Star Wars Jedi Knight: Dark Forces II/Weapons

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Ammo Types

Note: This section does not include ammo received from firearms.

Energy Cell

Energy cells give +20 ammo for the Bryar Pistol and Stormtrooper Rifle.





Power Cell

Power cells give +25 ammo for the Bowcaster, Imperial Repeater, and Concussion Rifle.





Rail Charge

Rail charges give +6 ammo for the Rail Detonator.





Weapons

Note: The weapons are listed by the number to which they are assigned.

1. Fists

As a last resort, Kyle can beat enemies to death

Primary: N/A
Secondary: N/A
Ammo Type: N/A


2. Bryar Pistol

Slow-firing and relatively weak, but very accurate

Primary: single shot
Secondary: N/A
Ammo Type: Energy Cell


3. Stormtrooper Rifle

Faster rate of fire, but quite inaccurate

Primary: single shot
Secondary: N/A
Ammo Type: Energy Cell


4. Thermal Detonator

Handheld explosives that can take out several enemies at once

Primary: impact explosion
Secondary: delayed explosion
Ammo Type: N/A


5. Bowcaster

Very slow but makes up for it with power and multiple firing options

Primary: single shot
Charged Shot: hold and release the primary fire key to release a maximum of five shots at once
Secondary: magnetized shot that deflects off of surfaces
Ammo Type: Power Cell


6. Imperial Repeater

Very weak but very fast and ammo-efficient

Primary: single shot
Secondary: three bullets/shot
Ammo Type: Power Cell
Tip: Hold the fire key to take full advantage of the repeater's rate of fire.

7. Rail Detonator

Very powerful weapon that launches precision explosives over long distances

Primary: impact explosion
Secondary: timed explosion
Ammo Type: Rail Charge

8. Sequencer Charge

Land mines that can be placed for unsuspecting enemies

Primary: instant explosion
Secondary: proximity explosion
Ammo Type: N/A
Tip: Don't use the primary fire option. Ever. It's as useless as windshield wipers on a bicycle.

9. Concussion Rifle

A weapon that is extremely deadly to a wide area

Primary: splash concussion wave (good for groups or when accuracy fails)
Secondary: linear concussion wave (good for individual enemies in close proximity)
Ammo Type: Power Cell

10. Lightsaber

Although Kyle receives his own lightsaber, it is destroyed and he uses Yun's as a replacement

Primary: single swing
Secondary: double swing
Ammo Type: N/A
Tip: Combine primary attack with forward, backward, and side movements to perform different attacks.