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(removed some problems with mastery skills and added some others)
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{{Header Nav|game=Torchlight}}
{{Header Nav|game=Torchlight}}


This is a relatively easy character to play, particularly once you reach the higher levels. 3 mana / 2 defense each level is a good strategy, but every few levels you'll need to dump points into strength or dex because the better armor and equipment (which you absolutely need) usually has minimums.
[[File:Torchlight Screenshot Arcane skills.png|thumb|right|Arcane skills]]


For skills, max out ember lightning and critical strikes (plus equipment that provides bonuses to crit). With these two, you can hold SHIFT and click to attack remote enemies, even through walls and across chasms. It's almost too easy - the lightning bolts ricochet, attacking multiple foes, and with critical strike it's not uncommon to deal 1000-2000 hp of damage per hit.
__ToC__


The one thing to watch out for is getting mobbed. Even squads of weak enemies can be dangerous, because spells are interruptable, so having more than 3-4 enemies right next to you, particularly Fast (undead), can be suicide. It's also important to carry heal potions (you won't need mana) for the same reason - the Heal All spell is handy for reviving your pet, but only when things quiet down. It's too slow to save you if you get mobbed (and it's also interruptable).
;Level 1


Minions help a lot, particularly the two golems because they don't have a duration (they live until killed). The Summon Skeletons spell with some points in Charm Mastery can give you a squad of up to 5 re-summonable minions (the spell is cheap, and you just get in the habit of hitting the summon button every few seconds), and Flaming Sword gives you another (though shorter). Those plus your pet can keep any enemies far away while you deal the death.
===Ember Bolt===


Adventurer will help you level faster and make those potions more useful (necessary at high levels since there are only 5 potion tiers). Treasure Hunter is way more useful than you'd think, (maxing out at +25% gold/gear at level 34) as is Barter (60% at level 29). Having lots of gold and being able to buy cheap vendor goods when the 25% better drops aren't good enough means your gear will always be top notch and you'll never run out of 80% better potions.
Effect: Bolts of ember energy seek out their target.


{{Footer Nav|game=Torchlight|prevpage=|nextpage=}}
50% magic
 
{|{{prettytable|text center=1}}
! !!1!!2!!3!!4!!5!!6!!7!!8!!9!!10
|-
|style="text-align:left"|Level required||0||2||3||5||7||10||13||17||21||26
|-
|style="text-align:left"|Mana cost||4||5||6||7||8||9||10||12||14||16
|-
|style="text-align:left"|Bolts||2||2||2||3||3||3||3||4||4||4
|-
|style="text-align:left"|Poison damage +#||10-14||18-25||21-31||26-37||34-49||47-68||62-89||85-122||110-159||147-211
|-
|style="text-align:left"|Knockback +#||5||5||5||5||5||5||5||5||5||5
|-
|style="text-align:left"|Weapon damage %||10||20||20||20||20||20||20||20||20||20
|}
 
===Magic Weapons Expertise===
 
Effect: Mastery of all wands and staves, and reduced requirements for rings and amulets.
 
{|{{prettytable|text center=1}}
! !!1!!2!!3!!4!!5!!6!!7!!8!!9!!10
|-
|style="text-align:left"|Level required||1||2||3||4||5||6||7||8||9||10
|-
|style="text-align:left"|Mage equipment requirements -#||1||2||3||4||5||6||7||8||9||10
|-
|style="text-align:left"|Mage weapon damage +%||4||8||12||16||20||24||28||32||36||40
|}
 
 
----
;Level 5
 
===Iceshock===
 
Effect: Hurl a crystal that detonates with a chilling blast, freezing nearby foes.
 
(Hidden 100% magic coefficient)
 
{|{{prettytable|text center=1}}
! !!1!!2!!3!!4!!5!!6!!7!!8!!9!!10
|-
|style="text-align:left"|Level required||5||6||7||9||11||13||16||19||23||28
|-
|style="text-align:left"|Mana cost||8||9||10||11||12||13||14||15||17||19
|-
|style="text-align:left"|Ice damage +#||25-34||30-41||35-48||44-62||55-77||66-92||85-118||106-148||136-191||180-252
|-
|style="text-align:left"|Chance to freeze target for 5 seconds %||63||65||68||73||78||83||90||98||108||120
|}
 
===Critical Strikes===
 
Effect: Increases the chance and improves the damage of all critical strikes.
 
{|{{prettytable|text center=1}}
! !!1!!2!!3!!4!!5!!6!!7!!8!!9!!10
|-
|style="text-align:left"|Level required||5||6||7||8||9||10||11||12||13||14
|-
|style="text-align:left"|Critical damage +%||12||24||36||48||60||72||84||96||108||120
|-
|style="text-align:left"|Critical hit chance +#||1||2||3||4||5||6||7||8||9||10
|}
 
 
----
;Level 10
 
===Adventurer===
 
Effect: Improves the potency of potions, increases the rate of experience and fame gain, and reduces resurrection penalties.
 
