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Uses items to maximum effect!

  • Uses items to heal and attack
  • Favors daggers and staves
Healing Lore
Job Command
Stat Affinities
Arms Aptitude
Swords D Rods D Bows B
Axes E Staves S Katana E
Spears D Daggers S Knuckles B
Armor Aptitude
Shields E Helms E Armor E


Level Name Cost Type Description
1 Compounding Command Combine two items to obtain a special effect.
2 First Aid Command Restore HP to the ally with the lowest HP at the end of the turn. Note that this ability can even be used in the silence state.
3 Experiment Command Transform a consumable item into an attack item.
4 Attack Item Amp 1 Support Raise the damage dealt by attack items to 1.5 times normal.
5 Inoculate Command Use a consumable item that cures a status ailment on one target to confer immunity to that status ailment for six turns. Note that this ability can be used in the silence state.
6 Auto-Potion 1 Support Automatically use a potion on yourself when you take damage. Note that you must have a potion for this to occur.
7 Shorten Ailment 1 Support The chance of the status ailments sleep, paralyze, dread, confuse, charm, and stop being naturally cured at the start of each turn rises to 50% higher than normal.
8 Widen Area 1 BP Command Use an item and apply its effects to all targets.
9 Healing Lore 2 Support Double the effectiveness of recovery effects when you use magic, abilities, or items to restore HP or MP.
10 Turn Toxic Command Inflict poison and deal damage to one target equal to the recovery amount of a recovery item.
11 Auto-Phoenix 2 Support Automatically use a phoenix feather if an ally is in the K.O. state during the last command in your turn. Note that this will not occur if you do not have a phoenixe feather.
*Will not activate during Bravely Second.
12 Collect Command Get an item during a battle. Note that the items you get differ by location.
13 Resurrect Command Resurrect all K.O. allies and restore 25% of their maximum HP. Note that this ability can even be used in the silence state.
14 Feel No Pain 3 Support HP will not fall for two turns after the start of a battle, even when taking damage. But at the end of the second turn, any damage taken will be subtracted from HP all at once. Note that damage in this case cannot be reduced.


No. Name Items Description
33 Beast Vim Beast Liver + Beast Liver Raise target's P.Atk by 30% for 4 turns.
47 Beast Coat Beast Liver + Hard Scale Raise target's P.Def by 10% for 4 turns.
54 Beast Soul Beast Liver + Demon Tail Raise target's M.Def by 10% for 4 turns.
82 Divine Rain Glitterbug + Glitterbug Inflict 1,500 HP of light damage on entire party.
83 Dark Sigh Dark Matter + Dark Matter Inflict 1,500 HP of dark damage on entire party.
84 Bomb Arm Phlogiston + Phlogiston Inflict major fire damage on entire party.
85 Artic Wind Permacrystal + Permacrystal Inflict major water damage on entire party.
86 Pantheon's Wrath Fulmen Shard + Fulmen Shard Inflict major lightning damage on entire party.
87 Tengu Sneeze Fairy Wing + Fairy Wing Inflict major wind damage on entire party.
88 Earth Mallet Desert Rose + Desert Rose Inflict major earth damage on entire party.
89 Rage Orb Created when compounding fails. Inflict slight damage and make target more likely to be attacked.