Jump to navigation
Jump to search
Damage data chart
Damage from the most effective weapon is highlighter in green; damage from the weapon of the same robot master is highlighted in red.
Mega Buster |
Bass Buster |
Ice Wall |
Wave Burner |
Remote Mine |
Spread Drill |
Tengu Blade |
Magic Card |
Copy Vision |
Lightning Bolt | ||
---|---|---|---|---|---|---|---|---|---|---|---|
Green Devil | 2;6 | 1;2 | 8 | 2 | 2 | 6;2;1 | 3;8;0 | 2 | 4 | 4 | |
Robot Masters | |||||||||||
Cold Man | 1;3 | 1;2 | +3* | 2 | 1 | 1 | 1 | 1 | 1 | 3 | |
Burner Man | 1;3 | 1;2 | 3;8 | 0 | 1 | 1 | 1 | 0 | 1 | 1 | |
Pirate Man | 1;3 | 1;2 | 1 | 3;4 | 1 | 1 | 1;2;2 | 1 | 0 | 2 | |
Ground Man | 1;3 | 1;2 | 1 | 1 | 4 | 0 | 1;0;1 | 1 | 0 | 1 | |
Tengu Man | 1;3 | 1;2 | 1 | 1 | 1 | 6;4;3 | 1 | 1 | 1 | 1 | |
Magic Man | 1;3 | 1;2 | 0 | 2 | 1 | 2;1;1 | 4;3;4 | 1 | 1 | 2 | |
Astro Man | 1;3 | 1;2 | 0 | 1 | 1 | 1;0;0 | 0 | 2 | 0 | 1 | |
Dynamo Man | 1;3 | 1;2 | 1 | 1 | 1 | 1;1;0 | 0;0;2 | 1 | 2 | 0 | |
Final stages | |||||||||||
Atetemino Proto | 1;3 | 1;2 | 0 | 0 | 1 | 1 | 0;0;1 | 0 | 2 | 0 | |
King | 1;2 | 1;2 | 1 | 1 | 1 | 1 | 2;1;0 | 1 | 0 | 3 | |
Jet King Robo | 0;2 | 1;2 | 0 | 5 | 0 | 0 | 1 | 0 | 0 | 1 | |
Wily Machine | 1;3 | 1;2 | 0 | 1 | 3 | 1 | 1 | 1 | 1 | 1 | |
Wily Capsule | 1;3 | 1;2 | 1 | 1 | 1 | 1 | 1 | 3 | 1 | 1 | |
Mega Buster |
Bass Buster |
Ice Wall |
Wave Burner |
Remote Mine |
Spread Drill |
Tengu Blade |
Magic Card |
Copy Vision |
Lightning Bolt |
Notes:
- Mega Buster: the first digit is the damage dealt by a normal shot, the second digit is the damage dealt by a fully charged shot.
- Bass Buster: the first digit is the damage dealt by a normal shot, the second digit is the damage dealt when equipped with Super Buster or Treble Boost.
- Spread Drill: where three numbers are listed, the first one is the damage dealt by the large drill, the second one by the medium drills, the third one by the small ones.
- Tengu Blade: where three numbers are listed, the first one is the damage dealt by at short-range, the second one by the projectile, the third one by dash-attack.
- Ice Wall: it deals 5 additional damages to Burner Man if the enemy is pushed into the spike pit; it restores 3 energy units to Cold Man.
- Wave Burner: it deals 1 extra damage to Pirate Man if you manage to hit it outside water.
- Lightning Bolt: the damage dealt is generally less than the "ammunition energy" required, but it allows to dodge enemy attacks; therefore, it's especially useful against King and Wily.