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{{Header Nav|game=Professor Layton and the Curious Village}}
{{Header Nav|game=Professor Layton and the Curious Village}}


==Chapter 1: Reinhold Manor Awaits==
[[File:PLatCV chapter 01.png|thumb]]
'''Chapter Goal''': Make your way to Reinhold Manor on the east side of town.


'''Chapter Goal''': Make your way to Reinhold Manor on the east side of town.
==Plaza==
{{sidebar|width=200px|title=Hint Coins In:
|contents=
#The Window below the Smoke
#The Barrel on the Right
#The Trash Can}}
Talk to Percy (the guy looking at his watch) to trigger [[../Puzzles 1-25#Puzzle 004|Puzzle 004]]. If you solve the puzzle, he shares some gossip about the Reinholds.
 
Tap the clock face on the Clock Tower to trigger [[../Puzzles 1-25#Puzzle 005|Puzzle 005]]. 
 
Leave the Plaza to the right to get to Manor Road.
{{-}}
 
==Manor Road==
{{sidebar|width=200px|title=Hint Coins In:|contents=
#The Pouch on the Right
#The Window of the Small House
#The Signboard outside the Store}}
Talk to Marco (the guy with the sunglasses) to trigger [[../Puzzles 1-25#Puzzle 006|Puzzle 006]]. 
 
Once the puzzle is solved, Marco moves out of the street and allows you to pass.
 
Move North to the Manor Border.
{{-}}
 
==Manor Border==
[[File:PLatCV chapter 01s.png|thumb]]
{{sidebar|width=200px|title=Hint Coins In:|contents=
#The Tree on the right
#The Steps by the River
#The Hat on the Rowboat}}
In order to cross the river, talk to Ramon (the guy with the big lips). This triggers [[../Puzzles 1-25#Puzzle 007|Puzzle 007]].
 
Tap the flower patch lining the river to trigger [[../Puzzles 1-25#Puzzle 008|Puzzle 008]].
 
Move across the River to Reinhold Manor. This concludes Chapter 1.
{{-}}
 
==Reinhold Manor==
{{sidebar|width=200px|title=Hint Coins In:|contents=
#The Bottom-Right Window
#The Dark Mark on the Path
#The Window of the Manor Tower}}
Just search for Hint Coins here.
 
Tap on the Manor door to enter.
{{-}}
 
==Manor Foyer==
{{sidebar|width=200px|title=Hint Coins In:|contents=
#The Small Portrait under the Three Larger Portraits
#The Top Shelf of the Bookcase
#The Lamp above Matthew}}
Matthew will automatically start talking. He asks you to solve [[../Puzzles 1-25#Puzzle 009|Puzzle 009]]. Solve the puzzle to get access to the Manor Parlor.
 
Tap on the portraits along the right wall. The portraits are of the late Baron Reinhold and his daughter Flora. Matthew notices your interest in art and gives you an empty Painting Frame. He also gives you a [[File:PLatCV_Painting_Scraping_Corner.png]] [[../Painting Scraps|painting scrap]] to start your collection.
 
Tap the middle of the bookcase to trigger [[../Puzzles 1-25#Puzzle 010|Puzzle 010]].


Talk to Percy (the guy looking at his watch) to trigger [[Professor Layton and the Curious Village/Puzzles 1-25|Puzzle 004]]. If you solve the puzzle, he shares some gossip about the Reinholds.
Head upstairs. A cinema scene occurs as Professor and Lady Dahlia meet. Just as they are about to shake hands, a loud noise shakes the manor and startles Lady Dahlia's cat.
{{-}}


Tap the clock face on the Clock Tower to trigger [[Professor Layton and the Curious Village/Puzzles 1-25|Puzzle 005]].   
==Manor Parlor==
{{sidebar|width=200px|title=Hint Coins In:|contents=
#The Flowerpot by the Window
#The Picture Frame above Simon
#The Edge of the Rug between Gordon and Matthew}}
Talk to Simon (the skinny guy) to trigger [[../Puzzles 1-25#Puzzle 011|Puzzle 011]].   


