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(Grammar, spelling, punctuation. Checklist for Hein Castle. Expanded details on how to get through castle. Added more strategy to boss fight.)
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{{floatingtoc|left}}
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''After restoring the Fire Crystal's light, a plea for help arrives from the Tokkul. The bandits from the flying fortress raided the town again and captured all of the people!''
''After restoring the Fire Crystal's light, a plea for help arrives from the Tokkul. The bandits from the flying fortress raided the town and captured all of the people!''


Suggested team for this chapter:
Suggested team for this chapter:
*Thief (''you need the lockpick ability'').
* Thief (''The Thief's Lockpick ability lets you open any door without a key, as long as the Thief is in the first party slot'').
*Knight (''full equipment in the treasure rooms'').
* Knight
*Scholar (''full equipment in the treasure rooms'').
* Scholar
*Ranger (''you now have weapons only he can use'').
* Ranger/Monk
{{-}}
{{-}}


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|
{{col|2|begin}}
{{col|2|begin}}
;Equips:
;Equipment:
*Book of Fire
*Book of Fire
*Book of Ice
*Book of Ice
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;Items:
;Items:
*Elixir
*Elixir
*2x Phoenix Down
*Phoenix Down x 2
*Gold Needle
*Gold Needle
*Echo Herb
*Echo Herb
*Ottershroom
*Ottershroom
*Gysahl Greens
*Gysahl Greens
*2x Magic Key
*Magic Key x 2
{{col|2|end}}
{{col|2|end}}
|}
|}
After defeating Salamander, go back to the Dwarven Hollows and return the Horns of ice. The dwarves will thank you by granting access to their treasure room. Talk to the Dwarf leader again to get a magic key then head to the south east. speak to the dwarf just before the stairs then head down. Follow the path to the treasure room. In here, you'll find full equipment for the Scholar and full armor for the Knight (you already have strong swords he can equip), plus many other items. On your way out you'll be approached by man asking you to go help Tokkul. Lets not do that(yet) and head back to Castle Argus for more loot!
Return the horns to the Dwarf near the shrine. The dwarves will thank you for your help by granting you access to their treasure room. Talk to the Dwarf leader again to get a '''Magic Key''', then head to the southeast. Speak to the Dwarf just before the stairs then head down. Follow the path to the treasure room. In here, you'll find full equipment for the Scholar and Knight, a bow for the Ranger, and many other useful items. On your way out a man approaches you, and asks you to go help Tokkul. However, there's still loot to be plundered, so head back to Castle Argus.
{{-}}
{{-}}
=== Castle Argus treasure room ===
=== Castle Argus treasure room ===
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|-
|-
|
|
;Equips:
;Equipment:
*Killer Bow
*Killer Bow
*20x Light Arrows
*Light Arrows x 20
*20x Fire Arrows
*Fire Arrows x 20
*20x Ice Arrows
*Ice Arrows x 20
*20x Medusa Arrows
*Medusa Arrows x 20
*Book of Fire
*Book of Fire
*Book of Ice
*Book of Ice
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*7,700 Gil
*7,700 Gil
|}
|}
Once you get to the castle, go inside, cross the moat, go up the stairs and interact with the farthest candle to the east, you'll see a secret passage open! go on through then pass through a hidden wall in the east. Grab these chests('''3000 Gil''') then head upstairs and grab all 6 of the chests there('''4700 Gil) and upstairs again.
Once you get to the castle, go inside, up the stairs and interact with the farthest candle to the east. A secret passage opens. Go through the passage, then pass through a hidden wall in the east. Grab the three chests for a total of '''3000 Gil''', then head upstairs and grab all six of the chests there for '''4700 Gil'''. Go upstairs again.


You'll find yourself on a rampart, head west to a locked door, open it(put a thief at the lead of your part or use a magic key) and head inside. Investigate the dresser to the east to open another secret door and grab the three chests('''Light Arrow''', '''Killer Bow''', and 20x '''Medusa arrow''') Exit the room then head east to another locked room, go in and grab the 6 Chests here('''Book of Light''', '''Book of Fire''','''Book of Ice''' 20x'''Ice Arrow''', 20x'''Fire Arrow''' and '''Scholar Robe''')
You'll find yourself on the castle's rampart. Head west to a locked door, open it using your Thief or a Magic Key and head inside. Investigate the dresser to the east to open another secret door, and grab the three chests ('''Light Arrow''', '''Killer Bow''', and 20x '''Medusa Arrow'''). Exit the room, then head east to another locked room. Take the loot from the six chests here: '''Book of Light''', '''Book of Fire''','''Book of Ice''' 20x'''Ice Arrow''', 20x'''Fire Arrow''' and '''Scholar Robe'''.


