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  • <noinclude>{{Header Nav|game=Incoming}}</noinclude> {{h2|[[Incoming/Gameplay|Gameplay]]}}
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  • {{Header Nav|game=Incoming}} |image=Incoming Dreamcast Box Artwork.jpg
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  • {{Header Nav|game=Incoming}} As a shooter game, Incoming will stand out in how much ammo you use. All of the vehicles have unlimite
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  • {{Header Nav|game=Incoming}} {{Footer Nav|game=Incoming|prevpage=Controls}}
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  • Entries in this menu generally controls automation of some tasks, although the first one in the list makes the game ...o-Engage Incoming Missiles''': If enabled, ships will automatically attack incoming missiles. Normally, you need to manually order such an attack for each mis
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  • Wii U VC allows you to customize controls. Be sure to map {{wiiu|minus}} as opening the menu and {{wiiu|Neutral|Rstic ==Arwing controls==
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  • == Controls == Press Start to pause the game. All other controls are touch-based.
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  • ...an be fired forwards or backwards. Three Bolt shots will destroy a Mine or incoming Shunt. {{Footer Nav|game=Blur|prevpage=Controls|nextpage=Walkthrough}}
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  • * [[Tom Clancy's Ghost Recon: Shadow Wars/Controls|Controls]] * [[Tom Clancy's Ghost Recon: Shadow Wars/Incoming|Incoming]]
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  • ...etSmash is to knock your opponent's tokens off the stage. There are a few controls that a player must know: *Counter - Dodge to evade incoming attack, attack with aim input (only works if player actually dodged an atta
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  • ...to perform in-flight system checks, effectively teaching the player basic controls. == Destroy the Incoming Wing of Fighters ==
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  • ...collected, before proceeding to the next level. In bonus levels the player controls Kit on an airfoil to pop balloons for bonus points.
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  • ==Controls== ...nemies, Mike's strafing ability will really come in handy. Use it to dodge incoming bullets, or create a 'line of fire'. This special ability can save you a lo
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  • ...find the point where the Hydras are located. Get into one and fly up (the controls are similar to a helicopter). Now follow the radar point (this should take * Click {{mouse|r}} to deploy counter-measures if you see incoming missiles, shown as little red triangles on your radar.
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  • ==Controls== * Take advantage of your thruster pack. Use it to fly above incoming shots. Dodging is much easier when you aren't confined to the ground.
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  • ...eft and right, and one a rotating cockpit version. Its analog flight-stick controls moved in all directions and measured the degree of push, a precursor to the ...et, and must clear each of the game's eighteen unique stages by destroying incoming enemies, using both a machine gun and a limited supply of heat-seeking miss
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  • ...und the docks, using your rudder controls to steer the ship and your speed controls to adjust your speed. The rest of the fleet is just hanging around, but bum [[File:Battlestations - Incoming Enemy Air.png|right|thumb|"We have incoming enemy aircraft!!"]]
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  • *'''Rules:''' ''One player flies a hot-air balloon and tries to dodge incoming fire. The other 3 attempt to bring him down!'' *'''Controls:'''
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  • As an air combat game, Sky Warriors has 3D movement, using basic flight controls. Players must complete objectives and shoot down the opposition in order to *'''Defence Up''' halves incoming damage for 30 seconds, and requires a 1 minute cooldown.
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  • ...e have categorised the game as being a flight simulator, since it has more controls and commands than a typical arcade game, yet its flight model is simple, an ...e to the player's own craft; a warning system that alerts the player about incoming enemy missiles; and an in-game radar that tracks all craft in the area arou
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  • | Increases your damage and reduces incoming damage. {{Footer Nav|game=Warhammer 40,000: Boltgun|prevpage=|nextpage=Controls}}
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  • | Deflects incoming projectiles. {{Footer Nav|game=Unreal Tournament|prevpage=Controls|nextpage=}}
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  • It is easy to block all incoming voice traffic from the options screen, and also change text settings so you == Quick Reference Tables for Game Controls ==
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  • ...s, cybernetically-enhanced woman named Vanessa Z. Schneider who the player controls to destroy a series of robots. The game was designed to have a "classic" fe ...layer becomes more skilled, it is ultimately possible to predict and evade incoming enemy fire while in the open. Enemies destroyed may drop items replenishing
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  • The zoom controls allow you to zoom in on where your cursor is pointing. At different levels, ...t enter this range will automatically be reported and identified ("We have incoming enemy aircraft!" or "Enemy ship spotted, sir!")
