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(Added first half of spell stats)
(Added second half of spell stats)
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{{Header Nav|game=Torchlight}}
{{Header Nav|game=Torchlight}}
 
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Spells are equip-able skills that have their own inventory tab for both the character and pet. They look like parchment with a symbol printed on it.
Spells are equip-able skills that have their own inventory tab for both the character and pet. They look like parchment with a symbol printed on it.


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==Charm==
==Charm==
*Identify Spell (level requirement: 2)
Effect: Identifies an enchanted item's properties.<br/>
Mana cost: 6
*Town Portal Spell (level requirement: 4)
Effect: Creates a two-way magic portal back to town.<br/>
Mana cost: 12
===Charm===
===Charm===
*Charm I
*Charm I
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|style="text-align:left"|100% chance to force target to fight for you for # seconds||12||14||16||18||20||22||24||26||29||30||32
|style="text-align:left"|100% chance to force target to fight for you for # seconds||12||14||16||18||20||22||24||26||29||30||32
|}
|}
*Charm IV
Effect: Hurls an enchanted sprite that attempts to force an enemy to temporarily fight on your side.
{|{{prettytable|text center=1}}
! !!1!!2!!3!!4!!5!!6!!7!!8!!9!!10!!11
|-
|style="text-align:left"|Mana cost||colspan="11"|18
|-
|style="text-align:left"|Cooldown (seconds)||colspan="11"|10
|-
|style="text-align:left"|100% chance to force target to fight for you for # seconds||12||14||16||18||20||22||24||26||29||30||32
|}
*Charm V
Effect: Hurls an enchanted sprite that attempts to force an enemy to temporarily fight on your side.
{|{{prettytable|text center=1}}
! !!1!!2!!3!!4!!5!!6!!7!!8!!9!!10!!11
|-
|style="text-align:left"|Mana cost||colspan="11"|14
|-
|style="text-align:left"|Cooldown (seconds)||colspan="11"|8
|-
|style="text-align:left"|100% chance to force target to fight for you for # seconds||12||14||16||18||20||22||24||26||29||30||32
|}
*Charm VI
Effect: Hurls an enchanted sprite that attempts to force an enemy to temporarily fight on your side.
{|{{prettytable|text center=1}}
! !!1!!2!!3!!4!!5!!6!!7!!8!!9!!10!!11
|-
|style="text-align:left"|Mana cost||colspan="11"|10
|-
|style="text-align:left"|Cooldown (seconds)||colspan="11"|4
|-
|style="text-align:left"|100% chance to force target to fight for you for # seconds||12||14||16||18||20||22||24||26||29||30||32
|}
===Identify===
*Identify Spell (level requirement: 2)
Effect: Identifies an enchanted item's properties.<br/>
Mana cost: 6




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*Summon Archers I
*Summon Archers I


Effect: Summons a pack of 3 non-moving Skeletal Archers to attack your foes.
Effect: Summons a pack of 3 non-moving skeletal archers to attack your foes.


{|{{prettytable|text center=1}}
{|{{prettytable|text center=1}}
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*Summon Archers II
*Summon Archers II


Effect: Summons a pack of 4 non-moving Skeletal Archers to attack your foes.
Effect: Summons a pack of 4 non-moving skeletal archers to attack your foes.


{|{{prettytable|text center=1}}
{|{{prettytable|text center=1}}
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*Summon Archers III
*Summon Archers III


Effect: Summons a pack of 5 non-moving Skeletal Archers to attack your foes.
Effect: Summons a pack of 5 non-moving skeletal archers to attack your foes.


{|{{prettytable|text center=1}}
{|{{prettytable|text center=1}}
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|-
|-
|style="text-align:left"|Summon duration (seconds)||colspan="11"|18
|style="text-align:left"|Summon duration (seconds)||colspan="11"|18
|-
|style="text-align:left"|Damage +%||0||10||16||24||32||40||48||56||64||72||80
|}
*Summon Archers IV
Effect: Summons a pack of 6 non-moving skeletal archers to attack your foes.
{|{{prettytable|text center=1}}
! !!1!!2!!3!!4!!5!!6!!7!!8!!9!!10!!11
|-
|style="text-align:left"|Mana cost||colspan="11"|35
|-
|style="text-align:left"|Cooldown (seconds)||colspan="11"|5
|-
|style="text-align:left"|Summon duration (seconds)||colspan="11"|20
|-
|style="text-align:left"|Damage +%||0||10||16||24||32||40||48||56||64||72||80
|}
*Summon Archers V
Effect: Summons a pack of 7 non-moving skeletal archers to attack your foes.
{|{{prettytable|text center=1}}
! !!1!!2!!3!!4!!5!!6!!7!!8!!9!!10!!11
|-
|style="text-align:left"|Mana cost||colspan="11"|40
|-
|style="text-align:left"|Cooldown (seconds)||colspan="11"|5
|-
|style="text-align:left"|Summon duration (seconds)||colspan="11"|22
|-
|style="text-align:left"|Damage +%||0||10||16||24||32||40||48||56||64||72||80
|}
*Summon Archers VI
Effect: Summons a pack of 8 non-moving skeletal archers to attack your foes.
{|{{prettytable|text center=1}}
! !!1!!2!!3!!4!!5!!6!!7!!8!!9!!10!!11
|-
|style="text-align:left"|Mana cost||colspan="11"|45
|-
|style="text-align:left"|Cooldown (seconds)||colspan="11"|5
|-
|style="text-align:left"|Summon duration (seconds)||colspan="11"|23
|-
|-
|style="text-align:left"|Damage +%||0||10||16||24||32||40||48||56||64||72||80
|style="text-align:left"|Damage +%||0||10||16||24||32||40||48||56||64||72||80
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*Summon Skeleton I
*Summon Skeleton I


Effect: Summons a Skeletal Warrior to attack your foes.
Effect: Summons a skeletal warrior to attack your foes.


{|{{prettytable|text center=1}}
{|{{prettytable|text center=1}}
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|style="text-align:left"|Summon duration (seconds)||colspan="11"|33
|style="text-align:left"|Summon duration (seconds)||colspan="11"|33
|-
|-
|style="text-align:left"|Damage +%||0||10||16||24||32||40||48||56||64||72||80
|style="text-align:left"|Damage +%||0||10||20||30||40||50||60||70||80||90||100
|}
|}


*Summon Skeleton II
*Summon Skeleton II


Effect: Summons an improved Skeletal Warrior to attack your foes.
Effect: Summons an improved skeletal warrior to attack your foes.


{|{{prettytable|text center=1}}
{|{{prettytable|text center=1}}
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|style="text-align:left"|Summon duration (seconds)||colspan="11"|38
|style="text-align:left"|Summon duration (seconds)||colspan="11"|38
|-
|-
|style="text-align:left"|Damage +%||0||10||16||24||32||40||48||56||64||72||80
|style="text-align:left"|Damage +%||0||10||20||30||40||50||60||70||80||90||100
|}
|}


*Summon Skeleton III
*Summon Skeleton III


Effect: Summons an improved Skeletal Warrior to attack your foes.
Effect: Summons an improved skeletal warrior to attack your foes.


{|{{prettytable|text center=1}}
{|{{prettytable|text center=1}}
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|style="text-align:left"|Summon duration (seconds)||colspan="11"|45
|style="text-align:left"|Summon duration (seconds)||colspan="11"|45
|-
|-
|style="text-align:left"|Damage +%||0||10||16||24||32||40||48||56||64||72||80
|style="text-align:left"|Damage +%||0||10||20||30||40||50||60||70||80||90||100
|}
 
*Summon Skeleton IV
 
Effect: Summons an improved skeletal warrior to attack your foes.
 
{|{{prettytable|text center=1}}
! !!1!!2!!3!!4!!5!!6!!7!!8!!9!!10!!11
|-
|style="text-align:left"|Mana cost||colspan="11"|18
|-
|style="text-align:left"|Cooldown (seconds)||colspan="11"|3
|-
|style="text-align:left"|Summon duration (seconds)||colspan="11"|50
|-
|style="text-align:left"|Damage +%||0||10||20||30||40||50||60||70||80||90||100
|}
 
*Summon Skeleton V
 
Effect: Summons an improved skeletal warrior to attack your foes.
 
{|{{prettytable|text center=1}}
! !!1!!2!!3!!4!!5!!6!!7!!8!!9!!10!!11
|-
|style="text-align:left"|Mana cost||colspan="11"|20
|-
|style="text-align:left"|Cooldown (seconds)||colspan="11"|3
|-
|style="text-align:left"|Summon duration (seconds)||colspan="11"|58
|-
|style="text-align:left"|Damage +%||0||10||20||30||40||50||60||70||80||90||100
|}
 
*Summon Skeleton VI
 
Effect: Summons an improved skeletal warrior to attack your foes.
 
