From StrategyWiki, the video game walkthrough and strategy guide wiki
< Mega Man 3
Revision as of 13:36, 6 December 2012 by Abacos (talk | contribs) (created)
(diff) ← Older revision | Latest revision (diff) | Newer revision → (diff)
Jump to navigation Jump to search
stub
stub

This page is a stub. Help us expand it, and you get a cookie.

Top Man stage

This stage earns points for uniqueness. The level is very grassy and features a few top-themed obstacles, notably at the end where Mega Man must jump between spinning tops that are traveling vertically over a pit.

Top Man

Top Man, (C) 1999 Capcom, Inc.
  • Serial Number: DW No.21
  • Year of Creation: 2010
  • Weapon: Top Spin
  • Weak Against: Hard Knuckle
  • Strength: He is a wheel-greaser.
  • Weakness: He is a storyteller.
  • Likes: Ice Skating.
  • Dislikes: Bad dancing.

Top Man is equipped with an auto-balancing system. He can spin rapidly.

He does the same thing throughout the whole battle, and never changes his strategy. He'll fire three tops from above, which are easily avoided. He will then begin spinning, and charge to the other end of the arena. He's immune while spinning, simply jump over him when he does so. Fire at him while he's vulnerable, avoiding him and his shots, and he'll fall easily. Hard Knuckles are his weakness, but he can be defeated easily with your regular weapon too.

Top Man is quite straightforward. He begins by throwing three tops into the air that suspend for a moment, then converge on Mega Man's position. He then starts spinning quickly which makes him invulnerable, then dashes across the room to the other side. He repeats this strategy over and over again. The Hard Knuckle makes short work of Top Man, apparently by throwing off his momentum. Defeating him earns Mega Man the Top Spin. This weapon is unique in that Mega Man does not fire anything. However, by pressing B while Mega Man is in the air, he will spin for a moment, damaging enemies who come in contact with him.