From StrategyWiki, the video game walkthrough and strategy guide wiki
Jump to navigation Jump to search
m (moved Super Mario Bros. 2 (US) to Super Mario Bros. 2: merge history)
m (restore proper version)
Line 1: Line 1:
{{Header Nav|game=Super Mario Bros. 2 (US)|num=1}}
{{Header Nav|game=Super Mario Bros. 2|num=1}}
{{Infobox
{{Infobox
|title=Super Mario Bros. 2
|title=Super Mario Bros. 2
Line 7: Line 7:
|designers=Shigeru Miyamoto
|designers=Shigeru Miyamoto
|released={{sys|nes}}{{us|1988|October}}{{eu|1989|April 28}}{{au|1989|May}}{{jp|1992|September 14}}
|released={{sys|nes}}{{us|1988|October}}{{eu|1989|April 28}}{{au|1989|May}}{{jp|1992|September 14}}
{{sys|gba}}{{jp|2001|March 21}}{{us|2001|June 10}}{{eu|2001|June 22}}
{{sys|vc}}{{eu|2007|May 25}}{{us|2007|July 2}}{{jp|2007|August 10}}
{{sys|vc}}{{eu|2007|May 25}}{{us|2007|July 2}}{{jp|2007|August 10}}
|genre=[[Platform]]
|genre=[[Platform]]
|modes=[[Single player]]
|modes=[[Single player]]
|systems=[[NES]], [[Game Boy Advance]], [[Wii Virtual Console]]
|systems=[[NES]], [[Wii Virtual Console]]
|ratings={{ESRB|E}}
|ratings={{ESRB|E}}
|preceded by=[[Super Mario Bros. 2 (Japan)]]
|preceded by=[[Super Mario Bros. 2 (Japan)]]
Line 18: Line 17:
}}
}}
{{Wikipedia|Super Mario Bros. 2}}
{{Wikipedia|Super Mario Bros. 2}}
'''Super Mario Bros. 2''' ('''Super Mario USA''' in Japan, and '''Super Mario Advance''' on the Game Boy Advance) is a [[platform]] game by [[Nintendo]] for the [[NES]].
{{game disambig||the original Japanese game released on the [[Famicom Disk System]]|[[Super Mario Bros. 2 (Japan)]]}}
'''Super Mario Bros. 2''' is a platformer developed and published by [[Nintendo]] for the [[NES]]. It was released in North America in October [[1988]], Europe on April 28, 1989 and Japan on July 14, [[1992]]. The game was also remade as part of the [[Super Mario All-Stars]] collection for the [[Super Nintendo]], released on August 1, 1993 in North America and December 16, 1993 in Europe. It was rereleased on the [[Wii]]'s [[Virtual Console]] in Europe, Australia and New Zealand on May 25, 2007 and North America on July 2, 2007. It is also in [[Super Smash Bros. Brawl]] as one of the unlockable game demos in "Masterpieces."
 
Unlike the majority of other ''Mario'' titles, ''SMB2'' was not developed from an independent point, but rather it is a redesign of the Japanese [[Famicom Disk System]] game [[Doki Doki Panic|Yume Kōjō: Doki Doki Panic]]. Nintendo's original sequel to ''[[Super Mario Bros.]]'' was released in Japan as ''[[Super Mario Bros. 2 (Japan)|Super Mario Bros. 2]]'' in 1986, however because of that game's perceived difficulty and its close similarities to the original game, Nintendo decided not to release it in the West at that time.  The redesigned Western version of ''Super Mario Bros. 2'' was released in Japan in 1992 under the title {{Nihongo|'''Super Mario USA'''|スーパーマリオUSA}}, and in 1993 the original Japanese version was released to the rest of the world as "Super Mario Bros.: The Lost Levels" (part of the [[Super Mario All-Stars]] collection for the [[Super Nintendo]]).
 