{|{{prettytable|text center=1}}
! !!1!!2!!3!!4!!5!!6!!7!!8!!9!!10!!11
|-
|style="text-align:left"|Mana cost||colspan="11"|22
|-
|style="text-align:left"|Cooldown (seconds)||colspan="11"|3
|-
|style="text-align:left"|Summon duration (seconds)||colspan="11"|63
|-
|style="text-align:left"|Damage +%||0||10||20||30||40||50||60||70||80||90||100
|}
|}


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|-
|-
|style="text-align:left"|Mana cost||colspan="11"|30
|style="text-align:left"|Mana cost||colspan="11"|30
|-
|style="text-align:left"|Cooldown (seconds)||colspan="11"|30
|-
|style="text-align:left"|Summon duration (seconds)||colspan="11"|40
|-
|style="text-align:left"|Health +%||10||20||30||40||50||60||70||80||90||100||110
|-
|style="text-align:left"|Health stolen to master %||5||6||7||8||9||10||11||12||13||14||15
|}
*Summon Zombies IV
Effect: Summons a pack of uncontrollable zombies to attack your foes. Version IV zombies have a still more vicious poison attack.
{|{{prettytable|text center=1}}
! !!1!!2!!3!!4!!5!!6!!7!!8!!9!!10!!11
|-
|style="text-align:left"|Mana cost||colspan="11"|35
|-
|style="text-align:left"|Cooldown (seconds)||colspan="11"|30
|-
|style="text-align:left"|Summon duration (seconds)||colspan="11"|40
|-
|style="text-align:left"|Health +%||10||20||30||40||50||60||70||80||90||100||110
|-
|style="text-align:left"|Health stolen to master %||5||6||7||8||9||10||11||12||13||14||15
|}
*Summon Zombies V
Effect: Summons a pack of uncontrollable zombies to attack your foes. Version V zombies upgrade their poison attack even further than before.
{|{{prettytable|text center=1}}
! !!1!!2!!3!!4!!5!!6!!7!!8!!9!!10!!11
|-
|style="text-align:left"|Mana cost||colspan="11"|40
|-
|style="text-align:left"|Cooldown (seconds)||colspan="11"|30
|-
|style="text-align:left"|Summon duration (seconds)||colspan="11"|40
|-
|style="text-align:left"|Health +%||10||20||30||40||50||60||70||80||90||100||110
|-
|style="text-align:left"|Health stolen to master %||5||6||7||8||9||10||11||12||13||14||15
|}
*Summon Zombies VI
Effect: Summons a pack of uncontrollable zombies to attack your foes. Version VI zombies have the most vicious poison attack of all!
{|{{prettytable|text center=1}}
! !!1!!2!!3!!4!!5!!6!!7!!8!!9!!10!!11
|-
|style="text-align:left"|Mana cost||colspan="11"|45
|-
|-
|style="text-align:left"|Cooldown (seconds)||colspan="11"|30
|style="text-align:left"|Cooldown (seconds)||colspan="11"|30
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==Defensive==
===Town Portal===
*Web (level requirement: 1)
*Town Portal Spell (level requirement: 4)


Effect: Fires a sticky web missile, preventing any movement from its target.<br/>
Effect: Creates a two-way magic portal back to town.<br/>
Mana cost: 8<br/>
Mana cost: 12
100% slower movement for 3 seconds




==Defensive==
===Draining Touch===
===Draining Touch===
*Draining Touch I
*Draining Touch I
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|-
|-
|style="text-align:left"|Health stolen per hit||28||30||33||35||38||40||43||45||48||50||53
|style="text-align:left"|Health stolen per hit||28||30||33||35||38||40||43||45||48||50||53
|}
*Draining Touch IV
Effect: The caster draws life from any foes struck for the duration of the spell.
{|{{prettytable|text center=1}}
! !!1!!2!!3!!4!!5!!6!!7!!8!!9!!10!!11
|-
|style="text-align:left"|Mana cost||colspan="11"|15
|-
|style="text-align:left"|Cooldown (seconds)||7||7||8||8||9||9||10||10||11||11||12
|-
|style="text-align:left"|Health stolen per hit||40||43||45||48||50||53||55||58||60||63||65
|}
*Draining Touch V
Effect: The caster draws life from any foes struck for the duration of the spell.
{|{{prettytable|text center=1}}
! !!1!!2!!3!!4!!5!!6!!7!!8!!9!!10!!11
|-
|style="text-align:left"|Mana cost||colspan="11"|17
|-
|style="text-align:left"|Cooldown (seconds)||7||7||8||8||9||9||10||10||11||11||12
|-
|style="text-align:left"|Health stolen per hit||53||55||58||60||63||65||68||70||73||75||78
|}
*Draining Touch VI
Effect: The caster draws life from any foes struck for the duration of the spell.
{|{{prettytable|text center=1}}
! !!1!!2!!3!!4!!5!!6!!7!!8!!9!!10!!11
|-
|style="text-align:left"|Mana cost||colspan="11"|19
|-
|style="text-align:left"|Cooldown (seconds)||7||7||8||8||9||9||10||10||11||11||12
|-
|style="text-align:left"|Health stolen per hit||63||65||68||70||73||75||78||80||83||85||88
|}
|}


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|}
|}


*Elemental Protection IV
Effect: The caster is buffered by increased elemental resistances.
{|{{prettytable|text center=1}}
! !!1!!2!!3!!4!!5!!6!!7!!8!!9!!10!!11
|-
|style="text-align:left"|Mana cost||colspan="11"|14
|-
|style="text-align:left"|Cooldown (seconds)||colspan="11"|60
|-
|style="text-align:left"|All elemental resistances +#||17||19||21||23||25||27||29||31||33||35||37
|}
*Elemental Protection V
Effect: The caster is buffered by increased elemental resistances.
{|{{prettytable|text center=1}}
! !!1!!2!!3!!4!!5!!6!!7!!8!!9!!10!!11
|-
|style="text-align:left"|Mana cost||colspan="11"|16
|-
|style="text-align:left"|Cooldown (seconds)||colspan="11"|60
|-
|style="text-align:left"|All elemental resistances +#||23||25||27||29||31||33||35||37||39||41||43
|}
*Elemental Protection VI
Effect: The caster is buffered by increased elemental resistances.
{|{{prettytable|text center=1}}
! !!1!!2!!3!!4!!5!!6!!7!!8!!9!!10!!11
|-
|style="text-align:left"|Mana cost||colspan="11"|18
|-
|style="text-align:left"|Cooldown (seconds)||colspan="11"|60
|-
|style="text-align:left"|All elemental resistances +#||28||30||32||34||36||38||40||42||44||45||47
|}


===Haste===
===Haste===
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|style="text-align:left"|Mana cost||colspan="11"|10
|style="text-align:left"|Mana cost||colspan="11"|10
|-
|-
|style="text-align:left"|Cooldown (seconds)||7||8||10||13||15||17||19||21||23||25||27
|style="text-align:left"|Cooldown (seconds)||7||9||11||13||15||17||19||21||23||25||27
|-
|-
|style="text-align:left"|Duration (seconds)||7||8||10||13||15||17||19||21||23||25||27
|style="text-align:left"|Duration (seconds)||7||9||11||13||15||17||19||21||23||25||27
|-
|-
|style="text-align:left"|Faster movement %||17||18||20||21||23||24||26||27||29||30||32
|style="text-align:left"|Faster movement %||17||18||20||21||23||24||26||27||29||30||32
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|style="text-align:left"|Mana cost||colspan="11"|12
|style="text-align:left"|Mana cost||colspan="11"|12
|-
|-
|style="text-align:left"|Cooldown (seconds)||7||8||10||13||15||17||19||21||23||25||27
|style="text-align:left"|Cooldown (seconds)||7||9||11||13||15||17||19||21||23||25||27
|-
|-
|style="text-align:left"|Duration (seconds)||5||8||10||13||15||17||19||21||23||25||27
|style="text-align:left"|Duration (seconds)||5||9||11||13||15||17||19||21||23||25||27
|-
|-
|style="text-align:left"|Faster movement %||22||24||26||28||30||32||34||36||38||40||42
|style="text-align:left"|Faster movement %||22||24||26||28||30||32||34||36||38||40||42
|-
|-
|style="text-align:left"|Faster attack %||colspan="11"|6
|style="text-align:left"|Faster attack %||colspan="11"|6
|}
*Haste IV
Effect: The caster's movement and attack speed is increased.
{|{{prettytable|text center=1}}
! !!1!!2!!3!!4!!5!!6!!7!!8!!9!!10!!11
|-
|style="text-align:left"|Mana cost||colspan="11"|14
|-
|style="text-align:left"|Cooldown (seconds)||7||9||11||13||15||17||19||21||23||25||27
|-
|style="text-align:left"|Duration (seconds)||5||9||11||13||15||17||19||21||23||25||27
|-
|style="text-align:left"|Faster movement %||28||31||33||35||38||40||43||45||48||50||53
|-
|style="text-align:left"|Faster attack %||colspan="11"|8
|}
*Haste V
Effect: The caster's movement and attack speed is increased.
{|{{prettytable|text center=1}}
! !!1!!2!!3!!4!!5!!6!!7!!8!!9!!10!!11
|-
|style="text-align:left"|Mana cost||colspan="11"|16
|-
|style="text-align:left"|Cooldown (seconds)||7||9||11||13||15||17||19||21||23||25||27
|-
|style="text-align:left"|Duration (seconds)||5||9||11||13||15||17||19||21||23||25||27
|-
|style="text-align:left"|Faster movement %||33||36||39||42||45||48||51||54||57||60||63
|-
|style="text-align:left"|Faster attack %||colspan="11"|10
|}
*Haste VI
Effect: The caster's movement and attack speed is increased.
{|{{prettytable|text center=1}}
! !!1!!2!!3!!4!!5!!6!!7!!8!!9!!10!!11
|-
|style="text-align:left"|Mana cost||colspan="11"|18
|-
|style="text-align:left"|Cooldown (seconds)||7||9||11||13||15||17||19||21||23||25||27
|-
|style="text-align:left"|Duration (seconds)||5||9||11||13||15||17||19||21||23||25||27
|-
|style="text-align:left"|Faster movement %||39||42||46||49||53||56||60||63||67||70||74
|-
|style="text-align:left"|Faster attack %||colspan="11"|12
|}
|}


