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==GameCube==
==GameCube==
By comparison, the GameCube version uses a control scheme similar to The Legend of Zelda: The Wind Waker. This version of Twilight Princess features a left-handed Link, similar to all the other [[Zelda|Zelda games]].  Although released after the Wii version, the storyline and gameplay is almost identical. The controls are almost the same as the Wind Waker, except the {{gc|z}} uses Midna and there are only two item slots ({{gc|x}},{{gc|y}}).
By comparison, the GameCube version uses a control scheme similar to The Legend of Zelda: The Wind Waker. This version of Twilight Princess features a left-handed Link, similar to all the other [[Zelda|Zelda games]].  The storyline and gameplay is almost identical in the Wii and GameCube versions. The controls in the GameCube version are almost the same as the Wind Waker, except {{gc|z}} uses Midna and there are only two item slots ({{gc|x}},{{gc|y}}).


==Other notes==
==Other notes==

Revision as of 15:44, 14 December 2011

Twilight Princess features a stylized, naturalistic art style (similar to, but more advanced than, that found in Ocarina of Time), rather than the cel-shaded look that The Wind Waker exhibited — although it still makes use of cel-shading effects, using a very heavily modified version of The Wind Waker’s engine. In a further departure from The Wind Waker, Link is once again a young man, as opposed to a child, as in the latter part of Ocarina of Time, Link's Awakening, A Link to the Past, and in The Adventure of Link. The game also takes on a darker tone, rivaling that of Majora's Mask.

Link transforms into a wolf when entering the Twilight Realm, a void that has ensnared Hyrule. This is not a wholly separate place like the Dark World in A Link to the Past, but an evil transformation that slowly spreads across Hyrule.

There are two versions of Twilight Princess: Wii and GameCube.

Wii

This version was released on November 19, 2006, about a month before the GameCube release. In this version, the whole world was flipped to make Link right-handed, since most players are right-handed. The Wii version uses the "point-and-click" of the Remote button as a "fairy" cursor, for accessing menus, and for using various tools such as the Hero's Bow, Clawshot, and Fishing Rod; it uses Neutral nunchuk on the Nunchuk button for movement. In order to swing the sword, the player makes a slashing motion with Remote button. A jab with the tilt-sensitive Nunchuk button will cause Link to perform one of his secret moves, the shield attack. To use Link’s "spin attack", the player swings Nunchuk button horizontally.

GameCube

By comparison, the GameCube version uses a control scheme similar to The Legend of Zelda: The Wind Waker. This version of Twilight Princess features a left-handed Link, similar to all the other Zelda games. The storyline and gameplay is almost identical in the Wii and GameCube versions. The controls in the GameCube version are almost the same as the Wind Waker, except Z button uses Midna and there are only two item slots (X button,Y button).

Other notes

In Twilight Princess, Link learns more moves than in any other Legend of Zelda game to date. Link also shares similar moves between human and wolf, for example when an enemy is on the ground, Link has the option to finish them off by plunging his sword into their chest or in wolf form (on poes, to rip out their souls). Link can communicate with animals in wolf form as if they were people. When transformed into a wolf, Link’s sense of smell is greatly improved. With these abilities come some disadvantages. While he is a wolf, Link cannot utilize any of his items, or open any doors with handles until he can transform into a human.

There is no extensive voice acting in the game. The characters laugh, scream, and make other such noises, as they have in previous installments on the Nintendo 64 and Nintendo GameCube. However, in Twilight Princess, the characters' mouths move with the text, simulating speech without actual sound.