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== Hero == | == Hero == | ||
[[File:DQ3 artwork Hero M.jpg|200x200px|left]][[File:DQ3 artwork Hero F.jpg|200x200px|right]] | [[File:DQ3 artwork Hero M.jpg|200x200px|left]][[File:DQ3 artwork Hero F.jpg|200x200px|right]] | ||
The Hero is the main character, and there can only be one. In the original version, the Hero could be male or female, but the text would often refer to them as a "he | The Hero is the main character, and there can only be one. In the original version, the Hero could be male or female, but the text would often refer to them as a "he" regardless. While the Hero may start off slow, he will quickly become one of the most powerful and indisputably the most versatile. The Hero can equip most of the weapons and armor that [[#Soldier|soldiers]] can and a few that they cannot, including the most powerful equipment in the game. The Hero learns a mix of [[#Pilgrim|Pilgrim]] and [[#Wizard|Wizard]] spells, often much later than those classes, and there are a few spells that only the Hero can learn. Generally the Hero will be an attacker, only using magic in emergencies or when the others run out of MP. | ||
:''See also: [[Dragon Warrior III/Spells|Hero magic]]'' | :''See also: [[Dragon Warrior III/Spells|Hero magic]]'' | ||
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# You cannot create [[#Sage|Sages]] from scratch: another class must be promoted to a Sage. | # You cannot create [[#Sage|Sages]] from scratch: another class must be promoted to a Sage. | ||
Note that gender affects marginally any class's starting attributes, but it doesn't affect growth or available spells. There are a few [[../Weapons/]] and [[../Armors/]] that only women can use | Note that gender affects marginally any class's starting attributes, but it doesn't affect growth or available spells. There are a few [[../Weapons/]] and [[../Armors/]] that only women can use, but none that are significant. | ||
See the [[Dragon Warrior III/Experience chart|experience charts]] for how many experience points it will take to raise each class and the [[Dragon Warrior III/Spells|spell lists]] for what magic each class can learn (if any). | See the [[Dragon Warrior III/Experience chart|experience charts]] for how many experience points it will take to raise each class and the [[Dragon Warrior III/Spells|spell lists]] for what magic each class can learn (if any). | ||
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There are, however, a few restrictions: | There are, however, a few restrictions: | ||
* The [[#Hero|Hero]] cannot change | * The [[#Hero|Hero]] cannot change classe, and no one may become a Hero. | ||
* If you change from a [[#Pilgrim|Pilgrim]], [[#Sage|Sage]], or [[#Wizard|Wizard]] into a non-magic user you will not learn anymore spells, nor will your Maximum MP increase. | * If you change from a [[#Pilgrim|Pilgrim]], [[#Sage|Sage]], or [[#Wizard|Wizard]] into a non-magic user you will not learn anymore spells, nor will your Maximum MP increase. | ||
* With the exception of [[#Goof-Off|Goof-Offs]], you need the [[Dragon Warrior III/Items#Book of Satori|Book of Satori]] to become a Sage. | * With the exception of [[#Goof-Off|Goof-Offs]], you need the [[Dragon Warrior III/Items#Book of Satori|Book of Satori]] to become a Sage. | ||
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* Main attribute: '''Agility''' | * Main attribute: '''Agility''' | ||
* 2nd attribute: '''Strength''' | * 2nd attribute: '''Strength''' | ||
Fighters have a lot in common with [[#Soldier|Soldiers]]: they are incredibly strong, have high HP and vitality, but cannot use magic. The major difference is that Fighters are incredibly fast, but cannot equip much in the way of armor. Fighters will take more damage than Soldiers, but since they almost always attack first the enemy may not live long enough to deal damage. Fighters allow you to play more offensively while Soldier are more defensive | Fighters have a lot in common with [[#Soldier|Soldiers]]: they are incredibly strong, have high HP and vitality, but cannot use magic. The major difference is that Fighters are incredibly fast, but cannot equip much in the way of armor. Fighters will take more damage than Soldiers, but since they almost always attack first the enemy may not live long enough to deal damage. Fighters allow you to play more offensively while Soldier are more defensive. | ||
In the remakes, a fitting [[../Personality/]] for a Fighter should improve Agility, but not | In the remakes, a fitting [[../Personality/]] for a Fighter should improve Agility, but not Luck. | ||
{{-}} | {{-}} | ||
<gallery> | <gallery> | ||
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File:DQ3 figure Fighter F.jpg|Female fighter figure | File:DQ3 figure Fighter F.jpg|Female fighter figure | ||
</gallery> | </gallery> | ||
=== Pilgrim/Cleric === | === Pilgrim/Cleric === | ||
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* Main attribute: '''Intelligence''' | * Main attribute: '''Intelligence''' | ||
* 2nd attribute: '''Agility''' | * 2nd attribute: '''Agility''' | ||