Once you've grabbed everything, leave the castle to head to the living woods.
Once you've grabbed everything, leave the castle and head to the Living Woods.
{{-}}
{{-}}


===Living Woods===
===Living Woods===
Just SouthWest of the castle you will notice a mountain range, sail along the coast line and land on the other side of the mountains and you will notice a small pass, head on through to get to the Living Woods!
Just southwest of the castle you will notice a mountain range. Sail along the coast line and land on the other side of the mountains and you will notice a small pass, which leads to the Living Woods.


In the living woods you will meet some fairies and probably notice a crater. If you talk to the Fairies they will tell you a bit about the Wizard Hein(namely his weakness!) and the crater. Once your done hear head out and follow the coast south to Tokkul!
In the Living Woods you will meet some Fairies and notice a huge crater in the middle. If you talk to the Fairies they will tell you a bit about the Wizard Hein, (namely his weakness!) and the crater. Once you're done chatting with the Fairies, head out and follow the coast south to Tokkul.


== Hein's Castle ==
== Hein's Castle ==
Most enemies are undead, i.e. weak against Holy and Fire, as the Scholar can confirm. Let the Ranger use his '''Holy Arrows''' freely, as this dungeon is the last one in the game with a large number of undead enemies. The Knight and the Scholar should equip fire weapons: the '''Salamand sword''' and two '''Books of Fire''', respectively. Switch to any other arrows and sword when fighting against enemies that are not undead (access Item menu during battle). The Thief should always try to '''Steal''' instead of attack: in particular, steal arrows from the Demons and attack items from the Lamia's.
{|{{prettytable|float=left|notwide=1}}
!colspan=1|Hein's Castle Checklist:
|-
|
;Equipment:
*Holy Arrows x 20
*King's Sword
*Rune Bow
;Items:
*Mallet
*Phoenix Down x 3
*6430 Gil
*Zeus's Rage
|}
Most enemies are undead, so are weak to Holy and Fire. You can use the Scholar's '''Study''' ability to confirm their weakness. Equip the Ranger with the '''Holy Arrows''' and fire at will, since this dungeon is the last one in the game with a large number of undead enemies. The Knight and the Scholar should equip Fire weapons: the '''Salamand sword''' and two '''Books of Fire''', respectively. Switch to any other arrows and sword when fighting against enemies that are not undead, using the Item menu during battle. The Thief should always try to '''Steal''' instead of attack; in particular, steal arrows from the Demons and attack items from the Lamias.
 
* '''Castle dungeon:''' you start in the prison, together with the King of Argus and many other people. Talk to everyone, and one guy will give you a '''Mallet'''. Then, walk through the wall on the left to access the next cell. In this cell, one of the prisoners reveals himself to be a Demon! Defeat the Demon, then cast Mini on the party and go through the mousehole in the northeast corner of the room.
* '''First floor:''' Un-Mini your party before continuing. Go south for a chest with '''20 Holy arrows'''. Then, walk into the wall on the left to the hidden stairway. The chest near there contains a '''Phoenix Down'''.
* '''Second floor:''' The three doors conceal two chests each, for a total of '''6430 Gil''', '''Phoenix Down''' and '''Zeus' Rage'''. Walk around the block and enter the fourth door. The chest conceals the '''King's Sword''', which has no elemental properties, but is stronger than any sword you already have. Walk into the another wall on the left to find a secret passage with the stairs down.
* '''Third floor:''' A chest on the right holds a '''Phoenix Down''', and the stairs are on the left. There are no secret passages here, so move on.
* '''Fourth floor:''' Before you enter the door, grab the '''Rune Bow''' from the chest first. Then, enter the door and face the boss, Hein.


