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{{Header Nav|game=Mega Man 3}}
{{Header Nav|game=Mega Man 3}}


This otherworldly stage begins in what appears to be an Arctic region, with Mega Man running across ice crystals while being attacked by mechanical penguins. Proto Man appears to open Gemini Man's cavernous fortress for Mega Man, but he does not attack as he does in his other appearances. After proceeding underground, the remainder of the stage is spent in a cavern made of multicolored rocks, inhabited by flying tadpoles and more mechanical penguins. Near the end of the stage, the Rush Marine can be used (although it is not necessary) to traverse the water.
[[File:Megaman3WW_stage07_geminiman.png|right|thumb|256px|''[[Mega Man The Wily Wars]]'' remake]]
[[File:Megaman3WW_subboss07_protoman.png|right|thumb|256px|Protoman, the recurring sub-boss]]
[[File:Megaman3WW_can07_surprise.png|right|thumb|256px|Surprise can]]
[[File:Megaman3WW_can07_Ecan1.png|right|thumb|256px|Energy can]]
[[File:Megaman3WW_can07_Ecan2.png|right|thumb|256px|Energy can]]


This otherworldly stage begins in what appears to be a space region, with Mega Man running across shiny mineral crystals while being attacked by mechanical penguins. Proto Man appears to open Gemini Man's cavernous fortress for Mega Man, but he does not attack as he does in his other appearances. After proceeding underground, the remainder of the stage is spent in a cavern made of multicolored rocks, inhabited by flying tadpoles and more mechanical penguins.
This is one of the three stages where the '''Rush Marine''' can be used to traverse the water.
Save the '''Search Snake''' for the boss fight. Use the other weapons freely; the '''Shadow Blade''' is probably the most useful.
Item list:
* 2 large '''E-capsules'''
* 1 large '''W-capsule '''''(to encourage the player into using the special weapons)''
* 1 extra life
* 1 ?-can
* ''Underwater area:''
** 1 extra life
** 2 '''Energy Cans'''
** 2 large '''W-capsules''''' (to reload the Rush Marine)''
Enemies list, sorted by appearance:
* '''Nitron''' - a flying eye robot; take it down with the Shadow Blade.
* '''Bomber Pepe''' - a penguin robot that usually appears together with Nitron; the Shadow Blade cuts through its bombs and hits it easily.
* '''Protoman'''
* '''Pole''' - tadpole robots that come from eggs that block the path; shoot the egg and the Pole with the Mega Buster.
* '''Yambow''' - "yambow" is Japanese for "dragonfly"; immune to Search Snake, weak against all other weapons; when Mega Man is onboard the '''Rush Marine''', simply move away.
* '''Penpen Maker''' - a big penguin robot that blocks the path; hit it in the eyes with the Shadow Blade.
* '''Gyoraibo''' - a fish robot that shoots torpedoes vertically; its name probably derives from "gyorai", Japanese for "torpedo"; fight it underwater with the '''Rush Marine'''.
* '''Mechakkero''' - a frog robot; use the Magnet Missile, save the Search Snake for the battle against Geminiman.
* '''Bikky''' - a huge jumping robot; hit it when it's in mid-air; destroy it with a single Hard Knuckle.
{{-}}
== Gemini Man ==
== Gemini Man ==
[[File:Megaman3WW_boss07_geminiman.png|left|thumb|256px|Geminiman's room]]
[[Image:Mega_Man_3_Geminiman.gif|thumb|Gemini Man, (C) 1999 Capcom, Inc.]]
[[Image:Mega_Man_3_Geminiman.gif|thumb|Gemini Man, (C) 1999 Capcom, Inc.]]


