(cleanup) |
(directlinking to each puzzle, spacing) |
||
Line 9: | Line 9: | ||
#The Barrel on the Right | #The Barrel on the Right | ||
#The Trash Can}} | #The Trash Can}} | ||
Talk to Percy (the guy looking at his watch) to trigger [[ | Talk to Percy (the guy looking at his watch) to trigger [[../Puzzles 1-25#Puzzle 004|Puzzle 004]]. If you solve the puzzle, he shares some gossip about the Reinholds. | ||
Tap the clock face on the Clock Tower to trigger [[ | Tap the clock face on the Clock Tower to trigger [[../Puzzles 1-25#Puzzle 005|Puzzle 005]]. | ||
Leave the Plaza to the right to get to Manor Road. | Leave the Plaza to the right to get to Manor Road. | ||
{{-}} | {{-}} | ||
==Manor Road== | ==Manor Road== | ||
{{sidebar|width=200px|title=Hint Coins In:|contents= | {{sidebar|width=200px|title=Hint Coins In:|contents= | ||
Line 20: | Line 21: | ||
#The Window of the Small House | #The Window of the Small House | ||
#The Signboard outside the Store}} | #The Signboard outside the Store}} | ||
Talk to Marco (the guy with the sunglasses) to trigger [[ | Talk to Marco (the guy with the sunglasses) to trigger [[../Puzzles 1-25#Puzzle 006|Puzzle 006]]. | ||
Once the puzzle is solved, Marco moves out of the street and allows you to pass. | Once the puzzle is solved, Marco moves out of the street and allows you to pass. | ||
Line 26: | Line 27: | ||
Move North to the Manor Border. | Move North to the Manor Border. | ||
{{-}} | {{-}} | ||
==Manor Border== | ==Manor Border== | ||
{{sidebar|width=200px|title=Hint Coins In:|contents= | {{sidebar|width=200px|title=Hint Coins In:|contents= | ||
Line 31: | Line 33: | ||
#The Steps by the River | #The Steps by the River | ||
#The Hat on the Rowboat}} | #The Hat on the Rowboat}} | ||
In order to cross the river, talk to Ramon (the guy with the big lips). | In order to cross the river, talk to Ramon (the guy with the big lips). This triggers [[../Puzzles 1-25#Puzzle 007|Puzzle 007]]. | ||
Tap the flower patch lining the river to trigger [[ | Tap the flower patch lining the river to trigger [[../Puzzles 1-25#Puzzle 008|Puzzle 008]]. | ||
Move across the River to Reinhold Manor. | Move across the River to Reinhold Manor. This concludes Chapter 1. | ||
{{-}} | {{-}} | ||
==Reinhold Manor== | ==Reinhold Manor== | ||
{{sidebar|width=200px|title=Hint Coins In:|contents= | {{sidebar|width=200px|title=Hint Coins In:|contents= | ||
Line 46: | Line 49: | ||
Tap on the Manor door to enter. | Tap on the Manor door to enter. | ||
{{-}} | {{-}} | ||
==Manor Foyer== | ==Manor Foyer== | ||
{{sidebar|width=200px|title=Hint Coins In:|contents= | {{sidebar|width=200px|title=Hint Coins In:|contents= | ||
Line 51: | Line 55: | ||
#The Top Shelf of the Bookcase | #The Top Shelf of the Bookcase | ||
#The Lamp above Matthew}} | #The Lamp above Matthew}} | ||
Matthew will automatically start talking. | Matthew will automatically start talking. He asks you to solve [[../Puzzles 1-25#Puzzle 009|Puzzle 009]]. Solve the puzzle to get access to the Manor Parlor. | ||
Tap on the portraits along the right wall. | Tap on the portraits along the right wall. The portraits are of the late Baron Reinhold and his daughter Flora. Matthew notices your interest in art and gives you an empty Painting Frame. He also gives you a [[../Painting Scraps|painting scrap]] to start your collection. | ||