* '''Castle dungeon:''' you start in the prison, together with the King of Argus and many other people. Talk to everyone, and one guy will give you a '''Luck Mallet'''. Then, walk through the wall on the left to access the next cell; in there, you can fight a Daemon, just to earn some Gil and experience. Back in the main cell, cast Mini on all the party and get through the mousehole.
=== Boss: Hein ===
* '''First floor:''' get back to your normal size. There is a chest with '''20 Holy arrows''' in the southmost portion of this area. Walk into the wall on the left to the hidden stairway. The chest near there contains a '''Phoenix Down'''.
{|{{prettytable}}
* '''Second floor:''' The three doors conceal two chests each, for a total of '''6430 Gil''', a '''Phoenix Down''' and a '''Zeus' Rage'''. Walk around the block and enter the fourth door. The chest conceals the '''King's sword''': it has no elemental properties, but it is stronger than any sword you already have. Once again, walk into the wall on the left and find a secret passage with the stairs.
| Level 22 || HP: 4500 || Weakness: Changes with '''Barrier Shift''' || Gil: 4300 || Exp: 3464
* '''Third floor:''' A chest on the right conceals a '''Phoenix Down'''. The stairs are on the left, but there's no need to find any secret passage now.
|}
* '''Fourth floor:''' Before you enter the door, look for the chest with the '''Rune bow''' first. Then, enter the door and face Hein, the boss.


=== Boss: Hyne/Hein ===
[[File:FinalFantasy3_Boss08.png|thumb|256px|NES version]]
[[File:FinalFantasy3_Boss08.png|thumb|256px|NES version]]
The Scholar should repeatedly '''Study''' the weakness of Hein. Then, open the Item menu and change the '''weapons''' of Scholar, Knight and Ranger to match Hein's weakness. The Thief, instead, neither has elemental weapons nor he can steal much from a boss: let him use the offensive '''items''' he stole during the various battles.
Hein is able to change his weakness after using the spell '''Barrier Shift''' After you notice Hein use this spell, have the Scholar '''Study''' him to discern his new weakness. Then, open the Item menu and change the weapons of the Scholar, Knight and Ranger to match Hein's weakness. The Thief has no elemental weapons and cannot steal much from the boss. Instead, have your Thief use offensive items he stole during the various battles, such as '''Arctic Wind''' and '''Zeus's Wrath'''. If you found or stole a '''Bomb Arm''' in the Molten Cave, use it while Hein is weak to Fire to deal massive damage.
 
This fight can be tough since your Scholar, who probably has all of your healing spells, is tied up Studying Hein's ever-changing weakness. It may be easier to simply ignore Hein's '''Barrier Shift''' and continue attacking with your strongest elemental weapons, while your Scholar heals with items or spells. You could also swap out your Ranger for a Monk and use the '''Retaliate''' ability to return damage to Hein.  




{{Footer Nav|game=Final Fantasy III|prevpage=Molten Cave|nextpage=Cave of Tides}}
{{Footer Nav|game=Final Fantasy III|prevpage=Molten Cave|nextpage=Cave of Tides}}

Revision as of 19:27, 15 April 2018

After restoring the Fire Crystal's light, a plea for help arrives from the Tokkul. The bandits from the flying fortress raided the town and captured all of the people!

Suggested team for this chapter:

  • Thief (The Thief's Lockpick ability lets you open any door without a key, as long as the Thief is in the first party slot).
  • Knight
  • Scholar
  • Ranger/Monk

Before the dungeon

Dwarven Hollows treasure room

Dwarven Hollows Treasure Room Checklist:
Equipment
  • Book of Fire
  • Book of Ice
  • Book of Light
  • Killer Bow
  • Knight Armor
  • Gauntlets
  • Heroic Shield
  • Scholar Robe
  • Scholar Hat
Items
  • Elixir
  • Phoenix Down x 2
  • Gold Needle
  • Echo Herb
  • Ottershroom
  • Gysahl Greens
  • Magic Key x 2

Return the horns to the Dwarf near the shrine. The dwarves will thank you for your help by granting you access to their treasure room. Talk to the Dwarf leader again to get a Magic Key, then head to the southeast. Speak to the Dwarf just before the stairs then head down. Follow the path to the treasure room. In here, you'll find full equipment for the Scholar and Knight, a bow for the Ranger, and many other useful items. On your way out a man approaches you, and asks you to go help Tokkul. However, there's still loot to be plundered, so head back to Castle Argus.

