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{{floatingtoc|left}}
{{floatingtoc|left}}
All information to get the rare items is already in the game, if the Stranger talks with every character. Although the NES remake has shorter dialogues, most information is still found in the same towns and also at the same pubs.
 
All information to get the rare items is already in the game, if the Stranger talks with every character. Although the NES version has simplified dialogues, most information is still found in the same towns and also at the same pubs.


{{-}}
{{-}}
== Magic reagents ==
== The sextant ==
=== Nightshade fungus ===
{|{{prettytable|notwide=1}}
[[File:U4_SMS_sideq_nightshade.png|thumb|Virgil reveals the coordinates of the nightshade fungus.]]
|-
:'' See also [[Ultima IV: Quest of the Avatar (NES)/Side quests#Nightshade fungus]]
|
LOOK? You see an ugly sailor (in Trinsic).
<br> NAME? I am Sailor Sam.
<br> HEALTH? A bot waterlogged.
<br> JOB? I sail the seas of Britannia!
<br> SEAS? My specialty is navigation!
<br> Is it thy specialty?
<br> N: Thou must not own a sextant, eh?
<br> Y: Good show mate!
<br> SEXTANT? Go to the pub in Jhelom and ask of Sextants.
|-
|
LOOK? You see a beautiful mage (in Jhelom).
<br> NAME? I am Senora.
<br> HEALTH? Well enough.
<br> JOB? I am locked up in this tower.
<br> TOWER? I am being punished for my crimes.
<br> CRIMES? Does not matter, I can help thee!
<br> Dost thou have a ship?
<br> N: ...
<br> Y: Then thou dost need a Sextant; ask the barkeep for he knows more!
|-
|
Celestial says: "Welcome to the Bloody Pub."
<br> What'll it be, food or grog?
<br> FOOD? Our specialty is Dragon Tartar, which costs 2 GP. How many plates would you like?
<br> GROG? Here's a mug of our best. That'll be 2 GP.
<br> SEXTANT? For navigation a Sextant is vital... Ask for item under 'Keys' in the [[../Britannia Yellow Pages directory|Guild Shops]]!
|}
 
<br>


The first clue about the nightshade fungus comes from Presto, a druid in the Skara Brae apothecary; he directs you to the pub in Vesper, then the companions are directed to Virgil, a mage in Trinsic.
== The magical wheel ==
''This item is not included in the NES version.''
{|
|colspan=2| <br> '''NAME: Allen, a small boy (Cove)
|-
| JOB:  || I know how to enter the abyss!
|-
| ABYS:  || The abyss may only be approached by ship!
|-
| SHIP:  || The ship must have a magically strengthened hull!
|-
|  || Hast thou such a vessel?
|-
| Y/N:  || Ask Blissful about the abyss.
|-
|colspan=2| <br> '''NAME: Noxum, a spiny nixie! (Serpent's Castle)
|-
| JOB:  || I swim the seas!
|-
| SEAS:  || There are many ships at the bottom!
|-
|  || Hast thou heard of his majesty's ship Cape?
|-
| YES:  || She had a magical wheel that would strengthen her hull!
|-
| SHIP:  || A survivor would know where to search.
|-
|colspan=2| <br> '''NAME: Lassorn, a wounded sailor (Serpent's Castle)
|-
| JOB:  || I am a sailor.
|-
| HEALTH:  || I alone survived the shipwreck.
|-
| SHIP:  || his majesty's ship Cape.
|-
|  || Ever heard of her?
|-
| Y/N:  || She was a mighty vessel!
|-
| WHEE:  || She went down in the deep waters of the bay in the Cape of Heroes!
|-
|colspan=2| <br> '''NAME: Lord British, Sovereign of all Britannia!
|-
| VIRT:  || The Eight Virtues of the Avatar are Honesty, Compassion, Valor, Justice, Sacrifice, Honor, Spirituality, and Humility!
|-
| HONO:  || The Paladins who strive for Honor are oft seen in Trinsic, north of the Cape of Heroes!
|}


All the thread can be followed by moongates: start in Skara Brae, take the moongate to Minoc and visit Vesper, then the Minoc moongate to Trinsic, and you are already rather close to the coordinates of the fungus.


