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(corrections, expanded crush, added doubles)
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=== Stopwatch ===
=== Stopwatch ===
AKA the clock. Stops [most] enemies in their tracks for five seconds, allowing you to run away or beat them to death. Don't bother trying to use this against bosses, it is primarily designed to avoid the annoying flying enemies like Medusa heads. It would be nice to always have, but due to its high heart consumption, ineffectiveness against many enemies, and the fact that it means you can't carry something else, makes the clock another weapon that is only good in special circumstances.
AKA the clock. Stops [most] enemies in their tracks for ten seconds, allowing you to run away or beat them to death. Don't bother trying to use this against bosses, it is primarily designed to avoid the annoying flying enemies like Medusa heads. It would be nice to always have, but due to its high heart consumption, ineffectiveness against many enemies, and the fact that it means you can't carry something else, makes the clock another weapon that is only good in special circumstances.
*'''Strength''': N/A
*'''Strength''': N/A
*'''Hearts''': 20
*'''Hearts''': 20
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*'''[[Castlevania: Circle of the Moon/DSS#Pluto/Salamander|Pluto/Salamander]]''': [[#Item Crush|Item Crush]]
*'''[[Castlevania: Circle of the Moon/DSS#Pluto/Salamander|Pluto/Salamander]]''': [[#Item Crush|Item Crush]]
*'''[[Castlevania: Circle of the Moon/DSS#Pluto/Serpent|Pluto/Serpent]]''': Throws two sub-weapons simultaneously (no increase in heart costs). Does not work with the [[#Stopwatch|stopwatch]].
*'''[[Castlevania: Circle of the Moon/DSS#Pluto/Serpent|Pluto/Serpent]]''': Throws [[#Double shots|two sub-weapons]] simultaneously (no increase in heart costs). Does not work with the [[#Stopwatch|stopwatch]].
*'''[[Castlevania: Circle of the Moon/DSS#Pluto/Golem|Pluto/Golem]]''': Creates a mimic of you - if you use a sub-weapon so does it (no increase in heart costs).
*'''[[Castlevania: Circle of the Moon/DSS#Pluto/Golem|Pluto/Golem]]''': Creates a mimic of you - if you use a sub-weapon so does it (no increase in heart costs).
*'''[[Castlevania: Circle of the Moon/DSS#Pluto/Manticore|Pluto/Manticore]]''': Uses MP instead of hearts (cost in hearts + 5)
*'''[[Castlevania: Circle of the Moon/DSS#Pluto/Manticore|Pluto/Manticore]]''': Uses MP instead of hearts (cost in hearts + 5)
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=== Item Crush ===
=== Item Crush ===
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The special move first introduced in [[Dracula X: Rondo of Blood]] modifies your sub-weapon to hit harder and more enemies at once, but at a high heart cost.
The special move first introduced in [[Dracula X: Rondo of Blood]] modifies your sub-weapon to hit harder and more enemies at once, but at a high heart cost. To use, equip and activate the [[Castlevania: Circle of the Moon/DSS#Pluto/Salamander|Pluto/Salamander]] combo and press
 
{{gb|Down|Dpad}} then {{gb|Left|Dpad}}/{{gb|Right|Dpad}} (whichever direction you're facing), then {{gb|Up|Dpad}} + {{gb|B}} (simultaneously).
 
Do this in one fluid motion, and you'll use the Crush instead throwing a standard weapon. If you mess up, you fire the sub-weapon instead as the game will think you just pressed Up + Attack.


