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{{stub}}
{{Header Nav|game=Professor Layton and the Curious Village}}
{{Header Nav|game=Professor Layton and the Curious Village}}


[[File:PLatCV chapter 06.png|thumb]]
'''Chapter Goal''': Search the village for a path to the tower.
'''Chapter Goal''': Search the village for a path to the tower.


The beginning of Chapter 6 is accompanied by the Journal Entry "The Vanishing Customer."
The beginning of Chapter 6 is accompanied by the Journal Entry [[File:PLatCV Journal.png]] "The Vanishing Customer."


Make your way to the Plaza.
Make your way to the Plaza.


==Plaza==
==Plaza==
Talk to Percy to trigger [[Professor Layton and the Curious Village/Puzzles 51-75|puzzle 072]]. He will give you a Reading Lamp in return for a correct answer. Give it to Luke.
Talk to Percy to trigger [[../Puzzles 51-75#Puzzle 072|Puzzle 072]]. He will give you a [[File:PLatCV_Reading_Lamp.png]] [[../Inn Items|Reading Lamp]] in return for a correct answer. Give it to [[File:PLatCV_Luke.png]] Luke.


Enter the Town Hall.
Enter the Town Hall.


===Town Hall===
===Town Hall===
Talk to Rodney. He will give you some strong advice and ask you to solve [[Professor Layton and the Curious Village/Puzzles 51-75|puzzle 073]]. Solving the puzzle correctly rewards you with a Gramophone! Give it to Layton.
Talk to Rodney. He will give you some strong advice and ask you to solve [[../Puzzles 51-75#Puzzle 073|Puzzle 073]]. Solving the puzzle correctly rewards you with a [[File:PLatCV_Gramophone.png]] [[../Inn Items|Gramophone]]! Give it to [[File:PLatCV_Professor_Layton.png]] Layton.


Stop at the Manor Border before heading through the Clock Tower.
Stop at the Manor Border before heading through the Clock Tower.


==Manor Border==
==Manor Border==
Ramon thinks you look a little tense, so he gives you [[Professor Layton and the Curious Village/Puzzles 76-100|puzzle 093]] to loosen you up. Solve it to find a painting scrap!
Ramon thinks you look a little tense, so he gives you [[../Puzzles 76-100#Puzzle 093|Puzzle 093]] to loosen you up. Solve it to find a [[File:PLatCV_Painting_Scraping_Middle.png]] [[../Painting Scraps|painting scrap]]!


Head through the Clock Tower and into Archibald's house.
Head through the Clock Tower and into Archibald's house.


==Archibald's==
==Archibald's==
Talk to Archibald and help him out with [[Professor Layton and the Curious Village/Puzzles 101-125|puzzle 109]]. If you solve the puzzle, you will get a Teak Table that Layton would enjoy very much.   
Talk to Archibald and help him out with [[../Puzzles 101-120#Puzzle 109|Puzzle 109]]. If you solve the puzzle, you will get a [[File:PLatCV_Teak_Table.png]] [[../Inn Items|Teak Table]] that [[File:PLatCV_Professor_Layton.png]] Layton would enjoy very much.   


Make your way to the Northern Path and into Prosciutto's.
Make your way to the Northern Path and into Prosciutto's.


==Prosciutto's==
==Prosciutto's==
Talk to Prosciutto and he will stop eating for a moment to present you with [[Professor Layton and the Curious Village/Puzzles 101-125|puzzle 104]]. A successful solution will reward you with a Baron Statue. Give the statue to Layton.
Talk to Prosciutto and he will stop eating for a moment to present you with [[../Puzzles 101-120#Puzzle 104|Puzzle 104]]. A successful solution will reward you with a [[File:PLatCV_Baron_Statue.png]] [[../Inn Items|Baron Statue]]. Give the statue to [[File:PLatCV_Professor_Layton.png]] Layton.


Make your way through the Market, and onto the Path Entrance.
Make your way through the Market, and onto the Path Entrance.
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#The Stone in Front of the Door
#The Stone in Front of the Door
#The Window on the Door}}
#The Window on the Door}}
There is no one here to talk to, but tap on the red sign before moving on to find the [[Professor Layton and the Curious Village/Puzzles 101-125|hidden puzzle 119]].
There is no one here to talk to, but tap on the red sign before moving on to find the hidden [[../Puzzles 101-120#Puzzle 119|Puzzle 119]].


Head north.
Head north.
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#The Window of the Middle House
#The Window of the Middle House
#The Globe above the Door}}
#The Globe above the Door}}
Tap on the rightmost window to trigger the [[Professor Layton and the Curious Village/Puzzles 101-125|hidden puzzle 117]].
Tap on the rightmost window to trigger the hidden [[../Puzzles 101-120#Puzzle 117|Puzzle 117]]. Talk to Martha and she'll ask you to solve [[../Puzzles 101-120#Puzzle 102|Puzzle 102]].


Talk to Martha and she'll ask you to solve [[Professor Layton and the Curious Village/Puzzles 101-125|puzzle 102]].
Before moving on, tap on the shiny paper by Martha's feet. The paper is another journal entry! This one mentions the author's desire to create a tribute to Lady Violet. Professor Layton seems like he has an idea of what this means, but he keeps it to himself.   
 