Three spells only require Nightshade fungus:
== Rare reagents ==
# <u>'''Jinx:'''</u> useful against large numbers of enemies;
# ''View:'' useful, but it might be more convenient to buy magic gems instead;
# ''Kill:'' not useful, ranged weapons are more reliable.


=== Mandrake root ===
=== Mandrake root ===
[[File:U4_sideq_mandrake_SMS.png|thumb|Calumny reveals the coordinates of the mandrake root.]]
{|{{prettytable|notwide=1}}
:'' See also [[Ultima IV: Quest of the Avatar (NES)/Side quests#Mandrake root]]
|-
 
|
The trail for the mandrake root picks up in the same city where the previous one ended: Trinsic. Swindrik directs the Companions to the pub in Paws, where a tip of 99 GP reveals that Calumny of Yew holds the final information.
LOOK? You see a tall wizard (in Trinsic).
 
<br> NAME? I am Swindrik.
Calumny tells you the two locations of the spots where mandrake root grows: in the plains south of Minoc and in the "Fens of the Dead" (the swampy delta south of Paws), but the latter location is easier to identify. As the Nightshade fungus, Mandrake root can only be found "on the darkest of nights".
<br> HEALTH? Fully healed.
 
<br> JOB? I cast spells.
Purchase a good stock of ginseng and garlic in Paws, and mix a good number of "Cure" spells. Even better: purchase reagents for just 8 Cure spells, overpay the apothecary, and restock after every trip to the Blood Plains, so to improve Honesty and Justice.
<br> SPELLS? Spells of great power.
<br>  Dost thou cast spells of great power?
<br> N: Dost thou know their main ingredient?
<br> Y: What is the most powerful reagent?
<br> MANDRAKE? Ask at the Folley tavern of mandrake.
|-
|
Greg 'n Rob (in Paws) say:
<br> "Welcome to Folley Tavern. What'll it be, food or grog?"
<br> FOOD? Our specialty is Folley Filet, which costs 2 GP. How many plates would you like?
<br> GROG? Here's a mug of our best. That'll be 2 GP.
<br> MANDRAKE? The last person I knew that had any Mandrake was an old alchemist named Calumny.
|-
|
LOOK? You see a solemn druid (in Yew).
<br> NAME? I am Calumny.
<br> HEALTH? Well.
<br> JOB? I make spells.
<br> SPELLS? I invented Quickness!
<br> Can thou cast it?
<br> Y: It requires ash, ginseng and bloodmoss!
<br> MANDRAKE? Mandrake root is found only in the Fens of the Dead and in the Bloody Plains where the ground is always damp.
|}


Seven spells require Mandrake root:
Seven spells require Mandrake root:
# <u>'''View:'''</u> very useful, and allows to save money for the gems;
# <u>'''Jinx:'''</u> useful against large numbers of enemies;
# <u>'''Jinx:'''</u> useful against large numbers of enemies;
# <u>'''Resurrect:'''</u> absolutely necessary, although hopefully used not often;
# <u>'''Gate travel:'''</u> use only in emergencies, because walking allows to fight and earn experience and gold;
# <u>'''Negate:'''</u> useful against enemies that cast debuff spells (sleep) on the Companions;
# <u>'''Negate:'''</u> useful against enemies that cast debuff spells (sleep) on the Companions;
# <u>'''Resurrect:'''</u> absolutely necessary, although hopefully used not often;
# <u>'''Gate travel:'''</u> use sparingly, because walking allows to fight and earn experience and gold;
# ''View:'' useful, but it's more convenient to buy magic gems instead;
# ''Tremor:'' not useful, ranged weapons are more reliable;
# ''Tremor:'' not useful, ranged weapons are more reliable;
# ''Iceball:'' not useful, ranged weapons are more reliable.
# ''Iceball:'' not useful, ranged weapons are more reliable.


