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{{Header Nav|game=Professor Layton and the Curious Village}}
{{Header Nav|game=Professor Layton and the Curious Village}}


[[File:PLatCV_Screen_Gizmo.png|thumb|At begin there is only one Gizmo]]
In Chapter 2, Franco alerts Professor Layton to a mysterious theft. At the scene of the crime, Franco found a mysterious gizmo. He gives it to Professor Layton and thus starts the Gizmo side-quest. Layton and Luke will occasionally receive gizmos for solving puzzles.
In Chapter 2, Franco alerts Professor Layton to a mysterious theft. At the scene of the crime, Franco found a mysterious gizmo. He gives it to Professor Layton and thus starts the Gizmo side-quest. Layton and Luke will occasionally receive gizmos for solving puzzles.


To put the gizmos together, simply tap on the gadgets in the white squares along the bottom of the screen. The gizmos will automatically lock into the correct position.
To put the gizmos together, simply tap on the gadgets in the white squares along the bottom of the screen. The gizmos will automatically lock into the correct position.
{{-}}


==Where to Find==
==Where to Find==
# Franco gives Professor Layton his first gizmo in the Plaza during Chapter 2.
{| {{prettytable|text center=1}}
# Solve [[../Puzzles 1-25#Puzzle 016|Puzzle 016]] for Rodney to receive a gizmo. He resides in the Town Hall.
!Number||Puzzle||Location
# Solve [[../Puzzles 1-25#Puzzle 019|Puzzle 019]] for Professor Layton. Tap the Laytonmobile to trigger the Puzzle.
|-
# Solve [[../Puzzles 1-25#Puzzle 020|Puzzle 020]] for Pauly. He hangs around Park Road.
|[[File:PLatCV_Gizmo_Tail.png]] Tail
# Solve [[../Puzzles 1-25#Puzzle 021|Puzzle 021]] for Pauly. He hangs around Park Road.
|Automatic
# Solve [[../Puzzles 1-25#Puzzle 023|Puzzle 023]] for Crouton. He owns the Restaurant.
|Plaza<br />Franco
# Solve [[../Puzzles 1-25#Puzzle 024|Puzzle 024]] for Crouton. He owns the Restaurant. This puzzle isn't available until Chapter 3.
|-
# Solve [[../Puzzles 1-25#Puzzle 025|Puzzle 025]] for Flick. He spends his time in the Restaurant.
|[[File:PLatCV_Gizmo_End_of_Tail.png]] End of Tail
# Solve [[../Puzzles 26-50#Puzzle 027|Puzzle 027]] for Gordon. He stays in the Manor Parlor.
|[[../Puzzles 1-25#Puzzle 016|Puzzle 016]]
# Solve [[../Puzzles 26-50#Puzzle 028|Puzzle 028]] for Matthew. He is either in the Manor Foyer or Manor Parlor.
|Town Hall<br />Rodney
# Solve [[../Puzzles 26-50#Puzzle 029|Puzzle 029]] for Inspector Chelmey. He is in the Manor Parlor.
|-
# Solve [[../Puzzles 26-50#Puzzle 030|Puzzle 030]] for Agnes. She is at the Manor Border.
|[[File:PLatCV_Gizmo_Rear_Leg.png]] Right Rear Leg
# Solve [[../Puzzles 26-50#Puzzle 031|Puzzle 031]] for Marco. He is on Manor Road.
|[[../Puzzles 1-25#Puzzle 019|Puzzle 019]]
# Solve [[../Puzzles 26-50#Puzzle 032|Puzzle 032]] for Professor Layton. The puzzle is triggered by tapping the candy jars in the General Store.
|Drawbridge<br />Laytonmobile
# Solve [[../Puzzles 26-50#Puzzle 034|Puzzle 034]] for Percy. He is in the Plaza.
|-
# Solve [[../Puzzles 26-50#Puzzle 035|Puzzle 035]] for Deke. He is in the Plaza, by the Clock Tower.
|[[File:PLatCV_Gizmo_Foot.png]] Right Rear Foot
|[[../Puzzles 1-25#Puzzle 020|Puzzle 020]]
|Park Road<br />Pauly
|-
|[[File:PLatCV_Gizmo_Front_Leg.png]] Right Front Leg
|[[../Puzzles 1-25#Puzzle 021|Puzzle 021]]
|Park Road<br />Pauly
|-
|[[File:PLatCV_Gizmo_Power_Cell.png]] Power Cell
|[[../Puzzles 1-25#Puzzle 025|Puzzle 025]]
|Restaurant<br />Flick/Nick
|-
|[[File:PLatCV_Gizmo_Foot.png]] Right Front Foot
|[[../Puzzles 1-25#Puzzle 023|Puzzle 023]]
|Restaurant<br />Crouton
|-
|[[File:PLatCV_Gizmo_Front_Body.png]] Front Body
|[[../Puzzles 26-50#Puzzle 027|Puzzle 027]]
|Manor Parlor<br />Gordon
|-
|[[File:PLatCV_Gizmo_Rear_Leg.png]] Left Rear Leg
|[[../Puzzles 26-50#Puzzle 028|Puzzle 028]]
|Manor Parlor<br />Matthew
|-
|[[File:PLatCV_Gizmo_Foot.png]] Left Rear Foot
|[[../Puzzles 26-50#Puzzle 029|Puzzle 029]]
|Manor Parlor<br />Inspector Chelmey
|-
|[[File:PLatCV_Gizmo_Front_Leg.png]] Left Front Leg
|[[../Puzzles 26-50#Puzzle 030|Puzzle 030]]
|Manor Border<br />Agnes
|-
|[[File:PLatCV_Gizmo_Foot.png]] Left Front Foot
|[[../Puzzles 26-50#Puzzle 031|Puzzle 031]]
|Manor Road<br />Claudia
|-
|[[File:PLatCV_Gizmo_Ear.png]] Right Ear
|[[../Puzzles 26-50#Puzzle 032|Puzzle 032]]
|General Store<br />Candy Jar
|-
|[[File:PLatCV_Gizmo_Top_of_Head.png]] Top of Head
|[[../Puzzles 26-50#Puzzle 034|Puzzle 034]]
|Plaza<br />Percy
|-
|[[File:PLatCV_Gizmo_Rear_Body.png]] Rear Body
|[[../Puzzles 1-25#Puzzle 024|Puzzle 024]]
|Restaurant<br />Crouton
|-
|[[File:PLatCV_Gizmo_Eyes.png]] Eyes
|[[../Puzzles 26-50#Puzzle 035|Puzzle 035]]
|Plaza<br />Deke
|-
|[[File:PLatCV_Gizmo_Head.png]] Head
|[[../Puzzles 26-50#Puzzle 037|Puzzle 037]]
|Clock Tower<br />Lucy
|-
|[[File:PLatCV_Gizmo_Tongue.png]] Tongue
|[[../Puzzles 26-50#Puzzle 038|Puzzle 038]]
|Fork in the Road<br />Zappone
|-
|[[File:PLatCV_Gizmo_Nose.png]] Nose
|[[../Puzzles 26-50#Puzzle 041|Puzzle 041]]
|Northern Path<br />Gerard
|-
|[[File:PLatCV_Gizmo_Ear.png]] Left Ear
|[[../Puzzles 26-50#Puzzle 040|Puzzle 040]]
|Market<br />Archibald
|}
 
