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=== Mandrake root === | === Mandrake root === | ||
:'' See also [[Ultima IV: Quest of the Avatar (NES)/Side quests#Mandrake root]] | :'' See also [[Ultima IV: Quest of the Avatar (NES)/Side quests#Mandrake root]] | ||
{|{{prettytable|notwide=1}} | |||
|- | |||
|width="50%"| '''Swindrik''', a tall wizard (in Trinsic). | |||
* JOB? I cast spells. | |||
* SPELLS? Spells of great power. Dost thou cast spells of great power? | |||
** YES? What is the most powerful reagent? | |||
* MANDRAKE? Ask at the Folley tavern of mandrake. | |||
| '''A druid''' (in the Lycaeum): | |||
* I have seen a dissertation on Manroot in a book by Calumny of Yew. Sadly, the page on which its location appeared had been torn. | |||
|- | |||
| '''Greg & Rob''' (in Paws) say: | |||
* "Welcome to Folley Tavern. What'll it be, food or grog?" | |||
* GROG? Here's a mug of our best. That'll be 2 GP. | |||
* 99GP TIP, MANDRAKE? The last person I knew that had any Mandrake was an old alchemist named Calumny. | |||
|{{n/a}} | |||
|- | |||
| '''Calumny,''' a solemn druid (in Yew). | |||
* JOB? I make spells. | |||
* SPELLS? I invented Quickness! Can thou cast it? | |||
** YES? It requires ash, ginseng and bloodmoss! | |||
* MANDRAKE? Mandrake root is found only in the Fens of the Dead and in the Bloody Plains where the ground is always damp. | |||
| '''A druid''' (in Yew): | |||
* I am Calumny of Yew, most lettered of scholars! | |||
* I am compiling the definitive book on magic. 69105 pages, and not finished yet! | |||
* Manroot, eh? Let me consult my book... Ah. Near Minoc, at latitude 54, longitude 182, there is a swamp of poison. Search there on the darkest of nights! | |||
|} | |||
As the Nightshade fungus, Mandrake root can only be found "on the darkest of nights". | |||
Seven spells require Mandrake root: | Seven spells require Mandrake root: | ||
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== Spell recipes == | == Spell recipes == | ||
{{sect-stub}} | |||
=== Original spell quests === | === Original spell quests === | ||
;Undead | |||
This spell requires garlic and sulphurous ash. | |||
This spell | |||
{|{{prettytable}} | {|{{prettytable|notwide=1}} | ||
|+ | |+ Gate travel | ||
|- | |- | ||
! | |width="50%"| '''Jingles''', a young mage (in Paws) | ||
* JOB? I seek the wisdom of magic. | |||
* MAGIC? My master knows the gate travel spell! | |||
* MASTER? My master is Mentorian. Dost thou know him? | |||
** NO? He lives in a hidden village in Lock Lake reachable only by ship, ask of the gate spell! | |||
|{{n/a}} | |||
|- | |- | ||
| | | '''Mentorian''', a tall wizard (in Cove) | ||
* JOB? I study the magical arts. | |||
* ARTS? There is truth in magic! Dost thou disagree? | |||
** NO? Good. | |||
* GATE? Since thou dost bear the ankh, I shall tell thee. A gate spell requires ash, pearl, and mandrake root! | |||
| '''A bearded mage''' (in Cove): | |||
* Ah, seeker, we meet at last. I am Mentarion, master of the Gates! Know now that sulfur ash, black pearl, and manroot are necessary for the Gate spell. | |||
|} | |||
{|{{prettytable|notwide=1}} | |||
|+ Resurrect | |||
|- | |- | ||
! | |width="50%"|''' Shazom''', a dying young wizard (in Moonglow) | ||
* JOB? I am apprentice to the great wizard Nigel! | |||
* HEALTH? I will soon die. | |||
* DIE? Pass on. | |||
* NIGEL? I will soon need to use the spell he calls 'recall'. Hast thou met Nigel? | |||
** NO? He lives at the Lycaeum. | |||
** YES? Seek him out for he will teach thee. | |||
|{{n/a}} | |||
|- | |- | ||