== Spell recipes ==
=== Nightshade fungus ===
=== Original spell quests ===
[[Image:Ultima_IV_Fungus_Location.png|256px|thumb|right|Fungus location in the NES port.]]
:'' See also: [[Ultima IV: Quest of the Avatar (NES)/Side quests#Original spell quests]]''
 
==== Undead ====
{|{{prettytable|notwide=1}}
This spell is left as a riddle for the player. In order to solve the riddle, the player should read carefully the manual.
{|{{prettytable}}
|+ From the manual
|-
|-
! About undead enemies and the Repel Undead spell
|
LOOK? You see a very small wizard (in Skara Brae).
<br> NAME? I am Presto.
<br> HEALTH? Superior!
<br> JOB? I cast great big spells!
<br> SPELLS? I can cast Jinx, Kill and View!
<br>  Dost thou know what these spells have in common?
<br> Y: What?
<br> N: Guess!
<br> NIGHTSHADE? Yes. Ask the barkeep at "The Axe'n Grog" in Vesper about nightshade.
|-
|-
| <small>These once-dead beings take many forms, the most common being the animated skeletons of orcs and goblins, or the ghoulish forms of flesh-eating corpses that have been summoned from the land of shades to wreak havoc on the living. These apparitions are <u>cowed by the light of righteousness</u> and fight as warriors in a trance.
|  
 
Arron (in Vesper) says:
You must use your knowledge of the properties of magical reagents to determine which '''two''' will lend force to your enchantment of Undead turning.</small>
<br> "Welcome to Axe'n Grog. What'll it be, food or grog?"
<br> FOOD? Our specialty is Green Granukit, which costs 2GP. How many plates would you like?"
<br> GROG? Here's a mug of our best. That'll be 2 GP. You pay?
<br> NIGHTSHADE? Of nightshade I know this: seek out Virgil or thou shalt miss! Try in Trinsic!
|-
|-
! About the reagents
|
|-
LOOK? You see a mystic wizard (in Trinsic).
|<small>
<br> NAME? I am Virgil.
* '''Garlic''' is used in all spells of the warding variety, be they the warding off of common and magical sickness or <u>the repelling of beings once dead</u>.
<br> HEALTH? I am well.
* '''Sulfuroush ash''' is useful in the casting of Energy Fields and Magic Missiles, as well as in spells requiring <u>a quick burst of light or a sustained glow</u>.
<br> JOB? I create magical fields.
* Praise the wizard who realized the mystic secret of '''spider silk''', for it is to him or her that we owe the knowledge of binding and restraining spells.
<br> FIELDS? Poison is my favorite.
* '''Ginseng''' is most useful for spells of a healing or narcotic nature, such as Cure or Sleep enchantments.
<br> 'Tis it thine?
* '''Blood moss''' is used in the spells of movement, from the simplest levitation to making the very earth tremble.
<br> N: Well I don't care.
* '''Black pearls''' are vital in the casting of spells that are hurled from the mage's person and must travel to a final destination.
<br> Y: Bravo!
* '''Mandrake root''' is the most powerful known substance in the weaving of magical spells.
<br> NIGHTSHADE? Nightshade may be found only near lat. J'F", long. C'O" only on the darkest of nights!
* The chief magical properties of '''nightshade fungus''' are connected with the use of poison and the creation of illusions so real that they can lay the mightiest warrior to the ground.</small>
|}
|}


Therefore, in order to make an Undead spell, garlic and sulphurous ash sould be mixed.
Three spells only require Nightshade fungus:
# <u>'''View:'''</u> see above: Mandrake;
# <u>'''Jinx:'''</u> see above: Mandrake;
# ''Kill:'' not useful, ranged weapons are more reliable.


