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== Threed ==
== Nightmare in Threed ==
Just the thought of it wets your pants, right?


# Go to the drugstore and buy some items
The first thing you'll want to do is stock up on items you might need at the drugstore and rest up.  There are a lot of difficult enemies running around town, so be careful.  Some of them even look like trash cans, so be on the lookout for those.  There is a '''Teddy Bear''' in the trash can by the Hint Shop, which will come in handy.  If you don't have enough room, call Escargo Express and store anything you don't need.  Make sure to check the drawers in the hospital for an '''Insignificant Item''' which you can return to someone in the Twoson hospital for a rare item.  If you want to level up, fight around the graveyard in the northern part of town.
# Go north toward the cemetary.
 
# Talk with the zombies. They'll look through your soul.
When you're ready to move on, go to the northwest part of town and examine the zombies (don't worry, they won't attack you).  Head back into town again and towards the hotel.  A mysterious woman enters the hotel as you get close to her.  Follow her inside and you'll be ambushed.  When you wake up, Paula will call out for help.
# Enter the hotel. Follow the zombie chick into one room. You'll be ambushed.
 
== The Genius of Snow Wood ==
 
This is the first time you'll get to control someone other than Ness!  Jeff wakes up after hearing Paula call for help. When you attempt to leave the room, you'll be stopped, but instead of hindering you, Tony will join you.  Head out of your bedroom and into the room next door. Take all of the presents (dropping the Ruler and Protractor to make some more room) and head down one floor.
 
Enter the first room on the left and talk to the man inside for a key to the lockers. Go back out and the to next room (the one on the right) and try the key on the lockers.  It won't work because it is bent.  Go back to the man who gave you the key and he'll give you his invention, called the '''Bad Key Machine'''.  Try all the lockers and you'll find a '''Holmes Hat''' and '''Pop Gun''' which you should immediately equip. You'll also find a '''Broken Air Gun''' which Jeff will be able to fix later.
 
Exit the building and Tony will help you over the gate. Head south to continue your adventure as Jeff!
 
<div style="text-align:center">
[[Earthbound/Lilliput Steps|&lt;&lt; Lilliput Steps]] | [[Earthbound/Winters|Winters &gt;&gt;]]
</div>

Revision as of 16:47, 14 June 2006

Nightmare in Threed

The first thing you'll want to do is stock up on items you might need at the drugstore and rest up. There are a lot of difficult enemies running around town, so be careful. Some of them even look like trash cans, so be on the lookout for those. There is a Teddy Bear in the trash can by the Hint Shop, which will come in handy. If you don't have enough room, call Escargo Express and store anything you don't need. Make sure to check the drawers in the hospital for an Insignificant Item which you can return to someone in the Twoson hospital for a rare item. If you want to level up, fight around the graveyard in the northern part of town.

When you're ready to move on, go to the northwest part of town and examine the zombies (don't worry, they won't attack you). Head back into town again and towards the hotel. A mysterious woman enters the hotel as you get close to her. Follow her inside and you'll be ambushed. When you wake up, Paula will call out for help.

The Genius of Snow Wood

This is the first time you'll get to control someone other than Ness! Jeff wakes up after hearing Paula call for help. When you attempt to leave the room, you'll be stopped, but instead of hindering you, Tony will join you. Head out of your bedroom and into the room next door. Take all of the presents (dropping the Ruler and Protractor to make some more room) and head down one floor.

Enter the first room on the left and talk to the man inside for a key to the lockers. Go back out and the to next room (the one on the right) and try the key on the lockers. It won't work because it is bent. Go back to the man who gave you the key and he'll give you his invention, called the Bad Key Machine. Try all the lockers and you'll find a Holmes Hat and Pop Gun which you should immediately equip. You'll also find a Broken Air Gun which Jeff will be able to fix later.

Exit the building and Tony will help you over the gate. Head south to continue your adventure as Jeff!