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Each party has a label showing how many troops are in that party (numbers shown after a "+" are prisoners). Each faction has a distinctive color that is used for the labels of all their parties and properties. Parties that have no faction have white labels, as does yours (even after you have joined a faction).
Each party has a label showing how many troops are in that party (numbers shown after a "+" are prisoners). Each faction has a distinctive color that is used for the labels of all their parties and properties. Parties that have no faction have white labels, as does yours (even after you have joined a faction).


Hovering the mouse cursor over a party or location will show you the forces it has (if any), as well as the faction it belongs to. Hero names are listed with their health as a percentage in parentheses. Troop quantities are also listed in parentheses, but wounded troops are counted separately after a forward slash (/) to indicate that they are present but unfit for combat.
Hovering the mouse cursor over a party or location will show you the forces it has (if any), as well as the faction it belongs to. Hero names are listed with their health as a percentage in parentheses. Troop names are also listed in parentheses, but wounded troops are counted separately after a forward slash (/) to indicate that they are present but unfit for combat.


At the very bottom of the pop-up is a list of troops the party has taken prisoner (if they have no prisoners this section will not be displayed).
At the very bottom of the pop-up is a list of troops the party has taken prisoner (if they have no prisoners this section will not be displayed).
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===Tracking and visibility===
===Tracking and visibility===
[[Image:Mount&Blade tracking example.jpg|left|Tracks on the world map]]
[[Image:Mount&Blade tracking example.jpg|left|Tracks on the world map]]
If you have a character who knows [[Mount&Blade/Skills#Tracking|Tracking]] you will see arrows appear on the world map to represent tracks left by parties (including your own). The direction they point indicates the direction parties have taken on the map, and, at higher skill levels, the approximate party size. At higher skill levels the arrows will also be colored to represent the time since the passage of the party.
If you have a character who knows [[Mount&Blade/Skills#Tracking|Tracking]] you will see arrows appear on the world map to represent tracks left by parties (including your own). The direction they point indicates the direction parties have taken on the map, and, at higher skill levels, the approximate party size. At higher skill levels the arrows will also be colored to represent the strength of the party.


Your visibility on the map is limited; while locations are always visible, parties disappear after they go a certain distance away from you. You can increase the distance at which you can see other parties by increasing your [[Mount&Blade/Skills#Spotting|Spotting]] skill. Visibility is lower at night than it is during the day, and parties also move slower.
Your visibility on the map is limited; while locations are always visible, parties disappear after they go a certain distance away from you. You can increase the distance at which you can see other parties by increasing your [[Mount&Blade/Skills#Spotting|Spotting]] skill. Visibility is lower at night than it is during the day, and parties also move slower.
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===AI battles===
===AI battles===
[[Image:Mount&Blade battle example.jpg|right|Two AI parties engaged in battle]]
[[Image:Mount&Blade battle example.jpg|right|Two AI parties engaged in battle]]
When two or more hostile parties clash with each other they will stand adjacent with a recognisable crossed swords symbol over their heads. You will also hear the sounds of battle when you are close by.
When two or more hostile parties clash with each other they will stand adjacent with a recognisable crossed swords symbol over their heads. You will also hear the sounds of battle when you are close by.


If one of the parties is an enemy you can jump into the battle to help the other party. If you are neutral to or an enemy of both factions you cannot join the battle.
If one of the parties is a friend and the other an enemy you can jump into the battle to help your allies. If you are neutral to or an enemy of both factions you cannot join the battle.


As time goes by the parties' forces will be wounded or killed, and then the one that is losing will either flee from their attackers or will be utterly destroyed (any survivors will be taken prisoner). If you destroy a hostile force that has prisoners you can rescue them and optionally add them to your own party (see [[Mount&Blade/Party|Party]] for more information).
As time goes by the parties' forces will be wounded or killed, and then the one that is losing will either flee from their attackers or will be utterly destroyed (any survivors will be taken prisoner). If you destroy a hostile force that has prisoners you can rescue them and optionally add them to your own party (see [[Mount&Blade/Party|Party]] for more information).
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==Combat==
==Combat==
[[Image:Mount&Blade enemy dialog.jpg|left|220px|A typical encounter]]
[[Image:Mount&Blade enemy dialog.jpg|left|220px|A typical encounter]]
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==Renown==
==Renown==
[[Image:Mount&Blade banners.jpg|left|220px|Some of the banners]]
[[Image:Mount&Blade banners.jpg|left|220px|Some of the banners]]
Renown represents your fame, and is central to your relations with the factions in the game. It is earned by displaying valor in battle. The more Renown you have the bigger your party can be. Once you reach 130-160 Renown you can join a faction, and will be awarded the right to bear a banner (which will fly above your party and any towns and castles you own). Increasing your Renown also makes your king more likely to grant you a [[Mount&Blade/Fiefs|fief]] after a successful siege. You can view your current Renown by clicking on Reports and then choosing Character report. If you go for a week without doing anything that affects Renown, it will decrease by 0.5% of its current value.
Renown represents your fame, and is central to your relations with the factions in the game. It is earned by displaying valor in battle. The more Renown you have the bigger your party can be. Once you reach 100 Renown you are awarded the right to bear a banner (which will fly above your party and any towns and castles you own), and once you reach 160 you can join a faction. Increasing your Renown also makes your king more likely to grant you a [[Mount&Blade/Fiefs|fief]] after a successful siege. You can view your current Renown by clicking on Reports and then choosing Character report.
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==Prison==
==Defeat==
[[Image:Mount&Blade prisoners.jpg|right|220px|Prisoners]]
[[Image:Mount&Blade prisoners.jpg|right|220px|Prisoners]]
If your army is totally defeated in battle (or you surrender) you and all your men will be taken prisoner. After being moved around for a while you and your [[Mount&Blade/Companions|companions]] will automatically escape, but your troops will still be held captive and some of your items will be missing. If you wish to you can hunt down the party that captured you to get your men and some of your gear back.
If your army is totally defeated in battle (or you surrender) you and all your men will be taken prisoner. After being moved around for a while you and your [[Mount&Blade/Companions|companions]] will automatically escape, but your troops will still be held captive and some of your items will be missing. If you wish to you can hunt down the party that captured you to get your men and some of your gear back.


If you are caught when trying to sneak into an enemy town you have the option of fighting or surrendering. If you surrender or choose to fight but are defeated you will be put in prison to pay for your crimes, but unlike a military defeat your men will not be taken captive and your equipment won't be touched. During your imprisonment your captors will demand money before they set you free, and you can either pay this or wait for a better opportunity. You still have to pay your men their weekly wages while you are in prison, so take this into consideration if you wait to pay the fine.
If you are caught when trying to sneak into an enemy town you have the option of fighting or surrendering. If you surrender or choose to fight but are defeated you will be put in prison to pay for your crimes, but unlike a military defeat your men will not be taken captive and your equipment won't be touched. During your imprisonment your captors will demand money before they set you free, and you can either pay this or wait for a better opportunity. You still have to pay your men their weekly wages while you are in prison, so take this into consideration if you wait to pay the fine.
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