==== Resurrect ====
== More spells ==
'''Shazom''' of Moonglow speaks about the Resurrect spell, and says to ask his master '''Nigel''', who lives in the Lycaeum. The recipe requires all reagents except for the poisonous nightshade fungus and the "bullet" black pearl.
{{sect-stub}}
=== Undead ===
This spell requires garlic and sulphurous ash.


==== Gate travel ====
'''Jingles''' of Paws speaks about the Gate spell, and says to ask his master '''Mentorian''', who lives in Cove. The recipe requires just three reagents, including the rare mandrake root.
{{col|2|begin}}
=== Improved spell mixes ===
There are three spells whose recipe requires two portions of a reagent. Some characters scattered across Britannia will reveal that improved recipes exist.


* '''Quickness:''' talk first to Flatbush of Vesper, then to Calumny of Yew.
=== Gate travel ===
* '''Sleep:''' talk either to Cosima of Moonglow or to Seanna of Buccaneer's Den.
{|
* '''Magic Missile:''' talk either to Carlyle of Skara Brae or to Starlight of Buccaneer's Den.
|colspan=2| <br> '''NAME: Jingles, a young mage! (Paws)
{{col|2}}
|-
=== Master System spell quests ===
| JOB:  || I seek the wisdom of magic.
:'' See also [[Ultima IV: Quest of the Avatar (NES)/Side quests#NES exclusive spell quests]]
|-
In the [[SMS]] port, it is impossible to use two reagents in the same recipe, therefore the sub-quest was slightly changed. The manual omits completely three recipes, that can be learned only by talking with some characters.
| MAGI:  || My master knows the gate travel spell!
|-
| MAST: || My master is Mentorian.
|-
|  || Dost thou know him?
|-
| NO: || He lives in a hidden village in Lock Lake reachable only by ship, ask of the gate spell!
|-
|colspan=2| <br> '''NAME: Mentorian, a tall wizard (Cove)
|-
| JOB:  || I study the magical arts.
|-
| ARTS:  || There is truth in magic!
|-
|  || Dost thou disagree?
|-
| NO:  || Good.
|-
| GATE:  || Since thou dost bear the ankh I shall tell thee. A gate spell requires ash, pearl, and mandrake root!
|}


* '''Quickness:''' talk first to Flatbush of Vesper, then to Calumny of Yew.
* '''Sleep:''' talk either to Cosima of Moonglow or to Seanna of Buccaneer's Den.
* <u>'''Iceball'''</u> (instead of Magic Missile): talk either to Carlyle of Skara Brae or to Starlight of Buccaneer's Den.
{{col|2|end}}


== Mondain's skull==
=== Resurrect ===
:'' See also [[Ultima IV: Quest of the Avatar (NES)/Side quests#Mondain's skull]]
{|
There are two parallel threads about Mondain's Skull, one about its location, and the other one about its effects.
|colspan=2| <br> '''NAME: Shazom, a dying young wizard (Moonglow)
|-
| JOB: || I am apprentice to the great wizard Nigel!
|-
| HEALTH: || I will soon die.
|-
| DIE:  || Pass on.
|-
| NIGE:  || I will soon need to use the spell he calls 'recall'.
|-
|  || Hast thou met Nigel?
|-
| NO: || He lives at the Lycaeum.
|-
| YES:  || Seek him out for he will teach thee.
|-
|colspan=2| <br> '''NAME: Nigel, at thy service, a noble wizard (Lycaeum)
|-
| JOB:  || I teach magical spells.
|-
| SPEL:  || I have a specialty!
|-
|  || Dost thou know what it is?
|-
| YES:  || What do I call the spell?
|-
| RECA:  || Yes, resurrection it takes ash, ginseng, garlic, silk, blood moss, and mandrake!
|}