==Building==
[[File:PLatCV_Screen_completed_Gizmo.png|thumb|left|The completed Robot.]]
Once you got all 20 gizmos, you can start putting the pieces together. Once done you will receive a Robot-Dog which will help you to find hidden Hint Coins and Puzzles. You can give it a name. That is not all there is to it. You will also gain access to the [[../Layton's Challenges|The Inventor's House]] which have 3 new Puzzles ready for you. If a piece is missing, then look the number up in the table to get it.
   
   
{{Footer Nav|game=Professor Layton and the Curious Village|prevpage=Hint Coins|nextpage=Painting Scraps}}
{{Footer Nav|game=Professor Layton and the Curious Village|prevpage=Hint Coins|nextpage=Painting Scraps}}

Revision as of 17:17, 8 June 2013

At begin there is only one Gizmo

In Chapter 2, Franco alerts Professor Layton to a mysterious theft. At the scene of the crime, Franco found a mysterious gizmo. He gives it to Professor Layton and thus starts the Gizmo side-quest. Layton and Luke will occasionally receive gizmos for solving puzzles.

To put the gizmos together, simply tap on the gadgets in the white squares along the bottom of the screen. The gizmos will automatically lock into the correct position.

Where to Find

Number Puzzle Location
PLatCV Gizmo Tail.png Tail Automatic Plaza
Franco
PLatCV Gizmo End of Tail.png End of Tail Puzzle 016 Town Hall
Rodney
PLatCV Gizmo Rear Leg.png Right Rear Leg Puzzle 019 Drawbridge
Laytonmobile
PLatCV Gizmo Foot.png Right Rear Foot Puzzle 020 Park Road
Pauly
PLatCV Gizmo Front Leg.png Right Front Leg Puzzle 021 Park Road
Pauly
PLatCV Gizmo Power Cell.png Power Cell Puzzle 025 Restaurant
Flick/Nick
PLatCV Gizmo Foot.png Right Front Foot Puzzle 023 Restaurant
Crouton
PLatCV Gizmo Front Body.png Front Body Puzzle 027 Manor Parlor
Gordon
PLatCV Gizmo Rear Leg.png Left Rear Leg Puzzle 028 Manor Parlor
Matthew
PLatCV Gizmo Foot.png Left Rear Foot Puzzle 029 Manor Parlor
Inspector Chelmey
PLatCV Gizmo Front Leg.png Left Front Leg Puzzle 030 Manor Border
Agnes
PLatCV Gizmo Foot.png Left Front Foot Puzzle 031 Manor Road
Claudia
PLatCV Gizmo Ear.png Right Ear Puzzle 032 General Store
Candy Jar
PLatCV Gizmo Top of Head.png Top of Head Puzzle 034 Plaza
Percy
PLatCV Gizmo Rear Body.png Rear Body Puzzle 024 Restaurant
Crouton
PLatCV Gizmo Eyes.png Eyes Puzzle 035 Plaza
Deke
PLatCV Gizmo Head.png Head Puzzle 037 Clock Tower
Lucy
PLatCV Gizmo Tongue.png Tongue Puzzle 038 Fork in the Road
Zappone
PLatCV Gizmo Nose.png Nose Puzzle 041 Northern Path
Gerard
PLatCV Gizmo Ear.png Left Ear Puzzle 040 Market
Archibald

Building

The completed Robot.

Once you got all 20 gizmos, you can start putting the pieces together. Once done you will receive a Robot-Dog which will help you to find hidden Hint Coins and Puzzles. You can give it a name. That is not all there is to it. You will also gain access to the The Inventor's House which have 3 new Puzzles ready for you. If a piece is missing, then look the number up in the table to get it.