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{{Header Nav|game=Interstellaria}}
{{Header Nav|game=Interstellaria}}


Your fleet can consist of one to five ships at a time. There are four parts that require managing: the crew, the stations, the weapons, and the ships themselves. You can get the basics of each at Trade Co, Anskad, and/or Tharkad, but the best elements are scattered among other trade ports.
Your fleet can consist of one to five ships at a time. There are four parts that require managing: the crew, the stations, the weapons, and the ships themselves.


==Crew==
==Crew==
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====Navigation====
====Navigation====
Normally, ships cannot move on their own unless they have a navigation console manned and energy allocated to engines. (The exception occurs when exiting battle.) The speed of the ship is determined by the formula: (speed class x engine energy x 0.15) + (0.03 x crewman navigation level) = pixels per second in battle. Map speed will be the speed of the fastest ship in the fleet.
Normally, ships cannot move on their own unless they have a navigation console manned and energy allocated to engines. (The exception occurs when exiting battle.) The speed of the ship is determined by the formula: (speed class x engine energy) + (0.03 x crewman navigation level) = pixels per second in battle. Map speed will be 1.25 times the speed of the fastest ship in the fleet.
*'''Navigation:''' Sold at Trade Co, Anoa, Anskad, and Tharkad. Enables movement.
*'''Navigation:''' Sold at Trade Co and Anoa. Enables movement.
*'''Navigation MKII:''' Sold at Yunqi and Ongmon. Provides 0.05 extra speed. Is not worth the extra energy.
*'''Navigation MKII:''' Sold at Yunqi and Ongmon. Provides 0.05 extra speed. Is not worth the extra energy.
*'''Navigation MKIII:''' Sold at Yunqi. Provides 0.1 extra speed, but extends that and the crewman's bonus to all ships in the fleet. Is only worthwhile with multiple ships.
*'''Navigation MKIII:''' Sold at Yunqi. Provides 0.1 extra speed, but extends that and the crewman's bonus to all ships in the fleet. Is only worthwhile with multiple ships.
====Tactical====
====Tactical====
Weapons cannot be turned on or fired without a tactical console manned. The damage formula is (100 + crewman tactical level)% of weapon base damage.
Weapons cannot be turned on or fired without a tactical console manned. The damage formula is (100 + crewman tactical level)% of weapon base damage.
*'''Tactical:''' Sold at Trade Co, Cyala, Anskad, and Tharkad. Enables firing.
*'''Tactical:''' Sold at Trade Co and Cyala. Enables firing.
*'''Tactical MKII:''' Sold at Yunqi and Ongmon. +10% damage for the ship.
*'''Tactical MKII:''' Sold at Yunqi and Ongmon. +10% damage for the ship.
*'''Tactical MKIII:''' Sold at Ongmon. +25% damage for all ships in the fleet. Also extends crewman bonus to all ships in the fleet. Is better than two MKI's unless your second crewman has a tactical level above 25, and you have only one ship.
*'''Tactical MKIII:''' Sold at Ongmon. +25% damage for all ships in the fleet. Also extends crewman bonus to all ships in the fleet. Is better than two MKI's unless your second crewman has a tactical level above 25, and you have only one ship.
====Scanning====
====Scanning====
Most ships have a base accuracy of 60%. (Scouts only have 15%.) If you have a scanner manned on any ship, you will be able to see ship profiles on the map screen. You will also be able to see the entirety of the battle screen. Crewman add 1% accuracy per scanning level when assigned to any scanner. Accuracy cannot exceed 100%.
Most ships have a base accuracy of 60%. (Scouts only have 15%.) If you have a scanner manned on any ship, you will be able to see ship profiles on the map screen. You will also be able to see the entirety of the battle screen. Crewman add 1% accuracy per scanning level when assigned to any scanner. Accuracy cannot exceed 100%.
*'''Scanner:''' Sold at Trade Co, New Terra, Anskad, and Tharkad. +5% accuracy.
*'''Scanner:''' Sold at Trade Co and New Terra. +5% accuracy.
*'''Scanner MKII:''' Sold at Cyala and Ongmon. +10% accuracy for the ship.
*'''Scanner MKII:''' Sold at Cyala and Ongmon. +10% accuracy for the ship.