The two threads start near each other, in Britain and in Castle Britannia. Both the injured man '''Sebastian''' in town and the imprisoned '''Reaper''' in the stronghold direct the Stranger to Buccaneer's Den for more information. Indeed, two characters in the outlaws outpost talk about Mondain's Skull: '''Ragnar''' (from the reaper) explains what happens if the Skull is used, while the barkeeper (from Sebastian) redirects the Companions to the poor '''Jude'''. This last character can be met in Minoc in the Poor House, and he reveals the exact coordinates of the skull. Furthermore, '''Servile''' in a secret room in Vesper gives more details about the effects of the Skull.


The shortest sea route to reach the location starts near the full moon moongate (Minoc & Shrine of Spirituality). Sail north to the island of Serpent's Hold, then continue east until you reach three volcanoes with a gulf between them: that is the spot. Use the sextant to '''[L]'''ocate the exact coordinates.
=== NES version ===
In the NES version, there are more spells to be found: sleep, reflect, negate, destroy, jinx, squish, tremor and defeat. However, the "Undead" spell is not available.


This side quest is absolutely optional, because the player is supposed to resist the temptation of using Mondain's Skull.
== Spell mixes ==
{|
|colspan=2| <br> '''NAME: Flatbush, a slender youth (Vesper)
|-
| JOB:  || I am an apprentice mage!
|-
| MAGE:  || I am the Calumny's favorite!
|-
| CALU:  || He lives in Yew!
|-
|  || Hast thou been to Yew?
|-
| Y/N:  || Calumny knows the quickness spell! Seek him out!
|-
|colspan=2| <br> '''NAME: Calumny, a solemn druid (Yew)
|-
| JOB:  || I make spells.
|-
| SPEL:  || I invented quickness!
|-
|  || Can thou cast it?
|-
| YES:  || It requires but one bloodmoss!
|-
| MAND:  || Mandrake root is found only in the Fens of the Dead and in the Bloody Plains where the ground is always damp.
|-
|colspan=2| <br> '''NAME: Seanna, a slinky mage. (Buccaneer's Den)
|-
| JOB:  || I am a sorceress.
|-
|  || My dear friend, may I help you?
|-
| YES:  || How about with thy magic?
|-
| MAGI:  || How about the sleep spell... sleep... sleep....
|-
| SLEE:  || A sleep spell requires but one part silk! sleep... sleep... sleep...
|-
|colspan=2| <br> '''NAME: Cosima, an elderly woman (Moonglow)
|-
| JOB:  || I am an alchemist.
|-
| ALCH:  || I know how best to mix reagents!
|-
|  || Dost thou know how to best mix spells?
|-
| NO:  || The secret's in the reagents!
|-
| REAG:  || A sleep spell actually requires but one part spider silk!
|-
|colspan=2| <br> '''NAME: Starlight, a mage dressed all in black (Buccaneer's Den)
|-
| JOB:  || I use black magic!
|-
| MAGI:  || I cast powerful magic missile spells.
|-
|  || Dost thou?
|-
| YES:  || Thou should try my mix of reagents!
|-
| MIX:  || Try one black pearl and one part sulfurous ash!
|-
|colspan=2| <br> '''NAME: Carlyle, a wise mage (Skara Brae)
|-
| JOB:  || I write magic.
|-
| MAGI:  || One lives by believing in something.
|-
| BELI:  || Great discoveries are made by those whose feelings run ahead of their thinking.
|-
|  || Dost thou believe in magic?
|-
| YES:  || Magic missiles need but 1 part ash!
|}


== Mystic arms ==
:'' See also [[Ultima IV: Quest of the Avatar (NES)/Side quests#Mystic arms]]
Believe it or not, the ''Quest of the Avatar'' can be completed without these special equipment parts (unlike in ''[[Ultima 3]]''). Sure indeed, a great armor is useful. On the other hand, the Mystic Sword is just a melee weapon; anyway, it can be equipped to any  Companion at level 8, because he/she needs no more experience.


