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(→‎Castle Argus treasure room: moving directions to next section)
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===Living Woods===
===Living Woods===
You will meet some fairies there and a crater where the elder tree was. The fairies tell you that Wizard Hein from Castle Argus came and placed a curse on the elder tree and took him. The elder tree is transformed in a castle and wander the desert near Tokkul aimlessly. They also tell you something about Hein's weakness. Now go back to the town of Tokkul.
Just SouthWest of the castle you will notice a mountain range, sail along the coast line and land on the other side of the mountains and you will notice a small pass, head on through to get to the Living Woods!
 
In the living woods you will meet some fairies and probably notice a crater. If you talk to the Fairies they will tell you a bit about the Wizard Hein(namely his weakness!) and the crater. Once your done hear head out and follow the coast south to Tokkul!


== Hein's Castle ==
== Hein's Castle ==

Revision as of 03:06, 26 April 2017

After restoring the Fire Crystal's light, a plea for help arrives from the Tokkul. The bandits from the flying fortress raided the town again and captured all of the people!

Suggested team for this chapter:

  • Thief (you need the lockpick ability).
  • Knight (full equipment in the treasure rooms).
  • Scholar (full equipment in the treasure rooms).
  • Ranger (you now have weapons only he can use).

Before the dungeon

Dwarven Hollows treasure room

Dwarven Hollows Treasure Room Checklist:
Equips
  • Book of Fire
  • Book of Ice
  • Book of Light
  • Killer Bow
  • Knight Armor
  • Gauntlets
  • Heroic Shield
  • Scholar Robe
  • Scholar Hat
Items
  • Elixir
  • 2x Phoenix Down
  • Gold Needle
  • Echo Herb
  • Ottershroom
  • Gysahl Greens
  • 2x Magic Key

After defeating Salamander, go back to the Dwarven Hollows and return the Horns of ice. The dwarves will thank you by granting access to their treasure room. Talk to the Dwarf leader again to get a magic key then head to the south east. speak to the dwarf just before the stairs then head down. Follow the path to the treasure room. In here, you'll find full equipment for the Scholar and full armor for the Knight (you already have strong swords he can equip), plus many other items. On your way out you'll be approached by man asking you to go help Tokkul. Lets not do that(yet) and head back to Castle Argus for more loot!

Castle Argus treasure room

Castle Argus Treasure Room Checklist:
Equips
  • Killer Bow
  • 20x Light Arrows
  • 20x Fire Arrows
  • 20x Ice Arrows
  • 20x Medusa Arrows
  • Book of Fire
  • Book of Ice
  • Book of Light
  • Scholar Robe
Items
  • 7,700 Gil

Once you get to the castle, go inside, cross the moat, go up the stairs and interact with the farthest candle to the east, you'll see a secret passage open! go on through then pass through a hidden wall in the east. Grab these chests(3000 Gil) then head upstairs and grab all 6 of the chests there(4700 Gil) and upstairs again.

You'll find yourself on a rampart, head west to a locked door, open it(put a thief at the lead of your part or use a magic key) and head inside. Investigate the dresser to the east to open another secret door and grab the three chests(Light Arrow, Killer Bow, and 20x Medusa arrow) Exit the room then head east to another locked room, go in and grab the 6 Chests here(Book of Light, Book of Fire,Book of Ice 20xIce Arrow, 20xFire Arrow and Scholar Robe)

Once you've grabbed everything, leave the castle to head to the living woods.

Living Woods

Just SouthWest of the castle you will notice a mountain range, sail along the coast line and land on the other side of the mountains and you will notice a small pass, head on through to get to the Living Woods!

In the living woods you will meet some fairies and probably notice a crater. If you talk to the Fairies they will tell you a bit about the Wizard Hein(namely his weakness!) and the crater. Once your done hear head out and follow the coast south to Tokkul!

Hein's Castle

Most enemies are undead, i.e. weak against Holy and Fire, as the Scholar can confirm. Let the Ranger use his Holy Arrows freely, as this dungeon is the last one in the game with a large number of undead enemies. The Knight and the Scholar should equip fire weapons: the Salamand sword and two Books of Fire, respectively. Switch to any other arrows and sword when fighting against enemies that are not undead (access Item menu during battle). The Thief should always try to Steal instead of attack: in particular, steal arrows from the Demons and attack items from the Lamia's.

  • Castle dungeon: you start in the prison, together with the King of Argus and many other people. Talk to everyone, and one guy will give you a Luck Mallet. Then, walk through the wall on the left to access the next cell; in there, you can fight a Daemon, just to earn some Gil and experience. Back in the main cell, cast Mini on all the party and get through the mousehole.
  • First floor: get back to your normal size. There is a chest with 20 Holy arrows in the southmost portion of this area. Walk into the wall on the left to the hidden stairway. The chest near there contains a Phoenix Down.
  • Second floor: The three doors conceal two chests each, for a total of 6430 Gil, a Phoenix Down and a Zeus' Rage. Walk around the block and enter the fourth door. The chest conceals the King's sword: it has no elemental properties, but it is stronger than any sword you already have. Once again, walk into the wall on the left and find a secret passage with the stairs.
  • Third floor: A chest on the right conceals a Phoenix Down. The stairs are on the left, but there's no need to find any secret passage now.
  • Fourth floor: Before you enter the door, look for the chest with the Rune bow first. Then, enter the door and face Hein, the boss.

Boss: Hyne/Hein

NES version

The Scholar should repeatedly Study the weakness of Hein. Then, open the Item menu and change the weapons of Scholar, Knight and Ranger to match Hein's weakness. The Thief, instead, neither has elemental weapons nor he can steal much from a boss: let him use the offensive items he stole during the various battles.