Castle Argus treasure room

Castle Argus Treasure Room Checklist:
Equipment
  • Killer Bow
  • Light Arrows x 20
  • Fire Arrows x 20
  • Ice Arrows x 20
  • Medusa Arrows x 20
  • Book of Fire
  • Book of Ice
  • Book of Light
  • Scholar Robe
Items
  • 7,700 Gil

Once you get to the castle, go inside, up the stairs and interact with the farthest candle to the east. A secret passage opens. Go through the passage, then pass through a hidden wall in the east. Grab the three chests for a total of 3000 Gil, then head upstairs and grab all six of the chests there for 4700 Gil. Go upstairs again.

You'll find yourself on the castle's rampart. Head west to a locked door, open it using your Thief or a Magic Key and head inside. Investigate the dresser to the east to open another secret door, and grab the three chests (Light Arrow, Killer Bow, and 20x Medusa Arrow). Exit the room, then head east to another locked room. Take the loot from the six chests here: Book of Light, Book of Fire,Book of Ice 20xIce Arrow, 20xFire Arrow and Scholar Robe.

Once you've grabbed everything, leave the castle and head to the Living Woods.

Living Woods

Just southwest of the castle you will notice a mountain range. Sail along the coast line and land on the other side of the mountains and you will notice a small pass, which leads to the Living Woods.

In the Living Woods you will meet some Fairies and notice a huge crater in the middle. If you talk to the Fairies they will tell you a bit about the Wizard Hein, (namely his weakness!) and the crater. Once you're done chatting with the Fairies, head out and follow the coast south to Tokkul.

Hein's Castle

Hein's Castle Checklist:
Equipment
  • Holy Arrows x 20
  • King's Sword
  • Rune Bow
Items
  • Mallet
  • Phoenix Down x 3
  • 6430 Gil
  • Zeus's Rage

Most enemies are undead, so are weak to Holy and Fire. You can use the Scholar's Study ability to confirm their weakness. Equip the Ranger with the Holy Arrows and fire at will, since this dungeon is the last one in the game with a large number of undead enemies. The Knight and the Scholar should equip Fire weapons: the Salamand sword and two Books of Fire, respectively. Switch to any other arrows and sword when fighting against enemies that are not undead, using the Item menu during battle. The Thief should always try to Steal instead of attack; in particular, steal arrows from the Demons and attack items from the Lamias.

  • Castle dungeon: you start in the prison, together with the King of Argus and many other people. Talk to everyone, and one guy will give you a Mallet. Then, walk through the wall on the left to access the next cell. In this cell, one of the prisoners reveals himself to be a Demon! Defeat the Demon, then cast Mini on the party and go through the mousehole in the northeast corner of the room.
  • First floor: Un-Mini your party before continuing. Go south for a chest with 20 Holy arrows. Then, walk into the wall on the left to the hidden stairway. The chest near there contains a Phoenix Down.
  • Second floor: The three doors conceal two chests each, for a total of 6430 Gil, Phoenix Down and Zeus' Rage. Walk around the block and enter the fourth door. The chest conceals the King's Sword, which has no elemental properties, but is stronger than any sword you already have. Walk into the another wall on the left to find a secret passage with the stairs down.
  • Third floor: A chest on the right holds a Phoenix Down, and the stairs are on the left. There are no secret passages here, so move on.
  • Fourth floor: Before you enter the door, grab the Rune Bow from the chest first. Then, enter the door and face the boss, Hein.

Boss: Hein

Level 22 HP: 4500 Weakness: Changes with Barrier Shift Gil: 4300 Exp: 3464
NES version

Hein is able to change his weakness after using the spell Barrier Shift After you notice Hein use this spell, have the Scholar Study him to discern his new weakness. Then, open the Item menu and change the weapons of the Scholar, Knight and Ranger to match Hein's weakness. The Thief has no elemental weapons and cannot steal much from the boss. Instead, have your Thief use offensive items he stole during the various battles, such as Arctic Wind and Zeus's Wrath. If you found or stole a Bomb Arm in the Molten Cave, use it while Hein is weak to Fire to deal massive damage.

This fight can be tough since your Scholar, who probably has all of your healing spells, is tied up Studying Hein's ever-changing weakness. It may be easier to simply ignore Hein's Barrier Shift and continue attacking with your strongest elemental weapons, while your Scholar heals with items or spells. You could also swap out your Ranger for a Monk and use the Retaliate ability to return damage to Hein.