'''Seesha''' in Castle Britannia and '''Scatu''' in the Lycaeum start the thread by directing the party to '''Zircon''' in Minoc. There, the smith relays them to '''Sir Simon''' and '''Lady Tessa''', who live in Paws. It is necessary to be an Eight-Parts Avatar in order to learn the location of the Mystics.
== Mystic Weapons ==
{|{{prettytable|notwide=1}}
|-
|
LOOK? An injured fighter (in Castle Britannia).
<br> NAME? Seesha (female)
<br> HEALTH? I have a grievous wound.
<br> WOUND? Deep.
<br> JOB? I fight for my country.
<br> COUNTRY? Britannia.
<br>  Fight ye for Britannia?
<br> N: Hmm.
<br> Y: Then seek out the smith named Zircon in Minoc for he made the mystic arms, only they will save thee in the abyss!
|-
|
LOOK? A tall mage wearing strange armour (in the Lycaeum).
<br> ARMOUR? I wear mystic armour.
<br>  Art thou a partial avatar?
<br> N: Alas.
<br> Y: When thou art eight parts avatar, seek Zircon in Minoc and ask of mystics!
<br> NAME? Scatu (male)
<br> HEALTH? Well!
<br> JOB? I advise.
<br> ADVISE? Thou would be well advised to visit the Seer often!
|-
|
LOOK? A seasoned blacksmith (in Minoc).
<br> NAME? Zircon (male)
<br> HEALTH? Quite well.
<br> JOB? I forge weapons.
<br> WEAPONS? I make the very best!
<br>  Seek thee a weapon?
<br> N: Hmmm.
<br> Y: Ask at the counter!
<br> MYSTIC? Ah, yes, the mystic weapons and armour, my greatest work! Those I gave unto Sir Simon and Lady Tessa.
|-
|
LOOK? A tall pirate with a green beard (in Buccaneers Den).
<br> NAME? Green Beard (male)
<br> HEALTH? Jolly good mate!
<br> JOB? I'm buying armour for my crew!
<br> ARMOR? I hope to get some magical plate!
<br>  Know where to buy mystic armour?
<br> N: Wish I did!
<br> Y: Where?
<br> NOWHERE? Oh, I see.
|-
|
LOOK? A wise lord (in Paws).
<br> NAME? Sir Simon (male)
<br> HEALTH? I am fine.
<br> JOB? I am the keeper.
<br> KEEPER? Of what I cannot say!
<br> MYSTIC? Mystics can be found by an eight parts avatar!
<br>  Hast thou attained enlightenment in all eight virtues?
<br> N: Alas.
<br> Y: The mystic armour lies in the center of the oak grove!
|-
|
LOOK? A wise lady (in Paws).
<br> NAME? Lady Tessa (female)
<br> HEALTH? Well.
<br> JOB? I am the keeper.
<br> KEEPER? I cannot say.
<br> MYSTIC? Mystics can be found by an eight parts avatar!
<br>  Hast thou attained enlightenment in all eight virtues?
<br> N: Alas.
<br> Y: The mystic weapons lie in the training room of Serpent castle!
|}


Eventually, search the grass in the middle of the oak grove in Empath Abbey for the Mystic Armors, then search in the center of the training room in Serpent's Hold for the Mystic Swords (remember: the shortest sea route from the mainland starts from the Minoc moongate).


