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(Added first half of spell stats)
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{{Header Nav|game=Torchlight}}
{{Header Nav|game=Torchlight}}
 
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Spells are equip-able skills that have their own inventory tab for both the character and pet. They look like parchment with a symbol printed on it.
Spells are equip-able skills that have their own inventory tab for both the character and pet. They look like parchment with a symbol printed on it.


Line 8: Line 8:


If you fill up all of your available slots, you must un-learn a spell before equipping a new one. Un-learned spells are destroyed.
If you fill up all of your available slots, you must un-learn a spell before equipping a new one. Un-learned spells are destroyed.
Spells fall into three magic categories:  Charm, Defensive, and Offensive.  Each category is identified by color: green for Charm, blue for Defensive, and red for Offensive.  This color can be found on the top left and bottom right corners of the spell icon.


Some spells have ranks that improve when you upgrade your spell mastery skills. Improving the rank of a spell increases its effectiveness (typically duration, cooldown, mana cost, and/or effect).
Some spells have ranks that improve when you upgrade your spell mastery skills. Improving the rank of a spell increases its effectiveness (typically duration, cooldown, mana cost, and/or effect).
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==Charm==
==Charm==
*Identify Spell (level requirement: 2)
Effect: Identifies an enchanted item's properties.<br/>
Mana cost: 6
*Town Portal Spell (level requirement: 4)
Effect: Creates a two-way magic portal back to town.<br/>
Mana cost: 12
===Charm===
===Charm===
*Charm I
*Charm I
Line 36: Line 27:
Effect: Hurls an enchanted sprite that attempts to force an enemy to temporarily fight on your side.
Effect: Hurls an enchanted sprite that attempts to force an enemy to temporarily fight on your side.


{|{{prettytable|text center=1}}
{|{{prettytable|text center=1|notwide=1}}
! !!1!!2!!3!!4!!5!!6!!7!!8!!9!!10!!11
! !!1!!2!!3!!4!!5!!6!!7!!8!!9!!10!!11
|-
|-
Line 50: Line 41:
Effect: Hurls an enchanted sprite that attempts to force an enemy to temporarily fight on your side.
Effect: Hurls an enchanted sprite that attempts to force an enemy to temporarily fight on your side.


{|{{prettytable|text center=1}}
{|{{prettytable|text center=1|notwide=1}}
! !!1!!2!!3!!4!!5!!6!!7!!8!!9!!10!!11
! !!1!!2!!3!!4!!5!!6!!7!!8!!9!!10!!11
|-
|-
Line 64: Line 55:
Effect: Hurls an enchanted sprite that attempts to force an enemy to temporarily fight on your side.
Effect: Hurls an enchanted sprite that attempts to force an enemy to temporarily fight on your side.


{|{{prettytable|text center=1}}
{|{{prettytable|text center=1|notwide=1}}
! !!1!!2!!3!!4!!5!!6!!7!!8!!9!!10!!11
! !!1!!2!!3!!4!!5!!6!!7!!8!!9!!10!!11
|-
|-
Line 74: Line 65:
|}
|}


*Charm IV
Effect: Hurls an enchanted sprite that attempts to force an enemy to temporarily fight on your side.
{|{{prettytable|text center=1|notwide=1}}
! !!1!!2!!3!!4!!5!!6!!7!!8!!9!!10!!11
|-
|style="text-align:left"|Mana cost||colspan="11"|18
|-
|style="text-align:left"|Cooldown (seconds)||colspan="11"|10
|-
|style="text-align:left"|100% chance to force target to fight for you for # seconds||12||14||16||18||20||22||24||26||29||30||32
|}
*Charm V
Effect: Hurls an enchanted sprite that attempts to force an enemy to temporarily fight on your side.
{|{{prettytable|text center=1|notwide=1}}
! !!1!!2!!3!!4!!5!!6!!7!!8!!9!!10!!11
|-
|style="text-align:left"|Mana cost||colspan="11"|14
|-
|style="text-align:left"|Cooldown (seconds)||colspan="11"|8
|-
|style="text-align:left"|100% chance to force target to fight for you for # seconds||12||14||16||18||20||22||24||26||29||30||32
|}
*Charm VI
Effect: Hurls an enchanted sprite that attempts to force an enemy to temporarily fight on your side.
{|{{prettytable|text center=1|notwide=1}}
! !!1!!2!!3!!4!!5!!6!!7!!8!!9!!10!!11
|-
|style="text-align:left"|Mana cost||colspan="11"|10
|-
|style="text-align:left"|Cooldown (seconds)||colspan="11"|4
|-
|style="text-align:left"|100% chance to force target to fight for you for # seconds||12||14||16||18||20||22||24||26||29||30||32
|}
===Identify Item===
[[File:Torchlight_Identify_Item_Spell.png|left]]
*Identify Item Spell (level requirement: 2)
Effect: Identifies an enchanted item's properties.<br/>
Mana cost: 6
{{-}}


===Summon Archers===
===Summon Archers===
*Summon Archers I
*Summon Archers I


Effect: Summons a pack of 3 non-moving Skeletal Archers to attack your foes.
Effect: Summons a pack of 3 non-moving skeletal archers to attack your foes.


{|{{prettytable|text center=1}}
{|{{prettytable|text center=1|notwide=1}}
! !!1!!2!!3!!4!!5!!6!!7!!8!!9!!10!!11
! !!1!!2!!3!!4!!5!!6!!7!!8!!9!!10!!11
|-
|-
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*Summon Archers II
*Summon Archers II


Effect: Summons a pack of 4 non-moving Skeletal Archers to attack your foes.
Effect: Summons a pack of 4 non-moving skeletal archers to attack your foes.


{|{{prettytable|text center=1}}
{|{{prettytable|text center=1|notwide=1}}
! !!1!!2!!3!!4!!5!!6!!7!!8!!9!!10!!11
! !!1!!2!!3!!4!!5!!6!!7!!8!!9!!10!!11
|-
|-
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*Summon Archers III
*Summon Archers III


Effect: Summons a pack of 5 non-moving Skeletal Archers to attack your foes.
Effect: Summons a pack of 5 non-moving skeletal archers to attack your foes.


{|{{prettytable|text center=1}}
{|{{prettytable|text center=1|notwide=1}}
! !!1!!2!!3!!4!!5!!6!!7!!8!!9!!10!!11
! !!1!!2!!3!!4!!5!!6!!7!!8!!9!!10!!11
|-
|-
Line 124: Line 167:
|}
|}


*Summon Archers IV
Effect: Summons a pack of 6 non-moving skeletal archers to attack your foes.
{|{{prettytable|text center=1|notwide=1}}
! !!1!!2!!3!!4!!5!!6!!7!!8!!9!!10!!11
|-
|style="text-align:left"|Mana cost||colspan="11"|35
|-
|style="text-align:left"|Cooldown (seconds)||colspan="11"|5
|-
|style="text-align:left"|Summon duration (seconds)||colspan="11"|20
|-
|style="text-align:left"|Damage +%||0||10||16||24||32||40||48||56||64||72||80
|}
*Summon Archers V
Effect: Summons a pack of 7 non-moving skeletal archers to attack your foes.
{|{{prettytable|text center=1|notwide=1}}
! !!1!!2!!3!!4!!5!!6!!7!!8!!9!!10!!11
|-
|style="text-align:left"|Mana cost||colspan="11"|40
|-
|style="text-align:left"|Cooldown (seconds)||colspan="11"|5
|-
|style="text-align:left"|Summon duration (seconds)||colspan="11"|22
|-
|style="text-align:left"|Damage +%||0||10||16||24||32||40||48||56||64||72||80
|}
*Summon Archers VI
Effect: Summons a pack of 8 non-moving skeletal archers to attack your foes.
{|{{prettytable|text center=1|notwide=1}}
! !!1!!2!!3!!4!!5!!6!!7!!8!!9!!10!!11
|-
|style="text-align:left"|Mana cost||colspan="11"|45
|-
|style="text-align:left"|Cooldown (seconds)||colspan="11"|5
|-
|style="text-align:left"|Summon duration (seconds)||colspan="11"|23
|-
|style="text-align:left"|Damage +%||0||10||16||24||32||40||48||56||64||72||80
|}


===Summon Blood Skeleton===
===Summon Blood Skeleton===
*Summon Blood Skeleton (level requirement: 18)
*Summon Blood Skeleton (level requirement: 18)
You can control a maximun of 5.
Damage dealt by Blood Skeletons are converted in health to caster.


Effect: Summon a blood skeleton to attack your foes.
Effect: Summon a blood skeleton to attack your foes.


{|{{prettytable|text center=1}}
{|{{prettytable|text center=1|notwide=1}}
! !!1!!2!!3!!4!!5!!6!!7!!8!!9!!10!!11
! !!1!!2!!3!!4!!5!!6!!7!!8!!9!!10!!11
|-
|-
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|style="text-align:left"|Damage +%||0||10||20||30||40||50||60||70||80||90||100
|style="text-align:left"|Damage +%||0||10||20||30||40||50||60||70||80||90||100
|}
|}


===Summon Skeleton===
===Summon Skeleton===
*Summon Skeleton I
[[File:Torchlight_Summon_Skeleton_Spell.png|left]]
You can control a maximum of 5.
{{-}}


Effect: Summons a Skeletal Warrior to attack your foes.
{|{{prettytable|text center=1|notwide=1}}
 
|+ Summon Skeleton I
{|{{prettytable|text center=1}}
|-
|colspan="12"|Effect: Summons a skeletal warrior to attack your foes.
|-
! !!1!!2!!3!!4!!5!!6!!7!!8!!9!!10!!11
! !!1!!2!!3!!4!!5!!6!!7!!8!!9!!10!!11
|-
|-
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|style="text-align:left"|Summon duration (seconds)||colspan="11"|33
|style="text-align:left"|Summon duration (seconds)||colspan="11"|33
|-
|-
|style="text-align:left"|Damage +%||0||10||16||24||32||40||48||56||64||72||80
|style="text-align:left"|Damage +%||0||10||20||30||40||50||60||70||80||90||100
|}
|}


*Summon Skeleton II
{|{{prettytable|text center=1|notwide=1}}
 
|+Summon Skeleton II
Effect: Summons an improved Skeletal Warrior to attack your foes.
|-
 
|colspan="12"|Effect: Summons an improved skeletal warrior to attack your foes.
{|{{prettytable|text center=1}}
|-
! !!1!!2!!3!!4!!5!!6!!7!!8!!9!!10!!11
! !!1!!2!!3!!4!!5!!6!!7!!8!!9!!10!!11
|-
|-
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|style="text-align:left"|Summon duration (seconds)||colspan="11"|38
|style="text-align:left"|Summon duration (seconds)||colspan="11"|38
|-
|-
|style="text-align:left"|Damage +%||0||10||16||24||32||40||48||56||64||72||80
|style="text-align:left"|Damage +%||0||10||20||30||40||50||60||70||80||90||100
|}
|}


*Summon Skeleton III
{|{{prettytable|text center=1|notwide=1}}
|+Summon Skeleton III
|-
|colspan="12"|Effect: Summons an improved skeletal warrior to attack your foes.
|-
! !!1!!2!!3!!4!!5!!6!!7!!8!!9!!10!!11
|-
|style="text-align:left"|Mana cost||colspan="11"|16
|-
|style="text-align:left"|Cooldown (seconds)||colspan="11"|3
|-
|style="text-align:left"|Summon duration (seconds)||colspan="11"|45
|-
|style="text-align:left"|Damage +%||0||10||20||30||40||50||60||70||80||90||100
|}


Effect: Summons an improved Skeletal Warrior to attack your foes.
{|{{prettytable|text center=1|notwide=1}}
|+Summon Skeleton IV
|-
|colspan="12"|Effect: Summons an improved skeletal warrior to attack your foes.
|-
! !!1!!2!!3!!4!!5!!6!!7!!8!!9!!10!!11
|-
|style="text-align:left"|Mana cost||colspan="11"|18
|-
|style="text-align:left"|Cooldown (seconds)||colspan="11"|3
|-
|style="text-align:left"|Summon duration (seconds)||colspan="11"|50
|-
|style="text-align:left"|Damage +%||0||10||20||30||40||50||60||70||80||90||100
|}


{|{{prettytable|text center=1}}
{|{{prettytable|text center=1|notwide=1}}
|+Summon Skeleton V
|-
|colspan="12"|Effect: Summons an improved skeletal warrior to attack your foes.
|-
! !!1!!2!!3!!4!!5!!6!!7!!8!!9!!10!!11
! !!1!!2!!3!!4!!5!!6!!7!!8!!9!!10!!11
|-
|-
|style="text-align:left"|Mana cost||colspan="11"|16
|style="text-align:left"|Mana cost||colspan="11"|20
|-
|-
|style="text-align:left"|Cooldown (seconds)||colspan="11"|3
|style="text-align:left"|Cooldown (seconds)||colspan="11"|3
|-
|-
|style="text-align:left"|Summon duration (seconds)||colspan="11"|45
|style="text-align:left"|Summon duration (seconds)||colspan="11"|58
|-
|-
|style="text-align:left"|Damage +%||0||10||16||24||32||40||48||56||64||72||80
|style="text-align:left"|Damage +%||0||10||20||30||40||50||60||70||80||90||100
|}
|}


{|{{prettytable|text center=1|notwide=1}}
|+Summon Skeleton VI
|-
|colspan="12"|Effect: Summons an improved skeletal warrior to attack your foes.
|-
! !!1!!2!!3!!4!!5!!6!!7!!8!!9!!10!!11
|-
|style="text-align:left"|Mana cost||colspan="11"|22
|-
|style="text-align:left"|Cooldown (seconds)||colspan="11"|3
|-
|style="text-align:left"|Summon duration (seconds)||colspan="11"|63
|-
|style="text-align:left"|Damage +%||0||10||20||30||40||50||60||70||80||90||100
|}


===Summon Zombies===
===Summon Zombies===
[[File:Torchlight_Summon_Zombies_Spell.png|left]]
{{-}}
*Summon Zombies I
*Summon Zombies I


Effect: Summons a pack of uncontrollable zombies to attack your foes.
Effect: Summons a pack of uncontrollable zombies to attack your foes.


