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==Zergling==
==Zergling==
[[Image:SC2.Zergling.jpg|thumb|left]]
[[Image:SC2.Zergling.jpg|thumb|left]]
Zerglings always hatch in pair from zerg cocoons and are useful on rushing unprepared foes. Can morph into banelings and burrow.{{-}}
Zerglings always hatch in pair from zerg cocoons and are useful on rushing unprepared foes. Can morph into banelings and burrow. Like in starcraft the Zergling must be upgraded to move faster and attack faster.
 
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==Scourge==
==Scourge==

Revision as of 22:16, 22 October 2010

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Drone

SC2.Drone.jpg

Can gather resources and turn into structures.

Baneling

Banelings are suicidal units

The Baneling is a wheel-shaped explosive Zerg strain descended from the Zergling. Banelings roll around the battlefield and kill opponents with a low-damage suicide attack caused by their explosive body chemistry.

Banelings are strong against melee units but are weak against ranged weapons due to their low hit points. A Baneling Nest is required to spawn them, which also provides upgrades.

Its splash damage does not hurt friendly units.

Broodling

Small creatures with a short life span. These are created by Brood lords and destroyed zerg structures.

Brood Lord

SC2.Broodlord.jpg

Brood Lords take the role of the old Guardians and Swarm Guardians, but with powerful buffs. They have 350 HP and 9 range, with each explosive glob dealing 25 damage. Each attack will also spawn a Broodling. Their size is massive.

Changeling

Can disguise as any unit.

Corruptor

SC2.Corrupter.jpg

Strong anti air flyer that is only good against things that are Massive units only like Battlecruisers. This creature might have the ability to make enemies take more damage and might cover buildings in slime which prevents them from functioning.

Must have a greater spire to morph corruptors into brood lords.

Hydralisk

SC2.Hydralisk.jpg

Their appearance have changed slightly in StarCraft II. The most notable difference is their scythes, which now boast more spikes than in StarCraft. Their face is also slightly different from what it was before.

The Hydralisk is protected by light armor.

Infested Terran

The Infested Terran is a different unit than StarCraft's unit of the same name; they're essentially regular Marines with Zerg appendages, so instead of detonating themselves, they shoot while moving a bit slower than the regular Marine.

The Infested Marine is summoned directly by the Infestor, a Zerg ground unit. In the campaign there are infested marines that do not have a timed life. There are infested colonists that are dangerous in only large numbers and there are 4 legged ones that do powerful attacks.

Infestor

File:SC2.Infester.jpg
The New infestor

The Infestor is a spellcaster that can move while burrowed. It can mind control even probes, SCVs and drones, it can do Fungal growth which damage multiple enemy units and can spawn infested marines.

Larva

The Larva reappears in StarCraft II. It is protected by light armor.

It can produce a large variety of units: Drone, Overlord, Zergling, Roach, Hydralisk, Nydus Worm, Infestor, Mutalisk, Corrupter, and Ultralisk.

Mutalisk

SC2.Mutalisk.jpg

Standard flyer effective in groups but is lightly armored. Its attack hits multiple enemies.

Nydus Worm

Can be used to transport any zerg ground unit anywhere on the map.

The Nydus Worm is a StarCraft II Zerg transport unit used to transport large numbers of any large or small units.

It can transform itself into a Nydus Canal, at which point units can enter it and "accessed" from any Nydus Warren or other canal. After being loaded with units, it can also transform back into a Nydus Worm for transport.

The Nydus Worm works like a Ghost nuke; the player places a beacon, and a few seconds later the Nydus Worm pops up.

The Nydus Worm is treated as an armored unit.

Overlord

SC2.Overlord.jpg

The Overlord has made an appearance in StarCraft II. It functions in a manner similar to its StarCraft I predecessor (a flying Control-producing unit).

Overseer

SC2.Overseer.jpg

The Overseer is a Zerg unit evolved from the Overlord.

The mutation gives it the ability to detect cloaked and burrowed units, along with an increased sight range. However, it loses the Overlord's Creep and Slime abilities.

The Overseer's sight radius expands when it stays still and shrinks when it moves.

Queen

The Queen is different in Starcraft II

The Queen appears in StarCraft II, though is a vastly different unit from its predecessor, first notably now walking on the ground. It functions as a Brood Mother, with abilities such as restoring health to Zerg structures and injecting additional Larva into Hatcheries. You can train a Queen from a Hive, without using a larva. It costs about 150 minerals.

Roach

File:SC2.Roaches.jpg

Armored anti ground assault unit. It heals fast when burrowed and can move while burrowed.

Ultralisk

SC2.Ultralisk.jpg

Strong Zerg ground unit. Can take on groups of enemies and will ram only enemy buildings. Has a health of 550 instead of 400.

Zergling

SC2.Zergling.jpg

Zerglings always hatch in pair from zerg cocoons and are useful on rushing unprepared foes. Can morph into banelings and burrow. Like in starcraft the Zergling must be upgraded to move faster and attack faster.

Scourge

The scourge is a suicide attacker that is only seen in the campaign. It is still powerful against air units and is not buildable.

Leviathan

A powerful zerg beast that is bigger than any Mothership and Battlecruiser. It has powerful tentacles for ground, powerful anti air weapons and can spawn various zerg units. It also has powerful abilities that can do serious damage. It is advised to attack it before it can move.

OmegaLisk

A super powerful version of the Ultralisk. Only seen in the campaign and it can devastate any ground unit it attacks.

Brutalisk

Rarely seen and it can attack air and ground but it is often a bonus objective that the player must kill to earn research points.

References