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==Tiberium spikes== | ==Tiberium spikes== | ||
{{CnC unit|image=CnC3_TibSpike.png|role=Provides income}} | {{CnC unit|image=CnC3_TibSpike.png|role=Provides income}} | ||
Tiberium Spikes are found in a few battlefields. They provide a burst of money, 750 credits worth, on initial capture and a steady stream of 25 credits per second afterwards for as long | Tiberium Spikes are found in a few battlefields. They provide a burst of money, 750 credits worth, on initial capture and a steady stream of 25 credits per second afterwards for as long is the spike is yours. Since more money is never a bad thing, capturing Tiberium spikes early will help you reap free rewards from them. Keeping in mind a $500 engineer is required to obtain a spike, ensure that you're able to hold the spike long enough for you to recover your 500; otherwise, it's a losing proposition. | ||
At any rate, most build orders have the construction of a Barracks, Hand of Nod, or Portal second so that players can produce engineers, saboteurs, or assimilators and capture Tib spikes early. | At any rate, most build orders have the construction of a Barracks, Hand of Nod, or Portal second so that players can produce engineers, saboteurs, or assimilators and capture Tib spikes early. |