| | |''' Nigel''', a noble wizard (in the Lycaeum) | ||
* JOB? I teach magical spells. | |||
* | * SPELL? I have a specialty! Dost thou know what it is? | ||
* | ** YES? What do I call the spell? | ||
* | ** RECALL? Yes, resurrection! It takes ash, ginseng, garlic, silk, blood moss, and mandrake! | ||
| '''A bearded mage''' (in the Lycaeum): | |||
* I am Nigel, master of all wizards! My magic is strong enough to raise the dead! Life, thou knowest, is given only unto the highest of wizards, and it requires garlic, moss, fungus, and... hmph, well... and... and Marina of Empath Abbey will tell thee its final ingredient! I am quite busy right now, no time for chitchat! | |||
|- | |||
* | |{{n/a}} | ||
| '''A beardless mage''' (in Empath Abbey): | |||
* Hello! I am Marina <u>Mandracha</u>, in the service of Lady Marcy. | |||
|} | |} | ||
{{col|2|begin}} | {{col|2|begin}} | ||
=== Improved spell mixes === | === Improved spell mixes === | ||
* quickness | |||
* sleep | |||
* | * magic missile | ||
* | |||
* | |||
{{col|2}} | {{col|2}} | ||
=== Master System spell quests === | === Master System spell quests === | ||
* quickness | |||
* sleep | |||
* iceball | |||
{{col|2|end}} | |||
=== NES spell quests === | |||
:'' See also [[Ultima IV: Quest of the Avatar (NES)/Side quests#NES exclusive spell quests]] | :'' See also [[Ultima IV: Quest of the Avatar (NES)/Side quests#NES exclusive spell quests]] | ||
In the | In the NES remake, there are more spells to be found: sleep, reflect, negate, destroy, jinx, squish, tremor and defeat. | ||
== Mondain's skull== | == Mondain's skull== | ||
:'' See also [[Ultima IV: Quest of the Avatar (NES)/Side quests#Mondain's skull]] | :'' See also [[Ultima IV: Quest of the Avatar (NES)/Side quests#Mondain's skull]] | ||
{|{{prettytable|notwide=1}} | {|{{prettytable|notwide=1}} | ||
! | |width="50%"| '''Sebastian''', an injured person (Britain) | ||
* JOB? I know a terrible secret! | |||
* SECRET? Mondain's influence has not left the world! | |||
* MONDAIN? An artifact remains! I heard at Buccaneer's Den! Wilt thou find and destroy it? | |||
** YES? Then ask at the pub there of the skull! | |||
| '''An injured person''' (in Minoc): | |||
* Ungh... Oooh... Ohhh... Oww... The pirates' pub... Mondain... Ohhh... | |||
|- | |- | ||
| | | '''A reaper''' (Castle Britannia, beyond locked door) | ||
* JOB? I kill adventurers! | |||
* KILL? There is a thing which can kill many! | |||
* THING? Knowledge of it is found at Buccaneer's Den! Will you seek this thing? | |||
** YES? It brings great power! | |||
| '''Reaper''' (Castle Britannia, beyond locked door): | |||
* Heh, heh! When the skull of Mondain is used in towne, it feels good! Dost thou also enjoy the destruction of pitiful innocents? | |||
** No? "Thou art a wimp!" ''(Humility +5)'' | |||
** Yes? "Heh, heh! Another friend of evil!" ''(Humility -5)'' | |||
|- | |- | ||
| | | '''Servile''', a meek shepherd (Vesper) | ||
* JOB? I can help thee! | |||
* HELP? I know of the skull of Mondain the Wizard! | |||
* SKULL? To use it for any reason is a sign of great evil, and no virtue! Hast thou heard of it? | |||
** YES/NO? It is an evil artifact! | |||
|{{n/a}} | |||
|- | |- | ||
| | | '''Ragnar''', a solemn ranger (Buccaneer's Den) | ||
* JOB? I travel. | |||
* TRAVEL? The lands of Britannia. Art thou here looking for information? | |||
** YES? On what? | |||
* SKULL? Be warned that if thou dost ever use the skull, except to destroy it, all thy virtues will be lost! | |||
| '''A pirate''' (in Buccaneer's Den): | |||
