< Fallout
Name | Selling price | Effect | Addiction rate* |
---|---|---|---|
Stimpack | $100 | Heals you - 10-20 hp gained. | 0% |
Super Stimpack | $250 | Heals you, up to 75 hp gained. You lose 9 hp due to the powerful nature of the chemicals. | 0% |
Buffout | $200 | Increases strength by two and endurance by three for six hours. The withdrawal effect is losing four strength and endurance as well as four agility for twelve hours. | 50% (33%-100%) |
Mentats | $280 | Increases intelligence and perception by two and charisma by one for one day. The withdrawal effect is losing four intelligence and perception as well as three charisma for four days. | 50% (33%-100%) |
RadX | $300 | Increases radiation resistance by 50% for one day. You lose 25% radiation resistance after that day and then lose 25% the next day. RadX has no withdrawal effects. | 0% |
RadAway | $500 | Removes radiation poisoning, 25 rems. | 10% (10%-25%) |
Psycho | $400 | Increases damage resistance by 50% and decreases intelligence by three. After six hours, your intelligence increases by 1 and damage resistance decreases by 25%. After an additional six hours, your intelligence increases by two and damage resistance decreases by 25%. | 50% |
Antidote | $50 | Removes poisoning damage, 25 points. | 0% |
*Selecting the Chem Resistant trait results in a 50% resistance to the addictive effect of individual chems, while the Chem Reliant trait doubles it. Chems which normally have a 10% addiction rate will be reduced to a 5%.