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{{stub}}
{{needimages|Screenshots of level}}
{{Header Nav|game=Mega Man 3}}
{{Header Nav|game=Mega Man 3}}
<center>
{|
|[[File:Megaman3WW_skullfortress_map.png|center|thumb|256px|Map of the Skull Fortress]]
|[[File:Megaman3_stage22.png|right|thumb|256px|Original NES version]]
|[[File:Megaman3WW_stage22.png|right|thumb|256px|''[[Mega Man The Wily Wars]]'' remake]]
|}
</center>
{{Floatingtoc}}
Use the weapons for the future bosses only when strictly necessary. Use freely the other ones.
<center>
{|{{prettytable|notwide=1|text center=1}}
! Weapons for the bosses !! Free weapons
|-
| Hard Knuckle <br/>Search Snake <br/>Top Spin
| Magnet Missile <br/>Gemini Laser <br/>Needle Cannon <br/>Spark Shock <br/>'''Shadow Blade'''
|}
</center>
== Stage walkthrough ==
[[File:Megaman3WW_can22.png|right|thumb|256px|Energy cans]]
This spike-laden level requires the Rush Jet to complete.  
This spike-laden level requires the Rush Jet to complete.  


Again, it's pretty straightforward. Just go through the spike-lined corridor after the first shaft, using the Rush Jet to get through. Grab all the item energy capsules you can to keep it up and running. Otherwise you'll be sleeping on a bed of spikes tonight.
Again, it's pretty straightforward. Just go through the spike-lined corridor after the first shaft, using the Rush Jet to get through. Grab all the item energy capsules you can to keep it up and running. Otherwise you'll be sleeping on a bed of spikes tonight.


At the end, you'll meet an old enemy - the Yellow Devil, whom you may remember from [[Mega Man]]. The routine is the same here. Dodge the chunks of his body, and fire at his eye when he fully forms. His weakness is the '''Hard Knuckle''' but you can get much easier access to his weak point (his eye) by using '''Shadow Blade'''. To avoid his chunk transferences, use the Rush Jet.
Item list:
* 1 extra life
* 6 large '''W-capsules'''
* 3 small '''E-capsules'''
* 2 '''Energy cans'''
 
Enemy list, sorted by appearance:
* '''Wanaan''' - indestructible bear traps; slide quickly or jump over them.
* '''Hive Su Bee''' and '''Chibees''' - a big bee carrying a beehive, and a swarm of five smaller bees; the bigger bee is out of reach, the five smaller bees can be defeated with a single Shadow Blade.
 
{{-}}
== Boss: Yellow Devil Mark 2 ==
[[File:Megaman3WW_boss22_yellowdevil.png|left|thumb|256px|The room of the Yellow Devil]]
 
At the end, you'll meet an old enemy: the Yellow Devil, whom you may remember from [[Mega Man 1]]. The routine is the same here. Dodge the chunks of his body, and fire at his eye when he fully forms. To avoid his chunk transfers, you can use the Rush Jet if you have any energy left; to avoid is wave transfer, just walk towards it.
 
His weakness is the '''Hard Knuckle''', that can also be controlled remotely towards his weak point (his eye).


{{Footer Nav|game=Mega Man 3|prevpage=Wily Fortress 1|nextpage=Wily Fortress 3}}
{{Footer Nav|game=Mega Man 3|prevpage=Wily Fortress 1|nextpage=Wily Fortress 3}}

Latest revision as of 16:37, 3 March 2023

Map of the Skull Fortress
Original NES version
Mega Man The Wily Wars remake

Use the weapons for the future bosses only when strictly necessary. Use freely the other ones.

Weapons for the bosses Free weapons
Hard Knuckle
Search Snake
Top Spin
Magnet Missile
Gemini Laser
Needle Cannon
Spark Shock
Shadow Blade

Stage walkthrough[edit]

Energy cans

This spike-laden level requires the Rush Jet to complete.

Again, it's pretty straightforward. Just go through the spike-lined corridor after the first shaft, using the Rush Jet to get through. Grab all the item energy capsules you can to keep it up and running. Otherwise you'll be sleeping on a bed of spikes tonight.

Item list:

  • 1 extra life
  • 6 large W-capsules
  • 3 small E-capsules
  • 2 Energy cans

Enemy list, sorted by appearance:

  • Wanaan - indestructible bear traps; slide quickly or jump over them.
  • Hive Su Bee and Chibees - a big bee carrying a beehive, and a swarm of five smaller bees; the bigger bee is out of reach, the five smaller bees can be defeated with a single Shadow Blade.

Boss: Yellow Devil Mark 2[edit]

The room of the Yellow Devil

At the end, you'll meet an old enemy: the Yellow Devil, whom you may remember from Mega Man 1. The routine is the same here. Dodge the chunks of his body, and fire at his eye when he fully forms. To avoid his chunk transfers, you can use the Rush Jet if you have any energy left; to avoid is wave transfer, just walk towards it.

His weakness is the Hard Knuckle, that can also be controlled remotely towards his weak point (his eye).