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{{Header Nav|game=Mega Man 3}}
{{Header Nav|game=Mega Man 3}}


==Snake Man stage==
== Snake Man stage ==
Most of this stage is spent navigating a nest of robotic snakes, which sometimes terminate in mechanical snake-heads both large and small which attack Mega Man.  After climbing to the top of this area, Mega Man climbs a tower into the clouds and must hop across flying platforms in the sky in order to reach the boss's room.
Most of this stage is spent navigating a nest of robotic snakes, which sometimes terminate in mechanical snake-heads both large and small which attack Mega Man.  After climbing to the top of this area, Mega Man climbs a tower into the clouds and must hop across flying platforms in the sky in order to reach the boss's room.
Enemies, sorted by appearance:
* '''Dada''' - A weird hopping robot that appears only in Snake Man's stage. One shot easily kills it, but its erratic movement sometimes makes it hard to hit.
* '''Petit Snakey''' - A small snake head. They shoot out one shot in a synchronized pattern. Just dodge and fire a few shots, they don't take much effort to destroy.
* '''Big Snakey''' - A giant snake-like head, found only in Snake Man's level. It spits 3 fireballs at a time, though if one studies its pattern they can find easy ways to avoid these. Despite his big, menacing appearance, he can be defeating pretty quickly and easily.
* '''Potton''' - A robot that resembles the Bunby Helis/Bladers from the first Mega Man game, but rather than trying to dive bomb you, they drop their head out of a jar and try to hit you with it. Just dodge the falling head and move on, and don't waste time shooting them unless they're within your range. The "empty" jar will continue to fly around, but is harmless unless you touch it.
* '''Bubukan''' - A weird, pole-vaulting robot which cannot be attacked until it has jumped and lost its pole. Can be defeated easily by rapid firing once vulnerable, but is still tricky to dodge.
* '''Hammer Joe''' - A green robot that throws Olympic-style hammers (ropes on the end of a ball) at you. He is only vulnerable when he opens his eye right before throwing. Fortunately, his hammers are easily slid under, though it can be tricks to get the precise timing down to shoot him.
* '''Jamacy''' - A fast-moving spider that can also climb ladders. Pretty harmless and easily destroyed on normal land, but if you're climbing up a ladder and one is approaching, you could be in trouble. Use the Shadow Blade aimed up if one approaches you on a ladder.
* '''Bomb Flier''' - A cloud found only in the latter half of Snake Man's stage. If shot, a bullet-like robot comes out and tries to ram you. Best bet is to not bother shooting the cloud and just avoid them altogether.


==Snake Man==
==Snake Man==

Revision as of 12:42, 6 December 2012

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Snake Man stage

Most of this stage is spent navigating a nest of robotic snakes, which sometimes terminate in mechanical snake-heads both large and small which attack Mega Man. After climbing to the top of this area, Mega Man climbs a tower into the clouds and must hop across flying platforms in the sky in order to reach the boss's room.

Enemies, sorted by appearance:

  • Dada - A weird hopping robot that appears only in Snake Man's stage. One shot easily kills it, but its erratic movement sometimes makes it hard to hit.
  • Petit Snakey - A small snake head. They shoot out one shot in a synchronized pattern. Just dodge and fire a few shots, they don't take much effort to destroy.
  • Big Snakey - A giant snake-like head, found only in Snake Man's level. It spits 3 fireballs at a time, though if one studies its pattern they can find easy ways to avoid these. Despite his big, menacing appearance, he can be defeating pretty quickly and easily.
  • Potton - A robot that resembles the Bunby Helis/Bladers from the first Mega Man game, but rather than trying to dive bomb you, they drop their head out of a jar and try to hit you with it. Just dodge the falling head and move on, and don't waste time shooting them unless they're within your range. The "empty" jar will continue to fly around, but is harmless unless you touch it.
  • Bubukan - A weird, pole-vaulting robot which cannot be attacked until it has jumped and lost its pole. Can be defeated easily by rapid firing once vulnerable, but is still tricky to dodge.
  • Hammer Joe - A green robot that throws Olympic-style hammers (ropes on the end of a ball) at you. He is only vulnerable when he opens his eye right before throwing. Fortunately, his hammers are easily slid under, though it can be tricks to get the precise timing down to shoot him.
  • Jamacy - A fast-moving spider that can also climb ladders. Pretty harmless and easily destroyed on normal land, but if you're climbing up a ladder and one is approaching, you could be in trouble. Use the Shadow Blade aimed up if one approaches you on a ladder.
  • Bomb Flier - A cloud found only in the latter half of Snake Man's stage. If shot, a bullet-like robot comes out and tries to ram you. Best bet is to not bother shooting the cloud and just avoid them altogether.

Snake Man

Snake Man, (C) 1999 Capcom, Inc.
  • Serial Number: DW No.22
  • Weapon: Search Snake
  • Weak Against: Needle Cannon

Snake Man will prowl around the arena, firing at you and launching Search Snakes. Your best bet is to dodge the snakes and shots, and return fire all the while. If you got the Needle Cannon, rapid fire it at our snakey friend to send him to an early grave.

Snake Man attacks by running around the room, pausing periodically to jump into the air and fire a couple of snakes. The snakes he fires slither across the floor, also climbing vertical surfaces until they contact Mega Man. Avoiding these snakes can be difficult while also avoiding a collision with Snake Man. This guy is actually one of the easiest of the first eight bosses you'll have to fight, because of his extremely regular pattern.

The Needle Cannon is the most effective weapon to use against Snake Man.

The awarded weapon is identical to the snakes fired by Snake Man.

Trivia

  • Year of Creation: 2010
  • Strength: He is a green robot.
  • Weakness: He has elusive ideas.
  • Likes: Toad Man.
  • Dislikes: Slugs.

Dr. Wily created Snake Man to investigate narrow areas. He uses a snake-like missiles called Search Snake.