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=== Sub-bosses ===
=== Sub-bosses ===
These enemies cannot be avoided, and they have to be defeated in order to progress.
These enemies cannot be avoided, and they have to be defeated in order to progress.
Three stages have no sub-boss: Burner Man's, Pirate Man's and Magic Man's.


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Revision as of 10:55, 10 June 2016

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Regular enemies

Enemies from Mega Man 8

New enemies

Sub-bosses

These enemies cannot be avoided, and they have to be defeated in order to progress.

Mega Man Bass Notes
MMB Subboss Snoler MM.png MMB subboss Snoler B.png SNOLER
  • Stage: Cold Man
  • HP: 28
  • Weakness: Wave Burner, Remote Mine
MMB Subboss MamaCentipedeMM.png MMB Subboss MamaCentipedeB.png MOTHER CENTIPEDE
  • Original name: 親ムカムカデ (oya mukamukade Parent angry centipede?)
  • Stage: Ground Man
  • HP: 96
  • Weakness: Remote Mine
MMB subboss OniRobos1 MM.png MMB subboss OniRobos2 B.png ONI ROBO
  • Stage: Tengu Man
  • HP: 12 x2
  • Weakness: Remote Mine
  • They come in pairs; a fifth Oni Robo can be met on a side path.
MMB subboss Tester1 MM.png MMB subboss Tester2 B.png MEMORY TESTER
  • (No official name)
  • Stage: Astro Man
  • HP: invincible
  • Weakness: none
  • This enemy cannot be destroyed; instead, you have to pay attention to the "musical buttons" and press them in the same order.
MMB subboss MoveCannon MM.png MMB subboss MoveCannon B.png MOVE CANNON
  • Stage: Dynamo Man
  • HP: 15 x2 (hatch), 3 x8 (cannons)
  • Weakness: Ice Wall
  • If you destroy four cannons coming from the same hatch, the latter with explode.

Bosses

Robot Masters

Sort the table by "RM room, and the Robot Master will be sorted according to the walkthrough order. Sort the table by "RM rematch", and they will be sorted according to the order they are fought in the final stage.

Robot Master room Robot Master rematch Notes
5 8 DW no.57 Tengu Man
A Robot Master that comes straight from Mega Man 8.
7 2 DW no.58 Astro Man
A Robot Master that comes straight from Mega Man 8.
8 3 KG no.01 Dynamo Man
His stage is inspired to Grenade Man's one from Mega Man 8.
1 1 KG no.02 Cold Man
His stage is inspired to Frost Man's one from Mega Man 8.
4 7 KG no.03 Ground Man
His stage is inspired to Sword Man's one from Mega Man 8.
3 4 KG no.04 Pirate Man
His stage is inspired to Aqua Man's one from Mega Man 8.
2 5 KG no.05 Burner Man
His stage is inspired to Search Man's one from Mega Man 8.
6 6 KG no.06 Magic Man
His stage is inspired to Clown Man's one from Mega Man 8.

Starting & final bosses

Boss room Notes
MMB boss00.png
Green Devil

A boss that comes straight from Mega Man 8. It's been tuned down, because it's now the starting boss, instead of being one of the final bosses. It's weak against any weapon.
MMB boss11.png
Atetemino

Another boss that comes from Mega Man 8. The battle is now totally different.
MMB King2.png MMB King3.png Phase 1: King's shield (not in the screenshots)
Phase 2: King
Phase 3: Getter King Robo

The main henchman of Dr. Wily in this game.
MMB boss11 Wily1.png MMB boss11 Wily2.png Phase 1: Dr. Wily's Machine
Phase 2: Dr. Wily's Capsule

The final boss at the end of every Mega Man game.