{|{{prettytable|text center=1}}
{|{{prettytable|text center=1|notwide=1}}
! !!1!!2!!3!!4!!5!!6!!7!!8!!9!!10!!11
! !!1!!2!!3!!4!!5!!6!!7!!8!!9!!10!!11
|-
|-
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Effect: Summons a pack of uncontrollable zombies to attack your foes. Version II zombies have a more vicious poison attack.
Effect: Summons a pack of uncontrollable zombies to attack your foes. Version II zombies have a more vicious poison attack.


{|{{prettytable|text center=1}}
{|{{prettytable|text center=1|notwide=1}}
! !!1!!2!!3!!4!!5!!6!!7!!8!!9!!10!!11
! !!1!!2!!3!!4!!5!!6!!7!!8!!9!!10!!11
|-
|-
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Effect: Summons a pack of uncontrollable zombies to attack your foes. Version III zombies have an even more vicious poison attack.
Effect: Summons a pack of uncontrollable zombies to attack your foes. Version III zombies have an even more vicious poison attack.


{|{{prettytable|text center=1}}
{|{{prettytable|text center=1|notwide=1}}
! !!1!!2!!3!!4!!5!!6!!7!!8!!9!!10!!11
! !!1!!2!!3!!4!!5!!6!!7!!8!!9!!10!!11
|-
|-
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|}
|}


*Summon Zombies IV


==Defensive==
Effect: Summons a pack of uncontrollable zombies to attack your foes. Version IV zombies have a still more vicious poison attack.
*Web (level requirement: 1)
 
{|{{prettytable|text center=1|notwide=1}}
! !!1!!2!!3!!4!!5!!6!!7!!8!!9!!10!!11
|-
|style="text-align:left"|Mana cost||colspan="11"|35
|-
|style="text-align:left"|Cooldown (seconds)||colspan="11"|30
|-
|style="text-align:left"|Summon duration (seconds)||colspan="11"|40
|-
|style="text-align:left"|Health +%||10||20||30||40||50||60||70||80||90||100||110
|-
|style="text-align:left"|Health stolen to master %||5||6||7||8||9||10||11||12||13||14||15
|}
 
*Summon Zombies V
 
Effect: Summons a pack of uncontrollable zombies to attack your foes. Version V zombies upgrade their poison attack even further than before.
 
{|{{prettytable|text center=1|notwide=1}}
! !!1!!2!!3!!4!!5!!6!!7!!8!!9!!10!!11
|-
|style="text-align:left"|Mana cost||colspan="11"|40
|-
|style="text-align:left"|Cooldown (seconds)||colspan="11"|30
|-
|style="text-align:left"|Summon duration (seconds)||colspan="11"|40
|-
|style="text-align:left"|Health +%||10||20||30||40||50||60||70||80||90||100||110
|-
|style="text-align:left"|Health stolen to master %||5||6||7||8||9||10||11||12||13||14||15
|}
 
*Summon Zombies VI
 
Effect: Summons a pack of uncontrollable zombies to attack your foes. Version VI zombies have the most vicious poison attack of all!
 
{|{{prettytable|text center=1|notwide=1}}
! !!1!!2!!3!!4!!5!!6!!7!!8!!9!!10!!11
|-
|style="text-align:left"|Mana cost||colspan="11"|45
|-
|style="text-align:left"|Cooldown (seconds)||colspan="11"|30
|-
|style="text-align:left"|Summon duration (seconds)||colspan="11"|40
|-
|style="text-align:left"|Health +%||10||20||30||40||50||60||70||80||90||100||110
|-
|style="text-align:left"|Health stolen to master %||5||6||7||8||9||10||11||12||13||14||15
|}


Effect: Fires a sticky web missile, preventing any movement from its target.<br/>
===Town Portal===
Mana cost: 8<br/>
[[File:Torchlight_Town_Portal_Spell.png|left]]
100% slower movement for 3 seconds
*Town Portal Spell (level requirement: 4)


Effect: Creates a two-way magic portal back to town.<br/>
Mana cost: 12
{{-}}


==Defensive==
===Draining Touch===
===Draining Touch===
*Draining Touch I
*Draining Touch I
Line 262: Line 462:
Effect: The caster draws life from any foes struck for the duration of the spell.
Effect: The caster draws life from any foes struck for the duration of the spell.


{|{{prettytable|text center=1}}
{|{{prettytable|text center=1|notwide=1}}
! !!1!!2!!3!!4!!5!!6!!7!!8!!9!!10!!11
! !!1!!2!!3!!4!!5!!6!!7!!8!!9!!10!!11
|-
|-
Line 276: Line 476:
Effect: The caster draws life from any foes struck for the duration of the spell.
Effect: The caster draws life from any foes struck for the duration of the spell.


{|{{prettytable|text center=1}}
{|{{prettytable|text center=1|notwide=1}}
! !!1!!2!!3!!4!!5!!6!!7!!8!!9!!10!!11
! !!1!!2!!3!!4!!5!!6!!7!!8!!9!!10!!11
|-
|-
Line 290: Line 490:
Effect: The caster draws life from any foes struck for the duration of the spell.
Effect: The caster draws life from any foes struck for the duration of the spell.


{|{{prettytable|text center=1}}
{|{{prettytable|text center=1|notwide=1}}
! !!1!!2!!3!!4!!5!!6!!7!!8!!9!!10!!11
! !!1!!2!!3!!4!!5!!6!!7!!8!!9!!10!!11
|-
|-
Line 298: Line 498:
|-
|-
|style="text-align:left"|Health stolen per hit||28||30||33||35||38||40||43||45||48||50||53
|style="text-align:left"|Health stolen per hit||28||30||33||35||38||40||43||45||48||50||53
|}
*Draining Touch IV
Effect: The caster draws life from any foes struck for the duration of the spell.
{|{{prettytable|text center=1|notwide=1}}
! !!1!!2!!3!!4!!5!!6!!7!!8!!9!!10!!11
|-
|style="text-align:left"|Mana cost||colspan="11"|15
|-
|style="text-align:left"|Cooldown (seconds)||7||7||8||8||9||9||10||10||11||11||12
|-
|style="text-align:left"|Health stolen per hit||40||43||45||48||50||53||55||58||60||63||65
|}
*Draining Touch V
Effect: The caster draws life from any foes struck for the duration of the spell.
{|{{prettytable|text center=1|notwide=1}}
! !!1!!2!!3!!4!!5!!6!!7!!8!!9!!10!!11
|-
|style="text-align:left"|Mana cost||colspan="11"|17
|-
|style="text-align:left"|Cooldown (seconds)||7||7||8||8||9||9||10||10||11||11||12
|-
|style="text-align:left"|Health stolen per hit||53||55||58||60||63||65||68||70||73||75||78
|}
*Draining Touch VI
Effect: The caster draws life from any foes struck for the duration of the spell.
{|{{prettytable|text center=1|notwide=1}}
! !!1!!2!!3!!4!!5!!6!!7!!8!!9!!10!!11
|-
|style="text-align:left"|Mana cost||colspan="11"|19
|-
|style="text-align:left"|Cooldown (seconds)||7||7||8||8||9||9||10||10||11||11||12
|-
|style="text-align:left"|Health stolen per hit||63||65||68||70||73||75||78||80||83||85||88
|}
|}


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Effect: The caster is buffered by increased elemental resistances.
Effect: The caster is buffered by increased elemental resistances.


{|{{prettytable|text center=1}}
{|{{prettytable|text center=1|notwide=1}}
! !!1!!2!!3!!4!!5!!6!!7!!8!!9!!10!!11
! !!1!!2!!3!!4!!5!!6!!7!!8!!9!!10!!11
|-
|-
Line 320: Line 562:
Effect: The caster is buffered by increased elemental resistances.
Effect: The caster is buffered by increased elemental resistances.


{|{{prettytable|text center=1}}
{|{{prettytable|text center=1|notwide=1}}
! !!1!!2!!3!!4!!5!!6!!7!!8!!9!!10!!11
! !!1!!2!!3!!4!!5!!6!!7!!8!!9!!10!!11
|-
|-
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Effect: The caster is buffered by increased elemental resistances.
Effect: The caster is buffered by increased elemental resistances.


{|{{prettytable|text center=1}}
{|{{prettytable|text center=1|notwide=1}}
! !!1!!2!!3!!4!!5!!6!!7!!8!!9!!10!!11
! !!1!!2!!3!!4!!5!!6!!7!!8!!9!!10!!11
|-
|-
Line 344: Line 586:
|}
|}


*Elemental Protection IV
Effect: The caster is buffered by increased elemental resistances.
{|{{prettytable|text center=1|notwide=1}}
! !!1!!2!!3!!4!!5!!6!!7!!8!!9!!10!!11
|-
|style="text-align:left"|Mana cost||colspan="11"|14
|-
|style="text-align:left"|Cooldown (seconds)||colspan="11"|60
|-
|style="text-align:left"|All elemental resistances +#||17||19||21||23||25||27||29||31||33||35||37
|}
*Elemental Protection V
Effect: The caster is buffered by increased elemental resistances.
{|{{prettytable|text center=1|notwide=1}}
! !!1!!2!!3!!4!!5!!6!!7!!8!!9!!10!!11
|-
|style="text-align:left"|Mana cost||colspan="11"|16
|-
|style="text-align:left"|Cooldown (seconds)||colspan="11"|60
|-
|style="text-align:left"|All elemental resistances +#||23||25||27||29||31||33||35||37||39||41||43
|}
*Elemental Protection VI
Effect: The caster is buffered by increased elemental resistances.
{|{{prettytable|text center=1|notwide=1}}
! !!1!!2!!3!!4!!5!!6!!7!!8!!9!!10!!11
|-
|style="text-align:left"|Mana cost||colspan="11"|18
|-
|style="text-align:left"|Cooldown (seconds)||colspan="11"|60
|-
|style="text-align:left"|All elemental resistances +#||28||30||32||34||36||38||40||42||44||45||47
|}


===Haste===
===Haste===
Line 350: Line 633:
Effect: The caster's movement and attack speed is increased.
Effect: The caster's movement and attack speed is increased.


{|{{prettytable|text center=1}}
{|{{prettytable|text center=1|notwide=1}}
! !!1!!2!!3!!4!!5!!6!!7!!8!!9!!10!!11
! !!1!!2!!3!!4!!5!!6!!7!!8!!9!!10!!11
|-
|-
Line 368: Line 651:
Effect: The caster's movement and attack speed is increased.
Effect: The caster's movement and attack speed is increased.


