Jump to navigation Jump to search

You are not logged in. Please consider registering an account. By having a StrategyWiki account, you can have your own user page, upload images for your guide, and even customize the look of the site to match your tastes! Also, another benefit of registering an account is that your IP address is not logged whenever you edit, so it adds security and privacy as well. Sign up today! It takes less than one minute and requires no personal information — you're not even required to provide an e-mail address!

If you choose not to register, don't worry! You can still edit StrategyWiki all the same, just with fewer luxuries than registered users have. Your IP address will be recorded in this page's edit history, you must use the Show Preview feature to check over your work before being allowed to save your changes, and your edit may be scrutinized a bit more than that of a registered user's edit. If you don't wish any of the preceding things to happen to you or your edit, please log in or register. Please make sure that you are following all applicable policies and guidelines when making your edit, and we hope that you continue to contribute to StrategyWiki in the future!

The edit can be undone. Please check the comparison below to verify that this is what you want to do, and then publish the changes below to finish undoing the edit.

Latest revision Your text
Line 1: Line 1:
{{Header Nav|game=Command & Conquer 3: Tiberium Wars}}
{{Header Nav|game=Command & Conquer 3: Tiberium Wars}}
==Decoy Army==
==Decoy Army==
{{CnC unit|image=CnC_decoy.png|imagesize=45px|ptype=Intelligence Power|cost=500|requirements=Operations Center}}
{{CnC unit|image=CnC_decoy.png|ptype=Intelligence Power|cost=500|requirements=Operations Centre}}
The Decoy Army power first has you select a target area, and then a second target area. Any targets in the first will be falsely duplicated on the second target area. While these new units do no damage (but appear to attack if possible) and die in a single hit, they still visually look like hostile units on your enemy's screen and on their radar. This makes for interesting diversion tactics, a chance to draw fire from your own units, or even for scouting out uncharted territory. Overall not often used, however.
The Decoy Army power first has you select a target area, and then a second target area. Any targets in the first will be falsely duplicated on the second target area. While these new units do no damage (but appear to attack if possible) and die in a single hit, they still visually look like hostile units on your enemy's screen and on their radar. This makes for interesting diversion tactics, a chance to draw fire from your own units, or even for scouting out uncharted territory. Overall not often used, however.
{{-}}
{{-}}
==Radar Jamming Missile==
==Radar Jamming Missile==
{{CnC unit|image=CnC_radarjam.png|imagesize=45px|ptype=Intelligence Power|cost=750|requirements=Operations Center}}
{{CnC unit|image=CnC_radarjam.png|ptype=Intelligence Power|cost=750|requirements=Operations Centre}}
The Radar Jamming Missile creates a missile from your operations centre and completely jams your opponent's minimap, preventing them from seeing anything outside their own screen. It is the perfect power when you simply want to annoy someone and put them on the defensive for about 10 seconds - the uncertainty that they face will likely be more than enough for you to get some breathing space and is a great precursor to an attack...or to bluff your way into thinking you're attacking your base when really you're not.
The Radar Jamming Missile doesn't create any form of missile really, but instead it completely jams your opponent's minimap, preventing them from seeing anything outside their own screen. It is the perfect power when you simply want to annoy someone and put them on the defensive for about 10 seconds - the uncertainty that they face will likely be more than enough for you to get some breathing space and is a great precursor to an attack...or to bluff your way into thinking you're attacking your base when really you're not.
{{-}}
{{-}}
==Cloaking Field==
==Cloaking Field==
{{CnC unit|image=CnC_cloaking.png|imagesize=45px|ptype=Utility Power|cost=3000 (1500 in pre-1.05)|requirements=Operations Center}}
{{CnC unit|image=CnC_cloaking.png|ptype=Utility Power|cost=1500|requirements=Operations Centre}}
Although most Nod vehicles can cloak themselves, quite a few cannot. Using this power on them renders them invisible except when attacking, just like an ordinary Stealth Tank. Needless to say, this is an extremely useful power. It is perfect for sneaking a few Flame Tanks through a back door of your opponent's base to roast their conyard.
Although most Nod vehicles can cloak themselves, quite a few cannot. Using this power on them renders them invisible except when attacking, just like an ordinary Stealth Tank. Needless to say, this is an extremely useful power. It is perfect for sneaking a few Flame Tanks through a back door of your opponent's base to roast their conyard.


