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(→Link: isn’t it ZL?) |
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| {{wiiu|ZR}} || Thrust {{wii|nunchuk}} || {{gc|R}} | | {{wiiu|ZR}} || Thrust {{wii|nunchuk}} || {{gc|R}} | ||
| {{desc}} Shield attack - lock on in GameCube/Wii U or hold {{gc|L}}/{{wiiu| | | {{desc}} Shield attack - lock on in GameCube/Wii U or hold {{gc|L}}/{{wiiu|ZL}} first | ||
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Revision as of 22:16, 24 November 2021
- For more details on advanced combat, see the Hidden Moves page.
General
Link
Wolf
Wii U | Wii | GameCube | Action |
---|---|---|---|
Jump | |||
Hold | Hold | Hold | Energy field |
Activate wolf's senses | |||
Dig | |||
Shake | Bite | ||
Hold | Hold | Spin attack (every fourth attack on GameCube is a spin attack) | |
Send Midna across gaps |
- Switch vs Hold
- "SWITCH" causes the target to stay locked onto after the Z-button is released, and pressing the Z-button a second time will change the target, or exit targeting if no other target is present. To remove targeting when others are present, Link must pull away from the enemy. "HOLD" requires the player to hold down the Z-button to target an enemy; releasing the button will disengage the lock. These settings can be reached by going to the option menu on the main menu. L-targeting supports the same settings, and functions the same way. Same with ZL on the Wii U.
- Analog vs Motion
- Analog controls allow for greater precision, for example, when aiming with a bow and arrow. For this precision, you sacrifice speed. Using motion like the Wii Remote gives you faster movement for your right hand as long as you keep it steady. However, you should ensure that you have sufficient room to swing your arm when using the sword. As with switch and hold, experiment with those methods to see what suits you. On the Wii U, you can move your Gamepad like a gyroscope as an option, as with using either first or third person view when using projectiles. Compare to Gamecube and Wii which is restricted to using the first person view when it comes to using projectiles.