{|{{prettytable|text center=1}}
{|{{prettytable|text center=1|notwide=1}}
! !!1!!2!!3!!4!!5!!6!!7!!8!!9!!10!!11
! !!1!!2!!3!!4!!5!!6!!7!!8!!9!!10!!11
|-
|-
|style="text-align:left"|Mana cost||colspan="11"|10
|style="text-align:left"|Mana cost||colspan="11"|10
|-
|-
|style="text-align:left"|Cooldown (seconds)||7||8||10||13||15||17||19||21||23||25||27
|style="text-align:left"|Cooldown (seconds)||7||9||11||13||15||17||19||21||23||25||27
|-
|-
|style="text-align:left"|Duration (seconds)||7||8||10||13||15||17||19||21||23||25||27
|style="text-align:left"|Duration (seconds)||7||9||11||13||15||17||19||21||23||25||27
|-
|-
|style="text-align:left"|Faster movement %||17||18||20||21||23||24||26||27||29||30||32
|style="text-align:left"|Faster movement %||17||18||20||21||23||24||26||27||29||30||32
Line 386: Line 669:
Effect: The caster's movement and attack speed is increased.
Effect: The caster's movement and attack speed is increased.


{|{{prettytable|text center=1}}
{|{{prettytable|text center=1|notwide=1}}
! !!1!!2!!3!!4!!5!!6!!7!!8!!9!!10!!11
! !!1!!2!!3!!4!!5!!6!!7!!8!!9!!10!!11
|-
|-
|style="text-align:left"|Mana cost||colspan="11"|12
|style="text-align:left"|Mana cost||colspan="11"|12
|-
|-
|style="text-align:left"|Cooldown (seconds)||7||8||10||13||15||17||19||21||23||25||27
|style="text-align:left"|Cooldown (seconds)||7||9||11||13||15||17||19||21||23||25||27
|-
|-
|style="text-align:left"|Duration (seconds)||5||8||10||13||15||17||19||21||23||25||27
|style="text-align:left"|Duration (seconds)||5||9||11||13||15||17||19||21||23||25||27
|-
|-
|style="text-align:left"|Faster movement %||22||24||26||28||30||32||34||36||38||40||42
|style="text-align:left"|Faster movement %||22||24||26||28||30||32||34||36||38||40||42
|-
|-
|style="text-align:left"|Faster attack %||colspan="11"|6
|style="text-align:left"|Faster attack %||colspan="11"|6
|}
*Haste IV
Effect: The caster's movement and attack speed is increased.
{|{{prettytable|text center=1|notwide=1}}
! !!1!!2!!3!!4!!5!!6!!7!!8!!9!!10!!11
|-
|style="text-align:left"|Mana cost||colspan="11"|14
|-
|style="text-align:left"|Cooldown (seconds)||7||9||11||13||15||17||19||21||23||25||27
|-
|style="text-align:left"|Duration (seconds)||5||9||11||13||15||17||19||21||23||25||27
|-
|style="text-align:left"|Faster movement %||28||31||33||35||38||40||43||45||48||50||53
|-
|style="text-align:left"|Faster attack %||colspan="11"|8
|}
*Haste V
Effect: The caster's movement and attack speed is increased.
{|{{prettytable|text center=1|notwide=1}}
! !!1!!2!!3!!4!!5!!6!!7!!8!!9!!10!!11
|-
|style="text-align:left"|Mana cost||colspan="11"|16
|-
|style="text-align:left"|Cooldown (seconds)||7||9||11||13||15||17||19||21||23||25||27
|-
|style="text-align:left"|Duration (seconds)||5||9||11||13||15||17||19||21||23||25||27
|-
|style="text-align:left"|Faster movement %||33||36||39||42||45||48||51||54||57||60||63
|-
|style="text-align:left"|Faster attack %||colspan="11"|10
|}
*Haste VI
Effect: The caster's movement and attack speed is increased.
{|{{prettytable|text center=1|notwide=1}}
! !!1!!2!!3!!4!!5!!6!!7!!8!!9!!10!!11
|-
|style="text-align:left"|Mana cost||colspan="11"|18
|-
|style="text-align:left"|Cooldown (seconds)||7||9||11||13||15||17||19||21||23||25||27
|-
|style="text-align:left"|Duration (seconds)||5||9||11||13||15||17||19||21||23||25||27
|-
|style="text-align:left"|Faster movement %||39||42||46||49||53||56||60||63||67||70||74
|-
|style="text-align:left"|Faster attack %||colspan="11"|12
|}
|}


Line 406: Line 743:
Effect: Heals the caster and all allies.
Effect: Heals the caster and all allies.


{|{{prettytable|text center=1}}
{|{{prettytable|text center=1|notwide=1}}
! !!1!!2!!3!!4!!5!!6!!7!!8!!9!!10!!11
! !!1!!2!!3!!4!!5!!6!!7!!8!!9!!10!!11
|-
|-
|style="text-align:left"|Mana cost||colspan="11"|25
|style="text-align:left"|Mana cost||colspan="11"|25
|-
|-
|style="text-align:left"|Cooldown (seconds)||colspan="11"|15
|style="text-align:left"|Cooldown (seconds)||colspan="11"|30
|-
|-
|style="text-align:left"|Health recovery over 4 sec||141||169||198||226||254||282||310||338||367||395||423
|style="text-align:left"|Health recovery over 4 sec||141||169||198||226||254||282||310||338||367||395||423
Line 420: Line 757:
Effect: Heals the caster and all allies.
Effect: Heals the caster and all allies.


{|{{prettytable|text center=1}}
{|{{prettytable|text center=1|notwide=1}}
! !!1!!2!!3!!4!!5!!6!!7!!8!!9!!10!!11
! !!1!!2!!3!!4!!5!!6!!7!!8!!9!!10!!11
|-
|-
|style="text-align:left"|Mana cost||colspan="11"|25
|style="text-align:left"|Mana cost||colspan="11"|25
|-
|-
|style="text-align:left"|Cooldown (seconds)||colspan="11"|15
|style="text-align:left"|Cooldown (seconds)||colspan="11"|30
|-
|-
|style="text-align:left"|Health recovery over 4 sec||282||310||338||367||395||423||451||479||507||536||564
|style="text-align:left"|Health recovery over 4 sec||282||310||338||367||395||423||451||479||507||536||564
Line 434: Line 771:
Effect: Heals the caster and all allies.
Effect: Heals the caster and all allies.


{|{{prettytable|text center=1}}
{|{{prettytable|text center=1|notwide=1}}
! !!1!!2!!3!!4!!5!!6!!7!!8!!9!!10!!11
! !!1!!2!!3!!4!!5!!6!!7!!8!!9!!10!!11
|-
|-
|style="text-align:left"|Mana cost||colspan="11"|25
|style="text-align:left"|Mana cost||colspan="11"|25
|-
|-
|style="text-align:left"|Cooldown (seconds)||colspan="11"|15
|style="text-align:left"|Cooldown (seconds)||colspan="11"|30
|-
|-
|style="text-align:left"|Health recovery over 4 sec||423||451||479||507||536||564||592||620||648||676||705
|style="text-align:left"|Health recovery over 4 sec||423||451||479||507||536||564||592||620||648||676||705
|}
|}


*Heal All IV
Effect: Heals the caster and all allies.
{|{{prettytable|text center=1|notwide=1}}
! !!1!!2!!3!!4!!5!!6!!7!!8!!9!!10!!11
|-
|style="text-align:left"|Mana cost||colspan="11"|25
|-
|style="text-align:left"|Cooldown (seconds)||colspan="11"|30
|-
|style="text-align:left"|Health recovery over 4 sec||564||592||620||648||676||705||733||761||789||817||845
|}
*Heal All V
Effect: Heals the caster and all allies.
{|{{prettytable|text center=1|notwide=1}}
! !!1!!2!!3!!4!!5!!6!!7!!8!!9!!10!!11
|-
|style="text-align:left"|Mana cost||colspan="11"|25
|-
|style="text-align:left"|Cooldown (seconds)||colspan="11"|30
|-
|style="text-align:left"|Health recovery over 4 sec||705||733||761||789||817||845||873||902||930||958||986
|}
*Heal All VI
Effect: Heals the caster and all allies.
{|{{prettytable|text center=1|notwide=1}}
! !!1!!2!!3!!4!!5!!6!!7!!8!!9!!10!!11
|-
|style="text-align:left"|Mana cost||colspan="11"|25
|-
|style="text-align:left"|Cooldown (seconds)||colspan="11"|30
|-
|style="text-align:left"|Health recovery over 4 sec||845||873||902||930||958||986||1014||1042||1071||1099||1127
|}


===Heal Self===
===Heal Self===
Line 450: Line 828:
Effect: Heals the caster.
Effect: Heals the caster.


{|{{prettytable|text center=1}}
{|{{prettytable|text center=1|notwide=1}}
! !!1!!2!!3!!4!!5!!6!!7!!8!!9!!10!!11
! !!1!!2!!3!!4!!5!!6!!7!!8!!9!!10!!11
|-
|-
|style="text-align:left"|Mana cost||colspan="11"|17
|style="text-align:left"|Mana cost||colspan="11"|17
|-
|-
|style="text-align:left"|Cooldown (seconds)||colspan="11"|10
|style="text-align:left"|Cooldown (seconds)||colspan="11"|8
|-
|-
|style="text-align:left"|Health recovery over 4 sec||141||169||198||226||254||282||310||338||367||395||423
|style="text-align:left"|Health recovery over 4 sec||141||169||198||226||254||282||310||338||367||395||423
Line 464: Line 842:
Effect: Heals the caster.
Effect: Heals the caster.


{|{{prettytable|text center=1}}
{|{{prettytable|text center=1|notwide=1}}
! !!1!!2!!3!!4!!5!!6!!7!!8!!9!!10!!11
! !!1!!2!!3!!4!!5!!6!!7!!8!!9!!10!!11
|-
|-
|style="text-align:left"|Mana cost||colspan="11"|19
|style="text-align:left"|Mana cost||colspan="11"|19
|-
|-
|style="text-align:left"|Cooldown (seconds)||colspan="11"|10
|style="text-align:left"|Cooldown (seconds)||colspan="11"|8
|-
|-
|style="text-align:left"|Health recovery over 4 sec||282||310||338||367||395||423||451||479||507||536||564
|style="text-align:left"|Health recovery over 4 sec||282||310||338||367||395||423||451||479||507||536||564
Line 478: Line 856:
Effect: Heals the caster.
Effect: Heals the caster.


{|{{prettytable|text center=1}}
{|{{prettytable|text center=1|notwide=1}}
! !!1!!2!!3!!4!!5!!6!!7!!8!!9!!10!!11
! !!1!!2!!3!!4!!5!!6!!7!!8!!9!!10!!11
|-
|-
|style="text-align:left"|Mana cost||colspan="11"|21
|style="text-align:left"|Mana cost||colspan="11"|21
|-
|-
|style="text-align:left"|Cooldown (seconds)||colspan="11"|10
|style="text-align:left"|Cooldown (seconds)||colspan="11"|8
|-
|-
|style="text-align:left"|Health recovery over 4 sec||423||451||479||507||536||564||592||620||648||676||705
|style="text-align:left"|Health recovery over 4 sec||423||451||479||507||536||564||592||620||648||676||705
|}
*Heal Self IV
Effect: Heals the caster.
{|{{prettytable|text center=1|notwide=1}}
! !!1!!2!!3!!4!!5!!6!!7!!8!!9!!10!!11
|-
|style="text-align:left"|Mana cost||colspan="11"|23
|-
|style="text-align:left"|Cooldown (seconds)||colspan="11"|8
|-
|style="text-align:left"|Health recovery over 4 sec||564||592||620||648||676||705||733||761||789||817||845
|}
*Heal Self V
Effect: Heals the caster.
{|{{prettytable|text center=1|notwide=1}}
! !!1!!2!!3!!4!!5!!6!!7!!8!!9!!10!!11
|-
|style="text-align:left"|Mana cost||colspan="11"|25
|-
|style="text-align:left"|Cooldown (seconds)||colspan="11"|8
|-
|style="text-align:left"|Health recovery over 4 sec||705||733||761||789||817||845||873||902||930||958||986
|}
*Heal Self VI
Effect: Heals the caster.
{|{{prettytable|text center=1|notwide=1}}
! !!1!!2!!3!!4!!5!!6!!7!!8!!9!!10!!11
|-
|style="text-align:left"|Mana cost||colspan="11"|27
|-
|style="text-align:left"|Cooldown (seconds)||colspan="11"|8
|-
|style="text-align:left"|Health recovery over 4 sec||817||845||873||902||930||958||986||1014||1042||1071||1099
|}
===Repel===
*Repel Spell (level requirement: 3)
Effect: Nearby foes are pushed away by a powerful gust of wind.
{|{{prettytable|text center=1|notwide=1}}
! !!1!!2!!3!!4
|-
|style="text-align:left"|Mana cost||7||7||8||8
|-
|style="text-align:left"|Knockback +#||40||50||60||65
|}
|}


Line 494: Line 927:
Effect: The caster is possessed with a vengeful spirit, automatically striking back at all nearby attackers. Lasts for 12 seconds.
Effect: The caster is possessed with a vengeful spirit, automatically striking back at all nearby attackers. Lasts for 12 seconds.