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|-
|-
|style="text-align:left"|Health recovery over 4 sec||423||451||479||507||536||564||592||620||648||676||705
|style="text-align:left"|Health recovery over 4 sec||423||451||479||507||536||564||592||620||648||676||705
|}
*Heal All IV
Effect: Heals the caster and all allies.
{|{{prettytable|text center=1}}
! !!1!!2!!3!!4!!5!!6!!7!!8!!9!!10!!11
|-
|style="text-align:left"|Mana cost||colspan="11"|25
|-
|style="text-align:left"|Cooldown (seconds)||colspan="11"|15
|-
|style="text-align:left"|Health recovery over 4 sec||564||592||620||648||676||705||733||761||789||817||845
|}
*Heal All V
Effect: Heals the caster and all allies.
{|{{prettytable|text center=1}}
! !!1!!2!!3!!4!!5!!6!!7!!8!!9!!10!!11
|-
|style="text-align:left"|Mana cost||colspan="11"|25
|-
|style="text-align:left"|Cooldown (seconds)||colspan="11"|15
|-
|style="text-align:left"|Health recovery over 4 sec||705||733||761||789||817||845||873||902||930||958||986
|}
*Heal All VI
Effect: Heals the caster and all allies.
{|{{prettytable|text center=1}}
! !!1!!2!!3!!4!!5!!6!!7!!8!!9!!10!!11
|-
|style="text-align:left"|Mana cost||colspan="11"|25
|-
|style="text-align:left"|Cooldown (seconds)||colspan="11"|15
|-
|style="text-align:left"|Health recovery over 4 sec||845||873||902||930||958||986||1014||1042||1071||1099||1127
|}
|}


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|-
|-
|style="text-align:left"|Health recovery over 4 sec||423||451||479||507||536||564||592||620||648||676||705
|style="text-align:left"|Health recovery over 4 sec||423||451||479||507||536||564||592||620||648||676||705
|}
*Heal Self IV
Effect: Heals the caster.
{|{{prettytable|text center=1}}
! !!1!!2!!3!!4!!5!!6!!7!!8!!9!!10!!11
|-
|style="text-align:left"|Mana cost||colspan="11"|23
|-
|style="text-align:left"|Cooldown (seconds)||colspan="11"|10
|-
|style="text-align:left"|Health recovery over 4 sec||564||592||620||648||676||705||733||761||789||817||845
|}
*Heal Self V
Effect: Heals the caster.
{|{{prettytable|text center=1}}
! !!1!!2!!3!!4!!5!!6!!7!!8!!9!!10!!11
|-
|style="text-align:left"|Mana cost||colspan="11"|25
|-
|style="text-align:left"|Cooldown (seconds)||colspan="11"|10
|-
|style="text-align:left"|Health recovery over 4 sec||705||733||761||789||817||845||873||902||930||958||986
|}
*Heal Self VI
Effect: Heals the caster.
{|{{prettytable|text center=1}}
! !!1!!2!!3!!4!!5!!6!!7!!8!!9!!10!!11
|-
|style="text-align:left"|Mana cost||colspan="11"|27
|-
|style="text-align:left"|Cooldown (seconds)||colspan="11"|10
|-
|style="text-align:left"|Health recovery over 4 sec||817||845||873||902||930||958||986||1014||1042||1071||1099
|}
|}


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|-
|-
|style="text-align:left"|Damage reflected back %||14||16||18||20||22||24||26||28||30||32||34
|style="text-align:left"|Damage reflected back %||14||16||18||20||22||24||26||28||30||32||34
|}
*Retribution IV
Effect: The caster is possessed with a vengeful spirit, automatically striking back at all nearby attackers. Lasts for 24 seconds.
{|{{prettytable|text center=1}}
! !!1!!2!!3!!4!!5!!6!!7!!8!!9!!10!!11
|-
|style="text-align:left"|Mana cost||8||8||9||9||10||10||11||11||12||12||13
|-
|style="text-align:left"|Cooldown (seconds)||colspan="11"|24
|-
|style="text-align:left"|Damage reflected back %||16||18||20||22||24||26||28||30||32||34||36
|}
*Retribution V
Effect: The caster is possessed with a vengeful spirit, automatically striking back at all nearby attackers. Lasts for 28 seconds.
{|{{prettytable|text center=1}}
! !!1!!2!!3!!4!!5!!6!!7!!8!!9!!10!!11
|-
|style="text-align:left"|Mana cost||8||8||9||9||10||10||11||11||12||12||13
|-
|style="text-align:left"|Cooldown (seconds)||colspan="11"|28
|-
|style="text-align:left"|Damage reflected back %||18||20||22||24||26||28||30||32||34||36||38
|}
*Retribution VI
Effect: The caster is possessed with a vengeful spirit, automatically striking back at all nearby attackers. Lasts for 32 seconds.
{|{{prettytable|text center=1}}
! !!1!!2!!3!!4!!5!!6!!7!!8!!9!!10!!11
|-
|style="text-align:left"|Mana cost||8||8||9||9||10||10||11||11||12||12||13
|-
|style="text-align:left"|Cooldown (seconds)||colspan="11"|32
|-
|style="text-align:left"|Damage reflected back %||20||22||24||26||28||30||32||34||36||38||40
|}
|}


Line 565: Line 1,016:


Effect: Silences enemies within 8 meters, preventing them from using most skills.
Effect: Silences enemies within 8 meters, preventing them from using most skills.
{|{{prettytable|text center=1}}
! !!1!!2!!3!!4!!5!!6!!7!!8!!9!!10!!11
|-
|style="text-align:left"|Mana cost||colspan="11"|16
|-
|style="text-align:left"|Cooldown (seconds)||colspan="11"|10
|-
|style="text-align:left"|Silences target for # seconds||6||7||8||9||10||11||12||13||14||15||16
|}
*Silence IV
Effect: Silences enemies within 9 meters, preventing them from using most skills.
{|{{prettytable|text center=1}}
! !!1!!2!!3!!4!!5!!6!!7!!8!!9!!10!!11
|-
|style="text-align:left"|Mana cost||colspan="11"|16
|-
|style="text-align:left"|Cooldown (seconds)||colspan="11"|10
|-
|style="text-align:left"|Silences target for # seconds||6||7||8||9||10||11||12||13||14||15||16
|}
*Silence V
Effect: Silences enemies within 10 meters, preventing them from using most skills.
{|{{prettytable|text center=1}}
! !!1!!2!!3!!4!!5!!6!!7!!8!!9!!10!!11
|-
|style="text-align:left"|Mana cost||colspan="11"|16
|-
|style="text-align:left"|Cooldown (seconds)||colspan="11"|10
|-
|style="text-align:left"|Silences target for # seconds||6||7||8||9||10||11||12||13||14||15||16
|}
*Silence VI
Effect: Silences enemies within 11 meters, preventing them from using most skills.