Tap the middle of the bookcase to trigger [[ | Tap the middle of the bookcase to trigger [[../Puzzles 1-25#Puzzle 010|Puzzle 010]]. | ||
Head upstairs. | Head upstairs. A cinema scene occurs as Professor and Lady Dahlia meet. Just as they are about to shake hands, a loud noise shakes the manor and startles Lady Dahlia's cat. | ||
{{-}} | {{-}} | ||
==Manor Parlor== | ==Manor Parlor== | ||
{{sidebar|width=200px|title=Hint Coins In:|contents= | {{sidebar|width=200px|title=Hint Coins In:|contents= | ||
Line 64: | Line 69: | ||
#The Picture Frame above Simon | #The Picture Frame above Simon | ||
#The Edge of the Rug between Gordon and Matthew}} | #The Edge of the Rug between Gordon and Matthew}} | ||
Talk to Simon (the skinny guy) to trigger [[ | Talk to Simon (the skinny guy) to trigger [[../Puzzles 1-25#Puzzle 011|Puzzle 011]]. | ||
Tap the chandelier above Gordon's head (the large guy) to trigger [[ | Tap the chandelier above Gordon's head (the large guy) to trigger [[../Puzzles 101-125#Puzzle 110|Puzzle 110]]. | ||
Talk to Lady Dahlia or Matthew. | Talk to Lady Dahlia or Matthew. Lady Dahlia is inconsolably distraught at the disappearance of her cat, Claudia. She blames Professor Layton for her escape and insists that he go find her. Layton promises to do so. | ||
Thus begins [[ | Thus begins [[../Chapter 2: The Fugitive Feline|Chapter 2]]. | ||
{{Footer Nav|game=Professor Layton and the Curious Village|prevpage=Walkthrough|nextpage=Chapter 2: The Fugitive Feline}} | {{Footer Nav|game=Professor Layton and the Curious Village|prevpage=Walkthrough|nextpage=Chapter 2: The Fugitive Feline}} |
Revision as of 19:43, 30 May 2013
Chapter Goal: Make your way to Reinhold Manor on the east side of town.
Plaza
Talk to Percy (the guy looking at his watch) to trigger Puzzle 004. If you solve the puzzle, he shares some gossip about the Reinholds.
Tap the clock face on the Clock Tower to trigger Puzzle 005.
Leave the Plaza to the right to get to Manor Road.
Manor Road
Talk to Marco (the guy with the sunglasses) to trigger Puzzle 006.
Once the puzzle is solved, Marco moves out of the street and allows you to pass.
Move North to the Manor Border.
Manor Border
In order to cross the river, talk to Ramon (the guy with the big lips). This triggers Puzzle 007.
Tap the flower patch lining the river to trigger Puzzle 008.
Move across the River to Reinhold Manor. This concludes Chapter 1.
Reinhold Manor
Just search for Hint Coins here.
Tap on the Manor door to enter.
Manor Foyer
Matthew will automatically start talking. He asks you to solve Puzzle 009. Solve the puzzle to get access to the Manor Parlor.
Tap on the portraits along the right wall. The portraits are of the late Baron Reinhold and his daughter Flora. Matthew notices your interest in art and gives you an empty Painting Frame. He also gives you a painting scrap to start your collection.
Tap the middle of the bookcase to trigger Puzzle 010.
Head upstairs. A cinema scene occurs as Professor and Lady Dahlia meet. Just as they are about to shake hands, a loud noise shakes the manor and startles Lady Dahlia's cat.
Manor Parlor
Talk to Simon (the skinny guy) to trigger Puzzle 011.
Tap the chandelier above Gordon's head (the large guy) to trigger Puzzle 110.
Talk to Lady Dahlia or Matthew. Lady Dahlia is inconsolably distraught at the disappearance of her cat, Claudia. She blames Professor Layton for her escape and insists that he go find her. Layton promises to do so.
Thus begins Chapter 2.