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(→‎Roll's transceiver: completed text transcript)
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* '''Astro Man''' can manipulate space. Magic might work well against him.
* '''Astro Man''' can manipulate space. Magic might work well against him.
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* .
* Why don't you try and trick him?
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* There appear to be... hmm... 12 Compact-Discs left here. Work hard to find them!
* There appear to be... hmm... '''12 Compact-Discs''' left here. Work hard to find them!
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* .
* There remain 12 CDs in this stage. Good luck.
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Revision as of 22:56, 16 May 2016

Astro Man's stage is based on Astro Man's from Mega Man 8.

Roll's transceiver

SNES version GBA port
  • Be careful of traps in the floors!
  • There are a lot of odd traps and mechanisms on this world. Be careful!
  • There are rooms around here that test your memory.
  • The vanishing blocks are rough! Do your best to keep your cool!
  • (What the heck is up with this stage? I'd wonder what Astro Man was smoking!)
  • There are some traps on certain floors.
  • There are mysterious trick areas here.
  • Use your memory to beat the area!
  • Memorize the pattern of appearing blocks.
  • (What was Astro Man thinking?)
  • Astro Man can manipulate space. Magic might work well against him.
  • Why don't you try and trick him?
  • There appear to be... hmm... 12 Compact-Discs left here. Work hard to find them!
  • There remain 12 CDs in this stage. Good luck.

Item walkthrough

If you're looking for a specific CD, sort the table by CD or by character. If you want to sort it back by stage progression, sort it by Walkthrough.

CD Mega Man Bass Walkthrough
48 01. In order to get this CD, Bass can use Treble Boost, then he can continue the stage. Mega Man, instead, has to use the Ice Wall and the Exit Part (or sacrifice one spare body).
74 02. A CD in plain view. Jump quickly, because the small platform falls.
29 N/A 03. Mega Man only can get this CD, using Rush Search and CD finder.
69 04. The Wave Burner is necessary to blast the blocks and reach this CD. It is more tricky for Mega Man; he should start firing before he jumps down.
05. This undestructible obstacle tests the player's memory. Anyway, a sequence of three buttons is extremely easy to remember.
37 N/A 06. Mega Man only can get this CD, using his slide; in order to reach the platform, he can use the Wave Burner to melt the block and get a halfway step.
58 07. use the Wave Burner to melt the ice block.
07 N/A 08. Mega Man only can get this CD, using Rush Search and CD finder.
65 N/A 09. Mega Man only can get this CD, using Rush Search and CD finder.
79 10. The CD is hidden behind a wall.
19 N/A 11. Mega Man only can get this CD, using Rush Search and CD finder. Destroy the Crunchran when its eye is visible.
24 12. Mega Man has to climb up all the left path of disappearing blocks, in order to get to this CD. Bass, instead, can take advantage of the Treble Boost.
95 N/A 13. Bass only can get his own CD, using the Treble Boost and flying upwards from the previous CD.
14. Slightly less easy than the previous memory tester, but still easy: memorize a sequence of five buttons.

Summary of requirements to get all 12 CDs:

  • 3 CDs: free;
  • 2 CDs: Wave Burner;
  • 1 CD: Bass' Treble Boost or Ice Wall (and Exit part);
  • 1 CD: Mega Man's slide and Wave Burner;
  • 4 CDs: Mega Man's Rush Search & CD-finder;
  • 1 CDs: Bass' Treble Boost.

ROBOT MASTER: Astro Man

Astro Man is weak against Magic Man's Magic Card.