{|{{prettytable|text center=1}}
{|{{prettytable|text center=1}}
Line 591: Line 1,084:
|style="text-align:left"|Summon duration (seconds)||33||46||60||75||98||117||137||159||191||216||243
|style="text-align:left"|Summon duration (seconds)||33||46||60||75||98||117||137||159||191||216||243
|}
|}
===Web===
*Web (level requirement: 1)
Effect: Fires a sticky web missile, preventing any movement from its target.<br/>
Mana cost: 8<br/>
100% slower movement for 3 seconds




Line 635: Line 1,136:
|-
|-
|style="text-align:left"|All elemental damages for 10 seconds +%||25||30||35||40||45||50||55||60||65||70||75
|style="text-align:left"|All elemental damages for 10 seconds +%||25||30||35||40||45||50||55||60||65||70||75
|}
*Elemental Overload IV
Effect: The caster is imbued with increased elemental damage strength.
{|{{prettytable|text center=1}}
! !!1!!2!!3!!4!!5!!6!!7!!8!!9!!10!!11
|-
|style="text-align:left"|Mana cost||colspan="11"|8
|-
|style="text-align:left"|Cooldown (seconds)||colspan="11"|24
|-
|style="text-align:left"|All elemental damages for 12 seconds +%||25||30||35||40||45||50||55||60||65||70||75
|}
*Elemental Overload V
Effect: The caster is imbued with increased elemental damage strength.
{|{{prettytable|text center=1}}
! !!1!!2!!3!!4!!5!!6!!7!!8!!9!!10!!11
|-
|style="text-align:left"|Mana cost||colspan="11"|8
|-
|style="text-align:left"|Cooldown (seconds)||colspan="11"|28
|-
|style="text-align:left"|All elemental damages for 14 seconds +%||25||30||35||40||45||50||55||60||65||70||75
|}
*Elemental Overload VI
Effect: The caster is imbued with increased elemental damage strength.
{|{{prettytable|text center=1}}
! !!1!!2!!3!!4!!5!!6!!7!!8!!9!!10!!11
|-
|style="text-align:left"|Mana cost||colspan="11"|8
|-
|style="text-align:left"|Cooldown (seconds)||colspan="11"|32
|-
|style="text-align:left"|All elemental damages for 16 seconds +%||25||30||35||40||45||50||55||60||65||70||75
|}
|}


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|-
|-
|style="text-align:left"|Mana cost||colspan="11"|28
|style="text-align:left"|Mana cost||colspan="11"|28
|-
|style="text-align:left"|Cooldown (seconds)||colspan="11"|60
|-
|style="text-align:left"|Faster attack %||30||33||36||39||42||45||48||51||54||57||60
|-
|style="text-align:left"|Faster cast speed %||30||33||36||39||42||45||48||51||54||57||60
|}
*Dervish IV
Effect: The caster whirls into action with rapidly accelerated attacks and casts for 16 seconds.
{|{{prettytable|text center=1}}
! !!1!!2!!3!!4!!5!!6!!7!!8!!9!!10!!11
|-
|style="text-align:left"|Mana cost||colspan="11"|32
|-
|style="text-align:left"|Cooldown (seconds)||colspan="11"|60
|-
|style="text-align:left"|Faster attack %||30||33||36||39||42||45||48||51||54||57||60
|-
|style="text-align:left"|Faster cast speed %||30||33||36||39||42||45||48||51||54||57||60
|}
*Dervish V
Effect: The caster whirls into action with rapidly accelerated attacks and casts for 18 seconds.
{|{{prettytable|text center=1}}
! !!1!!2!!3!!4!!5!!6!!7!!8!!9!!10!!11
|-
|style="text-align:left"|Mana cost||colspan="11"|36
|-
|style="text-align:left"|Cooldown (seconds)||colspan="11"|60
|-
|style="text-align:left"|Faster attack %||30||33||36||39||42||45||48||51||54||57||60
|-
|style="text-align:left"|Faster cast speed %||30||33||36||39||42||45||48||51||54||57||60
|}
*Dervish VI
Effect: The caster whirls into action with rapidly accelerated attacks and casts for 20 seconds.
{|{{prettytable|text center=1}}
! !!1!!2!!3!!4!!5!!6!!7!!8!!9!!10!!11
|-
|style="text-align:left"|Mana cost||colspan="11"|40
|-
|-
|style="text-align:left"|Cooldown (seconds)||colspan="11"|60
|style="text-align:left"|Cooldown (seconds)||colspan="11"|60
Line 729: Line 1,320:
|-
|-
|style="text-align:left"|Fire damage +#||218-278||240-306||262-334||286-364||311-395||337-429||363-462||392-499||421-535||449-572||480-611
|style="text-align:left"|Fire damage +#||218-278||240-306||262-334||286-364||311-395||337-429||363-462||392-499||421-535||449-572||480-611
|}
*Fireball IV
Effect: Launches a slow-moving, explosive ball of flame from the caster's hand.
{|{{prettytable|text center=1}}
! !!1!!2!!3!!4!!5!!6!!7!!8!!9!!10!!11
|-
|style="text-align:left"|Mana cost||colspan="11"|17
|-
|style="text-align:left"|Cooldown (seconds)||colspan="11"|5
|-
|style="text-align:left"|Fire damage +#||337-429||363-462||392-499||421-535||449-472||480-611||511-650||544-692||577-734||610-776||645-821
|}
*Fireball V
Effect: Launches a slow-moving, explosive ball of flame from the caster's hand.
{|{{prettytable|text center=1}}
! !!1!!2!!3!!4!!5!!6!!7!!8!!9!!10!!11
|-
|style="text-align:left"|Mana cost||colspan="11"|20
|-
|style="text-align:left"|Cooldown (seconds)||colspan="11"|5
|-
|style="text-align:left"|Fire damage +#||480-611||511-650||544-692||577-734||610-776||645-821||680-866||718-913||755-961||792-1008||832-1059
|}
*Fireball VI
Effect: Launches a slow-moving, explosive ball of flame from the caster's hand.
{|{{prettytable|text center=1}}
! !!1!!2!!3!!4!!5!!6!!7!!8!!9!!10!!11
|-
|style="text-align:left"|Mana cost||colspan="11"|23
|-
|style="text-align:left"|Cooldown (seconds)||colspan="11"|5
|-
|style="text-align:left"|Fire damage +#||610-776||645-821||680-866||718-913||755-961||792-1008||832-1059||872-1109||913-1162||955-1216||999-1272
|}
|}


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|-
|-
|style="text-align:left"|Ice damage for 8 seconds +#||15-45||18-52||20-60||23-69||27-79||30-90||34-101||38-114||43-127||47-141||53-157
|style="text-align:left"|Ice damage for 8 seconds +#||15-45||18-52||20-60||23-69||27-79||30-90||34-101||38-114||43-127||47-141||53-157
|}
*Frost IV
Effect: Fires three frost missiles that freeze all enemies within their 3 meters blast radius.
{|{{prettytable|text center=1}}
! !!1!!2!!3!!4!!5!!6!!7!!8!!9!!10!!11
|-
|style="text-align:left"|Mana cost||colspan="11"|26
|-
|style="text-align:left"|Cooldown (seconds)||colspan="11"|10
|-
|style="text-align:left"|Chance to freeze target for 9 seconds %||colspan="11"|100
|-
|style="text-align:left"|Ice damage for 9 seconds +#||30-90||34-101||38-114||43-127||47-141||53-157||58-173||64-191||70-210||77-229||84-250
|}
*Frost V
Effect: Fires three frost missiles that freeze all enemies within their 3 meters blast radius.
{|{{prettytable|text center=1}}
! !!1!!2!!3!!4!!5!!6!!7!!8!!9!!10!!11
|-
|style="text-align:left"|Mana cost||colspan="11"|30
|-
|style="text-align:left"|Cooldown (seconds)||colspan="11"|10
|-
|style="text-align:left"|Chance to freeze target for 10 seconds %||colspan="11"|100
|-
|style="text-align:left"|Ice damage for 10 seconds +#||53-157||58-173||64-191||70-210||77-229||84-250||91-272||99-296||107-321||116-346||125-374
|}
*Frost VI
Effect: Fires three frost missiles that freeze all enemies within their 3 meters blast radius.
{|{{prettytable|text center=1}}
! !!1!!2!!3!!4!!5!!6!!7!!8!!9!!10!!11
|-
|style="text-align:left"|Mana cost||colspan="11"|34
|-
|style="text-align:left"|Cooldown (seconds)||colspan="11"|10
|-
|style="text-align:left"|Chance to freeze target for 11 seconds %||colspan="11"|100
|-
|style="text-align:left"|Ice damage for 11 seconds +#||77-229||84-250||91-272||99-296||107-321||116-346||125-374||134-402||145-433||155-464||166-498
|}
|}


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*Summon Flaming Sword I
*Summon Flaming Sword I


Effect: Summons an enchanted Flaming Sword to attack your foes.
Effect: Summons an enchanted flaming sword to attack your foes.


{|{{prettytable|text center=1}}
{|{{prettytable|text center=1}}
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*Summon Flaming Sword II
*Summon Flaming Sword II


Effect: Summons an improved Flaming Sword to attack your foes.
Effect: Summons an improved flaming sword to attack your foes.


{|{{prettytable|text center=1}}
{|{{prettytable|text center=1}}
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*Summon Flaming Sword III
*Summon Flaming Sword III


Effect: Summons an improved Flaming Sword to attack your foes.
Effect: Summons an improved flaming sword to attack your foes.


