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====Description====
====Description====
The Black Hand is the most heavily armored infantry unit in the game. This means that pretty much any kind of small arms fire is easily taken care of. Even Watchtowers have a tough time taking them down. They cause considerable amounts of high-explosive damage, making them powerful anti-infantry and anti-structure units. Their infantry nature also protects them from cannon fire, unlike the larger flame tanks. Additionally they are capable of clearing enemy garrisons easily.
The Black Hand is the most heavily armored infantry unit in the game. This means that against pretty much any kind of small arms fire is easily taken care of. Even Watchtowers have a tough time taking them down. They cause considerable amounts of high-explosive damage, making them powerful anti-infantry and anti-structure units. Their infantry nature also protects them from cannon fire, unlike the larger flame tanks. Additionally they are capable of clearing enemy garrisons easily.


A particularly nasty trick one can pull off in Kane's Wrath is combining Black Hand with the Reckoner APCs. Sneaking the Reckoners into the enemy's base next to the enemy's Construction Yard, deploying the Reckoner will allow the Black Hand inside to eliminate the yard very quickly, whilst being protected by the APC.
A particularly nasty trick one can pull off in Kane's Wrath is combining Black Hand with the Reckoner APCs. Sneaking the Reckoners into the enemy's base, next to the enemy's Construction Yard, then deploying them, will allow the Black Hand inside to eliminate the yard very quickly, whilst being protected by the APC.


They are a solid counter to pretty much all forms of infantry and a few kinds of vehicles.
They are a solid counter to pretty much all forms of infantry and a few kinds of vehicles.


The Black Hand sub-faction's Black Hand comes with a veteran status.
The Black Hand subfaction's Black Hand comes with a veteran status.
 
====Counters====
====Counters====
Their armour prevents riflemen squads from doing much damage to them, but snipers still kill them in one shot. A trio of snipers will take down most Black Hand charges easily. Garrison them in an APC for some more protection and to add the APC's gun into the mix.
Their armour prevents riflemen squads from doing much damage to them, but snipers still kill them in one shot. A trio of snipers will take down most Black Hand charges easily. Garrison them in an APC for some more protection and to add the APC's gun into the mix.
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