Both Mystics come in a set of eight. The Stranger and the Companions can equip the Mystics only if they are Eight Parts Avatars.
== Mondain's skull==
 
{|
== Easy gold ==
!colspan=2| <br> Skull location
:'' See also: [[Ultima IV: Quest of the Avatar (NES)/Side quests#Easy gold]]''
|-
 
|colspan=2| <br> '''NAME: Sebastian, an injured person (Britain)
If, at this point of the game, you still need thousands of Gold Coins to purchase the best long-range weapons, you might decide to stop before exploring the dungeons. In fact, most of the gold collected in dungeons will have to be used for resting/healing and to restock on magic reagents.
|-
 
| JOB:  || I know a terrible secret!
Similar to ''[[Ultima 3]]'', the top floor of one dungeon holds a significant amount of chests, that get replenished whenever the party leaves and comes back. Explore the Serpent Spine mountains north from Britain, and locate the entrance of Dungeon Despise on the north side. There are two rooms on the top floor, and they hold a total of nine chests (including the remains of Mimics). They will grant an average of 450 G per visit.
|-
 
| SECR:  || Mondain's influence has not left the world!
{|{{prettytable|notwide=1}}
|-
! Companion !! Long-range weapon
| MOND:  || An artifact remains! I heard at Buccaneer's Den!
|-
|  || Wilt thou find and destroy it?
|-
| YES:  || Then ask at the pub there of the skull!
|-
|colspan=2| <br> '''NAME: Jude, a ragged soul (Yew)
|-
| JOB:  || To redeem myself!
|-
| REDE:  || I will not speak of my sin!
|-
| SKUL:  || I used it!
|-
|  || If I help thee wilt thou swear to only use it at the mouth of the abyss to destroy it?
|-
| YES:  || It can be found at lat-P'F" long-M'F" on the darkest night!
|-
!colspan=2| <br> Skull effects
|-
|colspan=2| <br> '''NAME: Servile, a meek shepherd (Vesper)
|-
| JOB:  || I can help thee!
|-
| HELP:  || I know of the skull of Mondain the Wizard!
|-
| SKUL:  || To use it for any reason is a sign of great evil, and no virtue!
|-
|  || Hast thou heard of it?
|-
| Y/N: || It is an evil artifact!
|-
|colspan=2| <br> '''NAME: a reaper (Castle Britannia, beyond locked door)
|-
| JOB:  || I kill adventurers!
|-
| KILL:  || There is a thing which can kill many!
|-
|-
| Mage    || 5000: Magic wand
| THIN:  || Knowledge of it is found at Buccaneer's Den!
|-
|-
| Druid    || 5000: Magic wand
| || Will you seek this thing?
|-
|-
| Bard    || 5000: Magic wand
| YES:  || It brings great power!
|-
|-
| Paladin  || 1500: Magic axe
|colspan=2| <br> '''NAME: Ragnar, a solemn ranger (Buccaneer's Den)
|-
|-
| Tinker  || 1500: Magic axe
| JOB:  || I travel.
|-
|-
| Ranger  || 2000: Magic bow
| TRAV:  || The lands of Britannia.
|-
|-
| Fighter || 0600: Crossbow
|  || Art thou here looking for information?
|-
|-
| Shepherd || 0025: Sling
| YES:  || On what?
|-
|-
! TOTAL    !! 20625 GP
| SKUL:  || Be warned that if thou dost ever use the skull, except to destroy it, all thy virtues will be lost!
|}
|}
== NES-only items ==
In the NES version the party can include up to four companions, while the other ones can be left at the hostel in Castle Britannia. Because of this, some items were created to upgrade two characters considered weak, otherwise players would have seldom used them.
* The '''sheep flute''' for the Shepherd: it allows to cast "Sleep" on all opponents unlimited times with no MP consumption;
* the '''humble robe''' for the Shepherd: it is one of the best armor in the game, only inferior to the Mystic Armor;
* the '''dragon scale''' to create the '''legendary axe''' for the Fighter: it is the second best melee weapon in the game, only inferior to the Mystic Sword.
The flute and the robe are found in Magincia ruins, but they're not available at the beginning of the game because they are protected by poison fields and a locked door, respectively.
The scale is found in the Serpent's mountains, that can only be reached by air. If it's brought to Zircon of Minoc, he will use it to create the legendary axe.




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