{|{{prettytable|text center=1}}
{|{{prettytable|text center=1}}
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|-
|-
|style="text-align:left"|Summon duration (seconds)||colspan="11"|18
|style="text-align:left"|Summon duration (seconds)||colspan="11"|18
|-
|style="text-align:left"|Critical hit chance +#||0||1||2||3||4||5||6||7||8||9||10
|-
|style="text-align:left"|Armor degraded per hit||0||4||6||17||27||45||60||82||103||131||166
|}
*Summon Flaming Sword IV
Effect: Summons an improved flaming sword to attack your foes.
{|{{prettytable|text center=1}}
! !!1!!2!!3!!4!!5!!6!!7!!8!!9!!10!!11
|-
|style="text-align:left"|Mana cost||colspan="11"|15
|-
|style="text-align:left"|Cooldown (seconds)||colspan="11"|60
|-
|style="text-align:left"|Summon duration (seconds)||colspan="11"|22
|-
|style="text-align:left"|Critical hit chance +#||0||1||2||3||4||5||6||7||8||9||10
|-
|style="text-align:left"|Armor degraded per hit||0||4||6||17||27||45||60||82||103||131||166
|}
*Summon Flaming Sword V
Effect: Summons an improved flaming sword to attack your foes.
{|{{prettytable|text center=1}}
! !!1!!2!!3!!4!!5!!6!!7!!8!!9!!10!!11
|-
|style="text-align:left"|Mana cost||colspan="11"|15
|-
|style="text-align:left"|Cooldown (seconds)||colspan="11"|60
|-
|style="text-align:left"|Summon duration (seconds)||colspan="11"|27
|-
|style="text-align:left"|Critical hit chance +#||0||1||2||3||4||5||6||7||8||9||10
|-
|style="text-align:left"|Armor degraded per hit||0||4||6||17||27||45||60||82||103||131||166
|}
*Summon Flaming Sword VI
Effect: Summons an improved flaming sword to attack your foes.
{|{{prettytable|text center=1}}
! !!1!!2!!3!!4!!5!!6!!7!!8!!9!!10!!11
|-
|style="text-align:left"|Mana cost||colspan="11"|15
|-
|style="text-align:left"|Cooldown (seconds)||colspan="11"|60
|-
|style="text-align:left"|Summon duration (seconds)||colspan="11"|32
|-
|-
|style="text-align:left"|Critical hit chance +#||0||1||2||3||4||5||6||7||8||9||10
|style="text-align:left"|Critical hit chance +#||0||1||2||3||4||5||6||7||8||9||10

Revision as of 16:17, 6 January 2010

Spells are equip-able skills that have their own inventory tab for both the character and pet. They look like parchment with a symbol printed on it.

Every character has four slots where spells can be equipped. Pets can equip two. To equip a spell, drag and drop it on an open spell slot.

After equipping a spell, you can assign it to a hotkey by clicking on the icon or open slot area for that hotkey, and then Mouse left click on the spell's icon.

If you fill up all of your available slots, you must un-learn a spell before equipping a new one. Un-learned spells are destroyed.

Some spells have ranks that improve when you upgrade your spell mastery skills. Improving the rank of a spell increases its effectiveness (typically duration, cooldown, mana cost, and/or effect).

Level requirements
  • Spell version I: 1
  • Spell version II: 7
  • Spell version III: 13
  • Spell version IV: 19
  • Spell version V: 25
  • Spell version VI: 30

Charm

Charm

  • Charm I

Effect: Hurls an enchanted sprite that attempts to force an enemy to temporarily fight on your side.

1 2 3 4 5 6 7 8 9 10 11
Mana cost 30
Cooldown (seconds) 16
100% chance to force target to fight for you for # seconds 12 14 16 18 20 22 24 26 29 30 32
  • Charm II

Effect: Hurls an enchanted sprite that attempts to force an enemy to temporarily fight on your side.

1 2 3 4 5 6 7 8 9 10 11
Mana cost 26
Cooldown (seconds) 14
100% chance to force target to fight for you for # seconds 12 14 16 18 20 22 24 26 29 30 32
  • Charm III

Effect: Hurls an enchanted sprite that attempts to force an enemy to temporarily fight on your side.

1 2 3 4 5 6 7 8 9 10 11
Mana cost 22
Cooldown (seconds) 12
100% chance to force target to fight for you for # seconds 12 14 16 18 20 22 24 26 29 30 32
  • Charm IV

Effect: Hurls an enchanted sprite that attempts to force an enemy to temporarily fight on your side.

1 2 3 4 5 6 7 8 9 10 11
Mana cost 18
Cooldown (seconds) 10
100% chance to force target to fight for you for # seconds 12 14 16 18 20 22 24 26 29 30 32
  • Charm V

Effect: Hurls an enchanted sprite that attempts to force an enemy to temporarily fight on your side.

1 2 3 4 5 6 7 8 9 10 11
Mana cost 14
Cooldown (seconds) 8
100% chance to force target to fight for you for # seconds 12 14 16 18 20 22 24 26 29 30 32
  • Charm VI

Effect: Hurls an enchanted sprite that attempts to force an enemy to temporarily fight on your side.

1 2 3 4 5 6 7 8 9 10 11
Mana cost 10
Cooldown (seconds) 4
100% chance to force target to fight for you for # seconds 12 14 16 18 20 22 24 26 29 30 32


Identify

  • Identify Spell (level requirement: 2)

Effect: Identifies an enchanted item's properties.
Mana cost: 6


Summon Archers

  • Summon Archers I

Effect: Summons a pack of 3 non-moving skeletal archers to attack your foes.

1 2 3 4 5 6 7 8 9 10 11
Mana cost 20
Cooldown (seconds) 5
Summon duration (seconds) 16
Damage +% 0 10 16 24 32 40 48 56 64 72 80
  • Summon Archers II

Effect: Summons a pack of 4 non-moving skeletal archers to attack your foes.

1 2 3 4 5 6 7 8 9 10 11
Mana cost 25
Cooldown (seconds) 5
Summon duration (seconds) 17
Damage +% 0 10 16 24 32 40 48 56 64 72 80
  • Summon Archers III

Effect: Summons a pack of 5 non-moving skeletal archers to attack your foes.

1 2 3 4 5 6 7 8 9 10 11
Mana cost 30
Cooldown (seconds) 5
Summon duration (seconds) 18
Damage +% 0 10 16 24 32 40 48 56 64 72 80
  • Summon Archers IV

Effect: Summons a pack of 6 non-moving skeletal archers to attack your foes.

1 2 3 4 5 6 7 8 9 10 11
Mana cost 35
Cooldown (seconds) 5
Summon duration (seconds) 20
Damage +% 0 10 16 24 32 40 48 56 64 72 80
  • Summon Archers V

Effect: Summons a pack of 7 non-moving skeletal archers to attack your foes.

1 2 3 4 5 6 7 8 9 10 11
Mana cost 40
Cooldown (seconds) 5
Summon duration (seconds) 22
Damage +% 0 10 16 24 32 40 48 56 64 72 80
  • Summon Archers VI

Effect: Summons a pack of 8 non-moving skeletal archers to attack your foes.

1 2 3 4 5 6 7 8 9 10 11
Mana cost 45
Cooldown (seconds) 5
Summon duration (seconds) 23
Damage +% 0 10 16 24 32 40 48 56 64 72 80


Summon Blood Skeleton

  • Summon Blood Skeleton (level requirement: 18)

Effect: Summon a blood skeleton to attack your foes.

1 2 3 4 5 6 7 8 9 10 11
Mana cost 40
Cooldown (seconds) 3
Summon duration (seconds) 58 60
Damage +% 0 10 20 30 40 50 60 70 80 90 100


Summon Skeleton

  • Summon Skeleton I

Effect: Summons a skeletal warrior to attack your foes.

1 2 3 4 5 6 7 8 9 10 11
Mana cost 12
Cooldown (seconds) 3
Summon duration (seconds) 33
Damage +% 0 10 20 30 40 50 60 70 80 90 100
  • Summon Skeleton II

Effect: Summons an improved skeletal warrior to attack your foes.

1 2 3 4 5 6 7 8 9 10 11
Mana cost 14
Cooldown (seconds) 3
Summon duration (seconds) 38
Damage +% 0 10 20 30 40 50 60 70 80 90 100
  • Summon Skeleton III

Effect: Summons an improved skeletal warrior to attack your foes.

1 2 3 4 5 6 7 8 9 10 11
Mana cost 16
Cooldown (seconds) 3
Summon duration (seconds) 45
Damage +% 0 10 20 30 40 50 60 70 80 90 100
  • Summon Skeleton IV

Effect: Summons an improved skeletal warrior to attack your foes.

1 2 3 4 5 6 7 8 9 10 11
Mana cost 18
Cooldown (seconds) 3
Summon duration (seconds) 50
Damage +% 0 10 20 30 40 50 60 70 80 90 100
  • Summon Skeleton V

Effect: Summons an improved skeletal warrior to attack your foes.

1 2 3 4 5 6 7 8 9 10 11
Mana cost 20
Cooldown (seconds) 3
Summon duration (seconds) 58
Damage +% 0 10 20 30 40 50 60 70 80 90 100
  • Summon Skeleton VI

Effect: Summons an improved skeletal warrior to attack your foes.