{|{{prettytable|text center=1}}
{|{{prettytable|text center=1|notwide=1}}
! !!1!!2!!3!!4!!5!!6!!7!!8!!9!!10!!11
! !!1!!2!!3!!4!!5!!6!!7!!8!!9!!10!!11
|-
|-
Line 508: Line 941:
Effect: The caster is possessed with a vengeful spirit, automatically striking back at all nearby attackers. Lasts for 16 seconds.
Effect: The caster is possessed with a vengeful spirit, automatically striking back at all nearby attackers. Lasts for 16 seconds.


{|{{prettytable|text center=1}}
{|{{prettytable|text center=1|notwide=1}}
! !!1!!2!!3!!4!!5!!6!!7!!8!!9!!10!!11
! !!1!!2!!3!!4!!5!!6!!7!!8!!9!!10!!11
|-
|-
Line 522: Line 955:
Effect: The caster is possessed with a vengeful spirit, automatically striking back at all nearby attackers. Lasts for 20 seconds.
Effect: The caster is possessed with a vengeful spirit, automatically striking back at all nearby attackers. Lasts for 20 seconds.


{|{{prettytable|text center=1}}
{|{{prettytable|text center=1|notwide=1}}
! !!1!!2!!3!!4!!5!!6!!7!!8!!9!!10!!11
! !!1!!2!!3!!4!!5!!6!!7!!8!!9!!10!!11
|-
|-
Line 530: Line 963:
|-
|-
|style="text-align:left"|Damage reflected back %||14||16||18||20||22||24||26||28||30||32||34
|style="text-align:left"|Damage reflected back %||14||16||18||20||22||24||26||28||30||32||34
|}
*Retribution IV
Effect: The caster is possessed with a vengeful spirit, automatically striking back at all nearby attackers. Lasts for 24 seconds.
{|{{prettytable|text center=1|notwide=1}}
! !!1!!2!!3!!4!!5!!6!!7!!8!!9!!10!!11
|-
|style="text-align:left"|Mana cost||8||8||9||9||10||10||11||11||12||12||13
|-
|style="text-align:left"|Cooldown (seconds)||colspan="11"|24
|-
|style="text-align:left"|Damage reflected back %||16||18||20||22||24||26||28||30||32||34||36
|}
*Retribution V
Effect: The caster is possessed with a vengeful spirit, automatically striking back at all nearby attackers. Lasts for 28 seconds.
{|{{prettytable|text center=1|notwide=1}}
! !!1!!2!!3!!4!!5!!6!!7!!8!!9!!10!!11
|-
|style="text-align:left"|Mana cost||8||8||9||9||10||10||11||11||12||12||13
|-
|style="text-align:left"|Cooldown (seconds)||colspan="11"|28
|-
|style="text-align:left"|Damage reflected back %||18||20||22||24||26||28||30||32||34||36||38
|}
*Retribution VI
Effect: The caster is possessed with a vengeful spirit, automatically striking back at all nearby attackers. Lasts for 32 seconds.
{|{{prettytable|text center=1|notwide=1}}
! !!1!!2!!3!!4!!5!!6!!7!!8!!9!!10!!11
|-
|style="text-align:left"|Mana cost||8||8||9||9||10||10||11||11||12||12||13
|-
|style="text-align:left"|Cooldown (seconds)||colspan="11"|32
|-
|style="text-align:left"|Damage reflected back %||20||22||24||26||28||30||32||34||36||38||40
|}
|}


Line 538: Line 1,013:
Effect: Silences enemies within 6 meters, preventing them from using most skills.
Effect: Silences enemies within 6 meters, preventing them from using most skills.


{|{{prettytable|text center=1}}
{|{{prettytable|text center=1|notwide=1}}
! !!1!!2!!3!!4!!5!!6!!7!!8!!9!!10!!11
! !!1!!2!!3!!4!!5!!6!!7!!8!!9!!10!!11
|-
|-
Line 552: Line 1,027:
Effect: Silences enemies within 7 meters, preventing them from using most skills.
Effect: Silences enemies within 7 meters, preventing them from using most skills.


{|{{prettytable|text center=1}}
{|{{prettytable|text center=1|notwide=1}}
! !!1!!2!!3!!4!!5!!6!!7!!8!!9!!10!!11
! !!1!!2!!3!!4!!5!!6!!7!!8!!9!!10!!11
|-
|-
Line 566: Line 1,041:
Effect: Silences enemies within 8 meters, preventing them from using most skills.
Effect: Silences enemies within 8 meters, preventing them from using most skills.


{|{{prettytable|text center=1}}
{|{{prettytable|text center=1|notwide=1}}
! !!1!!2!!3!!4!!5!!6!!7!!8!!9!!10!!11
|-
|style="text-align:left"|Mana cost||colspan="11"|16
|-
|style="text-align:left"|Cooldown (seconds)||colspan="11"|10
|-
|style="text-align:left"|Silences target for # seconds||6||7||8||9||10||11||12||13||14||15||16
|}
 
*Silence IV
 
Effect: Silences enemies within 9 meters, preventing them from using most skills.
 
{|{{prettytable|text center=1|notwide=1}}
! !!1!!2!!3!!4!!5!!6!!7!!8!!9!!10!!11
|-
|style="text-align:left"|Mana cost||colspan="11"|16
|-
|style="text-align:left"|Cooldown (seconds)||colspan="11"|10
|-
|style="text-align:left"|Silences target for # seconds||6||7||8||9||10||11||12||13||14||15||16
|}
 
*Silence V
 
Effect: Silences enemies within 10 meters, preventing them from using most skills.
 
{|{{prettytable|text center=1|notwide=1}}
! !!1!!2!!3!!4!!5!!6!!7!!8!!9!!10!!11
|-
|style="text-align:left"|Mana cost||colspan="11"|16
|-
|style="text-align:left"|Cooldown (seconds)||colspan="11"|10
|-
|style="text-align:left"|Silences target for # seconds||6||7||8||9||10||11||12||13||14||15||16
|}
 
*Silence VI
 
Effect: Silences enemies within 11 meters, preventing them from using most skills.
 
{|{{prettytable|text center=1|notwide=1}}
! !!1!!2!!3!!4!!5!!6!!7!!8!!9!!10!!11
! !!1!!2!!3!!4!!5!!6!!7!!8!!9!!10!!11
|-
|-
Line 582: Line 1,099:
Effect: Summons a healing gel that heals the caster and all allies.
Effect: Summons a healing gel that heals the caster and all allies.


{|{{prettytable|text center=1}}
{|{{prettytable|text center=1|notwide=1}}
! !!1!!2!!3!!4!!5!!6!!7!!8!!9!!10!!11
! !!1!!2!!3!!4!!5!!6!!7!!8!!9!!10!!11
|-
|-
Line 591: Line 1,108:
|style="text-align:left"|Summon duration (seconds)||33||46||60||75||98||117||137||159||191||216||243
|style="text-align:left"|Summon duration (seconds)||33||46||60||75||98||117||137||159||191||216||243
|}
|}
===Web===
*Web (level requirement: 1)
Effect: Fires a sticky web missile, preventing any movement from its target.<br/>
Mana cost: 8<br/>
100% slower movement for 3 seconds




==Offensive==
==Offensive==
===Bee Swarm===
*Bee Swarm (level requirement: 13)
Effect: Send a cloud of angry bees at your enemies. Monsters who come to near your targets will incur the wrath of swarm.
{|{{prettytable|text center=1|notwide=1}}
! !!1!!2!!3!!4!!5!!6!!7!!8!!9!!10!!11
|-
|style="text-align:left"|Mana cost||7||8||9||10||11||12||13||14||15||16||17
|-
|style="text-align:left"|Cooldown (seconds)||colspan="11"|15
|-
|style="text-align:left"|Chance that target flees for 1 second||colspan="11"|40
|-
|style="text-align:left"|Damage +#||4-8||7-14||12-23||17-33||22-44||30-59||38-75||47-93||46-112||67-134||67-134
|}
===Elemental Overload===
===Elemental Overload===
*Elemental Overload I
*Elemental Overload I
Line 599: Line 1,142:
Effect: The caster is imbued with increased elemental damage strength.
Effect: The caster is imbued with increased elemental damage strength.


{|{{prettytable|text center=1}}
{|{{prettytable|text center=1|notwide=1}}
! !!1!!2!!3!!4!!5!!6!!7!!8!!9!!10!!11
! !!1!!2!!3!!4!!5!!6!!7!!8!!9!!10!!11
|-
|-
Line 613: Line 1,156:
Effect: The caster is imbued with increased elemental damage strength.
Effect: The caster is imbued with increased elemental damage strength.


{|{{prettytable|text center=1}}
{|{{prettytable|text center=1|notwide=1}}
! !!1!!2!!3!!4!!5!!6!!7!!8!!9!!10!!11
! !!1!!2!!3!!4!!5!!6!!7!!8!!9!!10!!11
|-
|-
Line 627: Line 1,170:
Effect: The caster is imbued with increased elemental damage strength.
Effect: The caster is imbued with increased elemental damage strength.


{|{{prettytable|text center=1}}
{|{{prettytable|text center=1|notwide=1}}
! !!1!!2!!3!!4!!5!!6!!7!!8!!9!!10!!11
! !!1!!2!!3!!4!!5!!6!!7!!8!!9!!10!!11
|-
|-
Line 635: Line 1,178:
|-
|-
|style="text-align:left"|All elemental damages for 10 seconds +%||25||30||35||40||45||50||55||60||65||70||75
|style="text-align:left"|All elemental damages for 10 seconds +%||25||30||35||40||45||50||55||60||65||70||75
|}
*Elemental Overload IV
Effect: The caster is imbued with increased elemental damage strength.
{|{{prettytable|text center=1|notwide=1}}
! !!1!!2!!3!!4!!5!!6!!7!!8!!9!!10!!11
|-
|style="text-align:left"|Mana cost||colspan="11"|8
|-
|style="text-align:left"|Cooldown (seconds)||colspan="11"|24
|-
|style="text-align:left"|All elemental damages for 12 seconds +%||25||30||35||40||45||50||55||60||65||70||75
|}
*Elemental Overload V
Effect: The caster is imbued with increased elemental damage strength.
{|{{prettytable|text center=1|notwide=1}}
! !!1!!2!!3!!4!!5!!6!!7!!8!!9!!10!!11
|-
|style="text-align:left"|Mana cost||colspan="11"|8
|-
|style="text-align:left"|Cooldown (seconds)||colspan="11"|28
|-
|style="text-align:left"|All elemental damages for 14 seconds +%||25||30||35||40||45||50||55||60||65||70||75
|}
*Elemental Overload VI
Effect: The caster is imbued with increased elemental damage strength.
{|{{prettytable|text center=1|notwide=1}}
! !!1!!2!!3!!4!!5!!6!!7!!8!!9!!10!!11
|-
|style="text-align:left"|Mana cost||colspan="11"|8
|-
|style="text-align:left"|Cooldown (seconds)||colspan="11"|32
|-
|style="text-align:left"|All elemental damages for 16 seconds +%||25||30||35||40||45||50||55||60||65||70||75
|}
|}


Line 643: Line 1,228:
Effect: The caster whirls into action with rapidly accelerated attacks and casts for 10 seconds.
Effect: The caster whirls into action with rapidly accelerated attacks and casts for 10 seconds.


{|{{prettytable|text center=1}}
{|{{prettytable|text center=1|notwide=1}}
! !!1!!2!!3!!4!!5!!6!!7!!8!!9!!10!!11
! !!1!!2!!3!!4!!5!!6!!7!!8!!9!!10!!11
|-
|-
Line 659: Line 1,244:
Effect: The caster whirls into action with rapidly accelerated attacks and casts for 12 seconds.
Effect: The caster whirls into action with rapidly accelerated attacks and casts for 12 seconds.


{|{{prettytable|text center=1}}
{|{{prettytable|text center=1|notwide=1}}
! !!1!!2!!3!!4!!5!!6!!7!!8!!9!!10!!11
! !!1!!2!!3!!4!!5!!6!!7!!8!!9!!10!!11
|-
|-
Line 675: Line 1,260:
Effect: The caster whirls into action with rapidly accelerated attacks and casts for 14 seconds.
Effect: The caster whirls into action with rapidly accelerated attacks and casts for 14 seconds.