{|{{prettytable|text center=1}}
! !!1!!2!!3!!4!!5!!6!!7!!8!!9!!10
|-
|style="text-align:left"|Level required||10||11||12||13||14||15||16||17||18||19
|-
|style="text-align:left"|Experience gain +%||2||4||6||8||10||12||14||16||18||20
|-
|style="text-align:left"|Fame gain +%||2||4||6||8||10||12||14||16||18||20
|-
|style="text-align:left"|Potion effectiveness +%||8||16||24||32||40||48||56||64||72||80
|}
 
===Ember Lightning===
 
Effect: Blasts foes with a bolt of ember energy.
 
100% magic
 
{|{{prettytable|text center=1}}
! !!1!!2!!3!!4!!5!!6!!7!!8!!9!!10
|-
|style="text-align:left"|Level required||10||11||12||13||15||17||20||23||26||30
|-
|style="text-align:left"|Mana cost||9||10||11||12||13||14||15||17||19||21
|-
|style="text-align:left"|Weapon damage %||20||20||20||20||20||20||20||20||20||20
|-
|style="text-align:left"|Electric damage +#||54-221||60-246||66-270||72-295||86-349||100-409||124-505||150-612||178-726||218-892
|-
|style="text-align:left"|Knockback +#||5||5||5||5||5||5||5||5||5||5
|-
|style="text-align:left"|Weapon damage % (secondary)||20||20||20||20||20||20||20||20||20||20
|}
 
===Offensive Spell Mastery===
 
Effect: Increases the level of all offensive magic spells. Spells can be found or bought, and fall under the spells tab in your inventory.
 
{|{{prettytable|text center=1}}
! !!1!!2!!3!!4!!5!!6!!7!!8!!9!!10
|-
|style="text-align:left"|Level required||10||11||12||13||14||15||16||17||18||19
|-
|style="text-align:left"|Attack spell levels +#||1||2||3||4||5||6||7||8||9||10
|}
 
 
----
;Level 15
 
===Ember Lance===
 
Effect: Pierces foes with a shaft of blistering energy.
 
75% magic
 
{|{{prettytable|text center=1}}
! !!1!!2!!3!!4!!5!!6!!7!!8!!9!!10
|-
|style="text-align:left"|Level required||15||16||17||18||19||21||23||25||28||31
|-
|style="text-align:left"|Mana cost||18||20||22||24||26||28||30||32||34||36
|-
|style="text-align:left"|Fire damage +#||61-152||66-165||71-178||77-192||83-206||94-235||107-266||120-298||141-351||163-407
|}
 
 
----
;Level 20
 
===Pyre===
 
Effect: Hurls a crystal filled with nether flames - flames burns foes over time.
 
(Hidden 100% magic coefficient)
 
{|{{prettytable|text center=1}}
! !!1!!2!!3!!4!!5!!6!!7!!8!!9!!10
|-
|style="text-align:left"|Level required||20||21||22||23||24||25||27||29||31||33
|-
|style="text-align:left"|Mana cost||18||20||22||24||26||28||30||32||34||36
|-
|style="text-align:left"|Fire damage +#||61-152||66-165||71-178||77-192||83-206||94-235||107-266||120-298||141-351||163-407
|}
 
===Advanced Spellcasting===
 
Effect: Reduces the level requirements of all spells and improves mana recharge rate.
 
{|{{prettytable|text center=1}}
! !!1!!2!!3!!4!!5!!6!!7!!8!!9!!10
|-
|style="text-align:left"|Level required||20||21||22||23||24||25||26||27||28||29
|-
|style="text-align:left"|Spell learning requirements -#||1||2||3||4||5||6||7||8||9||10
|-
|style="text-align:left"|Mana recovery per second||2||3||4||5||6||8||9||10||11||12
|}
 
 
----
;Level 25
 
===Ember Strike===
 
Effect: A bolt of burning energy from the sky strikes the target location.
 
(Hidden 100% magic coefficient)
 
{|{{prettytable|text center=1}}
! !!1!!2!!3!!4!!5!!6!!7!!8!!9!!10
|-
|style="text-align:left"|Level required||25||26||27||28||29||30||31||32||33||34
|-
|style="text-align:left"|Mana cost||30||32||34||36||38||40||42||44||46||48
|-
|style="text-align:left"|Weapon damage %||20||20||20||20||20||20||20||20||20||20
|-
|style="text-align:left"|Fire damage +#||305-488||323-516||340-544||359-574||378-604||396-634||416-666||436-697||457-731||478-764
|}
 
{{Footer Nav|game=Torchlight|prevpage=Alchemist|nextpage=Lore}}

Latest revision as of 22:17, 1 April 2014

Arcane skills
Level 1

Ember Bolt[edit]

Effect: Bolts of ember energy seek out their target.

