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  • Floors: 6-10

The Necropolis, also known as The Tomb of the Awakened, is the second area of of the mountain that you reach.

Enemies

Constructs

Very similar to Rock Trolls, Constructs are large enemies that move very slowly. They should be out maneuvered and destroyed from a distance to avoid taking a significant amount of damage. Sometimes avoiding them is your best option.

Flesheaters

Zombies; strangely, these can bleed. Some have a greenish cloud surrounding them; when these are killed, a poisonous gas cloud will spawn and expand for a few seconds before dissipating (note: the gas cloud spawns at the location of the zombie's death, not at the location of its corpse, in cases where it is knocked back or off a cliff when killed). If multiple poisonous zombies are killed near each other, the damage from their gas clouds can stack, so players on harder difficulties are encouraged to either kill a bunch at once and retreat or kill them one at a time to prevent high amounts of damage.

Grave diggers

Small enemies that run around and dig up undead enemies. If left alive, they will continue to uncover a large amount of enemies (unlimited?).

Skeletons

Melee units that spawn during triggers where doors open on a platform above where your character is standing.

Spider

Large arachnids. Some spit acid. If these appear during a trigger, they come out of sewer grates in the wall.