Targeting infantry with the Cloaking field will cause severe damage or, more often than not, kill them instantly.
Targeting infantry with the Cloaking field will cause severe damage or, more often than not, kill them instantly.
{{-}}
{{-}}
==Shadow Strike Team==
==Shadow Strike Team==
{{CnC unit|image=CnC_shadowteam.png|imagesize=45px|ptype=Reinforcement Power|cost=1600|requirements=Secret Shrine}}
{{CnC unit|image=CnC_shadowteam.png|ptype=Reinforcement Power|cost=1600|requirements=Secret Shrine}}
This power summons a pair of veteran Shadow Teams to any location on the map. Just like GDI's reinforcement powers, however, they fly into the battlefield via their gliders, making them extremely vulnerable to AA fire. It is therefore best to deploy this power outside the enemy's base, then sneak them in on foot. This power is often used online to get an extra pair of shadow teams, especially for the Shadow Team rush.
This power summons a pair of veteran Shadow Teams to any location on the map. Just like GDI's reinforcement powers, however, they fly into the battlefield via their gliders, making them extremely vulnerable to AA fire. It is therefore best to deploy this power outside the enemy's base, then sneak them in on foot. This power is often used online to get an extra pair of shadow teams, especially for the Shadow Team rush.
{{-}}
{{-}}
==Mine Drop==
==Mine Drop==
{{CnC unit|image=CnC_minedrop.png|imagesize=45px|ptype=Defensive Power|cost=1500|requirements=Air Tower}}
{{CnC unit|image=CnC_minedrop.png|ptype=Defensive Power|cost=1500|requirements=Air Tower}}
This power summons an Armageddon bomber (a specialist bomber that deploys support powers) to cover the target area with stealthed contact mines. An extremely useful ability, since it covers an extremely large area and the plane that flies in is extremely fast. It is best used in front of an enemy war factory or refinery, to force harvesters and newly created vehicles to run over the mines as soon as they're made. Although it's slightly more expensive than an APC's mine drop, it covers a larger area and can be flown in instead of requiring a nearby vehicle.
This power summons an Armageddon bomber (a specialist bomber that deploys support powers) to cover the target area with stealthed contact mines. An extremely useful ability, since it covers an extremely large area and the plane that flies in is extremely fast. It is best used in front of an enemy war factory or refinery, to force harvesters and newly created vehicles to run over the mines as soon as they're made. Although it's slightly more expensive than an APC's mine drop, it covers a larger area and can be flown in instead of requiring a nearby vehicle.
{{-}}
{{-}}
==Tiberium Vapour Bomb==
==Tiberium Vapour Bomb==
{{CnC unit|image=CnC_tibbomb.png|imagesize=45px|ptype=Offensive Power|cost=3500|requirements=Tiberium Chemical Plant}}
{{CnC unit|image=CnC_tibbomb.png|ptype=Offensive Power|cost=3500|requirements=Tiberium Chemical Plant}}
An extremely devastating power, the Tib Vapour bomb is essentially the Fuel Air Bomb from Command and Conquer: Generals. It sends an Armageddon bomber (see the Mine drop) to drop a single yet highly explosive bomb over a large area. It causes considerable damage and is almost a superweapon in its own right, but sufficient AA can stop the bomber before it drops the bomb, making it quite easily stopped. It is best deployed against tight clusters of enemies, especially power plants.
An extremely devastating power, the Tib Vapour bomb is essentially the Fuel Air Bomb from Command and Conquer: Generals. It sends an Armageddon bomber (see the Mine drop) to drop a single yet highly explosive bomb over a large area. It causes considerable damage and is almost a superweapon in its own right, but sufficient AA can stop the bomber before it drops the bomb, making it quite easily stopped. It is best deployed against tight clusters of enemies, especially power plants.
{{-}}
 
