slip
Job Command
Time Magic
Stat Affinities
HP C MP A
STR E INT A DEX D
VIT E MND B AGI C
Arms Aptitude
Swords D Rods D Bows E
Axes E Staves S Katana E
Spears E Daggers D Knuckles E
Armor Aptitude
Shields E Helms E Armor E
Abilities
Level Name Cost Type Description
1
2
3
4
5
6
7
8
9
10
11
12
13
14

Ranger

Ranger

Targets the weak points of each enemy type!

  • High accuracy
  • Favors bows and daggers
Specialty
Hawkeye
Job Command
Hunting
Stat Affinities
HP C MP C
STR B INT D DEX B
VIT C MND D AGI B
Arms Aptitude
Swords D Rods D Bows S
Axes E Staves D Katana D
Spears D Daggers S Knuckles D
Armor Aptitude
Shields E Helms E Armor E
Abilities
Level Name Cost Type Description
1 Targeting
2 Bug Slayer
3 Plant Slayer
4 Beast Slayer
5 Paralyze Immunity
6 Aerial Slayer
7 Aquatic Slayer
8 Bow Lore
9
10
11
12
13
14

Summoner

Summoner

Overpowers foes with powerful summoning magic!

  • High MP, skilled at summoning
  • Favors rods
Specialty
Convert MP
Job Command
Summoning
Stat Affinities
HP C MP S
STR E INT A DEX C
VIT D MND B AGI D
Arms Aptitude
Swords D Rods S Bows E
Axes E Staves C Katana E
Spears E Daggers C Knuckles E
Armor Aptitude
Shields E Helms E Armor E
Abilities
Level Name Cost Type Description
1
2
3
4
5
6
7
8
9
10
11
12
13
14

Valkyrie

Valkyrie

Launches hit-and-run leaping attacks!

  • Skilled at powerful BP attacks
  • Favors spears
Specialty
Soul Mates
Job Command
Acrobatics
Stat Affinities
HP B MP C
STR B INT D DEX C
VIT B MND D AGI B
Arms Aptitude
Swords C Rods E Bows D
Axes E Staves C Katana E
Spears S Daggers D Knuckles E
Armor Aptitude
Shields A Helms A Armor A
Abilities
Level Name Cost Type Description
1
2
3
4
5
6
7
8
9
10
11
12
13
14

Red Mage

Red Mage

Casts black and white magic spells up to level four!

  • Gains BP at various times
  • Can use any weapon fairly well
Specialty
Revenge
Job Command
B/W Magic
Stat Affinities
HP B MP B
STR C INT B DEX C
VIT C MND B AGI B
Arms Aptitude
Swords A Rods B Bows C
Axes B Staves B Katana B
Spears B Daggers B Knuckles D
Armor Aptitude
Shields C Helms C Armor C
Abilities
Level Name Cost Type Description
1
2
3
4
5
6
7
8
9
10
11
12
13
14

Salve-Maker

Salve-Maker

Uses items to maximum effect!

  • Uses items to heal and attack
  • Favors daggers and staves
Specialty
Healing Lore
Job Command
Medication
Stat Affinities
HP C MP C
STR C INT B DEX C
VIT C MND B AGI C
Arms Aptitude
Swords D Rods D Bows B
Axes E Staves S Katana E
Spears D Daggers S Knuckles B
Armor Aptitude
Shields E Helms E Armor E
Abilities
Level Name Cost Type Description
1
2
3
4
5
6
7
8
9
10
11
12
13
14

Performer

Performer

Boost the stats of all allies through song and dance!

  • Raises all allies' stats at once
  • Favors daggers, rods, and staves
Specialty
Save Singing MP
Job Command
Singing
Stat Affinities
HP C MP C
STR D INT B DEX C
VIT D MND C AGI B
Arms Aptitude
Swords A Rods S Bows E
Axes E Staves S Katana E
Spears E Daggers S Knuckles C
Armor Aptitude
Shields D Helms D Armor D
Abilities
Level Name Cost Type Description
1
2
3
4
5
6
7
8
9
10
11
12
13
14

Pirate

Pirate

Affects enemy attributes with immensely powerful attacks!

  • Highest P. ATK
  • Favors axes
Specialty
Adrenaline Rush
Job Command
Piracy
Stat Affinities
HP B MP D
STR S INT E DEX E
VIT B MND E AGI C
Arms Aptitude
Swords A Rods E Bows E
Axes S Staves E Katana E
Spears C Daggers D Knuckles D
Armor Aptitude
Shields A Helms D Armor D
Abilities
Level Name Cost Type Description
1
2
3
4
5
6
7
8
9
10
11
12
13
14

Ninja

Ninja

A fast dual-wielding fighter!

  • High power when dual wielding
  • Favors daggers
Specialty
Dual Wield
Job Command
Ninjitsu
Stat Affinities
HP C MP C
STR B INT C DEX A
VIT D MND C AGI S
Arms Aptitude
Swords C Rods E Bows D
Axes E Staves D Katana B
Spears D Daggers S Knuckles D
Armor Aptitude
Shields E Helms E Armor E
Abilities
Level Name Cost Type Description
1
2
3
4
5
6
7
8
9
10
11
12
13
14

Swordmaster

Swordmaster

Anticipates enemy movement to unleash powerful counterattacks!

  • Reduces damage and hits foes back
  • Favors katana
Specialty
Counter
Job Command
Bushido
Stat Affinities
HP B MP C
STR B INT D DEX B
VIT B MND D AGI B
Arms Aptitude
Swords B Rods E Bows E
Axes D Staves D Katana S
Spears D Daggers B Knuckles D
Armor Aptitude
Shields A Helms A Armor A
Abilities
Level Name Cost Type Description
1 Nothing Ventured Command
2 Abate Earth 1 Support
3 Katana Lore 1 Support
4 Squeaky Wheel 1 BP Command
5 Multitask 2 Support
6 Counter 2 Support
7 Confuse Immunity 1 Support
8 Before Swine Command
9 Counter Amp 1 Support
10 Know Thine Enemy Command
11 Redoubled Effort 2 Support
12
13
14

Arcanist

Arcanist

Unleashes awesome power by combining black magic!

  • Hight M.ATK
  • Favors rods
Specialty
Absorb M. Damage
Job Command
Ritualism
Stat Affinities
HP C MP S
STR E INT S DEX C
VIT E MND A AGI B
Arms Aptitude
Swords E Rods S Bows E
Axes E Staves C Katana E
Spears E Daggers E Knuckles E
Armor Aptitude
Shields E Helms E Armor E
Abilities
Level Name Cost Type Description
1
2
3
4
5
6
7
8
9
10
11
12
13
14

Spiritmaster

Spiritmaster

Controls elemental forces to support allies!

  • Most effective healing magic
  • Favors staves
Specialty
Save WM MP
Job Command
Spiritism
Stat Affinities
HP C MP S
STR E INT A DEX C
VIT E MND S AGI B
Arms Aptitude
Swords E Rods C Bows E
Axes E Staves S Katana E
Spears E Daggers E Knuckles E
Armor Aptitude
Shields E Helms E Armor E
Abilities
Level Name Cost Type Description
1
2
3
4
5
6
7
8
9
10
11
12
13
14

Templar