* '''Serial Number:''' ''DW No.19''
* '''Serial Number:''' ''DW No.19''
* '''Weakness:''' ''Search Snake''
* '''Weapon:''' ''Gemini Laser''
"Gemini" is Latin for "twins", and appropriately he'll start the fight by splitting in two. The two men will circle the arena in a predictable pattern, firing only when you fire. Dodge their shots, learn the pattern, and fire away. When Geminiman's energy drops to 50%, he'll become one again, and begin using lasers that bounce off the walls. These are slow-moving and not too tough to avoid. Just stay on your toes and you'll be victorious.
The key to success here is the '''Search Snake'''. With these in hand, you'll blow Gemini Man away in no time flat.
<!--
Gemini Man begins the battle by releasing a duplicate of himself. The two foes circle the room by jumping in an arc to one side and then running across to the other side, all the while firing the Gemini Laser. The laser bounces off the walls at angles until it contacts Mega Man, or until it disappears after a few seconds. By using the weapon acquired from Snake Man, one of two Gemini Men can easily be destroyed. When only one remains, the attack pattern changes abruptly to a simple running and jumping while firing the laser. The same weapon will finish him off quickly.
-->
=== Special weapon ===
The Gemini Laser, which is gained after this battle, is the same as that used by the boss.
=== Trivia ===
* '''Year of Creation:''' 2010
* '''Year of Creation:''' 2010
* '''Weapon:''' ''Gemini Laser''
* '''Weak Against:''' ''Search Snake''
* '''Strength:''' He's elegant.
* '''Strength:''' He's elegant.
* '''Weakness:''' He's overconfident.
* '''Weakness:''' He's overconfident.
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Gemini Man can create an alter ego with his hologram. He is also a narcissist.
Gemini Man can create an alter ego with his hologram. He is also a narcissist.
Gemini is the Latin for "twins", and appropriately, he'll start the fight by splitting in two. The two men will circle the arena in a predictable pattern, firing only when you fire. Dodge their shots, learn the pattern, and fire away.
Halfway through the fight, he'll become one again, and begin using lasers that bounce off the walls. These are slow-moving and not too tough to avoid. Just stay on your toes and you'll be victorious.
The key to success here is the Search Snakes. With these in hand, you'll blow Gemini Man away in no time flat.
Gemini Man begins the battle by releasing a duplicate of himself. The two foes circle the room by jumping in an arc to one side and then running across to the other side, all the while firing the Gemini Laser. The laser bounces off the walls at angles until it contacts Mega Man, or until it disappears after a few seconds. By using the weapon acquired from Snake Man, one of two Gemini Men can easily be destroyed. When only one remains, the attack pattern changes abruptly to a simple running and jumping while firing the laser. The same weapon will finish him off quickly. The Gemini Laser, which is gained after this battle, is the same as that used by the boss.


{{Footer Nav|game=Mega Man 3|prevpage=Hard Man|nextpage=Needle Man}}
{{Footer Nav|game=Mega Man 3|prevpage=Hard Man|nextpage=Needle Man}}

Revision as of 15:47, 29 November 2015

Mega Man The Wily Wars remake
Protoman, the recurring sub-boss
Surprise can
Energy can
Energy can

This otherworldly stage begins in what appears to be a space region, with Mega Man running across shiny mineral crystals while being attacked by mechanical penguins. Proto Man appears to open Gemini Man's cavernous fortress for Mega Man, but he does not attack as he does in his other appearances. After proceeding underground, the remainder of the stage is spent in a cavern made of multicolored rocks, inhabited by flying tadpoles and more mechanical penguins.

This is one of the three stages where the Rush Marine can be used to traverse the water.

Save the Search Snake for the boss fight. Use the other weapons freely; the Shadow Blade is probably the most useful.

Item list:

  • 2 large E-capsules
  • 1 large W-capsule (to encourage the player into using the special weapons)
  • 1 extra life
  • 1 ?-can
  • Underwater area:
    • 1 extra life
    • 2 Energy Cans
    • 2 large W-capsules (to reload the Rush Marine)

Enemies list, sorted by appearance:

  • Nitron - a flying eye robot; take it down with the Shadow Blade.
  • Bomber Pepe - a penguin robot that usually appears together with Nitron; the Shadow Blade cuts through its bombs and hits it easily.
  • Protoman
  • Pole - tadpole robots that come from eggs that block the path; shoot the egg and the Pole with the Mega Buster.
  • Yambow - "yambow" is Japanese for "dragonfly"; immune to Search Snake, weak against all other weapons; when Mega Man is onboard the Rush Marine, simply move away.
  • Penpen Maker - a big penguin robot that blocks the path; hit it in the eyes with the Shadow Blade.
  • Gyoraibo - a fish robot that shoots torpedoes vertically; its name probably derives from "gyorai", Japanese for "torpedo"; fight it underwater with the Rush Marine.
  • Mechakkero - a frog robot; use the Magnet Missile, save the Search Snake for the battle against Geminiman.
  • Bikky - a huge jumping robot; hit it when it's in mid-air; destroy it with a single Hard Knuckle.

Gemini Man

Geminiman's room
Gemini Man, (C) 1999 Capcom, Inc.
  • Serial Number: DW No.19
  • Weakness: Search Snake
  • Weapon: Gemini Laser

"Gemini" is Latin for "twins", and appropriately he'll start the fight by splitting in two. The two men will circle the arena in a predictable pattern, firing only when you fire. Dodge their shots, learn the pattern, and fire away. When Geminiman's energy drops to 50%, he'll become one again, and begin using lasers that bounce off the walls. These are slow-moving and not too tough to avoid. Just stay on your toes and you'll be victorious.

The key to success here is the Search Snake. With these in hand, you'll blow Gemini Man away in no time flat.

Special weapon

The Gemini Laser, which is gained after this battle, is the same as that used by the boss.

Trivia

  • Year of Creation: 2010
  • Strength: He's elegant.
  • Weakness: He's overconfident.
  • Likes: Mirror.
  • Dislikes: Snakes.

Gemini Man can create an alter ego with his hologram. He is also a narcissist.