*'''Scanner MKIII:''' Sold at Wiegre. +20% accuracy for all ships in the fleet. Also extends the crewman's bonus to all ships in the fleet. With this and a high level crewman, you do not need any more scanners in the fleet.
*'''Scanner MKIII:''' Sold at Wiegre. +20% accuracy for all ships in the fleet. Also extends the crewman's bonus to all ships in the fleet. With this and a high level crewman, you do not need any more scanners in the fleet.
====Engineering====
====Engineering====
Engineering consoles repair armor and shields over time, and auto repair hull breaches and fires. They only affect the ship they are equipped on. Crewman increase the ship's engineering stat by one for each engineering level. The added bonus from the higher tiers is not worth the energy, so you are better off equipping multiple MKI's, unless you are using the auto repair function frequently.
Engineering consoles repair armor and shields over time, and auto repair hull breaches and fires. They only affect the ship they are equipped on. Crewman increase the ship's engineering stat by one for each engineering level. The added bonus from the higher tiers is not worth the energy, so you are better off equipping multiple MKI's, unless you are using the auto repair function frequently.
*'''Engineering:''' Sold at Trade Co, Eshk, Anskad, and Tharkad. +1 engineering. Enables a slower auto repair.
*'''Engineering:''' Sold at Trade Co and Eshk. +1 engineering. Enables a slower auto repair.
*'''Engineering MKII:''' Sold at Cyala and Ongmon. +2 engineering. Enables auto repair.
*'''Engineering MKII:''' Sold at Cyala and Ongmon. +2 engineering. Enables auto repair.
*'''Engineering MKIII:''' Sold at Eshk. +3 engineering. Enables a faster auto repair.
*'''Engineering MKIII:''' Sold at Eshk. +3 engineering. Enables a faster auto repair.
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====Food====
====Food====
Crew get hungry often, so you should consider having multiple fridges. Food stations follow the same requirements pattern that combat stations use.
Crew get hungry often, so you should consider having multiple fridges. Food stations follow the same requirements pattern that combat stations use.
*'''Fridge:''' Sold at Trade Co, Delna, Anskad, and Tharkad for 750dy.
*'''Fridge:''' Sold at Trade Co and Delna for 750dy.
*'''Stove:''' Sold at Yunqi and Anoa for 1500dy.
*'''Stove:''' Sold at Yunqi and Anoa for 1500dy.
*'''Kitchenette:''' Sold at Anoa for 6000dy.
*'''Kitchenette:''' Sold at Anoa for 6000dy.
====Sleep====
====Sleep====
Crew get sleepy less often than they get hungry. All stasis tubes require one station slot, but the energy requirement matches the tier.
Crew get sleepy less often than they get hungry. All stasis tubes require one station slot, but the energy requirement matches the tier.
*'''Stasis Tube:''' Sold at Trade Co, Wiegre, Anskad, and Tharkad for 750dy.
*'''Stasis Tube:''' Sold at Trade Co and Wiegre for 750dy.
*'''Stasis Tube MKII:''' Sold at Yunqi, Cyala, Ongmon, and Wiegre for 4000dy.
*'''Stasis Tube MKII:''' Sold at Yunqi, Cyala, Ongmon, and Wiegre for 4000dy.
*'''Stasis Tube MKIII:''' Sold at Cyala for 8000dy.
*'''Stasis Tube MKIII:''' Sold at Cyala for 8000dy.
====Entertainment====
====Entertainment====
Crew rarely need entertainment, especially since disembarking them will cure all boredom. You only need entertainment stations on your accessory ships, and then only if they have normal crew aboard. Entertainment stations' energy requirements match their tiers. The Jukebox and Game Console normally fill one station slot, but you can slide them underneath Med Boxes and TV's if both are already installed on the same ship. TV's take one slot ''horizontally,'' so you will probably want to slide something under them to conserve space.
Crew rarely need entertainment, especially since disembarking them will cure all boredom. You only need entertainment stations on your accessory ships, and that only if they have normal crew aboard. Entertainment stations' energy requirements match their tiers. The Jukebox and Game Console normally fill one station slot, but you can slide them underneath Med Boxes and TV's if both are already installed on the same ship. TV's take one slot ''horizontally,'' so you will probably want to slide something under them to conserve space.