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  • ...when fighting the Boss Mecha of the first Zone, as it is harder to notice incoming bouncing balls. {{Footer Nav|game=Sonic the Hedgehog 2 (8-bit)|prevpage=|nextpage=Controls}}
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  • ...he music over the gunfire or don't want to hear the music but need to hear incoming fire. {{Footer Nav|game=Neo Contra|prevpage=Controls|nextpage=Weapons}}
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  • *Controls: {{gb|a}} Drop trap *Controls: {{gb|Left|Dpad}} {{gb|Right|Dpad}} Rotate
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  • [[File:SWS-MissileAlert.png|right|thumb|Incoming missile!]] ...bly mines - do not have a missile alert, and will immediately produce the "Incoming" alert.
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  • In this final battle, gradually enclose the center area, waiting for all incoming attacks to finish before the next segment. Some of the triggers in the rou {{Footer Nav|game=Fortix|prevpage=Controls|nextpage=Achievements}}
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  • Here, you can adjust the volume, camera controls along with viewing unlocked concept art bonus films. ...who controls a blue tornado, while player two controls a Wind Warrior, who controls a red tornado.
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  • ...gun. The Axis must transport and load Dora's ammunition protect her firing controls and fire her to win.]] ...he victor. Because the ammo is loaded onto the first tug regardless of who controls the yard, the first tug is more important. The Depot Yard becomes more impo
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  • ...esting gunfights, but can also be hard to beginner players not used to the controls.
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  • * '''Balanced:''' Gets a slight speed boost to dodge incoming attacks. ...gas clouds. Any opponent that runs into this gas will have their movement controls flipped.
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  • ==Controls== ...either direction will work equally well regardless of the direction of an incoming attack. If you press {{nes|Left|Dpad}} and immediately press {{nes|Right|D
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  • *4: Destroy station controls ...ation. After you've gone past three stairs cases you will find the station controls; Destroy them (Objective 4.)
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  • ...e the '''medical station''' if you like in the cryo control room. Hit the controls to release the prisoner from the cell. Jack will free herself from the shi
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  • ==Controls== ...our fighter is invincible while flashing white during the attack, but your incoming partner is vulnerable to attacks. This move can be done anywhere as long as
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  • [[File:TONE storage control.png|thumb|alt=Storage Controls|Storage Controls]] [[File:TONE job controls.png|thumb|alt=Job Controls|Job Controls]]
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  • ==Controls== ...into a defensive blocking mode. Your sword should be perpendicular to the incoming attack to be most effective. Blocking an opponent’s sword will knock the
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  • ...which revolve around the ship. The function of the CRAWs is to block weak incoming bullets, and to provide extra firepower by firing single, normal shots. The ...oy ORN bases on Nepura and eventually find and destroy Plealos. The player controls the Exceliza and travels through a variety of stages to accomplish this goa
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  • ==Controls== ...plus}}{{cade|CPunch}} or {{cade|CPunch}}{{plus}}{{cade|DKick}} to have the incoming character attack while switching. This uses one stock of the power gauge.
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  • * '''Description:''' Here you are only given the bare bones of controls. Passing, Shooting and Deke. While the game says you have 1:00 time limit, ...Pointer will function as the goalie's hands. Press {{wii|A}} to destroy an incoming ball. If you can keep DK from scoring 12 or more goals you complete the cha
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  • ...each other, letting you win. Otherwise, use SDI lasers as they shoot down incoming nukes (which consumes the laser, so build several). Anti-nukes only make se {{Footer Nav|game=Mega Lo Mania|prevpage=|nextpage=Controls}}
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  • * [[Splatoon 3/Controls|Controls]] * [[Splatoon 3/Assault(Incoming)_Bowl.Floor(zone)|Assault(Incoming)_Bowl.Floor]]
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  • ...ain problems, that a new player will face, is the lack of knowledge of the controls of the game, the general mechanics and the specifics of the enemy and/or en ...with NPC invasions. Even if a player chooses to play online, they can stop incoming invasions by simply not ''embering up''. A player can use the item ''Ember'
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  • ...ides ammo here, but the upper route may give a better tactical position on incoming enemies. {{Footer Nav|game=Exolon|prevpage=Controls|nextpage=}}
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  • * Armor works this way now: each AC point decreases the incoming damage to you by 5% (so having AC 20 will decrease all damage to you by 100 {{Footer Nav|game=Hexen|prevpage=|nextpage=Controls}}
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  • ==Controls== <div style="text-align:center">[[Image:Capcom Street Fighter Controls.jpg]]</div>
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  • ...t against enemy approaches, while Seekers and Splash Walls can both impede incoming enemies and assist allies pushing into enemy territory. Short-ranged weapon The battle is as good as over once one team controls the other side's lot, as the deep corners now work against the losing team
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  • ...auses the Defense option to appear. This is used to skip a turn and reduce incoming damage for one turn. Finally, holding down the {{Control|{{snes|L}}|{{psx|l {{Footer Nav|game=Final Fantasy V|prevpage=Controls|nextpage=Jobs}}
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  • Controls the distance between Wisp and the spirits. * '''Incoming Damage Reduction:''' 5% / 10% / 15% / 20%
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  • ...round and notice the gun emplacement at some distance. An Enforcer at the controls is shooting Rockets at you, but they take so long to arrive that they are e After a few seconds, you will receive the message "Airstrike incoming in: 10" and the number will count down. To keep busy, go to the other end
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  • ...by aiming a flashlight on the way back. As Claire, find the opening on the incoming ledge and climb up to be reunited with Moira. Return to the previous hall, ...ry Box). Jump across the bridge, enter the building, and interact with the controls for a scene that concludes Claire and Moira's first episode.