{|{{prettytable|text center=1}}
{|{{prettytable|text center=1|notwide=1}}
! !!1!!2!!3!!4!!5!!6!!7!!8!!9!!10!!11
! !!1!!2!!3!!4!!5!!6!!7!!8!!9!!10!!11
|-
|-
|style="text-align:left"|Mana cost||colspan="11"|28
|style="text-align:left"|Mana cost||colspan="11"|28
|-
|style="text-align:left"|Cooldown (seconds)||colspan="11"|60
|-
|style="text-align:left"|Faster attack %||30||33||36||39||42||45||48||51||54||57||60
|-
|style="text-align:left"|Faster cast speed %||30||33||36||39||42||45||48||51||54||57||60
|}
*Dervish IV
Effect: The caster whirls into action with rapidly accelerated attacks and casts for 16 seconds.
{|{{prettytable|text center=1|notwide=1}}
! !!1!!2!!3!!4!!5!!6!!7!!8!!9!!10!!11
|-
|style="text-align:left"|Mana cost||colspan="11"|32
|-
|style="text-align:left"|Cooldown (seconds)||colspan="11"|60
|-
|style="text-align:left"|Faster attack %||30||33||36||39||42||45||48||51||54||57||60
|-
|style="text-align:left"|Faster cast speed %||30||33||36||39||42||45||48||51||54||57||60
|}
*Dervish V
Effect: The caster whirls into action with rapidly accelerated attacks and casts for 18 seconds.
{|{{prettytable|text center=1|notwide=1}}
! !!1!!2!!3!!4!!5!!6!!7!!8!!9!!10!!11
|-
|style="text-align:left"|Mana cost||colspan="11"|36
|-
|style="text-align:left"|Cooldown (seconds)||colspan="11"|60
|-
|style="text-align:left"|Faster attack %||30||33||36||39||42||45||48||51||54||57||60
|-
|style="text-align:left"|Faster cast speed %||30||33||36||39||42||45||48||51||54||57||60
|}
*Dervish VI
Effect: The caster whirls into action with rapidly accelerated attacks and casts for 20 seconds.
{|{{prettytable|text center=1|notwide=1}}
! !!1!!2!!3!!4!!5!!6!!7!!8!!9!!10!!11
|-
|style="text-align:left"|Mana cost||colspan="11"|40
|-
|-
|style="text-align:left"|Cooldown (seconds)||colspan="11"|60
|style="text-align:left"|Cooldown (seconds)||colspan="11"|60
Line 693: Line 1,326:
Effect: Launches a slow-moving, explosive ball of flame from the caster's hand.
Effect: Launches a slow-moving, explosive ball of flame from the caster's hand.


{|{{prettytable|text center=1}}
{|{{prettytable|text center=1|notwide=1}}
! !!1!!2!!3!!4!!5!!6!!7!!8!!9!!10!!11
! !!1!!2!!3!!4!!5!!6!!7!!8!!9!!10!!11
|-
|-
Line 707: Line 1,340:
Effect: Launches a slow-moving, explosive ball of flame from the caster's hand.
Effect: Launches a slow-moving, explosive ball of flame from the caster's hand.


{|{{prettytable|text center=1}}
{|{{prettytable|text center=1|notwide=1}}
! !!1!!2!!3!!4!!5!!6!!7!!8!!9!!10!!11
! !!1!!2!!3!!4!!5!!6!!7!!8!!9!!10!!11
|-
|-
Line 721: Line 1,354:
Effect: Launches a slow-moving, explosive ball of flame from the caster's hand.
Effect: Launches a slow-moving, explosive ball of flame from the caster's hand.


{|{{prettytable|text center=1}}
{|{{prettytable|text center=1|notwide=1}}
! !!1!!2!!3!!4!!5!!6!!7!!8!!9!!10!!11
! !!1!!2!!3!!4!!5!!6!!7!!8!!9!!10!!11
|-
|-
Line 729: Line 1,362:
|-
|-
|style="text-align:left"|Fire damage +#||218-278||240-306||262-334||286-364||311-395||337-429||363-462||392-499||421-535||449-572||480-611
|style="text-align:left"|Fire damage +#||218-278||240-306||262-334||286-364||311-395||337-429||363-462||392-499||421-535||449-572||480-611
|}
*Fireball IV
Effect: Launches a slow-moving, explosive ball of flame from the caster's hand.
{|{{prettytable|text center=1|notwide=1}}
! !!1!!2!!3!!4!!5!!6!!7!!8!!9!!10!!11
|-
|style="text-align:left"|Mana cost||colspan="11"|17
|-
|style="text-align:left"|Cooldown (seconds)||colspan="11"|5
|-
|style="text-align:left"|Fire damage +#||337-429||363-462||392-499||421-535||449-472||480-611||511-650||544-692||577-734||610-776||645-821
|}
*Fireball V
Effect: Launches a slow-moving, explosive ball of flame from the caster's hand.
{|{{prettytable|text center=1|notwide=1}}
! !!1!!2!!3!!4!!5!!6!!7!!8!!9!!10!!11
|-
|style="text-align:left"|Mana cost||colspan="11"|20
|-
|style="text-align:left"|Cooldown (seconds)||colspan="11"|5
|-
|style="text-align:left"|Fire damage +#||480-611||511-650||544-692||577-734||610-776||645-821||680-866||718-913||755-961||792-1008||832-1059
|}
*Fireball VI
Effect: Launches a slow-moving, explosive ball of flame from the caster's hand.
{|{{prettytable|text center=1|notwide=1}}
! !!1!!2!!3!!4!!5!!6!!7!!8!!9!!10!!11
|-
|style="text-align:left"|Mana cost||colspan="11"|23
|-
|style="text-align:left"|Cooldown (seconds)||colspan="11"|5
|-
|style="text-align:left"|Fire damage +#||610-776||645-821||680-866||718-913||755-961||792-1008||832-1059||872-1109||913-1162||955-1216||999-1272
|}
|}




===Frost===
===Frost===
[[File:Torchlight_Frost_Spell.png|left]]
{{-}}
*Frost I
*Frost I


Effect: Fires three frost missiles that freeze all enemies within their 3 meters blast radius.
Effect: Fires three frost missiles that freeze all enemies within their 3 meters blast radius.


{|{{prettytable|text center=1}}
{|{{prettytable|text center=1|notwide=1}}
! !!1!!2!!3!!4!!5!!6!!7!!8!!9!!10!!11
! !!1!!2!!3!!4!!5!!6!!7!!8!!9!!10!!11
|-
|-
Line 753: Line 1,430:
Effect: Fires three frost missiles that freeze all enemies within their 3 meters blast radius.
Effect: Fires three frost missiles that freeze all enemies within their 3 meters blast radius.


{|{{prettytable|text center=1}}
{|{{prettytable|text center=1|notwide=1}}
! !!1!!2!!3!!4!!5!!6!!7!!8!!9!!10!!11
! !!1!!2!!3!!4!!5!!6!!7!!8!!9!!10!!11
|-
|-
Line 769: Line 1,446:
Effect: Fires three frost missiles that freeze all enemies within their 3 meters blast radius.
Effect: Fires three frost missiles that freeze all enemies within their 3 meters blast radius.


{|{{prettytable|text center=1}}
{|{{prettytable|text center=1|notwide=1}}
! !!1!!2!!3!!4!!5!!6!!7!!8!!9!!10!!11
! !!1!!2!!3!!4!!5!!6!!7!!8!!9!!10!!11
|-
|-
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|-
|-
|style="text-align:left"|Ice damage for 8 seconds +#||15-45||18-52||20-60||23-69||27-79||30-90||34-101||38-114||43-127||47-141||53-157
|style="text-align:left"|Ice damage for 8 seconds +#||15-45||18-52||20-60||23-69||27-79||30-90||34-101||38-114||43-127||47-141||53-157
|}
*Frost IV
Effect: Fires three frost missiles that freeze all enemies within their 3 meters blast radius.
{|{{prettytable|text center=1|notwide=1}}
! !!1!!2!!3!!4!!5!!6!!7!!8!!9!!10!!11
|-
|style="text-align:left"|Mana cost||colspan="11"|26
|-
|style="text-align:left"|Cooldown (seconds)||colspan="11"|10
|-
|style="text-align:left"|Chance to freeze target for 9 seconds %||colspan="11"|100
|-
|style="text-align:left"|Ice damage for 9 seconds +#||30-90||34-101||38-114||43-127||47-141||53-157||58-173||64-191||70-210||77-229||84-250
|}
*Frost V
Effect: Fires three frost missiles that freeze all enemies within their 3 meters blast radius.
{|{{prettytable|text center=1|notwide=1}}
! !!1!!2!!3!!4!!5!!6!!7!!8!!9!!10!!11
|-
|style="text-align:left"|Mana cost||colspan="11"|30
|-
|style="text-align:left"|Cooldown (seconds)||colspan="11"|10
|-
|style="text-align:left"|Chance to freeze target for 10 seconds %||colspan="11"|100
|-
|style="text-align:left"|Ice damage for 10 seconds +#||53-157||58-173||64-191||70-210||77-229||84-250||91-272||99-296||107-321||116-346||125-374
|}
*Frost VI
Effect: Fires three frost missiles that freeze all enemies within their 3 meters blast radius.
{|{{prettytable|text center=1|notwide=1}}
! !!1!!2!!3!!4!!5!!6!!7!!8!!9!!10!!11
|-
|style="text-align:left"|Mana cost||colspan="11"|34
|-
|style="text-align:left"|Cooldown (seconds)||colspan="11"|10
|-
|style="text-align:left"|Chance to freeze target for 11 seconds %||colspan="11"|100
|-
|style="text-align:left"|Ice damage for 11 seconds +#||77-229||84-250||91-272||99-296||107-321||116-346||125-374||134-402||145-433||155-464||166-498
|}
===Poison Cloud===
*Poison Cloud (level requirement: 18)
Effect: Blasts a noxious cloud of poison gas around the caster.
{|{{prettytable|text center=1|notwide=1}}
! !!1!!2!!3!!4!!5!!6!!7!!8!!9!!10!!11
|-
|style="text-align:left"|Mana cost||colspan="11"|30
|-
|style="text-align:left"|Cooldown (seconds)||colspan="11"|5
|-
|style="text-align:left"|Poison damage for 6 seconds||58||62||66||70||74||78||82||86||90||99||104
|}
|}




===Summon Flaming Sword===
===Summon Flaming Sword===
[[File:Torchlight_Summon_Flaming_Sword_Spell.png|left]]
{{-}}
*Summon Flaming Sword I
*Summon Flaming Sword I


Effect: Summons an enchanted Flaming Sword to attack your foes.
Effect: Summons an enchanted flaming sword to attack your foes.


{|{{prettytable|text center=1}}
{|{{prettytable|text center=1|notwide=1}}
! !!1!!2!!3!!4!!5!!6!!7!!8!!9!!10!!11
! !!1!!2!!3!!4!!5!!6!!7!!8!!9!!10!!11
|-
|-
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*Summon Flaming Sword II
*Summon Flaming Sword II


Effect: Summons an improved Flaming Sword to attack your foes.
Effect: Summons an improved flaming sword to attack your foes.


{|{{prettytable|text center=1}}
{|{{prettytable|text center=1|notwide=1}}
! !!1!!2!!3!!4!!5!!6!!7!!8!!9!!10!!11
! !!1!!2!!3!!4!!5!!6!!7!!8!!9!!10!!11
|-
|-
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*Summon Flaming Sword III
*Summon Flaming Sword III


Effect: Summons an improved Flaming Sword to attack your foes.
Effect: Summons an improved flaming sword to attack your foes.