*'''Jukebox:''' Sold at Trade Co, Paren, Anskad, and Tharkad for 750dy. Plays Jukebox-specific sound effects when activated.
*'''Jukebox:''' Sold at Trade Co and Paren for 750dy. Plays Jukebox-specific sound effects when activated.
*'''TV:''' Sold at Kibou and Yunqi for 1500dy. Flashes pictures and plays voice recordings when activated.
*'''TV:''' Sold at Kibou and Yunqi for 1500dy. Flashes pictures and plays voice recordings when activated.
*'''Game Console:''' Sold at Kibou for 4000dy. Do not buy this unless you are annoyed by the other stations' sound effects or have energy to spare.
*'''Game Console:''' Sold at Kibou for 4000dy. Do not buy this unless you are annoyed by the other stations' sound effects or have energy to spare.
====Medical====
====Medical====
Healing stations will relieve the stress on your Healthpack supply, allowing you to save those for situations where you cannot get back to the ship without dying. Healing stations follow the standard requirement pattern, except that the Med Box only requires half of a station slot.
Healing stations will relieve the stress on your Healthpack supply, allowing you to save those for situations where you cannot get back to the ship without dying. Healing stations follow the standard requirement pattern, except that the Med Box only requires half of a station slot.
*'''Medical Box:''' Sold at Trade Co, Anskad, and Tharkad for 1000dy.
*'''Medical Box:''' Sold at Trade Co for 1000dy.
*'''Med Bay:''' Sold at Yunqi and Wiegre for 1500dy.
*'''Med Bay:''' Sold at Yunqi and Wiegre for 1500dy.
*'''Med Vat:''' Sold at Wiegre for 4000dy.
*'''Med Vat:''' Sold at Wiegre for 4000dy.
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! Name !! Price !! Sold at !! Sell Value !! Energy !! Projectiles !! Damage/Projectile !! Reload Time
! Name !! Price !! Sold at !! Sell Value !! Energy !! Projectiles !! Damage/Projectile !! Reload Time
|-
|-
| 20mm Gatling Cannon || 1000 || Trade Co, Anskad, Tharkad || 200 || 1 || 3 || 2 || 10
| 20mm Gatling Cannon || 1000 || Trade Co || 200 || 1 || 3 || 2 || 10
|-
|-
| 15mm Machine Gun || 600 || Oloke, Anoa || 150 || 1 || 2 || 3 || 9
| 15mm Machine Gun || 600 || Oloke, Anoa || 150 || 1 || 2 || 3 || 9
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The Artillery has the fastest travel time of any weapon. It passes through anything and everything in its way as it flies out of the map, but it deals less damage after each collision. If you get it to travel horizontally along a ship, it may damage it twice. Artillery is good for getting first strikes when the map is full of asteroids. Nukes are only good if they are charged when you enter battle, and they do not miss. Otherwise, they do less damage than a Terran 30mm Gatling Cannon. The 60 damage per hit looks enticing, but the reload time makes it almost worthless. The Death Beam is technically a particle weapon, so it follows the same damage formula. It travels only slightly slower than Artillery. At full power, it deals more damage in a minute than any other single weapon.
The Artillery has the fastest travel time of any weapon. It passes through anything and everything in its way as it flies out of the map, but it deals less damage after each collision. If you get it to travel horizontally along a ship, it may damage it twice. Artillery is good for getting first strikes when the map is full of asteroids. Nukes are only good if they are charged when you enter battle, and they do not miss. Otherwise, they do less damage than a Terran 30mm Gatling Cannon. The 60 damage per hit looks enticing, but the reload time makes it almost worthless. The Death Beam is technically a particle weapon, so it follows the same damage formula. It travels only slightly slower than Artillery. At full power, it deals more damage in a minute than any other single weapon.
==Ships==
==Ships==
Players can control 22 different ships spread out among four size classes. In general, more expensive ships are better than less expensive ships. The number of ships and size of those ships affects the random fleets that appear on the Starmap. Story-based fleets will be constant no matter what you have in your fleet. All ships provide the same amount of storage space no matter what size they are. It is a good idea to have the equipment for a ship, including crew, before you buy it.