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  • == Controls == ...opportunity to rearrange your team using the direction pad or buttons (see Controls above) so that you can select which member of your team will compete in the
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  • | Spatial Awareness || Dextrous Controls || Leadfoot ...ke the teeth out of Cylon boarding parties, allowing you to all but ignore incoming Heavy Raiders and focus your point defense elsewhere. A CIC officer can al
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  • ...w by rotating to the left and right. Throw in some full spins to check for incoming threats. Don't hover in the same spot for long, as it will get you in troub * '''Pilot controls''': 4 Canisters of 8 Hellfire missiles
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  • Counters are the most common way to deal with incoming attacks. On Easy and Normal difficulty settings, you'll see white lines app ...sn't help your multiplier. Both counter and evasion are better options for incoming attacks, and this move is only recommended for attacking knife-wielders or
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  • The driver is, obviously, the one who controls the Leviathan. Primary fire is a rapid stream of missiles which home in on ...issile can only track until a certain angle; if you fire one onto an enemy incoming from dead ahead, it is probable the opponent will narrowly avoid it and the
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  • *'''Supply Container:''' When you receive an incoming message from ROB64, he might send you one of these. Shoot it to release its {{Footer Nav|game=Star Fox 64|nextpage=Controls}}
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  • ...e first level of the game and it's really simple. It introduces the game's controls and some basic game mechanics. You will begin by learning to jump over some }}Continue up the ladder and try to avoid the incoming monstars by taking shelter inside the small crevices. On your way up you'll
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  • === Battle Controls === In battle, there is A LOT of controls and inputs to perform a huge amount of techniques. However, in Dragon Ball
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  • *The d-pad controls the left flipper and the A button controls the right. Keep the pinball(s) up, though don't hit too hard; if it bounces *Strategy: Incoming bikes will never enter a lane with potholes. The hitbox on the potholes are
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  • ...limited time, so hurry up. After retrieving the Wide Beam, step onto the controls to cool down the heating unit and stop destruction. ...wards constantly will often be enough to damage him and destroy any of his incoming attacks. He will then turn into the usual Core-X.
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  • ...units. Deploy them in captured ground and chokepoints on the map to weaken incoming enemy troops from afar before they get close enough for a shot. These mop t *Scramble missile guidance systems. Incoming missiles will have drastically reduced accuracy while the ability is active
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  • ...ction is similar to Atari's earlier hit Missile Command. During this time, incoming cannonballs attack and destroy some of the walls around each player's castl {{Footer Nav|game=Rampart|nextpage=Controls}}
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  • ...ter using the {{s|Rescue|Hangar Control Terminal}} to access remote camera controls and seeing the Astromech droid [[../Prologue#Repair 3C-FD|3C-FD]] in this r {{KotORII/Dialog||Hangar Control:|All incoming and outgoing freighters need orbital drift charts transmitted from Peragus
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  • ...playing field by charging straight at the turret—if you do this right, the incoming shells will fly at you right in your crosshairs so that you can shoot them ...ck Energy Room Hard Map.svg|thumb|right|The energy room has the main power controls in the west with a turret defending them, but a "mountain" in the center of
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  • Use the move controls to look around your ship. This is identical to how you aim. The rudder controls will steer your ship. If you've played racing games before, your ship's rud
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  • ...n. Most significantly, red death marks do not appear to warn the player of incoming attacks, so watching the enemies becomes vital to survival. {{Footer Nav|game=Viewtiful Joe|prev=Controls|next=Characters}}
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  • ...arned, though, that your shield drops while grabbing, so you can be hit by incoming attacks. {{Footer Nav|game=Super Smash Bros.|prevpage=Controls|nextpage=Items}}
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  • ...] you will use, and you can also view and change the [[Star Fox 2/Controls|controls]] scheme. Visit the appropriate subsection to get detailed information on t ...ideways in it's place. This technique will allow you to completely deflect incoming energy shots if the timing is correct, that is if you roll just when the pr
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  • ...t. The Battle Drone's considerable armor makes it effective fodder against incoming attacks. The Drone Armor upgrade at the Strategy Center can increase their {{Footer Nav|game=Command & Conquer: Generals|prevpage=Controls|nextpage=China}}
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  • ...shields out of their clutches and leave them unguarded. Unfortunately, the controls to execute this strategy are slightly spastic, which makes stripping the sh ...a mid-air jump if there's no segments of Altoloid directly below you. The controls will lock up on the final hit, keeping you from moving to safety. Then, you
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  • ...area serves as tutorial stage designed to familiarize the player with the controls and the basics of gameplay in the Metroid world. Frequent messages pop up t ...ng on one side. At times the shield will spin rapidly and block almost all incoming shots but an occasional Power Beam blast may still get through.
