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< Mega Man & Bass
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Stage walkthrough

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Grenade/Dynamo stage enemies:

  • Spark generator
  • Monopellan
  • Plasma+-
  • Telly
  • Fire Metall
  • Sniper Joe
  • Bunby Tank
  • Move Cannon (sub-boss)
  • Batton
  • Metall


ROBOT MASTER: Dynamo Man

Dynamo Man is weak against Astro Man's Copy Vision. Furthermore, when a Copy Vision is on screen, Dynamo Man's attacks will target it instead of Mega Man.

Use the Copy Vision to counter-attack Dynamo Man's attacks only.

  • Dash: Dynamo Man dashes back and forth across the room. Jump over it instead of making any Copy Vision.
  • Dipole shots: Dynamo Man stands in a corner and shoots a series of dipoles at different heights. Create a Copy Vision and stand behind it; the Copy Vision will destroy the lower dipoles (while hitting Dynamo Man), and Mega Man has to slide under the mid-height dipoles only.
  • Electric arc: Dynamo Man jumps across the room leaving an arc of sparks behind itself. Create a Copy Vision in the middle, and slide to the opposite corner; the sparks will target the Copy Vision while it shoots Dynamo Man.
  • Lightning bolt: three sparks will start rotating around Dynamo Man. Create a Copy Vision: the sparks will be attracted by it, instead of going skywards and coming down as a full-screen Lightning Bolt attack.
  • Recharge: a recharger and two platforms appear in the room; Dynamo Man jumps in the recharger and start restoring hit points. Create a Copy Vision on one side of the recharger, and quickly destroy the other half of the recharger on the other side.