50% magic

1 2 3 4 5 6 7 8 9 10
Level required 0 2 3 5 7 10 13 17 21 26
Mana cost 4 5 6 7 8 9 10 12 14 16
Bolts 2 2 2 3 3 3 3 4 4 4
Poison damage +# 10-14 18-25 21-31 26-37 34-49 47-68 62-89 85-122 110-159 147-211
Knockback +# 5 5 5 5 5 5 5 5 5 5
Weapon damage % 10 20 20 20 20 20 20 20 20 20

Magic Weapons Expertise[edit]

Effect: Mastery of all wands and staves, and reduced requirements for rings and amulets.

1 2 3 4 5 6 7 8 9 10
Level required 1 2 3 4 5 6 7 8 9 10
Mage equipment requirements -# 1 2 3 4 5 6 7 8 9 10
Mage weapon damage +% 4 8 12 16 20 24 28 32 36 40



Level 5

Iceshock[edit]

Effect: Hurl a crystal that detonates with a chilling blast, freezing nearby foes.

(Hidden 100% magic coefficient)

1 2 3 4 5 6 7 8 9 10
Level required 5 6 7 9 11 13 16 19 23 28
Mana cost 8 9 10 11 12 13 14 15 17 19
Ice damage +# 25-34 30-41 35-48 44-62 55-77 66-92 85-118 106-148 136-191 180-252
Chance to freeze target for 5 seconds % 63 65 68 73 78 83 90 98 108 120

Critical Strikes[edit]

Effect: Increases the chance and improves the damage of all critical strikes.

1 2 3 4 5 6 7 8 9 10
Level required 5 6 7 8 9 10 11 12 13 14
Critical damage +% 12 24 36 48 60 72 84 96 108 120
Critical hit chance +# 1 2 3 4 5 6 7 8 9 10



Level 10

Adventurer[edit]

Effect: Improves the potency of potions, increases the rate of experience and fame gain, and reduces resurrection penalties.

1 2 3 4 5 6 7 8 9 10
Level required 10 11 12 13 14 15 16 17 18 19
Experience gain +% 2 4 6 8 10 12 14 16 18 20
Fame gain +% 2 4 6 8 10 12 14 16 18 20
Potion effectiveness +% 8 16 24 32 40 48 56 64 72 80

Ember Lightning[edit]

Effect: Blasts foes with a bolt of ember energy.

100% magic

1 2 3 4 5 6 7 8 9 10
Level required 10 11 12 13 15 17 20 23 26 30
Mana cost 9 10 11 12 13 14 15 17 19 21
Weapon damage % 20 20 20 20 20 20 20 20 20 20
Electric damage +# 54-221 60-246 66-270 72-295 86-349 100-409 124-505 150-612 178-726 218-892
Knockback +# 5 5 5 5 5 5 5 5 5 5
Weapon damage % (secondary) 20 20 20 20 20 20 20 20 20 20

Offensive Spell Mastery[edit]

Effect: Increases the level of all offensive magic spells. Spells can be found or bought, and fall under the spells tab in your inventory.

1 2 3 4 5 6 7 8 9 10
Level required 10 11 12 13 14 15 16 17 18 19
Attack spell levels +# 1 2 3 4 5 6 7 8 9 10



Level 15

Ember Lance[edit]

Effect: Pierces foes with a shaft of blistering energy.

75% magic

1 2 3 4 5 6 7 8 9 10
Level required 15 16 17 18 19 21 23 25 28 31
Mana cost 18 20 22 24 26 28 30 32 34 36
Fire damage +# 61-152 66-165 71-178 77-192 83-206 94-235 107-266 120-298 141-351 163-407



Level 20

Pyre[edit]

Effect: Hurls a crystal filled with nether flames - flames burns foes over time.

(Hidden 100% magic coefficient)

1 2 3 4 5 6 7 8 9 10
Level required 20 21 22 23 24 25 27 29 31 33
Mana cost 18 20 22 24 26 28 30 32 34 36
Fire damage +# 61-152 66-165 71-178 77-192 83-206 94-235 107-266 120-298 141-351 163-407

Advanced Spellcasting[edit]

Effect: Reduces the level requirements of all spells and improves mana recharge rate.

1 2 3 4 5 6 7 8 9 10
Level required 20 21 22 23 24 25 26 27 28 29
Spell learning requirements -# 1 2 3 4 5 6 7 8 9 10
Mana recovery per second 2 3 4 5 6 8 9 10 11 12



Level 25

Ember Strike[edit]

Effect: A bolt of burning energy from the sky strikes the target location.

(Hidden 100% magic coefficient)

1 2 3 4 5 6 7 8 9 10
Level required 25 26 27 28 29 30 31 32 33 34
Mana cost 30 32 34 36 38 40 42 44 46 48
Weapon damage % 20 20 20 20 20 20 20 20 20 20
Fire damage +# 305-488 323-516 340-544 359-574 378-604 396-634 416-666 436-697 457-731 478-764