1 2 3 4 5 6 7 8 9 10 11
Mana cost 22
Cooldown (seconds) 3
Summon duration (seconds) 63
Damage +% 0 10 20 30 40 50 60 70 80 90 100


Summon Zombies

  • Summon Zombies I

Effect: Summons a pack of uncontrollable zombies to attack your foes.

1 2 3 4 5 6 7 8 9 10 11
Mana cost 20
Cooldown (seconds) 30
Summon duration (seconds) 40
Health +% 10 20 30 40 50 60 70 80 90 100 110
Health stolen to master % 5 6 7 8 9 10 11 12 13 14 15
  • Summon Zombies II

Effect: Summons a pack of uncontrollable zombies to attack your foes. Version II zombies have a more vicious poison attack.

1 2 3 4 5 6 7 8 9 10 11
Mana cost 25
Cooldown (seconds) 30
Summon duration (seconds) 40
Health +% 10 20 30 40 50 60 70 80 90 100 110
Health stolen to master % 5 6 7 8 9 10 11 12 13 14 15
  • Summon Zombies III

Effect: Summons a pack of uncontrollable zombies to attack your foes. Version III zombies have an even more vicious poison attack.

1 2 3 4 5 6 7 8 9 10 11
Mana cost 30
Cooldown (seconds) 30
Summon duration (seconds) 40
Health +% 10 20 30 40 50 60 70 80 90 100 110
Health stolen to master % 5 6 7 8 9 10 11 12 13 14 15
  • Summon Zombies IV

Effect: Summons a pack of uncontrollable zombies to attack your foes. Version IV zombies have a still more vicious poison attack.

1 2 3 4 5 6 7 8 9 10 11
Mana cost 35
Cooldown (seconds) 30
Summon duration (seconds) 40
Health +% 10 20 30 40 50 60 70 80 90 100 110
Health stolen to master % 5 6 7 8 9 10 11 12 13 14 15
  • Summon Zombies V

Effect: Summons a pack of uncontrollable zombies to attack your foes. Version V zombies upgrade their poison attack even further than before.

1 2 3 4 5 6 7 8 9 10 11
Mana cost 40
Cooldown (seconds) 30
Summon duration (seconds) 40
Health +% 10 20 30 40 50 60 70 80 90 100 110
Health stolen to master % 5 6 7 8 9 10 11 12 13 14 15
  • Summon Zombies VI

Effect: Summons a pack of uncontrollable zombies to attack your foes. Version VI zombies have the most vicious poison attack of all!

1 2 3 4 5 6 7 8 9 10 11
Mana cost 45
Cooldown (seconds) 30
Summon duration (seconds) 40
Health +% 10 20 30 40 50 60 70 80 90 100 110
Health stolen to master % 5 6 7 8 9 10 11 12 13 14 15


Town Portal

  • Town Portal Spell (level requirement: 4)

Effect: Creates a two-way magic portal back to town.
Mana cost: 12


Defensive

Draining Touch

  • Draining Touch I

Effect: The caster draws life from any foes struck for the duration of the spell.

1 2 3 4 5 6 7 8 9 10 11
Mana cost 9
Cooldown (seconds) 7 7 8 8 9 9 10 10 11 11 12
Health stolen per hit 3 5 8 10 13 15 18 20 23 25 28
  • Draining Touch II

Effect: The caster draws life from any foes struck for the duration of the spell.

1 2 3 4 5 6 7 8 9 10 11
Mana cost 11
Cooldown (seconds) 7 7 8 8 9 9 10 10 11 11 12
Health stolen per hit 15 18 20 23 25 28 30 33 35 38 40
  • Draining Touch III

Effect: The caster draws life from any foes struck for the duration of the spell.

1 2 3 4 5 6 7 8 9 10 11
Mana cost 13
Cooldown (seconds) 7 7 8 8 9 9 10 10 11 11 12
Health stolen per hit 28 30 33 35 38 40 43 45 48 50 53
  • Draining Touch IV

Effect: The caster draws life from any foes struck for the duration of the spell.

1 2 3 4 5 6 7 8 9 10 11
Mana cost 15
Cooldown (seconds) 7 7 8 8 9 9 10 10 11 11 12
Health stolen per hit 40 43 45 48 50 53 55 58 60 63 65
  • Draining Touch V

Effect: The caster draws life from any foes struck for the duration of the spell.

1 2 3 4 5 6 7 8 9 10 11
Mana cost 17
Cooldown (seconds) 7 7 8 8 9 9 10 10 11 11 12
Health stolen per hit 53 55 58 60 63 65 68 70 73 75 78
  • Draining Touch VI

Effect: The caster draws life from any foes struck for the duration of the spell.

1 2 3 4 5 6 7 8 9 10 11
Mana cost 19
Cooldown (seconds) 7 7 8 8 9 9 10 10 11 11 12
Health stolen per hit 63 65 68 70 73 75 78 80 83 85 88


Elemental Protection

  • Elemental Protection I

Effect: The caster is buffered by increased elemental resistances.

1 2 3 4 5 6 7 8 9 10 11
Mana cost 8
Cooldown (seconds) 60
All elemental resistances +# 3 4 5 6 7 8 8 10 12 14 16
  • Elemental Protection II

Effect: The caster is buffered by increased elemental resistances.

1 2 3 4 5 6 7 8 9 10 11
Mana cost 10
Cooldown (seconds) 60
All elemental resistances +# 8 8 9 10 11 13 15 17 19 21 23
  • Elemental Protection III

Effect: The caster is buffered by increased elemental resistances.

1 2 3 4 5 6 7 8 9 10 11
Mana cost 12
Cooldown (seconds) 60
All elemental resistances +# 12 14 16 18 20 22 24 26 28 30 32
  • Elemental Protection IV

Effect: The caster is buffered by increased elemental resistances.

1 2 3 4 5 6 7 8 9 10 11
Mana cost 14
Cooldown (seconds) 60
All elemental resistances +# 17 19 21 23 25 27 29 31 33 35 37
  • Elemental Protection V

Effect: The caster is buffered by increased elemental resistances.

1 2 3 4 5 6 7 8 9 10 11
Mana cost 16
Cooldown (seconds) 60
All elemental resistances +# 23 25 27 29 31 33 35 37 39 41 43
  • Elemental Protection VI

Effect: The caster is buffered by increased elemental resistances.

1 2 3 4 5 6 7 8 9 10 11
Mana cost 18
Cooldown (seconds) 60
All elemental resistances +# 28 30 32 34 36 38 40 42 44 45 47

Haste

  • Haste I

Effect: The caster's movement and attack speed is increased.

1 2 3 4 5 6 7 8 9 10 11
Mana cost 8
Cooldown (seconds) 7 8 10 13 15 17 19 21 23 25 27
Duration (seconds) 7 8 10 13 15 17 19 21 23 25 27
Faster movement % 11 12 13 14 15 16 17 18 19 20 21
Faster attack % 2
  • Haste II

Effect: The caster's movement and attack speed is increased.

1 2 3 4 5 6 7 8 9 10 11
Mana cost 10
Cooldown (seconds) 7 9 11 13 15 17 19 21 23 25 27
Duration (seconds) 7 9 11 13 15 17 19 21 23 25 27
Faster movement % 17 18 20 21 23 24 26 27 29 30 32
Faster attack % 4
  • Haste III

Effect: The caster's movement and attack speed is increased.

1 2 3 4 5 6 7 8 9 10 11
Mana cost 12
Cooldown (seconds) 7 9 11 13 15 17 19 21 23 25 27
Duration (seconds) 5 9 11 13 15 17 19 21 23 25 27
Faster movement % 22 24 26 28 30 32 34 36 38 40 42
Faster attack % 6
  • Haste IV

Effect: The caster's movement and attack speed is increased.

1 2 3 4 5 6 7 8 9 10 11
Mana cost 14
Cooldown (seconds) 7 9 11 13 15 17 19 21 23 25 27
Duration (seconds) 5 9 11 13 15 17 19 21 23 25 27
Faster movement % 28 31 33 35 38 40 43 45 48 50 53
Faster attack % 8
  • Haste V

Effect: The caster's movement and attack speed is increased.

1 2 3 4 5 6 7 8 9 10 11
Mana cost 16
Cooldown (seconds) 7 9 11 13 15 17 19 21 23 25 27
Duration (seconds) 5 9 11 13 15 17 19 21 23 25 27
Faster movement % 33 36 39 42 45 48 51 54 57 60 63
Faster attack % 10
  • Haste VI

Effect: The caster's movement and attack speed is increased.

1 2 3 4 5 6 7 8 9 10 11
Mana cost 18
Cooldown (seconds) 7 9 11 13 15 17 19 21 23 25 27
Duration (seconds) 5 9 11 13 15 17 19 21 23 25 27
Faster movement % 39 42 46 49 53 56 60 63 67 70 74
Faster attack % 12


Heal All

  • Heal All I

Effect: Heals the caster and all allies.

1 2 3 4 5 6 7 8 9 10 11
Mana cost 25
Cooldown (seconds) 15
Health recovery over 4 sec 141 169 198 226 254 282 310 338 367 395 423
  • Heal All II

Effect: Heals the caster and all allies.

