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Lore skills
Level 1

Nether Imp

Effect: Summons Nether Imps from the dormant energies of corpses.

1 2 3 4 5 6 7 8 9 10
Level required 1 2 3 5 7 10 13 17 21 26
Mana cost 12 13 14 15 16 17 18 19 20 21
Imps 1 2 2 3 3 4 4 5 5 6
Health +% 0 0 20 20 40 40 60 60 80 80
Damage +% 0 0 5 5 10 10 15 15 20 20



Level 5

Thorned Minions

Effect: Your minions are imbued with crackling energy that reflects the damage foes inflict on them.

1 2 3 4 5 6 7 8 9 10
Level required 5 6 7 9 11 13 16 19 23 28
Mana cost 14 16 18 20 22 24 26 28 30 32
% of Damage reflected back / for # seconds 25 / 10 30 / 12 35 / 14 40 / 16 45 / 18 50 / 20 55 / 22 60 / 24 65 / 26 70 / 30

Pet Mastery

Effect: Your affinity for animals increases your pet and minion's power and decreases the pet's town-travel time.

1 2 3 4 5 6 7 8 9 10
Level required 5 6 7 8 9 10 11 12 13 14
Pet and minion damage +% 4 8 12 16 20 24 28 32 36 40
Pet and minion armor +% 4 8 12 16 20 24 28 32 36 40
Pet town travel time -% 8 16 24 32 40 48 56 64 72 80



Level 10

Summon Alchemic Golem

Effect: Summons an alchemical golem to attack your foes.

Level 2: Golem upgrade has increased damage, armor, and health.

Level 3: Golem upgrade has further increased damage, armor, and health.

Level 4: Golem upgrade delivers new Smash Attack.

Level 5: Golem upgrade has increased damage, armor, and health.

Level 6: Golem upgrade has further increased damage, armor, and health.

Level 7: Golem upgrade delivers new Vortex Attack.

Level 8: Golem upgrade has increased damage, resistances, and health.

Level 9: Golem upgrade has further increased damage, resistances, and health.

Level 10: Golem receives ultimate upgrade.

1 2 3 4 5 6 7 8 9 10
Level required 10 11 12 13 15 17 20 23 26 30
Mana cost 20 22 24 26 28 30 32 34 36 38

Charm Spell Mastery

Effect: Increases the level of all charm magic spells. Spells can be found or bough, and fall under the spells tab in your inventory.

1 2 3 4 5 6 7 8 9 10
Level required 10 11 12 13 14 15 16 17 18 19
Charm spell levels +# 1 2 3 4 5 6 7 8 9 10



Level 15

Terror

Effect: Causes enemies within range to flee in mortal terror.

1 2 3 4 5 6 7 8 9 10
Level required 15 16 17 18 19 21 23 25 28 31
Mana cost 8 12 13 14 15 16 17 18 19 20
Knockback +# 6 8 10 12 14 16 18 20 22 24
75% change that target flees for # seconds 2 3 3 4 4 5 5 6 6 7

Ranged Weapons Expertise

Effect: Mastery of bows, pistols, crossbows, and rifles.

1 2 3 4 5 6 7 8 9 10
Level required 15 16 17 18 19 20 21 22 23 24
Ranged equipment requirements -# 1 2 3 4 5 6 7 8 9 10
Ranged weapon damage +% 4 8 12 16 20 24 28 32 36 40



Level 20

Burning Bind

Effect: Your minions are enraged, resulting in improved damage and attack speeds.

1 2 3 4 5 6 7 8 9 10
Level required 20 21 22 23 24 25 27 29 31 33
Mana cost 14 16 18 20 22 24 26 28 30 32
+% Physical & elemental damage / for # seconds 50 / 15 60 / 17 70 / 19 80 / 21 90 / 23 100 / 25 110 / 27 120 / 29 130 / 31 140 / 33
% Faster attack / for # seconds 10 / 15 11 / 17 12 / 19 13 / 21 14 / 23 15 / 25 16 / 27 17 / 29 18 / 31 20 / 33

Barter

Effect: Reduces the purchase prices at merchants, enchanters, and gamblers. Improves the sale prices of your own goods.

1 2 3 4 5 6 7 8 9 10
Level required 20 21 22 23 24 25 26 27 28 29
Vendor prices -% 6 12 18 24 30 36 42 43 54 60



Level 25

Summon Beam Golem

Effect: Summons a golem to blast your foes with a beam of electricity.

Desummon an alchemical golem. (You can have both kinds out at one time)

Levels 2-9: Golem gets upgraded damage, critical hit, and reflects a small static charge on attackers.

Level 10: The golem's ultimate upgrade includes a multi-element beam attack.

1 2 3 4 5 6 7 8 9 10
Level required 25 26 27 28 29 30 31 32 33 34
Mana cost 40 42 44 46 48 50 52 54 56 58

Treasure Hunter

Effect: Increases the chance to find magic items, and potency of enchantments. Treasure hunters also find more gold.

1 2 3 4 5 6 7 8 9 10
Level required 25 26 27 28 29 30 31 32 33 34
Gold find +% 3 5 8 10 13 15 18 20 23 25
Magic find +% 3 5 8 10 13 15 18 20 23 25