From StrategyWiki, the video game walkthrough and strategy guide wiki
< Final Fantasy III
Revision as of 05:51, 2 February 2014 by Notmyhandle (talk | contribs) (sect-stubs, Image->File, re-added anon party build as "alternate strategy")
Jump to navigation Jump to search

The restoration of the Water Crystal allowed the continents to re-emerge from the endless ocean that covered the world. But the Warriors of Light got hurt in the earthquake, and the greedy Goldor locked their ship. In order to resume their quest, this situation must be resolved.

Keep the jobs from the previous chapter, because there's no equipment available for water jobs yet. Only after you defeated Goldor, get to Saronia and turn all your party into four Dragoons.

Town of Amur

Free equipment for the Thief can be found in town.

Sewers of Amur

Amur sewer
This section is a stub. Help us expand it, and you get a cookie.

Free weapons for the Thief can be found in two secret passages.

Goldor Manor

Goldor's Mansion
This section is a stub. Help us expand it, and you get a cookie.

The Thief is necessary here to open the many locked doors.

Many enemies use debuff spells, i.e. confusion and paralysis. Unlike in the cave of Tides, you cannot rely too much on the Knight to protect the allies in critical state.

Boss: Goldor

NES version
This section is a stub. Help us expand it, and you get a cookie.

Goldor is extremely resistant to magic attacks, but the team made of Fire jobs relies mostly on physical attacks.

Alternate strategy

Use mostly physical jobs and a White Mage for healing.