{|{{prettytable|text center=1}}
{|{{prettytable|text center=1|notwide=1}}
! !!1!!2!!3!!4!!5!!6!!7!!8!!9!!10!!11
! !!1!!2!!3!!4!!5!!6!!7!!8!!9!!10!!11
|-
|-
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|-
|-
|style="text-align:left"|Summon duration (seconds)||colspan="11"|18
|style="text-align:left"|Summon duration (seconds)||colspan="11"|18
|-
|style="text-align:left"|Critical hit chance +#||0||1||2||3||4||5||6||7||8||9||10
|-
|style="text-align:left"|Armor degraded per hit||0||4||6||17||27||45||60||82||103||131||166
|}
*Summon Flaming Sword IV
Effect: Summons an improved flaming sword to attack your foes.
{|{{prettytable|text center=1|notwide=1}}
! !!1!!2!!3!!4!!5!!6!!7!!8!!9!!10!!11
|-
|style="text-align:left"|Mana cost||colspan="11"|15
|-
|style="text-align:left"|Cooldown (seconds)||colspan="11"|60
|-
|style="text-align:left"|Summon duration (seconds)||colspan="11"|22
|-
|style="text-align:left"|Critical hit chance +#||0||1||2||3||4||5||6||7||8||9||10
|-
|style="text-align:left"|Armor degraded per hit||0||4||6||17||27||45||60||82||103||131||166
|}
*Summon Flaming Sword V
Effect: Summons an improved flaming sword to attack your foes.
{|{{prettytable|text center=1|notwide=1}}
! !!1!!2!!3!!4!!5!!6!!7!!8!!9!!10!!11
|-
|style="text-align:left"|Mana cost||colspan="11"|15
|-
|style="text-align:left"|Cooldown (seconds)||colspan="11"|60
|-
|style="text-align:left"|Summon duration (seconds)||colspan="11"|27
|-
|style="text-align:left"|Critical hit chance +#||0||1||2||3||4||5||6||7||8||9||10
|-
|style="text-align:left"|Armor degraded per hit||0||4||6||17||27||45||60||82||103||131||166
|}
*Summon Flaming Sword VI
Effect: Summons an improved flaming sword to attack your foes.
{|{{prettytable|text center=1|notwide=1}}
! !!1!!2!!3!!4!!5!!6!!7!!8!!9!!10!!11
|-
|style="text-align:left"|Mana cost||colspan="11"|15
|-
|style="text-align:left"|Cooldown (seconds)||colspan="11"|60
|-
|style="text-align:left"|Summon duration (seconds)||colspan="11"|32
|-
|-
|style="text-align:left"|Critical hit chance +#||0||1||2||3||4||5||6||7||8||9||10
|style="text-align:left"|Critical hit chance +#||0||1||2||3||4||5||6||7||8||9||10
Line 838: Line 1,635:




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Latest revision as of 23:20, 3 April 2014

Spells are equip-able skills that have their own inventory tab for both the character and pet. They look like parchment with a symbol printed on it.

Every character has four slots where spells can be equipped. Pets can equip two. To equip a spell, drag and drop it on an open spell slot.

After equipping a spell, you can assign it to a hotkey by clicking on the icon or open slot area for that hotkey, and then Mouse left click on the spell's icon.

If you fill up all of your available slots, you must un-learn a spell before equipping a new one. Un-learned spells are destroyed.

Spells fall into three magic categories: Charm, Defensive, and Offensive. Each category is identified by color: green for Charm, blue for Defensive, and red for Offensive. This color can be found on the top left and bottom right corners of the spell icon.

Some spells have ranks that improve when you upgrade your spell mastery skills. Improving the rank of a spell increases its effectiveness (typically duration, cooldown, mana cost, and/or effect).

Level requirements
  • Spell version I: 1
  • Spell version II: 7
  • Spell version III: 13
  • Spell version IV: 19
  • Spell version V: 25
  • Spell version VI: 30

Charm[edit]

Charm[edit]

  • Charm I

Effect: Hurls an enchanted sprite that attempts to force an enemy to temporarily fight on your side.

1 2 3 4 5 6 7 8 9 10 11
Mana cost 30
Cooldown (seconds) 16
100% chance to force target to fight for you for # seconds 12 14 16 18 20 22 24 26 29 30 32
  • Charm II

Effect: Hurls an enchanted sprite that attempts to force an enemy to temporarily fight on your side.

1 2 3 4 5 6 7 8 9 10 11
Mana cost 26
Cooldown (seconds) 14
100% chance to force target to fight for you for # seconds 12 14 16 18 20 22 24 26 29 30 32
  • Charm III

Effect: Hurls an enchanted sprite that attempts to force an enemy to temporarily fight on your side.

1 2 3 4 5 6 7 8 9 10 11
Mana cost 22
Cooldown (seconds) 12
100% chance to force target to fight for you for # seconds 12 14 16 18 20 22 24 26 29 30 32
  • Charm IV

Effect: Hurls an enchanted sprite that attempts to force an enemy to temporarily fight on your side.

1 2 3 4 5 6 7 8 9 10 11
Mana cost 18
Cooldown (seconds) 10
100% chance to force target to fight for you for # seconds 12 14 16 18 20 22 24 26 29 30 32
  • Charm V

Effect: Hurls an enchanted sprite that attempts to force an enemy to temporarily fight on your side.

1 2 3 4 5 6 7 8 9 10 11
Mana cost 14
Cooldown (seconds) 8
100% chance to force target to fight for you for # seconds 12 14 16 18 20 22 24 26 29 30 32
  • Charm VI

Effect: Hurls an enchanted sprite that attempts to force an enemy to temporarily fight on your side.

1 2 3 4 5 6 7 8 9 10 11
Mana cost 10
Cooldown (seconds) 4
100% chance to force target to fight for you for # seconds 12 14 16 18 20 22 24 26 29 30 32


Identify Item[edit]

Torchlight Identify Item Spell.png
  • Identify Item Spell (level requirement: 2)

Effect: Identifies an enchanted item's properties.
Mana cost: 6

Summon Archers[edit]

  • Summon Archers I

Effect: Summons a pack of 3 non-moving skeletal archers to attack your foes.

1 2 3 4 5 6 7 8 9 10 11
Mana cost 20
Cooldown (seconds) 5
Summon duration (seconds) 16
Damage +% 0 10 16 24 32 40 48 56 64 72 80
  • Summon Archers II

Effect: Summons a pack of 4 non-moving skeletal archers to attack your foes.

1 2 3 4 5 6 7 8 9 10 11
Mana cost 25
Cooldown (seconds) 5
Summon duration (seconds) 17
Damage +% 0 10 16 24 32 40 48 56 64 72 80
  • Summon Archers III

Effect: Summons a pack of 5 non-moving skeletal archers to attack your foes.

1 2 3 4 5 6 7 8 9 10 11
Mana cost 30
Cooldown (seconds) 5
Summon duration (seconds) 18
Damage +% 0 10 16 24 32 40 48 56 64 72 80
  • Summon Archers IV

Effect: Summons a pack of 6 non-moving skeletal archers to attack your foes.

1 2 3 4 5 6 7 8 9 10 11
Mana cost 35
Cooldown (seconds) 5
Summon duration (seconds) 20
Damage +% 0 10 16 24 32 40 48 56 64 72 80
  • Summon Archers V

Effect: Summons a pack of 7 non-moving skeletal archers to attack your foes.

1 2 3 4 5 6 7 8 9 10 11
Mana cost 40
Cooldown (seconds) 5
Summon duration (seconds) 22
Damage +% 0 10 16 24 32 40 48 56 64 72 80
  • Summon Archers VI

Effect: Summons a pack of 8 non-moving skeletal archers to attack your foes.

1 2 3 4 5 6 7 8 9 10 11
Mana cost 45
Cooldown (seconds) 5
Summon duration (seconds) 23
Damage +% 0 10 16 24 32 40 48 56 64 72 80

Summon Blood Skeleton[edit]

  • Summon Blood Skeleton (level requirement: 18)

You can control a maximun of 5. Damage dealt by Blood Skeletons are converted in health to caster.

Effect: Summon a blood skeleton to attack your foes.

1 2 3 4 5 6 7 8 9 10 11
Mana cost 40
Cooldown (seconds) 3
Summon duration (seconds) 58 60
Damage +% 0 10 20 30 40 50 60 70 80 90 100

Summon Skeleton[edit]

Torchlight Summon Skeleton Spell.png

You can control a maximum of 5.

Summon Skeleton I
Effect: Summons a skeletal warrior to attack your foes.
1 2 3 4 5 6 7 8 9 10 11
Mana cost 12
Cooldown (seconds) 3
Summon duration (seconds) 33
Damage +% 0 10 20 30 40 50 60 70 80 90 100
Summon Skeleton II
Effect: Summons an improved skeletal warrior to attack your foes.
1 2 3 4 5 6 7 8 9 10 11
Mana cost 14
Cooldown (seconds) 3
Summon duration (seconds) 38
Damage +% 0 10 20 30 40 50 60 70 80 90 100
Summon Skeleton III
Effect: Summons an improved skeletal warrior to attack your foes.
1 2 3 4 5 6 7 8 9 10 11
Mana cost 16
Cooldown (seconds) 3
Summon duration (seconds) 45
Damage +% 0 10 20 30 40 50 60 70 80 90 100
Summon Skeleton IV
Effect: Summons an improved skeletal warrior to attack your foes.
1 2 3 4 5 6 7 8 9 10 11
Mana cost 18
Cooldown (seconds) 3
Summon duration (seconds) 50
Damage +% 0 10 20 30 40 50 60 70 80 90 100
Summon Skeleton V
Effect: Summons an improved skeletal warrior to attack your foes.
1 2 3 4 5 6 7 8 9 10 11
Mana cost 20
Cooldown (seconds) 3
Summon duration (seconds) 58
Damage +% 0 10 20 30 40 50 60 70 80 90 100
Summon Skeleton VI
Effect: Summons an improved skeletal warrior to attack your foes.
1 2 3 4 5 6 7 8 9 10 11
Mana cost 22
Cooldown (seconds) 3
Summon duration (seconds) 63
Damage +% 0 10 20 30 40 50 60 70 80 90 100

Summon Zombies[edit]

Torchlight Summon Zombies Spell.png
  • Summon Zombies I

Effect: Summons a pack of uncontrollable zombies to attack your foes.

1 2 3 4 5 6 7 8 9 10 11
Mana cost 20
Cooldown (seconds) 30
Summon duration (seconds) 40
Health +% 10 20 30 40 50 60 70 80 90 100 110
Health stolen to master % 5 6 7 8 9 10 11 12 13 14 15
  • Summon Zombies II

Effect: Summons a pack of uncontrollable zombies to attack your foes. Version II zombies have a more vicious poison attack.

1 2 3 4 5 6 7 8 9 10 11
Mana cost 25
Cooldown (seconds) 30
Summon duration (seconds) 40
Health +% 10 20 30 40 50 60 70 80 90 100 110
Health stolen to master % 5 6 7 8 9 10 11 12 13 14 15
  • Summon Zombies III

Effect: Summons a pack of uncontrollable zombies to attack your foes. Version III zombies have an even more vicious poison attack.

1 2 3 4 5 6 7 8 9 10 11
Mana cost 30
Cooldown (seconds) 30
Summon duration (seconds) 40
Health +% 10 20 30 40 50 60 70 80 90 100 110
Health stolen to master % 5 6 7 8 9 10 11 12 13 14 15
  • Summon Zombies IV

Effect: Summons a pack of uncontrollable zombies to attack your foes. Version IV zombies have a still more vicious poison attack.

1 2 3 4 5 6 7 8 9 10 11
Mana cost 35
Cooldown (seconds) 30
Summon duration (seconds) 40
Health +% 10 20 30 40 50 60 70 80 90 100 110
Health stolen to master % 5 6 7 8 9 10 11 12 13 14 15
  • Summon Zombies V

Effect: Summons a pack of uncontrollable zombies to attack your foes. Version V zombies upgrade their poison attack even further than before.

1 2 3 4 5 6 7 8 9 10 11
Mana cost 40
Cooldown (seconds) 30
Summon duration (seconds) 40
Health +% 10 20 30 40 50 60 70 80 90 100 110
Health stolen to master % 5 6 7 8 9 10 11 12 13 14 15
  • Summon Zombies VI

Effect: Summons a pack of uncontrollable zombies to attack your foes. Version VI zombies have the most vicious poison attack of all!

1 2 3 4 5 6 7 8 9 10 11
Mana cost 45
Cooldown (seconds) 30
Summon duration (seconds) 40
Health +% 10 20 30 40 50 60 70 80 90 100 110
Health stolen to master % 5 6 7 8 9 10 11 12 13 14 15

Town Portal[edit]

Torchlight Town Portal Spell.png
  • Town Portal Spell (level requirement: 4)

Effect: Creates a two-way magic portal back to town.
Mana cost: 12

Defensive[edit]

Draining Touch[edit]

  • Draining Touch I

Effect: The caster draws life from any foes struck for the duration of the spell.

1 2 3 4 5 6 7 8 9 10 11
Mana cost 9
Cooldown (seconds) 7 7 8 8 9 9 10 10 11 11 12
Health stolen per hit 3 5 8 10 13 15 18 20 23 25 28
  • Draining Touch II

Effect: The caster draws life from any foes struck for the duration of the spell.

