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{{needimages|Screenshots of level}}
{{Header Nav|game=Mega Man 3}}
{{Header Nav|game=Mega Man 3}}
[[File:Megaman3WW_skullfortress_map.png|center|thumb|256px|Map of the Skull Fortress]]
== Stage walkthrough ==
[[File:Megaman3WW_stage22.png|right|thumb|256px|''[[Mega Man The Wily Wars]]'' remake]]
[[File:Megaman3WW_can22.png|right|thumb|256px|Energy cans]]
This spike-laden level requires the Rush Jet to complete.  
This spike-laden level requires the Rush Jet to complete.  


Again, it's pretty straightforward. Just go through the spike-lined corridor after the first shaft, using the Rush Jet to get through. Grab all the item energy capsules you can to keep it up and running. Otherwise you'll be sleeping on a bed of spikes tonight.
Again, it's pretty straightforward. Just go through the spike-lined corridor after the first shaft, using the Rush Jet to get through. Grab all the item energy capsules you can to keep it up and running. Otherwise you'll be sleeping on a bed of spikes tonight.


At the end, you'll meet an old enemy - the Yellow Devil, whom you may remember from [[Mega Man]]. The routine is the same here. Dodge the chunks of his body, and fire at his eye when he fully forms. His weakness is the '''Hard Knuckle''' but you can get much easier access to his weak point (his eye) by using '''Shadow Blade'''. To avoid his chunk transferences, use the Rush Jet.
Item list:
* 1 extra life
* 6 large '''W-capsules'''
* 3 small '''E-capsules'''
* 2 '''Energy cans'''
 
Enemy list, sorted by appearance:
* '''Wanaan''' - indestructible bear traps; slide quickly or jump over them.
* '''Hive Su Bee''' and '''Chibees''' - a big bee carrying a beehive, and a swarm of five smaller bees; the bigger bee is out of reach, the five smaller bees can be defeated with a single Shadow Blade.
 
{{-}}
== Boss: Yellow Devil ==
[[File:Megaman3WW_boss22_yellowdevil.png|left|thumb|256px|The room of the Yellow Devil]]
 
At the end, you'll meet an old enemy: the Yellow Devil, whom you may remember from [[Mega Man 1]]. The routine is the same here. Dodge the chunks of his body, and fire at his eye when he fully forms. To avoid his chunk transfers, you can use the Rush Jet if you have any energy left; to avoid is wave transfer, just walk towards it.
 
His weakness is the '''Hard Knuckle''', that can also be controlled remotely towards his weak point (his eye).


{{Footer Nav|game=Mega Man 3|prevpage=Wily Fortress 1|nextpage=Wily Fortress 3}}
{{Footer Nav|game=Mega Man 3|prevpage=Wily Fortress 1|nextpage=Wily Fortress 3}}

Revision as of 23:42, 29 November 2015

Map of the Skull Fortress

Stage walkthrough

Mega Man The Wily Wars remake
Energy cans

This spike-laden level requires the Rush Jet to complete.

Again, it's pretty straightforward. Just go through the spike-lined corridor after the first shaft, using the Rush Jet to get through. Grab all the item energy capsules you can to keep it up and running. Otherwise you'll be sleeping on a bed of spikes tonight.

Item list:

  • 1 extra life
  • 6 large W-capsules
  • 3 small E-capsules
  • 2 Energy cans

Enemy list, sorted by appearance:

  • Wanaan - indestructible bear traps; slide quickly or jump over them.
  • Hive Su Bee and Chibees - a big bee carrying a beehive, and a swarm of five smaller bees; the bigger bee is out of reach, the five smaller bees can be defeated with a single Shadow Blade.

Boss: Yellow Devil

The room of the Yellow Devil

At the end, you'll meet an old enemy: the Yellow Devil, whom you may remember from Mega Man 1. The routine is the same here. Dodge the chunks of his body, and fire at his eye when he fully forms. To avoid his chunk transfers, you can use the Rush Jet if you have any energy left; to avoid is wave transfer, just walk towards it.

His weakness is the Hard Knuckle, that can also be controlled remotely towards his weak point (his eye).