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Against enemy vehicles, the raider buggy can be equipped with EMP coils which temporarily disable everything in a large radius, including itself. The trick is that it requires a lot of micromanagement to use, but it covers a large area and can be devastating if it hits properly. Raiders with EMP Coils can put a stop to a mammoth rush, allowing Obelisks and Scorpions to eliminate the heavier units easily. | Against enemy vehicles, the raider buggy can be equipped with EMP coils which temporarily disable everything in a large radius, including itself. The trick is that it requires a lot of micromanagement to use, but it covers a large area and can be devastating if it hits properly. Raiders with EMP Coils can put a stop to a mammoth rush, allowing Obelisks and Scorpions to eliminate the heavier units easily. | ||
In Kane's Wrath, the Black Hand and the Marked of Kane subfactions' Raider Buggies have also stealth detection, though they cost 500 (and take 5 seconds to build) and they lack | In Kane's Wrath, the Black Hand and the Marked of Kane subfactions' Raider Buggies have also stealth detection, though they cost 500 (and take 5 seconds to build) and they lack of Laser Capacitor upgrade. | ||
====Counter==== | ====Counter==== | ||
Raiders are fast and light, and do not sport much armor at all. A single predator can make short work of a raider, as can an APC loaded with missile troopers. Raiders can attack air units, but the attack is relatively weak unless upgraded with lasers, so Stormriders can work as well. Just don't get close for them to EMP you. | Raiders are fast and light, and do not sport much armor at all. A single predator can make short work of a raider, as can an APC loaded with missile troopers. Raiders can attack air units, but the attack is relatively weak unless upgraded with lasers, so Stormriders can work as well. Just don't get close for them to EMP you. |