1 2 3 4 5 6 7 8 9 10 11
Mana cost 25
Cooldown (seconds) 15
Health recovery over 4 sec 282 310 338 367 395 423 451 479 507 536 564
  • Heal All III

Effect: Heals the caster and all allies.

1 2 3 4 5 6 7 8 9 10 11
Mana cost 25
Cooldown (seconds) 15
Health recovery over 4 sec 423 451 479 507 536 564 592 620 648 676 705
  • Heal All IV

Effect: Heals the caster and all allies.

1 2 3 4 5 6 7 8 9 10 11
Mana cost 25
Cooldown (seconds) 15
Health recovery over 4 sec 564 592 620 648 676 705 733 761 789 817 845
  • Heal All V

Effect: Heals the caster and all allies.

1 2 3 4 5 6 7 8 9 10 11
Mana cost 25
Cooldown (seconds) 15
Health recovery over 4 sec 705 733 761 789 817 845 873 902 930 958 986
  • Heal All VI

Effect: Heals the caster and all allies.

1 2 3 4 5 6 7 8 9 10 11
Mana cost 25
Cooldown (seconds) 15
Health recovery over 4 sec 845 873 902 930 958 986 1014 1042 1071 1099 1127


Heal Self

  • Heal Self I

Effect: Heals the caster.

1 2 3 4 5 6 7 8 9 10 11
Mana cost 17
Cooldown (seconds) 10
Health recovery over 4 sec 141 169 198 226 254 282 310 338 367 395 423
  • Heal Self II

Effect: Heals the caster.

1 2 3 4 5 6 7 8 9 10 11
Mana cost 19
Cooldown (seconds) 10
Health recovery over 4 sec 282 310 338 367 395 423 451 479 507 536 564
  • Heal Self III

Effect: Heals the caster.

1 2 3 4 5 6 7 8 9 10 11
Mana cost 21
Cooldown (seconds) 10
Health recovery over 4 sec 423 451 479 507 536 564 592 620 648 676 705
  • Heal Self IV

Effect: Heals the caster.

1 2 3 4 5 6 7 8 9 10 11
Mana cost 23
Cooldown (seconds) 10
Health recovery over 4 sec 564 592 620 648 676 705 733 761 789 817 845
  • Heal Self V

Effect: Heals the caster.

1 2 3 4 5 6 7 8 9 10 11
Mana cost 25
Cooldown (seconds) 10
Health recovery over 4 sec 705 733 761 789 817 845 873 902 930 958 986
  • Heal Self VI

Effect: Heals the caster.

1 2 3 4 5 6 7 8 9 10 11
Mana cost 27
Cooldown (seconds) 10
Health recovery over 4 sec 817 845 873 902 930 958 986 1014 1042 1071 1099


Retribution

  • Retribution I

Effect: The caster is possessed with a vengeful spirit, automatically striking back at all nearby attackers. Lasts for 12 seconds.

1 2 3 4 5 6 7 8 9 10 11
Mana cost 8 8 9 9 10 10 11 11 12 12 13
Cooldown (seconds) 12
Damage reflected back % 10 12 14 16 18 20 22 24 26 28 30
  • Retribution II

Effect: The caster is possessed with a vengeful spirit, automatically striking back at all nearby attackers. Lasts for 16 seconds.

1 2 3 4 5 6 7 8 9 10 11
Mana cost 8 8 9 9 10 10 11 11 12 12 13
Cooldown (seconds) 16
Damage reflected back % 12 14 16 18 20 22 24 26 28 30 32
  • Retribution III

Effect: The caster is possessed with a vengeful spirit, automatically striking back at all nearby attackers. Lasts for 20 seconds.

1 2 3 4 5 6 7 8 9 10 11
Mana cost 8 8 9 9 10 10 11 11 12 12 13
Cooldown (seconds) 20
Damage reflected back % 14 16 18 20 22 24 26 28 30 32 34
  • Retribution IV

Effect: The caster is possessed with a vengeful spirit, automatically striking back at all nearby attackers. Lasts for 24 seconds.

1 2 3 4 5 6 7 8 9 10 11
Mana cost 8 8 9 9 10 10 11 11 12 12 13
Cooldown (seconds) 24
Damage reflected back % 16 18 20 22 24 26 28 30 32 34 36
  • Retribution V

Effect: The caster is possessed with a vengeful spirit, automatically striking back at all nearby attackers. Lasts for 28 seconds.

1 2 3 4 5 6 7 8 9 10 11
Mana cost 8 8 9 9 10 10 11 11 12 12 13
Cooldown (seconds) 28
Damage reflected back % 18 20 22 24 26 28 30 32 34 36 38
  • Retribution VI

Effect: The caster is possessed with a vengeful spirit, automatically striking back at all nearby attackers. Lasts for 32 seconds.

1 2 3 4 5 6 7 8 9 10 11
Mana cost 8 8 9 9 10 10 11 11 12 12 13
Cooldown (seconds) 32
Damage reflected back % 20 22 24 26 28 30 32 34 36 38 40


Silence

  • Silence I

Effect: Silences enemies within 6 meters, preventing them from using most skills.

1 2 3 4 5 6 7 8 9 10 11
Mana cost 16
Cooldown (seconds) 10
Silences target for # seconds 6 7 8 9 10 11 12 13 14 15 16
  • Silence II

Effect: Silences enemies within 7 meters, preventing them from using most skills.

1 2 3 4 5 6 7 8 9 10 11
Mana cost 16
Cooldown (seconds) 10
Silences target for # seconds 6 7 8 9 10 11 12 13 14 15 16
  • Silence III

Effect: Silences enemies within 8 meters, preventing them from using most skills.

1 2 3 4 5 6 7 8 9 10 11
Mana cost 16
Cooldown (seconds) 10
Silences target for # seconds 6 7 8 9 10 11 12 13 14 15 16
  • Silence IV

Effect: Silences enemies within 9 meters, preventing them from using most skills.

1 2 3 4 5 6 7 8 9 10 11
Mana cost 16
Cooldown (seconds) 10
Silences target for # seconds 6 7 8 9 10 11 12 13 14 15 16
  • Silence V

Effect: Silences enemies within 10 meters, preventing them from using most skills.

1 2 3 4 5 6 7 8 9 10 11
Mana cost 16
Cooldown (seconds) 10
Silences target for # seconds 6 7 8 9 10 11 12 13 14 15 16
  • Silence VI

Effect: Silences enemies within 11 meters, preventing them from using most skills.

1 2 3 4 5 6 7 8 9 10 11
Mana cost 16
Cooldown (seconds) 10
Silences target for # seconds 6 7 8 9 10 11 12 13 14 15 16


Summon Aloe Gel

  • Summon Aloe Gel (level requirement: 18)

Effect: Summons a healing gel that heals the caster and all allies.

1 2 3 4 5 6 7 8 9 10 11
Mana cost 25
Cooldown (seconds) 60
Summon duration (seconds) 33 46 60 75 98 117 137 159 191 216 243


Web

  • Web (level requirement: 1)

Effect: Fires a sticky web missile, preventing any movement from its target.
Mana cost: 8
100% slower movement for 3 seconds


Offensive

Elemental Overload

  • Elemental Overload I

Effect: The caster is imbued with increased elemental damage strength.

1 2 3 4 5 6 7 8 9 10 11
Mana cost 8 8 9 9 10 10 11 11 12 12 13
Cooldown (seconds) 12
All elemental damages for 6 seconds +% 25 30 35 40 45 50 55 60 65 70 75
  • Elemental Overload II

Effect: The caster is imbued with increased elemental damage strength.

1 2 3 4 5 6 7 8 9 10 11
Mana cost 8
Cooldown (seconds) 16
All elemental damages for 8 seconds +% 25 30 35 40 45 50 55 60 65 70 75
  • Elemental Overload III

Effect: The caster is imbued with increased elemental damage strength.

1 2 3 4 5 6 7 8 9 10 11
Mana cost 8
Cooldown (seconds) 20
All elemental damages for 10 seconds +% 25 30 35 40 45 50 55 60 65 70 75
  • Elemental Overload IV

Effect: The caster is imbued with increased elemental damage strength.

1 2 3 4 5 6 7 8 9 10 11
Mana cost 8
Cooldown (seconds) 24
All elemental damages for 12 seconds +% 25 30 35 40 45 50 55 60 65 70 75
  • Elemental Overload V

Effect: The caster is imbued with increased elemental damage strength.

1 2 3 4 5 6 7 8 9 10 11
Mana cost 8
Cooldown (seconds) 28
All elemental damages for 14 seconds +% 25 30 35 40 45 50 55 60 65 70 75
  • Elemental Overload VI

Effect: The caster is imbued with increased elemental damage strength.

1 2 3 4 5 6 7 8 9 10 11
Mana cost 8
Cooldown (seconds) 32
All elemental damages for 16 seconds +% 25 30 35 40 45 50 55 60 65 70 75


Dervish

  • Dervish I

Effect: The caster whirls into action with rapidly accelerated attacks and casts for 10 seconds.

