From StrategyWiki, the video game walkthrough and strategy guide wiki
Jump to navigation Jump to search
Line 66: Line 66:


===Dark Archon===
===Dark Archon===
The spellcaster from Brood War returns with the ability to confuse and mind control anything except hybrid, heroic units and ultralisks.
The spellcaster from [[StarCraft: Brood War|Brood War]] returns with the ability to confuse and mind control anything except hybrid, heroic units and ultralisks. These Dark archons can only be warped in from the Warp gate and not by merging dark templars.


===Reaver===
===Reaver===

Revision as of 00:35, 11 May 2018

needimage
needimage

This article needs images! If you have any images of the things detailed in this page, please add them to this page.

If you need help with wiki markup, see the wiki markup page. If you want to try out wiki markup without damaging a page, why not use the sandbox?

cleanup
cleanup

This article could use a cleanup in order to be more legible and/or presentable. Please help improve this article in any way possible. Remember to follow our editing guidelines when improving existing articles. If you can improve this page, please edit it, or help by discussing possible changes on the talk page.

If you need help with wiki markup, see the wiki markup page. If you want to try out wiki markup without damaging a page, why not use the sandbox?

Here are the new units the protoss will get in Legacy of the Void.

New units

Adept

Range protoss warrior that does heavy damage to light units.

Disruptor

This unit has the ability to destroy groups of low HP units but ineffective against heavy enemies.

Modified units

Carrier

Can repair itself and other mechanical units with its twin repair drones. In multiplayer it can launch all its interceptors at an area that lasts for 60 seconds before they self destruct. Now the newest patch makes interceptors cost only 5 minerals and the release interceptors ability is removed.

Tempest

The Tempest now requires 6 psi not 4.

Immortal

In this expansion pack the immortal now has a barrier that replaces its hardened shields.

Dark Templar

Can now use Shadow Stride to get away faster.

Also in Co-Op mode and the campaign they have the Shadow Fury ability to wipe out armies of units but cannot become archons or dark archons in the campaign or Co-Op missions.

Campaign units

Centurion

This is basically the Nerazim version of the Zealot.

Sentinel

This unit is basically the Purifier version of the Zealot and when these melee warriors die they come back to life.

Dragoon

This unit is the Aiur version of the stalker with a powerful but slow attack.

Annihilator

The Nerazim version of the Immortal that can use shadow cannon to do heavy damage to air and ground enemies.

Vanguard

This Taldarim version of the Immortal can do splash damage to groups of enemies.

Energizer

The Purifier version of the Sentry that can boost nearby friendly units' movement and attack speed. Can also be used like a regular Warp Prism to warp in units into the battlefield.

Havoc

Avenger

The Aiur version of the Dark templar that recalls back to a nearby Dark Shrine when heavily damaged.

Blood Hunter

This Taldarim version of the Dark Templar can stun its enemies.

Corsair

The Anti-air fighter from Brood War makes a comeback. It still does splash damage to enemies in the air and in Co-Op missions they can be upgraded to be permanently cloaked.

Mirage

The Purifier version of the Phoenix that can Phase Out and ignore damage taken once in a while. Can still use the Graviton Beam.

Ascendant

Dark Archon

The spellcaster from Brood War returns with the ability to confuse and mind control anything except hybrid, heroic units and ultralisks. These Dark archons can only be warped in from the Warp gate and not by merging dark templars.

Reaver

The siege unit from the original Starcraft returns doing the same thing except it can build scarabs automatically and the scarabs don't cost any minerals at all. Unlike Colossus and Wrathwalkers they cannot be damaged by anti air.

Wrathwalker

This unit does heavy damage to single targets unlike the colossus.

Arbiter

The aerial support vehicle from the original Starcraft returns and does the same thing.

Destroyer

This unit does bonus damage to armored targets and also hit up to three enemy targets.

Taldarim Mothership

Supplicant

Taldarim unit that is often used to keep Alarak alive by sacrificing themselves.

Slayer

Same as stalker but it has an ability to make it temporary indestructible.

War Prism

Same as Warp Prism but it can attack air and ground.

Legionnaire

Conservator