Before moving on, tap on the shiny paper by Martha's feet. The paper is another journal entry! This one mentions the author's desire to create a tribute to Lady Violet. Professor Layton seems like he has an idea of what this means, but he keeps it to himself.   


Move north.
Move north.
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==Dead End==
==Dead End==
[[File:PLatCV chapter 06s.png|thumb]]
{{sidebar|width=200px|title=Hint Coins In:|contents=
{{sidebar|width=200px|title=Hint Coins In:|contents=
#The Window
#The Window
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#The Roof on the Left
#The Roof on the Left
#The Bottom-Left Corner of the Mold}}
#The Bottom-Left Corner of the Mold}}
Upon entering the Dead End, a cinema scene occurs. A mysterious girl appears, but she disappears before giving out any information. After the encounter, Layton and Luke find a Ferris Wheel ticket. They decide to check out the park, but their investigation could be more dangerous than it seems.
Upon entering the Dead End, a cinema scene occurs. A mysterious girl appears, but she disappears before giving out any information. After the encounter, Layton and Luke find a Ferris Wheel ticket. They decide to check out the park, but their investigation could be more dangerous than it seems.


Chapter 6 comes to an end and the Journal Entry "The Silent Girl" appears.
Chapter 6 comes to an end and the Journal Entry [[File:PLatCV Journal.png]] "The Silent Girl" appears.


Grab some hint coins, then head straight to the Park Gate.
Grab some hint coins, then head straight to the Park Gate.
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Tap on the park gate sign and Layton will suggest they go to Town Hall to have someone open the gate.  
Tap on the park gate sign and Layton will suggest they go to Town Hall to have someone open the gate.  


Chapter 7 begins.  
[[../Chapter 7: The Abandoned Park|Chapter 7]] begins.
 
{{Footer Nav|game=Professor Layton and the Curious Village|prevpage=Chapter 5: The Hunt Begins|nextpage=Chapter 7: The Abandoned Park}}
{{Footer Nav|game=Professor Layton and the Curious Village|prevpage=Chapter 5: The Hunt Begins|nextpage=Chapter 7: The Abandoned Park}}

Latest revision as of 05:42, 9 June 2013

PLatCV chapter 06.png

Chapter Goal: Search the village for a path to the tower.

The beginning of Chapter 6 is accompanied by the Journal Entry PLatCV Journal.png "The Vanishing Customer."

Make your way to the Plaza.

Plaza[edit]

Talk to Percy to trigger Puzzle 072. He will give you a PLatCV Reading Lamp.png Reading Lamp in return for a correct answer. Give it to PLatCV Luke.png Luke.

Enter the Town Hall.

Town Hall[edit]

Talk to Rodney. He will give you some strong advice and ask you to solve Puzzle 073. Solving the puzzle correctly rewards you with a PLatCV Gramophone.png Gramophone! Give it to PLatCV Professor Layton.png Layton.

Stop at the Manor Border before heading through the Clock Tower.

Manor Border[edit]

Ramon thinks you look a little tense, so he gives you Puzzle 093 to loosen you up. Solve it to find a PLatCV Painting Scraping Middle.png painting scrap!

Head through the Clock Tower and into Archibald's house.

Archibald's[edit]

Talk to Archibald and help him out with Puzzle 109. If you solve the puzzle, you will get a PLatCV Teak Table.png Teak Table that PLatCV Professor Layton.png Layton would enjoy very much.

Make your way to the Northern Path and into Prosciutto's.

Prosciutto's[edit]

Talk to Prosciutto and he will stop eating for a moment to present you with Puzzle 104. A successful solution will reward you with a PLatCV Baron Statue.png Baron Statue. Give the statue to PLatCV Professor Layton.png Layton.

Make your way through the Market, and onto the Path Entrance.

Path Entrance[edit]

Hint Coins In:
  1. The Ledge on the Right
  2. The Top of the Pot
  3. The Stone in Front of the Door
  4. The Window on the Door

There is no one here to talk to, but tap on the red sign before moving on to find the hidden Puzzle 119.

Head north.

Tower Road[edit]

Hint Coins In:
  1. The Flowers in the Box
  2. The Bottom of the Window Frame
  3. The Window of the Middle House
  4. The Globe above the Door

Tap on the rightmost window to trigger the hidden Puzzle 117. Talk to Martha and she'll ask you to solve Puzzle 102.

Before moving on, tap on the shiny paper by Martha's feet. The paper is another journal entry! This one mentions the author's desire to create a tribute to Lady Violet. Professor Layton seems like he has an idea of what this means, but he keeps it to himself.

Move north.

Dead End[edit]

PLatCV chapter 06s.png
Hint Coins In:
  1. The Window
  2. The Crack at the Bottom of the Right Wall
  3. The Roof on the Left
  4. The Bottom-Left Corner of the Mold

Upon entering the Dead End, a cinema scene occurs. A mysterious girl appears, but she disappears before giving out any information. After the encounter, Layton and Luke find a Ferris Wheel ticket. They decide to check out the park, but their investigation could be more dangerous than it seems.

Chapter 6 comes to an end and the Journal Entry PLatCV Journal.png "The Silent Girl" appears.

Grab some hint coins, then head straight to the Park Gate.

Park Gate[edit]

Tap on the park gate sign and Layton will suggest they go to Town Hall to have someone open the gate.

Chapter 7 begins.