1 2 3 4 5 6 7 8 9 10 11
Mana cost 11
Cooldown (seconds) 7 7 8 8 9 9 10 10 11 11 12
Health stolen per hit 15 18 20 23 25 28 30 33 35 38 40
  • Draining Touch III

Effect: The caster draws life from any foes struck for the duration of the spell.

1 2 3 4 5 6 7 8 9 10 11
Mana cost 13
Cooldown (seconds) 7 7 8 8 9 9 10 10 11 11 12
Health stolen per hit 28 30 33 35 38 40 43 45 48 50 53
  • Draining Touch IV

Effect: The caster draws life from any foes struck for the duration of the spell.

1 2 3 4 5 6 7 8 9 10 11
Mana cost 15
Cooldown (seconds) 7 7 8 8 9 9 10 10 11 11 12
Health stolen per hit 40 43 45 48 50 53 55 58 60 63 65
  • Draining Touch V

Effect: The caster draws life from any foes struck for the duration of the spell.

1 2 3 4 5 6 7 8 9 10 11
Mana cost 17
Cooldown (seconds) 7 7 8 8 9 9 10 10 11 11 12
Health stolen per hit 53 55 58 60 63 65 68 70 73 75 78
  • Draining Touch VI

Effect: The caster draws life from any foes struck for the duration of the spell.

1 2 3 4 5 6 7 8 9 10 11
Mana cost 19
Cooldown (seconds) 7 7 8 8 9 9 10 10 11 11 12
Health stolen per hit 63 65 68 70 73 75 78 80 83 85 88


Elemental Protection[edit]

  • Elemental Protection I

Effect: The caster is buffered by increased elemental resistances.

1 2 3 4 5 6 7 8 9 10 11
Mana cost 8
Cooldown (seconds) 60
All elemental resistances +# 3 4 5 6 7 8 8 10 12 14 16
  • Elemental Protection II

Effect: The caster is buffered by increased elemental resistances.

1 2 3 4 5 6 7 8 9 10 11
Mana cost 10
Cooldown (seconds) 60
All elemental resistances +# 8 8 9 10 11 13 15 17 19 21 23
  • Elemental Protection III

Effect: The caster is buffered by increased elemental resistances.

1 2 3 4 5 6 7 8 9 10 11
Mana cost 12
Cooldown (seconds) 60
All elemental resistances +# 12 14 16 18 20 22 24 26 28 30 32
  • Elemental Protection IV

Effect: The caster is buffered by increased elemental resistances.

1 2 3 4 5 6 7 8 9 10 11
Mana cost 14
Cooldown (seconds) 60
All elemental resistances +# 17 19 21 23 25 27 29 31 33 35 37
  • Elemental Protection V

Effect: The caster is buffered by increased elemental resistances.

1 2 3 4 5 6 7 8 9 10 11
Mana cost 16
Cooldown (seconds) 60
All elemental resistances +# 23 25 27 29 31 33 35 37 39 41 43
  • Elemental Protection VI

Effect: The caster is buffered by increased elemental resistances.

1 2 3 4 5 6 7 8 9 10 11
Mana cost 18
Cooldown (seconds) 60
All elemental resistances +# 28 30 32 34 36 38 40 42 44 45 47

Haste[edit]

  • Haste I

Effect: The caster's movement and attack speed is increased.

1 2 3 4 5 6 7 8 9 10 11
Mana cost 8
Cooldown (seconds) 7 8 10 13 15 17 19 21 23 25 27
Duration (seconds) 7 8 10 13 15 17 19 21 23 25 27
Faster movement % 11 12 13 14 15 16 17 18 19 20 21
Faster attack % 2
  • Haste II

Effect: The caster's movement and attack speed is increased.

1 2 3 4 5 6 7 8 9 10 11
Mana cost 10
Cooldown (seconds) 7 9 11 13 15 17 19 21 23 25 27
Duration (seconds) 7 9 11 13 15 17 19 21 23 25 27
Faster movement % 17 18 20 21 23 24 26 27 29 30 32
Faster attack % 4
  • Haste III

Effect: The caster's movement and attack speed is increased.

1 2 3 4 5 6 7 8 9 10 11
Mana cost 12
Cooldown (seconds) 7 9 11 13 15 17 19 21 23 25 27
Duration (seconds) 5 9 11 13 15 17 19 21 23 25 27
Faster movement % 22 24 26 28 30 32 34 36 38 40 42
Faster attack % 6
  • Haste IV

Effect: The caster's movement and attack speed is increased.

1 2 3 4 5 6 7 8 9 10 11
Mana cost 14
Cooldown (seconds) 7 9 11 13 15 17 19 21 23 25 27
Duration (seconds) 5 9 11 13 15 17 19 21 23 25 27
Faster movement % 28 31 33 35 38 40 43 45 48 50 53
Faster attack % 8
  • Haste V

Effect: The caster's movement and attack speed is increased.

1 2 3 4 5 6 7 8 9 10 11
Mana cost 16
Cooldown (seconds) 7 9 11 13 15 17 19 21 23 25 27
Duration (seconds) 5 9 11 13 15 17 19 21 23 25 27
Faster movement % 33 36 39 42 45 48 51 54 57 60 63
Faster attack % 10
  • Haste VI

Effect: The caster's movement and attack speed is increased.

1 2 3 4 5 6 7 8 9 10 11
Mana cost 18
Cooldown (seconds) 7 9 11 13 15 17 19 21 23 25 27
Duration (seconds) 5 9 11 13 15 17 19 21 23 25 27
Faster movement % 39 42 46 49 53 56 60 63 67 70 74
Faster attack % 12


Heal All[edit]

  • Heal All I

Effect: Heals the caster and all allies.

1 2 3 4 5 6 7 8 9 10 11
Mana cost 25
Cooldown (seconds) 30
Health recovery over 4 sec 141 169 198 226 254 282 310 338 367 395 423
  • Heal All II

Effect: Heals the caster and all allies.

1 2 3 4 5 6 7 8 9 10 11
Mana cost 25
Cooldown (seconds) 30
Health recovery over 4 sec 282 310 338 367 395 423 451 479 507 536 564
  • Heal All III

Effect: Heals the caster and all allies.

1 2 3 4 5 6 7 8 9 10 11
Mana cost 25
Cooldown (seconds) 30
Health recovery over 4 sec 423 451 479 507 536 564 592 620 648 676 705
  • Heal All IV

Effect: Heals the caster and all allies.

1 2 3 4 5 6 7 8 9 10 11
Mana cost 25
Cooldown (seconds) 30
Health recovery over 4 sec 564 592 620 648 676 705 733 761 789 817 845
  • Heal All V

Effect: Heals the caster and all allies.

1 2 3 4 5 6 7 8 9 10 11
Mana cost 25
Cooldown (seconds) 30
Health recovery over 4 sec 705 733 761 789 817 845 873 902 930 958 986
  • Heal All VI

Effect: Heals the caster and all allies.

1 2 3 4 5 6 7 8 9 10 11
Mana cost 25
Cooldown (seconds) 30
Health recovery over 4 sec 845 873 902 930 958 986 1014 1042 1071 1099 1127

Heal Self[edit]

  • Heal Self I

Effect: Heals the caster.

1 2 3 4 5 6 7 8 9 10 11
Mana cost 17
Cooldown (seconds) 8
Health recovery over 4 sec 141 169 198 226 254 282 310 338 367 395 423
  • Heal Self II

Effect: Heals the caster.

1 2 3 4 5 6 7 8 9 10 11
Mana cost 19
Cooldown (seconds) 8
Health recovery over 4 sec 282 310 338 367 395 423 451 479 507 536 564
  • Heal Self III

Effect: Heals the caster.

1 2 3 4 5 6 7 8 9 10 11
Mana cost 21
Cooldown (seconds) 8
Health recovery over 4 sec 423 451 479 507 536 564 592 620 648 676 705
  • Heal Self IV

Effect: Heals the caster.

1 2 3 4 5 6 7 8 9 10 11
Mana cost 23
Cooldown (seconds) 8
Health recovery over 4 sec 564 592 620 648 676 705 733 761 789 817 845
  • Heal Self V

Effect: Heals the caster.

1 2 3 4 5 6 7 8 9 10 11
Mana cost 25
Cooldown (seconds) 8
Health recovery over 4 sec 705 733 761 789 817 845 873 902 930 958 986
  • Heal Self VI

Effect: Heals the caster.

1 2 3 4 5 6 7 8 9 10 11
Mana cost 27
Cooldown (seconds) 8
Health recovery over 4 sec 817 845 873 902 930 958 986 1014 1042 1071 1099

Repel[edit]

  • Repel Spell (level requirement: 3)

Effect: Nearby foes are pushed away by a powerful gust of wind.

1 2 3 4
Mana cost 7 7 8 8
Knockback +# 40 50 60 65


Retribution[edit]

  • Retribution I

Effect: The caster is possessed with a vengeful spirit, automatically striking back at all nearby attackers. Lasts for 12 seconds.

1 2 3 4 5 6 7 8 9 10 11
Mana cost 8 8 9 9 10 10 11 11 12 12 13
Cooldown (seconds) 12
Damage reflected back % 10 12 14 16 18 20 22 24 26 28 30
  • Retribution II

Effect: The caster is possessed with a vengeful spirit, automatically striking back at all nearby attackers. Lasts for 16 seconds.

1 2 3 4 5 6 7 8 9 10 11
Mana cost 8 8 9 9 10 10 11 11 12 12 13
Cooldown (seconds) 16
Damage reflected back % 12 14 16 18 20 22 24 26 28 30 32
  • Retribution III

Effect: The caster is possessed with a vengeful spirit, automatically striking back at all nearby attackers. Lasts for 20 seconds.

1 2 3 4 5 6 7 8 9 10 11
Mana cost 8 8 9 9 10 10 11 11 12 12 13
Cooldown (seconds) 20
Damage reflected back % 14 16 18 20 22 24 26 28 30 32 34
  • Retribution IV

Effect: The caster is possessed with a vengeful spirit, automatically striking back at all nearby attackers. Lasts for 24 seconds.

1 2 3 4 5 6 7 8 9 10 11
Mana cost 8 8 9 9 10 10 11 11 12 12 13
Cooldown (seconds) 24
Damage reflected back % 16 18 20 22 24 26 28 30 32 34 36
  • Retribution V

Effect: The caster is possessed with a vengeful spirit, automatically striking back at all nearby attackers. Lasts for 28 seconds.

1 2 3 4 5 6 7 8 9 10 11
Mana cost 8 8 9 9 10 10 11 11 12 12 13
Cooldown (seconds) 28
Damage reflected back % 18 20 22 24 26 28 30 32 34 36 38
  • Retribution VI

Effect: The caster is possessed with a vengeful spirit, automatically striking back at all nearby attackers. Lasts for 32 seconds.

1 2 3 4 5 6 7 8 9 10 11
Mana cost 8 8 9 9 10 10 11 11 12 12 13
Cooldown (seconds) 32
Damage reflected back % 20 22 24 26 28 30 32 34 36 38 40


Silence[edit]

  • Silence I

Effect: Silences enemies within 6 meters, preventing them from using most skills.

1 2 3 4 5 6 7 8 9 10 11
Mana cost 16
Cooldown (seconds) 10
Silences target for # seconds 6 7 8 9 10 11 12 13 14 15 16
  • Silence II

Effect: Silences enemies within 7 meters, preventing them from using most skills.

1 2 3 4 5 6 7 8 9 10 11
Mana cost 16
Cooldown (seconds) 10
Silences target for # seconds 6 7 8 9 10 11 12 13 14 15 16
  • Silence III

Effect: Silences enemies within 8 meters, preventing them from using most skills.

1 2 3 4 5 6 7 8 9 10 11
Mana cost 16
Cooldown (seconds) 10
Silences target for # seconds 6 7 8 9 10 11 12 13 14 15 16
  • Silence IV

Effect: Silences enemies within 9 meters, preventing them from using most skills.

1 2 3 4 5 6 7 8 9 10 11
Mana cost 16
Cooldown (seconds) 10
Silences target for # seconds 6 7 8 9 10 11 12 13 14 15 16
  • Silence V

Effect: Silences enemies within 10 meters, preventing them from using most skills.

1 2 3 4 5 6 7 8 9 10 11
Mana cost 16
Cooldown (seconds) 10
Silences target for # seconds 6 7 8 9 10 11 12 13 14 15 16
  • Silence VI

Effect: Silences enemies within 11 meters, preventing them from using most skills.

