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==Drone== | ==Drone== | ||
[[ | [[Image:SC2.Drone.jpg|thumb|left]] | ||
Can gather resources and turn into structures. | Can gather resources and turn into structures. | ||
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==Zergling== | ==Zergling== | ||
[[ | [[Image:SC2.Zergling.jpg|thumb|left]] | ||
Zerglings always hatch in pair from zerg cocoons and are useful on rushing unprepared foes. Can morph into banelings and burrow. Like in starcraft the Zergling must be upgraded to move faster and attack faster. The Zerglings are strong against most foes including marauders, hydralisks, immortals, thors and stalkers but weak against banelings, hellions and colossus. | Zerglings always hatch in pair from zerg cocoons and are useful on rushing unprepared foes. Can morph into banelings and burrow. Like in starcraft the Zergling must be upgraded to move faster and attack faster. The Zerglings are strong against most foes including marauders, hydralisks, immortals, thors and stalkers but weak against banelings, hellions and colossus. | ||
{{-}} | {{-}} | ||
==Roach== | ==Roach== | ||
[[ | [[Image:SC2.Roaches.jpg|thumb|left]] | ||
Armored anti ground assault unit. It heals fast when burrowed and can move while burrowed. Strong against hellions, reapers, marines, zerglings and zealots but weak against ultralisks, immortals and marauders and any air units. | Armored anti ground assault unit. It heals fast when burrowed and can move while burrowed. Strong against hellions, reapers, marines, zerglings and zealots but weak against ultralisks, immortals and marauders and any air units. | ||
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==Baneling== | ==Baneling== | ||
[[ | [[Image:SC2.Baneling.jpg|thumb|left|Banelings are suicidal units]] | ||
The Baneling is a wheel-shaped explosive Zerg strain descended from the Zergling. Banelings roll around the battlefield and kill opponents with a low-damage suicide attack caused by their explosive body chemistry. | The Baneling is a wheel-shaped explosive Zerg strain descended from the Zergling. Banelings roll around the battlefield and kill opponents with a low-damage suicide attack caused by their explosive body chemistry. | ||
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==Overlord== | ==Overlord== | ||
[[ | [[Image:SC2.Overlord.jpg|thumb|left]] | ||
The Overlord has made an appearance in StarCraft II. It functions in a manner similar to its StarCraft I predecessor (a flying Control-producing unit). Can generate creep when not moving but the weakness is the Overlord is the most slowest unit in the game when not upgraded and must morph into an Overseer in order to detect stealth. | The Overlord has made an appearance in StarCraft II. It functions in a manner similar to its StarCraft I predecessor (a flying Control-producing unit). Can generate creep when not moving but the weakness is the Overlord is the most slowest unit in the game when not upgraded and must morph into an Overseer in order to detect stealth. | ||
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==Overseer== | ==Overseer== | ||
[[ | [[Image:SC2.Overseer.jpg|thumb|left]] | ||
The Overseer is a Zerg unit evolved from the Overlord. | The Overseer is a Zerg unit evolved from the Overlord. | ||
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==Queen== | ==Queen== | ||
[[ | [[Image:SC2.Queen.jpg|thumb|left|The Queen is different in Starcraft II]] | ||
The Queen appears in StarCraft II, though is a vastly different unit from its predecessor, first notably now walking on the ground. It functions as a Brood Mother, with abilities such as restoring health to Zerg structures and injecting additional Larva into Hatcheries. You can train a Queen from a Hatchery, Lair or Hive, without using a larva. It costs about 150 minerals. The Queen is not a combat unit and it is costly to replace so don't expect this unit to win in fights with marines, zerglings and zealots. | The Queen appears in StarCraft II, though is a vastly different unit from its predecessor, first notably now walking on the ground. It functions as a Brood Mother, with abilities such as restoring health to Zerg structures and injecting additional Larva into Hatcheries. You can train a Queen from a Hatchery, Lair or Hive, without using a larva. It costs about 150 minerals. The Queen is not a combat unit and it is costly to replace so don't expect this unit to win in fights with marines, zerglings and zealots. | ||
{{-}} | {{-}} | ||
==Hydralisk== | ==Hydralisk== | ||
[[ | [[Image:SC2.Hydralisk.jpg|thumb|left]] | ||
A ranged unit that can be upgraded with longer attack range. Still weak to colossus but can survive a tad longer than a marine but requires some gas and they require a lair to be morphed. | A ranged unit that can be upgraded with longer attack range. Still weak to colossus but can survive a tad longer than a marine but requires some gas and they require a lair to be morphed. | ||
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==Ultralisk== | ==Ultralisk== | ||
[[ | [[Image:SC2.Ultralisk.jpg|thumb|200px|left]] | ||
Strongest Zerg ground unit. Can take on groups of enemies and resist stun and mind control effects. Has a lot of health and can now burrow. Does extra damage against armored targets now and when fully upgraded with all armor upgrades they have equal armor to Battlecruisers. | Strongest Zerg ground unit. Can take on groups of enemies and resist stun and mind control effects. Has a lot of health and can now burrow. Does extra damage against armored targets now and when fully upgraded with all armor upgrades they have equal armor to Battlecruisers. | ||
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==Mutalisk== | ==Mutalisk== | ||
[[ | [[Image:SC2.Mutalisk.jpg|thumb|left]] | ||
Standard flyer, effective in groups but is lightly armored. Its attack hits multiple enemies. | Standard flyer, effective in groups but is lightly armored. Its attack hits multiple enemies. | ||
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==Corruptor== | ==Corruptor== | ||
[[ | [[Image:SC2.Corrupter.jpg|thumb|left]] | ||
Strong anti air flyer that is only good against things that are '''Massive''' units only like Battlecruisers. This creature might have the ability to make enemies take more damage and might cover buildings in slime which prevents them from functioning. | Strong anti air flyer that is only good against things that are '''Massive''' units only like Battlecruisers. This creature might have the ability to make enemies take more damage and might cover buildings in slime which prevents them from functioning. | ||
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==Brood Lord== | ==Brood Lord== | ||
[[ | [[Image:SC2.Broodlord.jpg|thumb|left]] | ||
Brood Lords are dangerous to any ground units and structures. They have lots of HP and a long range attack which does deadly damage. Each attack will also spawn one or two Broodlings. Their size is massive and they will not fight anyone that can fly. | Brood Lords are dangerous to any ground units and structures. They have lots of HP and a long range attack which does deadly damage. Each attack will also spawn one or two Broodlings. Their size is massive and they will not fight anyone that can fly. |