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==Construction Yard== | ==Construction Yard== | ||
{{CnC unit|image=CnC3_GDIConyard.png|role=Base Construction|cost=3500 (MCV)|build=35 seconds (MCV)|requirements=MCV|power=+10}} | {{CnC unit|image=CnC3_GDIConyard.png|role=Base Construction|cost=3500 (MCV)|build=35 seconds (MCV)|requirements=MCV|power=+10}} | ||
The construction yard is essential to base construction. Players always start with a construction yard, which can be reverted into its MCV form. Often | The construction yard is essential to base construction. Players always start with a construction yard, which can be reverted into its MCV form. Often nicknamed "Conyard", the Construction yard is what produces buildings. From Barracks to War Factories, defences to superweapons - everything is built here. | ||
Because all buildings are built here, losing a construction yard will often result in your losing the game. However, since cranes can also construct buildings, a crane can produce a War Factory, which can in turn produce another MCV. Both the crane and the construction yard must be eliminated to truly remove the enemy's ability to deploy buildings. | Because all buildings are built here, losing a construction yard will often result in your losing the game. However, since cranes can also construct buildings, a crane can produce a War Factory, which can in turn produce another MCV. Both the crane and the construction yard must be eliminated to truly remove the enemy's ability to deploy buildings. |