Check for [[Professor Layton and the Curious Village/Hint Coins|Hint Coins]] (3).  
Tap the chandelier above Gordon's head (the large guy) to trigger [[../Puzzles 101-120#Puzzle 110|Puzzle 110]].


Leave the Plaza to the right to get to Manor Road.
Talk to Lady Dahlia or Matthew. Lady Dahlia is inconsolably distraught at the disappearance of her cat, Claudia. She blames Professor Layton for her escape and insists that he go find her. Layton promises to do so.


Thus begins [[../Chapter 2: The Fugitive Feline|Chapter 2]].


{{Footer Nav|game=Professor Layton and the Curious Village|prevpage=Walkthrough|nextpage=Chapter 2}}
{{Footer Nav|game=Professor Layton and the Curious Village|prevpage=Walkthrough|nextpage=Chapter 2: The Fugitive Feline}}

Latest revision as of 05:36, 9 June 2013

PLatCV chapter 01.png

Chapter Goal: Make your way to Reinhold Manor on the east side of town.

Plaza[edit]

Hint Coins In:
  1. The Window below the Smoke
  2. The Barrel on the Right
  3. The Trash Can

Talk to Percy (the guy looking at his watch) to trigger Puzzle 004. If you solve the puzzle, he shares some gossip about the Reinholds.

Tap the clock face on the Clock Tower to trigger Puzzle 005.

Leave the Plaza to the right to get to Manor Road.

Manor Road[edit]

Hint Coins In:
  1. The Pouch on the Right
  2. The Window of the Small House
  3. The Signboard outside the Store

Talk to Marco (the guy with the sunglasses) to trigger Puzzle 006.

Once the puzzle is solved, Marco moves out of the street and allows you to pass.

Move North to the Manor Border.

Manor Border[edit]

PLatCV chapter 01s.png
Hint Coins In:
  1. The Tree on the right
  2. The Steps by the River
  3. The Hat on the Rowboat

In order to cross the river, talk to Ramon (the guy with the big lips). This triggers Puzzle 007.

Tap the flower patch lining the river to trigger Puzzle 008.

Move across the River to Reinhold Manor. This concludes Chapter 1.

Reinhold Manor[edit]

Hint Coins In:
  1. The Bottom-Right Window
  2. The Dark Mark on the Path
  3. The Window of the Manor Tower

Just search for Hint Coins here.

Tap on the Manor door to enter.

Manor Foyer[edit]

Hint Coins In:
  1. The Small Portrait under the Three Larger Portraits
  2. The Top Shelf of the Bookcase
  3. The Lamp above Matthew

Matthew will automatically start talking. He asks you to solve Puzzle 009. Solve the puzzle to get access to the Manor Parlor.

Tap on the portraits along the right wall. The portraits are of the late Baron Reinhold and his daughter Flora. Matthew notices your interest in art and gives you an empty Painting Frame. He also gives you a PLatCV Painting Scraping Corner.png painting scrap to start your collection.

Tap the middle of the bookcase to trigger Puzzle 010.

Head upstairs. A cinema scene occurs as Professor and Lady Dahlia meet. Just as they are about to shake hands, a loud noise shakes the manor and startles Lady Dahlia's cat.

Manor Parlor[edit]

Hint Coins In:
  1. The Flowerpot by the Window
  2. The Picture Frame above Simon
  3. The Edge of the Rug between Gordon and Matthew

Talk to Simon (the skinny guy) to trigger Puzzle 011.

Tap the chandelier above Gordon's head (the large guy) to trigger Puzzle 110.

Talk to Lady Dahlia or Matthew. Lady Dahlia is inconsolably distraught at the disappearance of her cat, Claudia. She blames Professor Layton for her escape and insists that he go find her. Layton promises to do so.

Thus begins Chapter 2.