Wizards, known as mages in the remakes, learn incredibly powerful offensive spells and have enough MP to cast them more than enough times. They are not supposed to attack in physical combat; actually, they have access to numerous weapons that can be used to cast spells for free, instead of attacking physically. Unfortunately they are the weak link when it comes to defense. Since they have low HP and vitality, and cannot equip much armor, they will likely be the first to fall in battle. As such they are a prime candidate to turn into some other class which removes all of the disadvantages but keeps the Wizard's redeeming qualities | Wizards, known as mages in the remakes, learn incredibly powerful offensive spells and have enough MP to cast them more than enough times. They are not supposed to attack in physical combat; actually, they have access to numerous weapons that can be used to cast spells for free, instead of attacking physically. Unfortunately they are the weak link when it comes to defense. Since they have low HP and vitality, and cannot equip much armor, they will likely be the first to fall in battle. As such they are a prime candidate to turn into some other class which removes all of the disadvantages but keeps the Wizard's redeeming qualities. | ||
In the remakes, a fitting [[../Personality/]] for a Mage should improve Intelligence, but not Strength. | In the remakes, a fitting [[../Personality/]] for a Mage should improve Intelligence, but not Strength. | ||
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File:DQ3 figure Wizard F.jpg|Female wizard figure | File:DQ3 figure Wizard F.jpg|Female wizard figure | ||
</gallery> | </gallery> | ||
=== Merchant/Dealer === | === Merchant/Dealer === | ||
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* Main attribute: '''Vitality''' | * Main attribute: '''Vitality''' | ||
* 2nd attribute: '''Intelligence''' | * 2nd attribute: '''Intelligence''' | ||
Merchants, known as dealers in the remakes, are useful through all the game. They have the special ability to find extra gold from enemies (in addition to what is normally dropped), which can come in handy | Merchants, known as dealers in the remakes, are useful through all the game. They have the special ability to find extra gold and items from enemies (in addition to what is normally dropped), which can come in handy in a few situations late in the game. If you are going to search for rare item drops, then it is a good idea to turn a high level [[#Goof-Off|Goof-Off]] into a Merchant. Merchants are a very useful support class, but not great fighters: they aren't able to use many equipment and their strength falls behind that of the [[#Hero|Hero]] and battle-oriented classes (Warriors & Fighters). | ||
In the remakes, Merchants are given a special set of spells that are exclusive to their class, including ''Excavate'' and ''YellHelp''. The Merchant class is the key to a [[../Soo#Starting a new town|subplot]] later in the game, however you can just register one right before you need them. | In the remakes, Merchants are given a special set of spells that are exclusive to their class, including ''Excavate'' and ''YellHelp''. The Merchant class is the key to a [[../Soo#Starting a new town|subplot]] later in the game, however you can just register one right before you need them. | ||
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File:DQ3 figure Merchant F.jpg|Female merchant figure | File:DQ3 figure Merchant F.jpg|Female merchant figure | ||
</gallery> | </gallery> | ||
=== Goof-Off/Jester === | === Goof-Off/Jester === | ||
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* Main attribute: '''Agility''' | * Main attribute: '''Agility''' | ||
* 2nd attribute: '''Luck''' | * 2nd attribute: '''Luck''' | ||
The Thief class is a new class that was introduced in the Super Famicom remake of ''Dragon Quest III''. Thieves have high agility, and have the ability to steal | The Thief class is a new class that was introduced in the Super Famicom remake of ''Dragon Quest III''. Thieves have high agility, and have the ability to steal during battle. Their few spells are all very helpful, from ''Smell'', which tells you how many treasures are left in the area, to ''TipToe'', which lowers your random encounter rate. They are also the only character class that can use some of the powerful whips in the game, which attack not only a single monster, but an entire enemy group. Despite what one would expect a Thief class, the Thieves ''Dragon Quest III'' are actually rather durable against physical attack due to the game using Agility to determine defense, though they have no particular defense against non-stats magic due to their relatively low Stamina/Max HP growth. Thieves also have a relatively fast experience growth rate, with only Dealers and (just barely) Jesters beating them to level 20, and only Dealers beating them to level 99. | ||
In the remakes, a fitting [[../Personality/]] for a Thief should improve Agility, but not | In the remakes, a fitting [[../Personality/]] for a Thief should improve Agility, but not Vitality. | ||
{{-}} | {{-}} | ||
<gallery> | <gallery> |