==Seed Tiberium==
==Seed Tiberium==
{{CnC unit|image=CnC_seedtib.png|imagesize=45px|ptype=Resource Power|cost=500|requirements=Tiberium Chemical Plant}}
{{CnC unit|image=CnC_seedtib.png|ptype=Resource Power|cost=500|requirements=Tiberium Chemical Plant}}
This skill is used to boost your resources. An Armageddon bomber (see above) flies over the target area and creates a patch of Tiberium at the target location, making it an easy harvest. $3150 worth of tiberium will be created, netting a $2650 profit when harvested. Like the Vapour bomb, the bomber can be shot down en-route to its target.
Unfortunately, this power is generally considered useless. An Armageddon bomber (see above) flies over the target area and creates a patch of Tiberium at the target location, making it an easy harvest. However, because the power costs 500 credits to begin with, it ultimately isn't worth the cost, and like the Vapour bomb, the bomber can be shot down en-route to its target.


An interesting manoeuvre to pull with the Seed Tiberium ability is to deploy it in the middle of the enemy base, then use the devastating Catalyst Missile on the newly created field to eliminate any nearby enemies.
The most interesting manoeuvre to pull with the Seed Tiberium ability is to deploy it in the middle of the enemy base, then use the devastating Catalyst Missile on the newly created field to eliminate any nearby enemies.
{{-}}


==Catalyst Missile==
==Catalyst Missile==
{{CnC unit|image=CnC_catalyst.png|imagesize=45px|ptype=Offensive Power|cost=2000|requirements=Tiberium Chemical Plant}}
{{CnC unit|image=CnC_catalyst.png|ptype=Offensive Power|cost=1500|requirements=Tiberium Chemical Plant}}
Without a doubt one of the most devastating support powers in the game, the Catalyst missile targets anything with Tiberium in it, triggering a violent reaction that devastates the target. This means that any target with tiberium in it - silos, refineries, harvesters, or even entire armies crossing a Tiberium field - are all fair game. More often than not, however, the target will be the enemy refineries and, hopefully, their harvesters. Destroying the enemy economy is a great way of softening up your adversaries for a future easy kill.
Without a doubt one of the most devastating support powers in the game, the Catalyst missile targets anything with Tiberium in it, triggering a violent reaction that devastates the target. This means that any target with tiberium in it - silos, refineries, harvesters, or even entire armies crossing a Tiberium field - are all fair game. More often than not, however, the target will be the enemy refineries and, hopefully, their harvesters. Destroying the enemy economy is a great way of softening up your adversaries for a future easy kill.
{{-}}
{{-}}


==Nuclear Missile==
==Nuclear Missile==
{{CnC unit|image=CnC_nuke.png|imagesize=45px|ptype=Superweapon|requirements=Temple of Nod}}
{{CnC unit|image=CnC_nuke.png|ptype=Superweapon|requirements=Temple of Nod}}
Nod's most devastating weapon is, without a doubt, the classic nuclear missile. While it doesn't leave any radiation like the Chinese nuclear missile does from Generals, no one should ever underestimate the nuke's sheer power. Unlike the GDI Ion Cannon, there is no warning as to where the nuke will land, giving enemy units less of a chance to escape the ensuing blast. However, the time between the nuke launch and the nuke landing is several seconds, giving the enemy some chance to manoeuvre his or her units out of the way.
Nod's most devastating weapon is, without a doubt, the classic nuclear missile. While it doesn't leave any radiation like the Chinese nuclear missile does from Generals, no one should ever underestimate the nuke's sheer power. Unlike the GDI Ion Cannon, there is no warning as to where the nuke will land, giving enemy units less of a chance to escape the ensuing blast. However, the time between the nuke launch and the nuke landing is several seconds, giving the enemy some chance to manoeuvre his or her units out of the way.