Players can control 21 different ships spread out among four size classes. In general, more expensive ships are better than less expensive ships. The number of ships and size of those ships affects the random fleets that appear on the Starmap. Story-based fleets will be constant no matter what you have in your fleet. All ships provide the same amount of storage space no matter what size they are.
===Scouts===
===Scouts===
{| {{prettytable}}
{| {{prettytable}}
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| Suna Pod || 6000 || Wiegre || 4 || 2/15 || 1 || 3 || 6
| Suna Pod || 6000 || Wiegre || 4 || 2/15 || 1 || 3 || 6
|-
|-
| Human A2 Fighter || 7500 || Trade Co, Anskad, Tharkad || 8 || 15/0 || 1 || 3 || 6
| Human A2 Fighter || 7500 || Trade Co || 8 || 15/0 || 1 || 3 || 6
|-
|-
| Kaidun Miner Craft || 8000 || Eshk || 4 || 16/0 || 2 || 4 || 6
| Kaidun Miner Craft || 8000 || Eshk || 4 || 16/0 || 2 || 4 || 6
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| Suna Corvette || 16000 || Wiegre || 3 || 10/75 || 1 || 10 || 14
| Suna Corvette || 16000 || Wiegre || 3 || 10/75 || 1 || 10 || 14
|-
|-
| Old Empire Corvette || 17000 || Trade Co, Delna, Anskad, Tharkad || 3 || 100/0 || 3 || 9 || 11
| Old Empire Corvette || 17000 || Trade Co, Delna || 3 || 100/0 || 3 || 9 || 11
|-
|-
| Anoa Corvette || 18000 || Oloke || 3 || 125/0 || 2 || 8 || 10
| Anoa Corvette || 18000 || Oloke || 3 || 125/0 || 2 || 8 || 10
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|-
|-
| Kursha Corvette || 26000 || Cyala, Ongmon || 4 || 75/25 || 2 || 10 || 15
| Kursha Corvette || 26000 || Cyala, Ongmon || 4 || 75/25 || 2 || 10 || 15
|-
| Human Freighter || 28000 || Trade Co, Anskad, Tharkad || 5 || 150/0 || 3 || 48 || 14
|}
|}
Corvettes are good for adding firepower or cargo space, and they can also be used as your main ship. The Old Empire Corvette that you start with has the most gun slots, but other than that, every other corvette is an improvement in some way. The Suna Corvette is the cheapest and has the most shields, high energy, and high space, but it only offers one gun slot. It is good for when you want to use a high-energy weapon (like Artillery) yet cannot afford the Kursha Corvette. The Anoa Corvette has the lowest space and energy, but it has more armor than the Old Empire Corvette. The Human Corvette MKII has the highest speed and a little shielding, but it sacrifices five extra armor for those shields. The Kaidun Corvette is the all-around best, so you should get it unless you want one of the other ships' strengths. The Kursha Corvette has the highest energy and better than average speed, so it can be almost as fast as the Human Corvette MKII, and still have extra energy. If you want speed, you should buy this, unless you don't have the cash. The Human Freighter has the space of a cruiser, the speed and defense of a frigate, and the energy level of a corvette. It is all around better than an Old Empire Corvette, but it barely costs more than a Kursha Corvette. This is a good choice when you want an upgrade that keeps your weapon slots without costing 40,000 dy.
Corvettes are good for adding firepower or cargo space, and they can also be used as your main ship. The Old Empire Corvette that you start with has the most gun slots, but other than that, every other corvette is an improvement in some way. The Suna Corvette is the cheapest and has the most shields, high energy, and high space, but it only offers one gun slot. It is good for when you want to use a high-energy weapon (like Artillery) yet cannot afford the Kursha Corvette. The Anoa Corvette has the lowest space and energy, but it has more armor than the Old Empire Corvette. The Human Corvette MKII has the highest speed and a little shielding, but it sacrifices five extra armor for those shields. The Kaidun Corvette is the all-around best, so you should get it unless you want one of the other ships' strengths. The Kursha Corvette has the highest energy and better than average speed, so it can be almost as fast as the Human Corvette MKII, and still have extra energy. If you want speed, you should buy this, unless you don't have the cash.
===Frigates===
===Frigates===
{| {{prettytable}}
{| {{prettytable}}
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