Because ''SMB2'' is a redesign of a non-''Mario'' game, the game differs greatly from the original ''Super Mario Bros.'' The game has sold over ten million copies, was the 3rd most sold title on the Nintendo Entertainment System and was critically acclaimed at the time. Many elements from ''Super Mario Bros. 2'' have since become part of the ''Mario'' series canon and the repertoire of recurring elements.  In addition to being remade with upgraded graphics in the ''Super Mario All-Stars'' collection, that remake became the basis for the [[Super Mario Advance]] game, which was a launch title for the [[Game Boy Advance]]. The GBA edition contains additional enhancements such as digitized voice, new enemies composed of very large sprites, and the Yoshi challenge.
 
<gallery>
Image:Super Mario USA FC box.jpg|Japanese box art for Super Mario USA
</gallery>


The game did not begin life as a Super Mario Bros. title; it is a remake of the Japanese [[Famicom Disk System]] title ''Yume Kōjō: Doki Doki Panic''. Nintendo's [[Super Mario Bros. 2 (Japan)|original sequel]] to [[Super Mario Bros.]] was released in Japan in [[1986]]. However, because of that game's extreme difficulty and its close similarity to the original game, Nintendo decided not to release it in the United States, instead releasing ''Yume Kōjō: Doki Doki Panic'' with Mario characters.
{{Continue Nav}}
{{Continue Nav}}
Because it was not originally a [[:Category:Mario|Mario]] title, this game differs greatly from the original Super Mario Bros. However, despite its status as the black sheep of the series, many elements from Super Mario Bros. 2 have become part of the series canon and the repertoire of recurring elements. The game also sold well in its own right and was critically acclaimed at the time.
The Game Boy Advance version is largely identical to the [[Super Mario All-Stars]] version, with a sprinkling of new features such as hidden coins and a battle mode homage to the original [[Mario Bros.]] game (which was included in every Super Mario Advance title).


<gallery>
<gallery>
Image:Super Mario Advance SMB2 GBA box.jpg|Cover art from Super Mario Advance for the GBA.
Image:SMB2 NES title.png|American title screen
Image:SMUSA FC title.png|Japanese title screen
Image:Super Mario All-Stars SMB2 title.png|Super Mario All-Stars title screen for SMB2
</gallery>
</gallery>
{{ToC}}
{{ToC}}
{{Mario}}
{{Mario}}

Revision as of 21:07, 30 October 2009

Template:Infobox

For the original Japanese game released on the Famicom Disk System, see Super Mario Bros. 2 (Japan).

Super Mario Bros. 2 is a platformer developed and published by Nintendo for the NES. It was released in North America in October 1988, Europe on April 28, 1989 and Japan on July 14, 1992. The game was also remade as part of the Super Mario All-Stars collection for the Super Nintendo, released on August 1, 1993 in North America and December 16, 1993 in Europe. It was rereleased on the Wii's Virtual Console in Europe, Australia and New Zealand on May 25, 2007 and North America on July 2, 2007. It is also in Super Smash Bros. Brawl as one of the unlockable game demos in "Masterpieces."

Unlike the majority of other Mario titles, SMB2 was not developed from an independent point, but rather it is a redesign of the Japanese Famicom Disk System game Yume Kōjō: Doki Doki Panic. Nintendo's original sequel to Super Mario Bros. was released in Japan as Super Mario Bros. 2 in 1986, however because of that game's perceived difficulty and its close similarities to the original game, Nintendo decided not to release it in the West at that time. The redesigned Western version of Super Mario Bros. 2 was released in Japan in 1992 under the title Super Mario USA (スーパーマリオUSA?), and in 1993 the original Japanese version was released to the rest of the world as "Super Mario Bros.: The Lost Levels" (part of the Super Mario All-Stars collection for the Super Nintendo).

Because SMB2 is a redesign of a non-Mario game, the game differs greatly from the original Super Mario Bros. The game has sold over ten million copies, was the 3rd most sold title on the Nintendo Entertainment System and was critically acclaimed at the time. Many elements from Super Mario Bros. 2 have since become part of the Mario series canon and the repertoire of recurring elements. In addition to being remade with upgraded graphics in the Super Mario All-Stars collection, that remake became the basis for the Super Mario Advance game, which was a launch title for the Game Boy Advance. The GBA edition contains additional enhancements such as digitized voice, new enemies composed of very large sprites, and the Yoshi challenge.

Template:Continue Nav

Table of Contents

edit