1 2 3 4 5 6 7 8 9 10 11
Mana cost 16
Cooldown (seconds) 10
Silences target for # seconds 6 7 8 9 10 11 12 13 14 15 16


Summon Aloe Gel[edit]

  • Summon Aloe Gel (level requirement: 18)

Effect: Summons a healing gel that heals the caster and all allies.

1 2 3 4 5 6 7 8 9 10 11
Mana cost 25
Cooldown (seconds) 60
Summon duration (seconds) 33 46 60 75 98 117 137 159 191 216 243


Web[edit]

  • Web (level requirement: 1)

Effect: Fires a sticky web missile, preventing any movement from its target.
Mana cost: 8
100% slower movement for 3 seconds


Offensive[edit]

Bee Swarm[edit]

  • Bee Swarm (level requirement: 13)

Effect: Send a cloud of angry bees at your enemies. Monsters who come to near your targets will incur the wrath of swarm.

1 2 3 4 5 6 7 8 9 10 11
Mana cost 7 8 9 10 11 12 13 14 15 16 17
Cooldown (seconds) 15
Chance that target flees for 1 second 40
Damage +# 4-8 7-14 12-23 17-33 22-44 30-59 38-75 47-93 46-112 67-134 67-134


Elemental Overload[edit]

  • Elemental Overload I

Effect: The caster is imbued with increased elemental damage strength.

1 2 3 4 5 6 7 8 9 10 11
Mana cost 8 8 9 9 10 10 11 11 12 12 13
Cooldown (seconds) 12
All elemental damages for 6 seconds +% 25 30 35 40 45 50 55 60 65 70 75
  • Elemental Overload II

Effect: The caster is imbued with increased elemental damage strength.

1 2 3 4 5 6 7 8 9 10 11
Mana cost 8
Cooldown (seconds) 16
All elemental damages for 8 seconds +% 25 30 35 40 45 50 55 60 65 70 75
  • Elemental Overload III

Effect: The caster is imbued with increased elemental damage strength.

1 2 3 4 5 6 7 8 9 10 11
Mana cost 8
Cooldown (seconds) 20
All elemental damages for 10 seconds +% 25 30 35 40 45 50 55 60 65 70 75
  • Elemental Overload IV

Effect: The caster is imbued with increased elemental damage strength.

1 2 3 4 5 6 7 8 9 10 11
Mana cost 8
Cooldown (seconds) 24
All elemental damages for 12 seconds +% 25 30 35 40 45 50 55 60 65 70 75
  • Elemental Overload V

Effect: The caster is imbued with increased elemental damage strength.

1 2 3 4 5 6 7 8 9 10 11
Mana cost 8
Cooldown (seconds) 28
All elemental damages for 14 seconds +% 25 30 35 40 45 50 55 60 65 70 75
  • Elemental Overload VI

Effect: The caster is imbued with increased elemental damage strength.

1 2 3 4 5 6 7 8 9 10 11
Mana cost 8
Cooldown (seconds) 32
All elemental damages for 16 seconds +% 25 30 35 40 45 50 55 60 65 70 75


Dervish[edit]

  • Dervish I

Effect: The caster whirls into action with rapidly accelerated attacks and casts for 10 seconds.

1 2 3 4 5 6 7 8 9 10 11
Mana cost 20
Cooldown (seconds) 60
Faster attack % 30 33 36 39 42 45 48 51 54 57 60
Faster cast speed % 30 33 36 39 42 45 48 51 54 57 60
  • Dervish II

Effect: The caster whirls into action with rapidly accelerated attacks and casts for 12 seconds.

1 2 3 4 5 6 7 8 9 10 11
Mana cost 24
Cooldown (seconds) 60
Faster attack % 30 33 36 39 42 45 48 51 54 57 60
Faster cast speed % 30 33 36 39 42 45 48 51 54 57 60
  • Dervish III

Effect: The caster whirls into action with rapidly accelerated attacks and casts for 14 seconds.

1 2 3 4 5 6 7 8 9 10 11
Mana cost 28
Cooldown (seconds) 60
Faster attack % 30 33 36 39 42 45 48 51 54 57 60
Faster cast speed % 30 33 36 39 42 45 48 51 54 57 60
  • Dervish IV

Effect: The caster whirls into action with rapidly accelerated attacks and casts for 16 seconds.

1 2 3 4 5 6 7 8 9 10 11
Mana cost 32
Cooldown (seconds) 60
Faster attack % 30 33 36 39 42 45 48 51 54 57 60
Faster cast speed % 30 33 36 39 42 45 48 51 54 57 60
  • Dervish V

Effect: The caster whirls into action with rapidly accelerated attacks and casts for 18 seconds.

1 2 3 4 5 6 7 8 9 10 11
Mana cost 36
Cooldown (seconds) 60
Faster attack % 30 33 36 39 42 45 48 51 54 57 60
Faster cast speed % 30 33 36 39 42 45 48 51 54 57 60
  • Dervish VI

Effect: The caster whirls into action with rapidly accelerated attacks and casts for 20 seconds.

1 2 3 4 5 6 7 8 9 10 11
Mana cost 40
Cooldown (seconds) 60
Faster attack % 30 33 36 39 42 45 48 51 54 57 60
Faster cast speed % 30 33 36 39 42 45 48 51 54 57 60


Fireball[edit]

  • Fireball I

Effect: Launches a slow-moving, explosive ball of flame from the caster's hand.

1 2 3 4 5 6 7 8 9 10 11
Mana cost 8
Cooldown (seconds) 5
Fire damage +# 44-56 62-79 80-101 97-124 117-149 137-174 157-199 176-224 196-250 218-278 240-306
  • Fireball II

Effect: Launches a slow-moving, explosive ball of flame from the caster's hand.

1 2 3 4 5 6 7 8 9 10 11
Mana cost 11
Cooldown (seconds) 5
Fire damage +# 117-149 137-174 157-199 176-224 196-250 218-278 240-306 262-334 286-364 311-395 337-429
  • Fireball III

Effect: Launches a slow-moving, explosive ball of flame from the caster's hand.

1 2 3 4 5 6 7 8 9 10 11
Mana cost 14
Cooldown (seconds) 5
Fire damage +# 218-278 240-306 262-334 286-364 311-395 337-429 363-462 392-499 421-535 449-572 480-611
  • Fireball IV

Effect: Launches a slow-moving, explosive ball of flame from the caster's hand.

1 2 3 4 5 6 7 8 9 10 11
Mana cost 17
Cooldown (seconds) 5
Fire damage +# 337-429 363-462 392-499 421-535 449-472 480-611 511-650 544-692 577-734 610-776 645-821
  • Fireball V

Effect: Launches a slow-moving, explosive ball of flame from the caster's hand.

1 2 3 4 5 6 7 8 9 10 11
Mana cost 20
Cooldown (seconds) 5
Fire damage +# 480-611 511-650 544-692 577-734 610-776 645-821 680-866 718-913 755-961 792-1008 832-1059
  • Fireball VI

Effect: Launches a slow-moving, explosive ball of flame from the caster's hand.

1 2 3 4 5 6 7 8 9 10 11
Mana cost 23
Cooldown (seconds) 5
Fire damage +# 610-776 645-821 680-866 718-913 755-961 792-1008 832-1059 872-1109 913-1162 955-1216 999-1272


Frost[edit]

Torchlight Frost Spell.png
  • Frost I

Effect: Fires three frost missiles that freeze all enemies within their 3 meters blast radius.

1 2 3 4 5 6 7 8 9 10 11
Mana cost 14
Cooldown (seconds) 10
Chance to freeze target for 6 seconds % 100
Ice damage for 6 seconds +# 1-3 2-5 3-7 4-10 5-13 6-17 8-22 9-26 11-32 13-38 15-45
  • Frost II

Effect: Fires three frost missiles that freeze all enemies within their 3 meters blast radius.

1 2 3 4 5 6 7 8 9 10 11
Mana cost 18
Cooldown (seconds) 10
Chance to freeze target for 7 seconds % 100
Ice damage for 7 seconds +# 6-17 8-22 9-27 11-32 13-38 15-45 18-52 20-60 23-69 27-79 30-90
  • Frost III

Effect: Fires three frost missiles that freeze all enemies within their 3 meters blast radius.

1 2 3 4 5 6 7 8 9 10 11
Mana cost 22
Cooldown (seconds) 10
Chance to freeze target for 8 seconds % 100
Ice damage for 8 seconds +# 15-45 18-52 20-60 23-69 27-79 30-90 34-101 38-114 43-127 47-141 53-157
  • Frost IV

Effect: Fires three frost missiles that freeze all enemies within their 3 meters blast radius.

1 2 3 4 5 6 7 8 9 10 11
Mana cost 26
Cooldown (seconds) 10
Chance to freeze target for 9 seconds % 100
Ice damage for 9 seconds +# 30-90 34-101 38-114 43-127 47-141 53-157 58-173 64-191 70-210 77-229 84-250
  • Frost V

Effect: Fires three frost missiles that freeze all enemies within their 3 meters blast radius.

1 2 3 4 5 6 7 8 9 10 11
Mana cost 30
Cooldown (seconds) 10
Chance to freeze target for 10 seconds % 100
Ice damage for 10 seconds +# 53-157 58-173 64-191 70-210 77-229 84-250 91-272 99-296 107-321 116-346 125-374
  • Frost VI

Effect: Fires three frost missiles that freeze all enemies within their 3 meters blast radius.

1 2 3 4 5 6 7 8 9 10 11
Mana cost 34
Cooldown (seconds) 10
Chance to freeze target for 11 seconds % 100
Ice damage for 11 seconds +# 77-229 84-250 91-272 99-296 107-321 116-346 125-374 134-402 145-433 155-464 166-498

Poison Cloud[edit]

  • Poison Cloud (level requirement: 18)

Effect: Blasts a noxious cloud of poison gas around the caster.

1 2 3 4 5 6 7 8 9 10 11
Mana cost 30
Cooldown (seconds) 5
Poison damage for 6 seconds 58 62 66 70 74 78 82 86 90 99 104


Summon Flaming Sword[edit]

Torchlight Summon Flaming Sword Spell.png
  • Summon Flaming Sword I

Effect: Summons an enchanted flaming sword to attack your foes.

1 2 3 4 5 6 7 8 9 10 11
Mana cost 15
Cooldown (seconds) 60
Summon duration (seconds) 11
Critical hit chance +# 0 1 2 3 4 5 6 7 8 9 10
Armor degraded per hit 0 4 6 17 27 45 60 82 103 131 166
  • Summon Flaming Sword II

Effect: Summons an improved flaming sword to attack your foes.

1 2 3 4 5 6 7 8 9 10 11
Mana cost 15
Cooldown (seconds) 60
Summon duration (seconds) 14
Critical hit chance +# 0 1 2 3 4 5 6 7 8 9 10
Armor degraded per hit 0 4 6 17 27 45 60 82 103 131 166
  • Summon Flaming Sword III

Effect: Summons an improved flaming sword to attack your foes.

1 2 3 4 5 6 7 8 9 10 11
Mana cost 15
Cooldown (seconds) 60
Summon duration (seconds) 18
Critical hit chance +# 0 1 2 3 4 5 6 7 8 9 10
Armor degraded per hit 0 4 6 17 27 45 60 82 103 131 166
  • Summon Flaming Sword IV

Effect: Summons an improved flaming sword to attack your foes.

1 2 3 4 5 6 7 8 9 10 11
Mana cost 15
Cooldown (seconds) 60
Summon duration (seconds) 22
Critical hit chance +# 0 1 2 3 4 5 6 7 8 9 10
Armor degraded per hit 0 4 6 17 27 45 60 82 103 131 166
  • Summon Flaming Sword V

Effect: Summons an improved flaming sword to attack your foes.

1 2 3 4 5 6 7 8 9 10 11
Mana cost 15
Cooldown (seconds) 60
Summon duration (seconds) 27
Critical hit chance +# 0 1 2 3 4 5 6 7 8 9 10
Armor degraded per hit 0 4 6 17 27 45 60 82 103 131 166
  • Summon Flaming Sword VI

Effect: Summons an improved flaming sword to attack your foes.

1 2 3 4 5 6 7 8 9 10 11
Mana cost 15
Cooldown (seconds) 60
Summon duration (seconds) 32
Critical hit chance +# 0 1 2 3 4 5 6 7 8 9 10
Armor degraded per hit 0 4 6 17 27 45 60 82 103 131 166