* Mondain's skull, ye say? Ye do not want it! East of serpent's Hold, in the midsts of three volcanoes. Ye do not want it. Now go away! | |||
|- | |- | ||
| | | The Captain (Buccaneer's Den) | ||
* 99GP TIP, SKULL? ... | |||
| {{n/a}} | |||
|- | |||
| '''Jude''', a ragged soul (Minoc) | |||
* JOB? To redeem myself! | |||
* REDEEM? I will not speak of my sin! | |||
* SKULL? I used it! If I help thee wilt thou swear to only use it at the mouth of the abyss to destroy it? | |||
** YES? It can be found at lat-P'F" long-M'F" on the darkest night! | |||
| '''A tinker''' (in Minoc): | |||
* Ah, to wield the Skull of Mondain! To level a city, to slay all within! Such power I can scarcely hope to claim! | |||
|} | |||
== Mystic arms == | |||
:'' See also [[Ultima IV: Quest of the Avatar (NES)/Side quests#Mystic arms]] | |||
{|{{prettytable|notwide=1}} | |||
|- | |- | ||
| | |width="50%"| '''Seesha''', an injured fighter (in Castle Britannia). | ||
* HEALTH? I have a grievous wound. | |||
* WOUND? Deep. | |||
* JOB? I fight for my country. | |||
* COUNTRY? Britannia. Fight ye for Britannia? | |||
** NO? Hmm. | |||
** YES? Then seek out the smith named Zircon in Minoc for he made the mystic arms, only they will save thee in the abyss! | |||
| '''An injured person''' (in Minoc): | |||
* I can neither walk nor work, kind friend. Please, a single coin... | |||
** No? A good day to you, still. | |||
** Yes? Ah, my thanks. Zircon awaits the bearer of the scale! | |||
|- | |- | ||
| | | '''Zircon''', a seasoned blacksmith (in Minoc). | ||
* JOB? I forge weapons. | |||
* WEAPONS? I make the very best! Seek thee a weapon? | |||
* NO? Hmmm. | |||
* YES? Ask at the counter! | |||
* MYSTIC? Ah, yes, the mystic weapons and armour, my greatest work! Those I gave unto Sir Simon and Lady Tessa. | |||
| '''A tinker''' (in Minoc): | |||
* I am Zircon, a very busy smith! A very, very busy smith! | |||
* ... | |||
|- | |- | ||
| | | '''Lady Tessa''', a wise lady (in Paws). | ||
* JOB? I am the keeper. | |||
* KEEPER? I cannot say. | |||
* MYSTIC? Mystics can be found by an eight parts avatar! Hast thou attained enlightenment in all eight virtues? | |||
* YES? The mystic weapons lie in the training room of Serpent castle! | |||
| '''A woman in pink''' (in Vesper): | |||
* I am told the scale of a legendary snake is in the mountain! | |||
|- | |- | ||
| | | '''Sir Simon''', a wise lord (in Paws). | ||
* JOB? I am the keeper. | |||
* KEEPER? Of what I cannot say! | |||
* MYSTIC? Mystics can be found by an eight parts avatar! Hast thou attained enlightenment in all eight virtues? | |||
* YES? The mystic armour lies in the center of the oak grove! | |||
| '''A fighter''' (in Paws): | |||
* Hail, strong warrior! Dost thou fight for Britannia? | |||
** No? Then depart from my sight! | |||
** Yes? The mightiest arms lie in the castles of Truth and Love. | |||
|- | |- | ||
! | | '''Scatu''', a tall mage wearing strange armour (in the Lycaeum). | ||
* ARMOUR? I wear mystic armour. Art thou a partial avatar? | |||
** NO? Alas. | |||
** YES? When thou art eight parts avatar, seek Zircon in Minoc and ask of mystics! | |||
* JOB? I advise. | |||
* ADVISE? Thou would be well advised to visit the Seer often! | |||
| '''A druid''' (in the Lycaeum): | |||
* The Sword of Paradise lies atop the magical altar above. Only a master of the eight Virtues may claim it! | |||
|} | |} | ||
{{Footer Nav|game=Ultima IV: Quest of the Avatar|prevpage=The Strongholds of the Principles|nextpage= | {{Footer Nav|game=Ultima IV: Quest of the Avatar|prevpage=The Strongholds of the Principles|nextpage=The Seven Dungeons}} |