*'''[Empty-handed]''': (100 hearts) Numerous projectiles will home in on enemies for high damage.
*'''[Empty-handed]''': (100 hearts) Numerous projectiles will home in on enemies for high damage.
*'''[[#Axe|Axe]]''': (8 hearts) Multiple axes fly outward in a circular motion, hitting everything on the screen at once.
*'''[[#Axe|Axe]]''': (8 hearts) Multiple axes fly outward in a circular motion, hitting everything on the screen at once.
*'''[[#Boomerang|Boomerang]]''': Similar to the axe item crush, but with four boomerangs.
*'''[[#Boomerang|Boomerang]]''': (15 hearts) A pillar of light appears and crosses/boomeranges spin around you. Only useful for hitting enemies above/below. In order for an enemy that's next to you to be hit, it has to be so close that it'll probably hit you, disrupting your button sequence before you can fire. Can throw up to three pairs at once.
*'''[[#Dagger|Dagger]]''': Throws hundreds of daggers directly forward.
*'''[[#Dagger|Dagger]]''': (20 hearts) Throws hundreds of daggers directly forward for ten seconds. Each one does normal dagger damage.
*'''[[#Holy Water|Holy Water]]''': Rains holy water on the entire screen for a moment, hitting everything multiple times.
*'''[[#Holy Water|Holy Water]]''': (20 hearts) Rains holy water on the entire screen for a moment, hitting everything multiple times.
*'''[[#Stopwatch|Stopwatch]]''': Effect lasts longer (does not work on enemies the normal stopwatch doesn't work on).
*'''[[#Stopwatch|Stopwatch]]''': (40 hearts) Effect lasts longer (still doesn't work on [[Castlevania: Circle of the Moon/Bosses|bosses]], but is necessary to kill the [[Castlevania: Circle of the Moon/Enemies#Skeleton Medalist|Skeleton Medalist]]).


Interestingly enough, the dagger has the most useful crush, despite being the weakest. The axe and boomerang crushes generally only hit enemies once, which isn't usually worth the heart cost. The holy water can hit multiple times, but not that many more. As for the stopwatch, five seconds is generally enough time. As for the dagger, the amount of damage that it can do is outstanding, especially against bosses, which generally have hundreds, or thousands of hit points but don't move as much as normal enemies.
Interestingly enough, the dagger has the most useful crush, despite being the weakest. The axe and boomerang crushes generally only hit enemies once, which isn't usually worth the heart cost. The holy water can hit multiple times, but not that many more. As for the stopwatch, five seconds is generally enough time. As for the dagger, the amount of damage that it can do is outstanding, especially against bosses, which generally have hundreds, or thousands of hit points but don't move as much as normal enemies. You can interrupt the dagger's Crush at any point by jumping, but it'll still cost you 20 hearts.


'''Special Note''' regarding the "empty-handed" Item Crush - using it requires that you do not have a sub-weapon. Since you can never discard your sub-weapons entirely (only swapping it for a new one), as soon as you pick up a weapon you will be unable to perform this particular Crush again.
'''Special Note''' regarding the "empty-handed" Item Crush - using it requires that you do not have a sub-weapon. Since you can never discard your sub-weapons entirely (only swapping it for a new one), as soon as you pick up a weapon you will be unable to perform this particular Crush again.
=== Double shots ===
When the [[Castlevania: Circle of the Moon/DSS#Pluto/Serpent|Pluto/Serpent]] combo is activated, using your sub-weapon will result in two items being fired. The heart is the same as is to fire one weapon.
*'''[[#Axe|Axe]]''': One axe is thrown in the normal arc, the other at a lower one. If the enemy is above you, chances are that both will contact with it, but if you're throwing at something below you, chances are one of them will be wasted.
*'''[[#Boomerang|Boomerang]]''': Fires one boomerang forward and one behind you. Possibly the most useful of the doubles as it help when you're surrounded.
*'''[[#Dagger|Dagger]]''': Fires one straight forward, as normal, and the other at a 30 degree upward angle. Not particularly useful, unless you're throwing wildly at a swarm of flying enemies or are so close that both daggers hit the same target.
*'''[[#Holy Water|Holy Water]]''': Throws two vials, the second goes much further than the first, and on a flat area the two fires won't be touching. Can be useful depending on the terrain and enemies you're fighting at the moment.
*'''[[#Stopwatch|Stopwatch]]''': Effect lasts for 20 seconds instead of 10.


== Note ==
== Note ==