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  • ...ights''' that can be aimed anywhere on the flight deck. Above that are the controls for the '''runway lights''' - the green lights at the start (the stern of t To the left of the spotlight controls are the three '''vehicle control consoles'''. Interacting with these let pl
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  • ...wkward jumps very well. Although its handling is rated relatively low, its controls are not very sensitive, which can be an advantage for players who are havin ...e is a corner, sitting on the rival gang's drop off location to cherrypick incoming deliveries. Even in this function, the car is outclassed by the [[#Baja Tru
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  • ...ind. A quick glance behind him soon reveals he's about to be swamped by an incoming unit of Pantheons. The controls and gameplay are the same as those of the first ''Mega Man Zero''. Adjust t
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  • ...lmost always come from either the north or the northeast when the message "Incoming!" flashes on screen, so patrol in these directions. ...its quickly or wait a little longer to get cruisers into the fray. Whoever controls the middle gets the ability to create bombers.
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  • ...uy strategic nuclear weapons from a defence contractor of Zell Industries. Incoming minister is actually a majority share holder of Zell. You probably have to * Incoming defence minister
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  • ...is useful for orienting yourself with respect to [[Skaphander: Der Auftrag/Controls#Other|the HUD map]] (which is always shown with north at the top). The comp * When far away with a good line of sight and no incoming fire, they simply charge the Skaphander, easily matching its maximum speed.
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  • {{KotORII/Dialog||2.|Access remote camera controls.}} {{KotORII/Dialog||Security Desk:|CAMERA CONTROLS}}
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  • ...tarts off with the Resistance shuttle Zero boarded already flying over the incoming Neo Arcadian forces. After Zero requests to fly lower, the pilot warns him ...s Zero she needs ninety seconds to figure out how to defuse it through the controls of the cockpit, and needs him to cover her...
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  • ...defeating the intermediate boss as your Turrets may accidently ram into an incoming straight 4-shot enemy ship that could come out from these parts of the scre {{Footer Nav|game=Astrobatics|prevpage=Gameplay|nextpage=Controls}}
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  • {{KotORII/Dialog||Communication Console:| - INCOMING CALL -<br><br>ID: Soka Linu, TSF Officer|R=2}} ...gy fields to seal off portions of the planet's surface, then generates and controls the weather patterns over each area. Once the weather in a zone is stabiliz
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  • | The "Dragoon" Battle Drone is a resilient foe, but the thruster controls of the unit are vulnerable and can be easily ripped off. Originally design ...ble battle shield. While the shield provides excellent protection against incoming fire, it can also be easily ripped off. Phazon-based attacks are capable o
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  • ...your Persona operates inside the Matrix. As its name states, Load/IO Speed controls how quickly programs can be loaded into memory while in cyberspace. * Evasion: Evasion controls the Persona's capability to dodge incoming attacks from hostile ice. The higher its rating, the more often your Person
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  • ...rsus Scout fights tend to last a long time and are dependent mostly on who controls sources of healing, as well as aiming abilities, which makes a dramatic dif Using your FaN to blast an enemy off a cliff, into a sawblade or an incoming train should net you this achievement. Go for it on maps with environmental
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  • ...e falling down the shaft it used to occupy. Despite being in free fall the controls remain exactly the same. This is a rather large machine, however the body i ...the further you are away from him to more time you'll have to react to the incoming fire. He transportation is fatal if you're standing around when he material
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  • ...his rapier forward right before he begins his melee. This warns you of the incoming attack, so you've got plenty of time to react. Either jump over him or use ...amage. If too many cling onto him, he's finished. You'll have to press the controls randomly and rapidly to shake them loose.
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  • to your right. Try to avoid it, as it controls no less than 2 turrets up on your ...e wall has a medkit. The Aug has Aggressive Defense System, which destroys incoming missiles, and Spy Drones, which allow you to power spy drones to fly around
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