The nuclear missile causes all its damage in one shot, making it semi-useful against moving armies.
The nuclear missile causes all its damage in one shot, making it semi-useful against moving armies.
{{Footer Nav|game=Command & Conquer 3: Tiberium Wars|prevpage=GDI support powers|nextpage=Scrin support powers}}
{{Footer Nav|game=Command & Conquer 3: Tiberium Wars|prevpage=GDI support powers|nextpage=Scrin support powers}}
Please note that all contributions to StrategyWiki are considered to be released under the Creative Commons Attribution-ShareAlike (see StrategyWiki:Copyrights for details). If you do not want your writing to be edited mercilessly and redistributed at will, then do not submit it here. You are also promising us that you wrote this yourself, or copied it from a public domain or similar free resource. DO NOT SUBMIT COPYRIGHTED WORK WITHOUT PERMISSION!
Cancel Editing help (opens in new window)

Notice to contributors: The StrategyWiki administration does not condone plagiarism or the use of materials from any other source. Period. By saving this page you are promising us that you wrote this yourself, or copied it from a public domain or similar free resource. With the exception of official media (screenshots, artwork, symbols, etc., but not text) and materials released under the CC-BY-SA you must have the rights to or ownership of all work you submit to StrategyWiki. Do not copy text or images from other websites without permission. They will be deleted.

Copy and paste: – — ° ′ ″ ≈ ≠ ≤ ≥ ± − × ÷ ← → · §   Cite your sources: <ref></ref>


{{}}   {{{}}}   |   []   [[]]   [[Category:]]   #REDIRECT [[]]   &nbsp;   <s></s>   <sup></sup>   <sub></sub>   <code></code>   <pre></pre>   <blockquote></blockquote>   <ref></ref> <ref name="" />   {{Reflist}}   <references />   <includeonly></includeonly>   <noinclude></noinclude>   {{DEFAULTSORT:}}   <nowiki></nowiki>   <!-- -->   <span class="plainlinks"></span>


{{Header Nav|game={{subst:BASEPAGENAME}}}}   {{Footer Nav|game={{subst:BASEPAGENAME}}|prevpage=|nextpage=}}   {{spoilers}}   {{spoiler|}}   {{delete|Unused}}   {{rename|MS Monster .png}}   {{floatingtoc}}   {{stub}}