1 2 3 4 5 6 7 8 9 10 11
Mana cost 20
Cooldown (seconds) 60
Faster attack % 30 33 36 39 42 45 48 51 54 57 60
Faster cast speed % 30 33 36 39 42 45 48 51 54 57 60
  • Dervish II

Effect: The caster whirls into action with rapidly accelerated attacks and casts for 12 seconds.

1 2 3 4 5 6 7 8 9 10 11
Mana cost 24
Cooldown (seconds) 60
Faster attack % 30 33 36 39 42 45 48 51 54 57 60
Faster cast speed % 30 33 36 39 42 45 48 51 54 57 60
  • Dervish III

Effect: The caster whirls into action with rapidly accelerated attacks and casts for 14 seconds.

1 2 3 4 5 6 7 8 9 10 11
Mana cost 28
Cooldown (seconds) 60
Faster attack % 30 33 36 39 42 45 48 51 54 57 60
Faster cast speed % 30 33 36 39 42 45 48 51 54 57 60
  • Dervish IV

Effect: The caster whirls into action with rapidly accelerated attacks and casts for 16 seconds.

1 2 3 4 5 6 7 8 9 10 11
Mana cost 32
Cooldown (seconds) 60
Faster attack % 30 33 36 39 42 45 48 51 54 57 60
Faster cast speed % 30 33 36 39 42 45 48 51 54 57 60
  • Dervish V

Effect: The caster whirls into action with rapidly accelerated attacks and casts for 18 seconds.

1 2 3 4 5 6 7 8 9 10 11
Mana cost 36
Cooldown (seconds) 60
Faster attack % 30 33 36 39 42 45 48 51 54 57 60
Faster cast speed % 30 33 36 39 42 45 48 51 54 57 60
  • Dervish VI

Effect: The caster whirls into action with rapidly accelerated attacks and casts for 20 seconds.

1 2 3 4 5 6 7 8 9 10 11
Mana cost 40
Cooldown (seconds) 60
Faster attack % 30 33 36 39 42 45 48 51 54 57 60
Faster cast speed % 30 33 36 39 42 45 48 51 54 57 60


Fireball

  • Fireball I

Effect: Launches a slow-moving, explosive ball of flame from the caster's hand.

1 2 3 4 5 6 7 8 9 10 11
Mana cost 8
Cooldown (seconds) 5
Fire damage +# 44-56 62-79 80-101 97-124 117-149 137-174 157-199 176-224 196-250 218-278 240-306
  • Fireball II

Effect: Launches a slow-moving, explosive ball of flame from the caster's hand.

1 2 3 4 5 6 7 8 9 10 11
Mana cost 11
Cooldown (seconds) 5
Fire damage +# 117-149 137-174 157-199 176-224 196-250 218-278 240-306 262-334 286-364 311-395 337-429
  • Fireball III

Effect: Launches a slow-moving, explosive ball of flame from the caster's hand.

1 2 3 4 5 6 7 8 9 10 11
Mana cost 14
Cooldown (seconds) 5
Fire damage +# 218-278 240-306 262-334 286-364 311-395 337-429 363-462 392-499 421-535 449-572 480-611
  • Fireball IV

Effect: Launches a slow-moving, explosive ball of flame from the caster's hand.

1 2 3 4 5 6 7 8 9 10 11
Mana cost 17
Cooldown (seconds) 5
Fire damage +# 337-429 363-462 392-499 421-535 449-472 480-611 511-650 544-692 577-734 610-776 645-821
  • Fireball V

Effect: Launches a slow-moving, explosive ball of flame from the caster's hand.

1 2 3 4 5 6 7 8 9 10 11
Mana cost 20
Cooldown (seconds) 5
Fire damage +# 480-611 511-650 544-692 577-734 610-776 645-821 680-866 718-913 755-961 792-1008 832-1059
  • Fireball VI

Effect: Launches a slow-moving, explosive ball of flame from the caster's hand.

1 2 3 4 5 6 7 8 9 10 11
Mana cost 23
Cooldown (seconds) 5
Fire damage +# 610-776 645-821 680-866 718-913 755-961 792-1008 832-1059 872-1109 913-1162 955-1216 999-1272


Frost

  • Frost I

Effect: Fires three frost missiles that freeze all enemies within their 3 meters blast radius.

1 2 3 4 5 6 7 8 9 10 11
Mana cost 14
Cooldown (seconds) 10
Chance to freeze target for 6 seconds % 100
Ice damage for 6 seconds +# 1-3 2-5 3-7 4-10 5-13 6-17 8-22 9-26 11-32 13-38 15-45
  • Frost II

Effect: Fires three frost missiles that freeze all enemies within their 3 meters blast radius.

1 2 3 4 5 6 7 8 9 10 11
Mana cost 18
Cooldown (seconds) 10
Chance to freeze target for 7 seconds % 100
Ice damage for 7 seconds +# 6-17 8-22 9-27 11-32 13-38 15-45 18-52 20-60 23-69 27-79 30-90
  • Frost III

Effect: Fires three frost missiles that freeze all enemies within their 3 meters blast radius.

1 2 3 4 5 6 7 8 9 10 11
Mana cost 22
Cooldown (seconds) 10
Chance to freeze target for 8 seconds % 100
Ice damage for 8 seconds +# 15-45 18-52 20-60 23-69 27-79 30-90 34-101 38-114 43-127 47-141 53-157
  • Frost IV

Effect: Fires three frost missiles that freeze all enemies within their 3 meters blast radius.

1 2 3 4 5 6 7 8 9 10 11
Mana cost 26
Cooldown (seconds) 10
Chance to freeze target for 9 seconds % 100
Ice damage for 9 seconds +# 30-90 34-101 38-114 43-127 47-141 53-157 58-173 64-191 70-210 77-229 84-250
  • Frost V

Effect: Fires three frost missiles that freeze all enemies within their 3 meters blast radius.

1 2 3 4 5 6 7 8 9 10 11
Mana cost 30
Cooldown (seconds) 10
Chance to freeze target for 10 seconds % 100
Ice damage for 10 seconds +# 53-157 58-173 64-191 70-210 77-229 84-250 91-272 99-296 107-321 116-346 125-374
  • Frost VI

Effect: Fires three frost missiles that freeze all enemies within their 3 meters blast radius.

1 2 3 4 5 6 7 8 9 10 11
Mana cost 34
Cooldown (seconds) 10
Chance to freeze target for 11 seconds % 100
Ice damage for 11 seconds +# 77-229 84-250 91-272 99-296 107-321 116-346 125-374 134-402 145-433 155-464 166-498


Summon Flaming Sword

  • Summon Flaming Sword I

Effect: Summons an enchanted flaming sword to attack your foes.

1 2 3 4 5 6 7 8 9 10 11
Mana cost 15
Cooldown (seconds) 60
Summon duration (seconds) 11
Critical hit chance +# 0 1 2 3 4 5 6 7 8 9 10
Armor degraded per hit 0 4 6 17 27 45 60 82 103 131 166
  • Summon Flaming Sword II

Effect: Summons an improved flaming sword to attack your foes.

1 2 3 4 5 6 7 8 9 10 11
Mana cost 15
Cooldown (seconds) 60
Summon duration (seconds) 14
Critical hit chance +# 0 1 2 3 4 5 6 7 8 9 10
Armor degraded per hit 0 4 6 17 27 45 60 82 103 131 166
  • Summon Flaming Sword III

Effect: Summons an improved flaming sword to attack your foes.

1 2 3 4 5 6 7 8 9 10 11
Mana cost 15
Cooldown (seconds) 60
Summon duration (seconds) 18
Critical hit chance +# 0 1 2 3 4 5 6 7 8 9 10
Armor degraded per hit 0 4 6 17 27 45 60 82 103 131 166
  • Summon Flaming Sword IV

Effect: Summons an improved flaming sword to attack your foes.

1 2 3 4 5 6 7 8 9 10 11
Mana cost 15
Cooldown (seconds) 60
Summon duration (seconds) 22
Critical hit chance +# 0 1 2 3 4 5 6 7 8 9 10
Armor degraded per hit 0 4 6 17 27 45 60 82 103 131 166
  • Summon Flaming Sword V

Effect: Summons an improved flaming sword to attack your foes.

1 2 3 4 5 6 7 8 9 10 11
Mana cost 15
Cooldown (seconds) 60
Summon duration (seconds) 27
Critical hit chance +# 0 1 2 3 4 5 6 7 8 9 10
Armor degraded per hit 0 4 6 17 27 45 60 82 103 131 166
  • Summon Flaming Sword VI

Effect: Summons an improved flaming sword to attack your foes.

1 2 3 4 5 6 7 8 9 10 11
Mana cost 15
Cooldown (seconds) 60
Summon duration (seconds) 32
Critical hit chance +# 0 1 2 3 4 5 6 7 8 9 10
Armor degraded per hit 0 4 6 17 27 45 60 82 103 131 166