Symbols: ~ | ¡ ¿ † ‡ ↔ ↑ ↓ • ¶   # ∞   ‘ ’ “ ” ‹› «»   ¤ ₳ ฿ ₵ ¢ ₡ ₢ $ ₫ ₯ € ₠ ₣ ƒ ₴ ₭ ₤ ℳ ₥ ₦ № ₧ ₰ £ ៛ ₨ ₪ ৳ ₮ ₩ ¥   ♠ ♣ ♥ ♦   ♭ ♯ ♮   © ® ™
Latin: A a Á á À à  â Ä ä Ǎ ǎ Ă ă Ā ā à ã Å å Ą ą Æ æ Ǣ ǣ   B b   C c Ć ć Ċ ċ Ĉ ĉ Č č Ç ç   D d Ď ď Đ đ Ḍ ḍ Ð ð   E e É é È è Ė ė Ê ê Ë ë Ě ě Ĕ ĕ Ē ē Ẽ ẽ Ę ę Ẹ ẹ Ɛ ɛ Ǝ ǝ Ə ə   F f   G g Ġ ġ Ĝ ĝ Ğ ğ Ģ ģ   H h Ĥ ĥ Ħ ħ Ḥ ḥ   I i İ ı Í í Ì ì Î î Ï ï Ǐ ǐ Ĭ ĭ Ī ī Ĩ ĩ Į į Ị ị   J j Ĵ ĵ   K k Ķ ķ   L l Ĺ ĺ Ŀ ŀ Ľ ľ Ļ ļ Ł ł Ḷ ḷ Ḹ ḹ   M m Ṃ ṃ   N n Ń ń Ň ň Ñ ñ Ņ ņ Ṇ ṇ Ŋ ŋ   O o Ó ó Ò ò Ô ô Ö ö Ǒ ǒ Ŏ ŏ Ō ō Õ õ Ǫ ǫ Ọ ọ Ő ő Ø ø Œ œ   Ɔ ɔ   P p   Q q   R r Ŕ ŕ Ř ř Ŗ ŗ Ṛ ṛ Ṝ ṝ   S s Ś ś Ŝ ŝ Š š Ş ş Ș ș Ṣ ṣ ß   T t Ť ť Ţ ţ Ț ț Ṭ ṭ Þ þ   U u Ú ú Ù ù Û û Ü ü Ǔ ǔ Ŭ ŭ Ū ū Ũ ũ Ů ů Ų ų Ụ ụ Ű ű Ǘ ǘ Ǜ ǜ Ǚ ǚ Ǖ ǖ   V v   W w Ŵ ŵ   X x   Y y Ý ý Ŷ ŷ Ÿ ÿ Ỹ ỹ Ȳ ȳ   Z z Ź ź Ż ż Ž ž   ß Ð ð Þ þ Ŋ ŋ Ə ə   {{Unicode|}}
Greek: Ά ά Έ έ Ή ή Ί ί Ό ό Ύ ύ Ώ ώ   Α α Β β Γ γ Δ δ   Ε ε Ζ ζ Η η Θ θ   Ι ι Κ κ Λ λ Μ μ   Ν ν Ξ ξ Ο ο Π π   Ρ ρ Σ σ ς Τ τ Υ υ   Φ φ Χ χ Ψ ψ Ω ω   {{Polytonic|}}
Cyrillic: А а Б б В в Г г   Ґ ґ Ѓ ѓ Д д Ђ ђ   Е е Ё ё Є є Ж ж   З з Ѕ ѕ И и І і   Ї ї Й й Ј ј К к   Ќ ќ Л л Љ љ М м   Н н Њ њ О о П п   Р р С с Т т Ћ ћ   У у Ў ў Ф ф Х х   Ц ц Ч ч Џ џ Ш ш   Щ щ Ъ ъ Ы ы Ь ь   Э э Ю ю Я я   ́
IPA: t̪ d̪ ʈ ɖ ɟ ɡ ɢ ʡ ʔ   ɸ β θ ð ʃ ʒ ɕ ʑ ʂ ʐ ç ʝ ɣ χ ʁ ħ ʕ ʜ ʢ ɦ   ɱ ɳ ɲ ŋ ɴ   ʋ ɹ ɻ ɰ   ʙ ⱱ ʀ ɾ ɽ   ɫ ɬ ɮ ɺ ɭ ʎ ʟ   ɥ ʍ ɧ   ʼ   ɓ ɗ ʄ ɠ ʛ   ʘ ǀ ǃ ǂ ǁ   ɨ ʉ ɯ   ɪ ʏ ʊ   ø ɘ ɵ ɤ   ə ɚ   ɛ œ ɜ ɝ ɞ ʌ ɔ   æ   ɐ ɶ ɑ ɒ   ʰ ʱ ʷ ʲ ˠ ˤ ⁿ ˡ   ˈ ˌ ː ˑ ̪   {{IPA|}}

Your changes will be visible immediately.
  • For testing, please use the sandbox instead.
  • On talk pages, please sign your comment by typing four tildes (~~~~).

Please note:
  • If you don't want your writing to be edited mercilessly or redistributed by others, do not submit it.
  • Only public domain resources can be copied without permission — this does not include the vast majority of web pages or images.
  • See our policies and guidelines for more information on editing.

This page is a member of a hidden category: